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0.0.1

Initial public release.

  • 6-platform support: Android, iOS, Linux, macOS, Windows, and Web
  • GLSL shader rendering via OpenGL ES / OpenGL / WebGL2
  • ShaderToy compatibility (single-layer Image shaders)
  • Sampler2D texture uniforms (iChannel0-3) with runtime updates
  • Mouse interaction via iMouse uniform
  • Custom uniform support (bool, int, float, vec2-4, mat2-4)
  • FPS reporting
  • Optional OpenCV video capture on Android, Linux, and Windows