-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathtrigger_actions_categorized.json
More file actions
2130 lines (2130 loc) · 65.9 KB
/
trigger_actions_categorized.json
File metadata and controls
2130 lines (2130 loc) · 65.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
{
"0": {
"description": "Force Movable 'A' move to region 'B'",
"category": "Movable"
},
"1": {
"description": "Change Speed of Movable 'A' to value 'B'",
"category": "Movable"
},
"2": {
"description": "Quickly move Region with name 'A' to the position of the region with name 'B'",
"category": "Region"
},
"3": {
"description": "Change the number of hit points of Vehicle 'A' to 'B' percents",
"category": "Vehicle"
},
"4": {
"description": "Change the number of hit points of Character 'A' to 'B' percents",
"category": "Character"
},
"5": {
"description": "Change the gravity to the value 'A' (Default is 0.5)",
"category": "Gravity"
},
"6": {
"description": "Make damage in Region 'B' with power of 'A' hit points",
"category": "Region"
},
"9": {
"description": "End mission with reason 'A'",
"category": "Scenario"
},
"10": {
"description": "Harm the stability with power 'A' of all Characters located at Region with the name 'B'",
"category": "Region"
},
"11": {
"description": "Kill all Characters at Region 'B' which are not allied to Character 'A'",
"category": "Region"
},
"12": {
"description": "Destroy all vehicles in Region 'A'",
"category": "Region"
},
"13": {
"description": "Put Character 'A' into the Vehicle 'B'",
"category": "Character"
},
"14": {
"description": "Move Character 'A' to the region 'B' (if Character alive)",
"category": "Character"
},
"15": {
"description": "Move Gun 'A' to the Region 'B'",
"category": "Gun"
},
"16": {
"description": "Move Barrel 'A' to the Region 'B' (if Barrel not exploded)",
"category": "Barrel"
},
"18": {
"description": "Move Region 'A' to the Region 'B' (centres will be located in the same point)",
"category": "Region"
},
"19": {
"description": "Deactivate Trigger 'A'",
"category": "Trigger"
},
"20": {
"description": "Activate Trigger 'A'",
"category": "Trigger"
},
"21": {
"description": "Set number of remain calls of Trigger 'A' to 0",
"category": "Trigger"
},
"22": {
"description": "Set number of remain calls of Trigger 'A' to value 'B'",
"category": "Trigger"
},
"23": {
"description": "Set current hit points of Character 'A' to 'B' hit points (not sets hit points of each limb)",
"category": "Character"
},
"24": {
"description": "Make an explosion with power 'A' at Region 'B'",
"category": "Region"
},
"25": {
"description": "Activate Timer 'A'",
"category": "Timer"
},
"26": {
"description": "Deactivate Timer 'A'",
"category": "Timer"
},
"27": {
"description": "Set the frequency of calls of Timer 'A' to value 'B'",
"category": "Timer"
},
"28": {
"description": "Clone Character 'A' and spawn it in the centre of Region 'B'",
"category": "Character"
},
"29": {
"description": "Force all enemies of Character 'A' who located in region 'B' hunt for Character 'A'",
"category": "Region"
},
"30": {
"description": "Teleport all players from Region 'A' to Region 'B'",
"category": "Region"
},
"31": {
"description": "Teleport all players from Region 'A' to Region 'B' and invert speed by X axis (used to avoid loop teleportation)",
"category": "Region"
},
"32": {
"description": "Set ''AI Behavior'' parameter of computer-controlled Character 'A' to value 'B'",
"category": "Character"
},
"33": {
"description": "Change team of Character 'A' to value 'B'",
"category": "Character"
},
"34": {
"description": "Change model of Decoration 'A' to model named 'B'",
"category": "Decoration"
},
"35": {
"description": "Set X acceleration of Gravitator Area Field 'A' to value 'B'",
"category": "Gravitator Area Field"
},
"36": {
"description": "Set Y acceleration of Gravitator Area Field 'A' to value 'B'",
"category": "Gravitator Area Field"
},
"37": {
"description": "Set stability damage of Gravitator Area Field 'A' to value 'B' (0 for disable)",
