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Feature Request: Server Session Broadcasting #24

@barefootwheels

Description

@barefootwheels

Context:
We are running Nuclear Option dedicated server using Nuclei and would like to be able to live query server status, game stats, and embed that data externally (e.g., via a webpage). There does not yet seem to be a way to track game status via Steam API, or a built-in way for the game to broadcast session metadata for external tools to detect online servers.

Proposal:
Add UDP broadcast support to Nuclei, enabling external monitoring of games utilizing Nuclei for dedicated server functionality:
Initial thoughts:

  • Configurable setting in MaxWasUnavailable.Nuclei.cfg to allow hosts to choose whether to broadcast. (e.g., EnableSessionBroadcast=true).
  • Harvest all Metadata available from the game, but at least should include what it shown in the Multiplayer-Server in-game menu.
    "game": "Nuclear Option",
    "app_id": 2168680,
    "map_name": "352ITD_Server",
    "max_players": 16,
    "ping": 0.0021,
    "player_count": 2,
    "port": 7767, (or "address": 0.0.0.0:7767)

And maybe if at all Possible:
"players":
"name": "Silent_Night",
"name": "Homer Simpson"

  • Use cases: Display server status on web dashboards or integrate with other tracking tools.

Technical Notes:

  • Perhaps to allow a Python script, called by a timed shell script to parse the broadcasts and generate a json file for a webserver (html) to pickup and activily update a status banner.
  • Workaround for the lack of Steam API for client-hosted sessions

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