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Copy pathAssignment q2.cpp
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139 lines (120 loc) · 4.11 KB
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#include <iostream>
const int ROWS = 6;
const int COLS = 7;
enum Player { None, Red, Yellow };
bool checkWin(const Player board[ROWS][COLS], Player currentPlayer) {
// Check horizontal
for (int row = 0; row < ROWS; ++row) {
for (int col = 0; col < COLS - 3; ++col) {
if (board[row][col] == currentPlayer &&
board[row][col] == board[row][col + 1] &&
board[row][col] == board[row][col + 2] &&
board[row][col] == board[row][col + 3]) {
return true;
}
}
}
// Check vertical
for (int row = 0; row < ROWS - 3; ++row) {
for (int col = 0; col < COLS; ++col) {
if (board[row][col] == currentPlayer &&
board[row][col] == board[row + 1][col] &&
board[row][col] == board[row + 2][col] &&
board[row][col] == board[row + 3][col]) {
return true;
}
}
}
// Check diagonal (ascending)
for (int row = 3; row < ROWS; ++row) {
for (int col = 0; col < COLS - 3; ++col) {
if (board[row][col] == currentPlayer &&
board[row][col] == board[row - 1][col + 1] &&
board[row][col] == board[row - 2][col + 2] &&
board[row][col] == board[row - 3][col + 3]) {
return true;
}
}
}
// Check diagonal (descending)
for (int row = 3; row < ROWS; ++row) {
for (int col = 3; col < COLS; ++col) {
if (board[row][col] == currentPlayer &&
board[row][col] == board[row - 1][col - 1] &&
board[row][col] == board[row - 2][col - 2] &&
board[row][col] == board[row - 3][col - 3]) {
return true;
}
}
}
return false;
}
void printBoard(const Player board[ROWS][COLS]) {
for (int row = 0; row < ROWS; ++row) {
std::cout<<"\t";
for (int col = 0; col < COLS; ++col) {
char symbol = '_';
if (board[row][col] == Red) {
if (checkWin(board, Red)){
symbol='*';
}
else
symbol = 'R';
} else if (board[row][col] == Yellow) {
if (checkWin(board, Yellow)){
symbol='*';
}
else
symbol = 'Y';
}
std::cout << symbol << ' ';
}
std::cout << std::endl;
}
std::cout<<"\t";
for (int col = 0; col < COLS; ++col) {
std::cout << col << ' ';
}
std::cout << std::endl;
}
bool isValidMove(const Player board[ROWS][COLS], int col) {
return col >= 0 && col < COLS && board[0][col] == None;
}
bool makeMove(Player board[ROWS][COLS], int col, Player currentPlayer) {
if (!isValidMove(board, col))
return false;
for (int row = ROWS - 1; row >= 0; --row) {
if (board[row][col] == None) {
board[row][col] = currentPlayer;
return true;
}
}
return false;
}
int main() {
Player board[ROWS][COLS] = { {None} };
Player currentPlayer = Red;
bool gameOver = false;
while (!gameOver) {
//printBoard(board);
Again:
std::cout << "Player " << (currentPlayer == Red ? "Red" : "Yellow") << ", enter column (0-6): ";
int col;
std::cin >> col;
if (makeMove(board, col, currentPlayer)) {
std::cout<<"Now board looks like:\n";
printBoard(board);
if (checkWin(board, currentPlayer)) {
std::cout << "Player " << (currentPlayer == Red ? "Red" : "Yellow") << " wins!" << std::endl;
//printBoard(board);
gameOver = true;
} else {
currentPlayer = (currentPlayer == Red) ? Yellow : Red;
}
} else {
std::cout << "Invalid move. Try again!" << std::endl;
goto Again;
}
}
return 0;
}