"category": "Gravitator Area Field"
},
"38": {
"description": "Set damage of Gravitator Area Field 'A' to value 'B' (0 for disable)",
"category": "Gravitator Area Field"
},
"39": {
"description": "Set game speed to 'A' frames per second (default game speed is 30. Does not influence rendering)",
"category": "Gameplay"
},
"40": {
"description": "Change Strict Casual Mode status",
"category": "Gameplay"
},
"41": {
"description": "Play sound 'A' from library",
"category": "Sound"
},
"42": {
"description": "Show text 'A' in chat with color 'B'",
"category": "Interface"
},
"43": {
"description": "Show hint with text 'A'. Leave 'A' as empty to force hint dissapear",
"category": "Interface"
},
"44": {
"description": "Reset current phase of between-call waiting of Timer 'A'",
"category": "Timer"
},
"45": {
"description": "Allow or disallow usage of defibrillators by allies with value of parameter 'A'",
"category": "Gameplay"
},
"46": {
"description": "Set remain calls number of Timer 'A' to value 'B'",
"category": "Timer"
},
"48": {
"description": "Multiply maximal and current hit points of Character 'A' by 'B' percents. Not for multiplayer",
"category": "Character"
},
"49": {
"description": "Set Disabling of psi swords to value of parameter 'A'",
"category": "Gameplay"
},
"50": {
"description": "Mission complete and switch to level with ID 'A'",
"category": "Scenario"
},
"51": {
"description": "Zoom game camera to 'A' % (percents)",
"category": "Gameplay"
},
"52": {
"description": "Change Character 'A' nickname to 'B'",
"category": "Character"
},
"53": {
"description": "Clone Character 'A' and spawn it in random place in Region 'B'",
"category": "Character"
},
"54": {
"description": "Turn light 'A' on",
"category": "Light"
},
"55": {
"description": "Turn light 'A' off",
"category": "Light"
},
"56": {
"description": "Flip X speed for all players in region 'B'",
"category": "Region"
},
"57": {
"description": "Flip Y speed for all players in region 'B'",
"category": "Region"
},
"58": {
"description": "Change Character 'A' skin to 'B'",
"category": "Character"
},
"59": {
"description": "Set Character 'A' current and max hit points to value 'B'",
"category": "Character"
},
"60": {
"description": "Force Character 'A' to drop all weapons",
"category": "Character"
},
"61": {
"description": "Multiply Character 'A' speed by value 'B'",
"category": "Character"
},
"62": {
"description": "Force Gun 'A' spawn 'B' projectiles per shot",
"category": "Gun"
},
"63": {
"description": "Change Gun 'A' accuracy to 'B' degress",
"category": "Gun"
},
"64": {
"description": "Change Gun 'A' projectile power to 'B'",
"category": "Gun"
},
"65": {
"description": "Convert Gun 'A' projectiles into bullets",
"category": "Gun"
},
"66": {
"description": "Convert Gun 'A' projectiles into rails",
"category": "Gun"
},
"67": {
"description": "Convert Gun 'A' projectiles into grenades",
"category": "Gun"
},
"68": {
"description": "Convert Gun 'A' projectiles into energy",
"category": "Gun"
},
"69": {
"description": "Convert Gun 'A' projectiles into rockets",
"category": "Gun"
},
"70": {
"description": "Teleport player-initiator from Region 'A' to Region 'B'",
"category": "Region"
},
"71": {
"description": "Change color of Movable 'A' to HEX color 'B'",
"category": "Movable"
},
"72": {
"description": "Multiply speed of players in Region 'A' by value 'B'",
"category": "Region"
},
"73": {
"description": "Change bullet speed to value 'A' (default value is 60)",
"category": "Gameplay"
},
"74": {
"description": "Change bullet penetration factor to value 'A' (default value is 1)",
"category": "Gameplay"
},
"75": {
"description": "Change max bullet life value 'A' (default value is 30)",
"category": "Gameplay"
},
"76": {
"description": "Allow Gun 'A' only for characters",
"category": "Gun"
},
"77": {
"description": "Allow Gun 'A' only for vehicles",
"category": "Gun"
},
"78": {
"description": "Set Gun 'A' slot to 'B'",
"category": "Gun"
},
"79": {
"description": "Move Region 'A' to player-initiator",
