Skip to content

[BI3] Question: Library or Codec Issue for Battle Animations?  #74

@habandy

Description

@habandy

Hi there.
First of all: Thank you for this project. I found this while looking for custom maps for Battle Isle 2. 😄
I dont have tried every game listed. (i'll try both X-COM games as well) currently i'm experimenting playing Battle Isle 3.

I've played the GOG-Version a long time and always had a problem with the Battle Animations.
They are starting as the units are shooting and ending shortly after the explosions. (what i would describe as "starts too late and ends too early")
However in a non-GOG-Version this isnt the case.
There you have a few seconds before and after the shooting/explosions.

How i know that?
Today it is still possible to play Battle Isle 3 on 64bit Windows, even without functional installation.
Its a bit complicated and tricky, but there is a german guide for that online at gamedoctorpc.de
But depending on your installation and hardware the battle animations can be flickering, half visible, but are playing normally.

I've the original BI3 CDs as well as the Battle Isle Platinum variant of the BI3 CDs. All german.
The files from your project can be deployed and used as described. There are two steps needed to get it working:

  1. in the BattleIsle3.cmd file line 14 set SDI_LANG=1 has to be changed to set SDI_LANG=0
  2. in the SDI.INI file line 13 COUNTRY=/1 has to be changed to COUNTRY=/0

Otherwise you are getting these errors because of not maching files/paths:

  1. A severe error has occured! [...] MODULE: C:\DATA\WINCD\PC\SRC\W_MCP.C LINE: 1401
  2. A severe error has occured! [...] MODULE: C:\DATA\WINCD\PC\SRC\W_MAIN.C LINE: 1299

It can also be fixed by just overwriting the files in \ENG\ folder with the files from the GOG installation \DATA\ENG\ folder.
But thats the dirty way and shouldnt be used, i guess.

Back to my question / problem:
As soon as i place and use your project files i have the exact same battle animation issue with my non-gog-installation.
The battle animation is showing properly without flickering, but again starts too late and ended too early.
My question is: Does your project/solution differ from the GOG implementation ?
My second question: Is this a Library/Codec issue?
My third question: How could this be fixed?

Let me know if you need more informations about that german installation.
I'm Using Windows 11 24H2 64bit.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions