Initial public release.
- 6-platform support: Android, iOS, Linux, macOS, Windows, and Web
- GLSL shader rendering via OpenGL ES / OpenGL / WebGL2
- ShaderToy compatibility (single-layer Image shaders)
- Sampler2D texture uniforms (iChannel0-3) with runtime updates
- Mouse interaction via iMouse uniform
- Custom uniform support (bool, int, float, vec2-4, mat2-4)
- FPS reporting
- Optional OpenCV video capture on Android, Linux, and Windows