"category": "Region"
},
"80": {
"description": "Move Region 'A' to player 'B'",
"category": "Region"
},
"81": {
"description": "Call Trigger 'B' when Gun 'A' fired",
"category": "Gun"
},
"82": {
"description": "Call Trigger 'B' when Movable 'A' got damage",
"category": "Movable"
},
"83": {
"description": "Move Region 'A' relative to current position along X",
"category": "Region"
},
"84": {
"description": "Move Region 'B' relative to current position along Y",
"category": "Region"
},
"85": {
"description": "Mute Movable 'A'",
"category": "Movable"
},
"86": {
"description": "Unmute Movable 'A'",
"category": "Movable"
},
"87": {
"description": "Move Region 'A' to player-initiator's cursor",
"category": "Region"
},
"88": {
"description": "Change Character 'A' mobility factor to 'B'",
"category": "Character"
},
"89": {
"description": "Change Character 'A' armor type to 'B' (0, 1 or 2)",
"category": "Character"
},
"90": {
"description": "Change blood color of Character 'A' to HEX color 'B'",
"category": "Character"
},
"91": {
"description": "Set horizontal movement on idle Character 'A' to value 'B' (0, -1 or 1)",
"category": "Character"
},
"92": {
"description": "Set vertical movement on idle Character 'A' to value 'B' (0, -1 or 1)",
"category": "Character"
},
"93": {
"description": "Set shoot action on idle Character 'A' to value 'B' (0 or 1)",
"category": "Character"
},
"94": {
"description": "Force Character 'A' to look at random point in Region 'B'",
"category": "Character"
},
"95": {
"description": "Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' is possible",
"category": "Trigger Execution"
},
"96": {
"description": "Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' is impossible",
"category": "Trigger Execution"
},
"97": {
"description": "Force Character 'A' to hunt Character 'B'",
"category": "Character"
},
"98": {
"description": "Move Region 'A' to Movable 'B'",
"category": "Region"
},
"99": {
"description": "Execute trigger 'A'",
"category": "Trigger Execution"
},
"100": {
"description": "Set variable 'A' value to value 'B'",
"category": "Var"
},
"101": {
"description": "Set variable 'A' value to value 'B' if 'A' is not defined",
"category": "Var"
},
"102": {
"description": "Add value 'B' to value of variable 'A'",
"category": "Var"
},
"103": {
"description": "Multiply value of variable 'A' by value 'B'",
"category": "Var"
},
"104": {
"description": "Add value of variable 'B' to value of variable 'A'",
"category": "Var"
},
"105": {
"description": "Multiply value of variable 'A' by value of variable 'B'",
"category": "Var"
},
"106": {
"description": "Set value of variable 'A' to random number with floating point in range 0..B",
"category": "Var"
},
"107": {
"description": "Set value of variable 'A' to random integer number in range 0..B-1",
"category": "Var"
},
"108": {
"description": "Round value of variable 'A'",
"category": "Var"
},
"109": {
"description": "Floor value of variable 'A'",
"category": "Var"
},
"110": {
"description": "Continue trigger actions execution only if variable 'A' is greater than variable 'B'",
"category": "Var"
},
"111": {
"description": "Continue trigger actions execution only if variable 'A' is less than variable 'B'",
"category": "Var"
},
"112": {
"description": "Continue trigger actions execution only if variable 'A' equals variable 'B'",
"category": "Var"
},
"113": {
"description": "Continue trigger actions execution only if variable 'A' does not equals to variable 'B'",
"category": "Var"
},
"114": {
"description": "Continue trigger actions execution only if variable 'A' has greater value than value 'B'",
"category": "Var"
},
"115": {
"description": "Continue trigger actions execution only if value of variable 'A' is less than value 'B'",
"category": "Var"
},
"116": {
"description": "Continue trigger actions execution only if value of variable 'A' equals value 'B'",
"category": "Var"
},
"117": {
"description": "Continue trigger actions execution only if value of variable 'A' does not equals to value 'B'",
