Hi, I am trying to render a lot of procedurally animated spiders and insects in my game which are made up of circles and thick lines. Using a profiler, I discovered that most of my computer's resources are spent on the primitive rendering functions. I start getting serious frame drops when rendering about 60+ circles every frame.
Is it normal for primitive rendering to take up so many resources and should I find a different way to render my entities? I already checked the other issues on this page and I couldn't find anything else explaining the performance problem
Hi, I am trying to render a lot of procedurally animated spiders and insects in my game which are made up of circles and thick lines. Using a profiler, I discovered that most of my computer's resources are spent on the primitive rendering functions. I start getting serious frame drops when rendering about 60+ circles every frame.
Is it normal for primitive rendering to take up so many resources and should I find a different way to render my entities? I already checked the other issues on this page and I couldn't find anything else explaining the performance problem