"category": "Var"
},
"118": {
"description": "Set value of variable 'A' to value of region 'B' X position of left-top corner point",
"category": "Var"
},
"119": {
"description": "Set value of variable 'A' to value of region 'B' Y position of left-top corner point",
"category": "Var"
},
"120": {
"description": "Set X position of 'A' region left-top corner point to value of variable 'B'",
"category": "Var"
},
"121": {
"description": "Set Y position of 'A' region left-top corner point to value of variable 'B'",
"category": "Var"
},
"122": {
"description": "Set value of variable 'A' to hitpoints value of player 'B'",
"category": "Var"
},
"123": {
"description": "Skip next trigger action if value of variable 'A' does not equals value 'B'",
"category": "Var"
},
"124": {
"description": "Set variable 'A' value to remainder after division by value 'B' (only positive numbers)",
"category": "Var"
},
"125": {
"description": "Set variable 'A' value to value of variable 'B'",
"category": "Var"
},
"126": {
"description": "Make an explosion with power of value of variable 'A' at Region 'B'",
"category": "Var"
},
"127": {
"description": "Set variable 'A' value to remainder after division by value of variable 'B' (only positive numbers)",
"category": "Var"
},
"128": {
"description": "Force Gun 'A' spawn value of variable 'B' projectiles per shot",
"category": "Var"
},
"129": {
"description": "Change Gun 'A' accuracy to value of variable 'B' degress",
"category": "Var"
},
"130": {
"description": "Change Gun 'A' projectile power to value of variable 'B'",
"category": "Var"
},
"131": {
"description": "Divide variable 'A' by value 'B'",
"category": "Var"
},
"132": {
"description": "Divide variable 'A' by value of variable 'B'",
"category": "Var"
},
"133": {
"description": "Set value of variable 'A' to result of power function with value of variable 'A' and power of value of variable 'B'",
"category": "Var"
},
"134": {
"description": "Set value of variable 'A' to result of power function with value of variable 'A' and power of value 'B'",
"category": "Var"
},
"135": {
"description": "Set value of variable 'A' to result of sin function with value of variable 'B' (in radians) as parameter",
"category": "Var"
},
"136": {
"description": "Set value of variable 'A' to result of cos function with value of variable 'B' (in radians) as parameter",
"category": "Var"
},
"137": {
"description": "Set value of variable 'A' to slot of current player",
"category": "Var"
},
"138": {
"description": "Set value of variable 'A' to 1 if game is in multiplyer mode and to 0 in else case",
"category": "Var"
},
"139": {
"description": "Set value of variable 'A' to 1 if my player is spectating this match as spectator and to 0 in else case",
"category": "Var"
},
"140": {
"description": "Set value of variable 'A' to 1 if LOW PHYSICS setting is enabled and to 0 in else case",
"category": "Var"
},
"141": {
"description": "Damage player 'A' head hitpoints by value 'B'",
"category": "Character"
},
"142": {
"description": "Damage player 'A' arms hitpoints by value 'B'",
"category": "Character"
},
"143": {
"description": "Damage player 'A' body hitpoints by value 'B'",
"category": "Character"
},
"144": {
"description": "Damage player 'A' legs hitpoints by value 'B'",
"category": "Character"
},
"145": {
"description": "Set value of variable 'A' to number of alive players in region 'B'",
"category": "Var"
},
"146": {
"description": "Set string-value of variable 'A' to login name of player-initiator",
"category": "Var"
},
"147": {
"description": "Set string-value of variable 'A' to displayed name of player-initiator",
"category": "Var"
},
"148": {
"description": "Set string-value of variable 'A' to multiplayer match name",
"category": "Var"
},
"149": {
"description": "Set value of variable 'A' to 1 if string-value of variable 'A' contains string-value 'B' and to 0 in else case",
"category": "Var"
},
"150": {
"description": "Set value of variable 'A' to 1 if string-value of variable 'A' contains string-value of variable 'B' and to 0 in else case",
"category": "Var"
},
"151": {
"description": "Set value of variable 'A' to length of string-value of variable 'B'",
"category": "Var"
},
"152": {
"description": "Add string-value of variable 'B' at the end of string-value of variable 'A'",
"category": "Var"
},
"153": {
"description": "Set value of variable 'A' to 1-A",
"category": "Var"
},
"154": {
"description": "Set value of variable 'A' to -A",
"category": "Var"
},
"155": {
"description": "Set value of variable 'A' to current frame time",
"category": "Var"
},
"156": {
"description": "Set trigger 'A' as player chat message receiver",
"category": "Trigger"
},
"157": {
"description": "Set string-value of variable 'A' to login name of player who says text",
"category": "Var"
},
"158": {
"description": "Set string-value of variable 'A' to displayed name of player who says text",
"category": "Var"
},
"159": {
"description": "Set value of variable 'A' to slot index of player who says text",
"category": "Var"
},
"160": {
"description": "Set string-value of variable 'A' to text being said",
"category": "Var"
},
"161": {
"description": "Clear all session variables",
"category": "Session Vars"
},
"162": {
"description": "Save value of regular variable 'B' to session variable 'A'",
"category": "Session Vars"
},
"163": {
"description": "Load value for regular variable 'B' from session variable 'A'",
"category": "Session Vars"
},
"164": {
"description": "Change head model of Character 'A' to model 'B'",
"category": "Character"
},
"165": {
"description": "Change body model of Character 'A' to model 'B'",
"category": "Character"
},
"166": {
"description": "Change arms model of Character 'A' to model 'B'",
"category": "Character"
},
"167": {
"description": "Change legs model of Character 'A' to model 'B'",
"category": "Character"
},
"168": {
"description": "Set Character 'A' color pattern (4 small letters for each body sections, each represents first symbol of color in lowercase. - disables color change for specific section)",
"category": "Character"
},
"169": {
"description": "Request webpage with URL stored in variable 'A' and save response to variable 'B' once loaded (variable 'B' will be equal to ''loading...'' for some period of time)",
"category": "URL"
},
"170": {
"description": "Change Gun 'A' speed multiplier to value 'B'",
"category": "Gun"
},
"171": {
"description": "Change Gun 'A' speed multiplier to value of variable 'B'",
"category": "Var"
},
"172": {
"description": "Change Gun 'A' recoil multiplier to value 'B'",
"category": "Gun"
},
"173": {
"description": "Change Gun 'A' recoil multiplier to value of variable 'B'",
"category": "Var"
},
"174": {
"description": "Set global AI difficulty (easy = 1, normal = 2, hard = 3)",
"category": "AI"
},
"175": {
"description": "Change Gun 'A' projectile model to model with index 'B'",
"category": "Gun"
},
"176": {
"description": "Change Gun 'A' projectile model to model with index-value of variable 'B'",
"category": "Var"
},
"177": {
"description": "Set value of variable 'A' to id of type of current multiplayer mode (0 = singleplayer, 1 = DM, 2 = COOP, 3 = TDM)",
"category": "Var"
},
"178": {
"description": "Save inventory info of Character 'B' to variable 'A'",
"category": "Var"
},
"179": {
"description": "Spawn all weapons stored in variable 'A' at position of Character 'B'",
"category": "Var"
},
"180": {
"description": "Set value of variable 'A' to player-initiator slot",
"category": "Var"
},
"181": {
"description": "Set value of variable 'A' to player-killer slot",
"category": "Var"
},
"182": {
"description": "Set value of variable 'A' to login name of player-killer",
"category": "Var"
},
"183": {
"description": "Set value of variable 'A' to displayed name of player-killer",
"category": "Var"
},
"184": {
"description": "Set value of variable 'A' to login name of player with slot 'B'",
"category": "Var"
},
"185": {
"description": "Set value of variable 'A' to displayed name of player with slot 'B'",
"category": "Var"
},
"186": {
"description": "Set value of variable 'A' to team ID of player with slot 'B'",
"category": "Var"
},
"187": {
"description": "Set value of variable 'A' to login name of player with slot-value of variable 'B'",
"category": "Var"
},
"188": {
"description": "Set value of variable 'A' to displayed name of player with slot-value of variable 'B'",
"category": "Var"
},
"189": {
"description": "Set value of variable 'A' to team ID of player with slot-value of variable 'B'",
"category": "Var"
},
"190": {
"description": "Enable multiplayer frag/death messages",
"category": "Interface"
},
"191": {
"description": "Disable multiplayer frag/death messages",
"category": "Interface"
},
"192": {
"description": "Change sky image",
"category": "Environment"
},
"193": {
"description": "Change sky color HEX multiplier",
"category": "Environment"
},
"194": {
"description": "Set respawn speed multiplier (defaults to 1, but 1.5 in ranked)",
"category": "Gameplay"
},
"195": {
"description": "Change sky color Red multiplier to value of variable 'A'",
"category": "Environment"
},
"196": {
"description": "Change sky color Green multiplier to value of variable 'A'",
"category": "Environment"
},
"197": {
"description": "Change sky color Blue multiplier to value of variable 'A'",
"category": "Environment"
},
"198": {
"description": "Create Voice object and save it as variable 'A'",
"category": "Text-to-Speech"
},
"199": {
"description": "Set volume 'B' for Voice object 'A'",
"category": "Text-to-Speech"
},
"200": {
"description": "Set pitch 'B' for Voice object 'A'",
"category": "Text-to-Speech"
},
"201": {
"description": "Set voice model 'B' for Voice object 'A'",
"category": "Text-to-Speech"
},
"202": {
"description": "Speak text 'B' with Voice object 'A'",
"category": "Text-to-Speech"
},
"203": {
"description": "Speak text-value of variable 'B' with Voice object 'A'",
"category": "Text-to-Speech"
},
"204": {
"description": "Set value of variable 'A' to result of asin function with value of variable 'B' as parameter",
"category": "Var"
},
"205": {
"description": "Set value of variable 'A' to result of acos function with value of variable 'B' as parameter",
"category": "Var"
},
"206": {
"description": "Set value of variable 'A' to result of atan2 function with values of variables 'A' and 'B' as parameters",
"category": "Var"
},
"207": {
"description": "Enable anonymous mode (disable player overheads, chat messages are not show in chat)",
"category": "Gameplay"
},
"208": {
"description": "Disable anonymous mode (enable player overheads, chat messages are show in chat)",
"category": "Gameplay"
},
"209": {
"description": "Set regeneration speed multiplier to value 'A' (defaults to 1)",
"category": "Gameplay"
},
"210": {
"description": "Set regeneration speed multiplier to value of variable 'A'",
"category": "Gameplay"
},
"211": {
"description": "Set regeneration delay multiplier to value 'A' (defaults to 1, but 2 in ranked)",
"category": "Gameplay"
},
"212": {
"description": "Set regeneration delay multiplier to value of variable 'A'",
"category": "Gameplay"
},
"213": {
"description": "Set physical player impact damage multiplier to 'A' (default is 1)",
"category": "Gameplay"
},
"214": {
"description": "Set physical player impact damage threshold to 'A' (higher values increase chance to receive any impact damage. Default for approved maps is 0.9, in else cases it is 1)",
"category": "Gameplay"
},
"215": {
"description": "Set self-boost force multiplier (default is 1)",
"category": "Gameplay"
},
"216": {
"description": "Set unstable self-boost force multiplier for HIGH physics setting (default for approved maps is 2.8, in else cases it is 1)",
"category": "Gameplay"
},
"217": {
"description": "Set unstable self-boost force multiplier for LOW physics setting (default is 1)",
"category": "Gameplay"
},
"218": {
"description": "Change Gun 'A' target knockback multiplier to value 'B'",
"category": "Gun"
},
"219": {
"description": "Change Gun 'A' target knockback multiplier to value of variable 'B'",
"category": "Gun"
},
"220": {
"description": "Set Character 'A' scale to value 'B'",
"category": "Character"
},
"221": {
"description": "Set Character 'A' scale to value of variable 'B'",
"category": "Character"
},
"222": {
"description": "Set Character 'A' zoom to value 'B'",
"category": "Character"
},
"223": {
"description": "Synchronize value of variable 'A' through overriding value for all connected players (requires Var Sync engine mark)",
"category": "Var"
},
"224": {
"description": "Synchronize value of variable 'A' through keeping defined value (requires Var Sync engine mark)",
"category": "Var"
},
"225": {
"description": "Synchronize value of variable 'A' through keeping maximum value (requires Var Sync engine mark)",
"category": "Var"
},
"226": {
"description": "Synchronize value of variable 'A' through keeping minimum value (requires Var Sync engine mark)",
"category": "Var"
},
"227": {
"description": "Synchronize value of variable 'A' through keeping longest String value (requires Var Sync engine mark)",
"category": "Var"
},
"228": {
"description": "Call trigger 'A' each time new player joins the match",
"category": "Trigger"
},
"229": {
"description": "Play song",
"category": "Sound"
},
"230": {
"description": "Continue trigger actions execution only if value of session variable 'A' was set by map with ID 'B' (list of map IDs can be used, separated with commas without spaces)",
"category": "Trigger Execution"
},
"231": {
"description": "Set text placeholder decoration text",
"category": "Decoration"
},
"232": {
"description": "Set decoration HEX color multiplier",
"category": "Decoration"
},
"233": {
"description": "Set decoration scale to value 'B'",
"category": "Decoration"
},
"234": {
"description": "Set decoration scale to value of variable 'B'",
"category": "Decoration"
},
"235": {
"description": "Set variable 'A' value to of projectile power (this trigger should receive damage from Movable)",
"category": "Var"
},
"236": {
"description": "Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable)",
"category": "Var"
},
"237": {
"description": "Change Gun 'A' max spread accuracy to value 'B' (in radians)",
"category": "Gun"
},
"238": {
"description": "Change Gun 'A' added spread accuracy to value 'B' (in radians) per shot",
"category": "Gun"
},
"239": {
"description": "Change Gun 'A' subtracted spread accuracy to value 'B' (in radians) over time",
"category": "Gun"
},
"240": {
"description": "Set rocket projetiles' speed multiplier to value 'A'",
"category": "Gameplay"
},
"241": {
"description": "Set grenade projetiles' speed multiplier to value 'A'",
"category": "Gameplay"
},
"242": {
"description": "Set plasma projetiles' speed multiplier to value 'A'",
"category": "Gameplay"
},
"243": {
"description": "Create Map Preview from Region 'A' (only owner can execute this. Prevent execution for other players in order to prevent lag)",
"category": "Map Preview"
},
"244": {
"description": "Set rate 'B' for Voice object 'A'",
"category": "Text-to-Speech"
},
"245": {
"description": "Lock camera at region 'A' (region size must be 800x400 for zoom of 100%) with intensity multiplier 'B' (0..1)",
"category": "Gameplay"
},
"246": {
"description": "Unlock camera from any region",
"category": "Gameplay"
},
"247": {
"description": "Save horizontal movement intention of character 'B' to variable 'A'",
"category": "Var"
},
"248": {
"description": "Save vertical movement intention of character 'B' to variable 'A'",
"category": "Var"
},
"249": {
"description": "Save shoot intention of character 'B' to variable 'A'",
"category": "Var"
},
"250": {
"description": "Enable kinetic module",
"category": "Gameplay"
},
"251": {
"description": "Disable kinetic module",
"category": "Gameplay"
},
"252": {
"description": "Rotate decoration to angle-value of variable 'B' (in degrees)",
"category": "Var"
},
"253": {
"description": "Rotate decoration to angle-value 'B' (in degrees)",
"category": "Var"