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Changelog

All notable changes to OLManager will be documented in this file.

The format is based on Keep a Changelog, and this project uses GPL-3.0 licensing inherited from the OpenFootManager lineage unless otherwise documented.

[0.1.2] - 2026-04-30

Added

  • Added ScheduleCalendarView to display selected scrims with opponent name and logo when a scrim opponent is configured.
  • Added realistic board objectives based on team strength: objectives are now generated based on the roster's average skill compared to the rest of the league, not static reputation thresholds.
  • Added end-of-season board objective review message with objectives completed count and satisfaction delta.
  • Added visible gold advantage chart with proper LoL-style formatting (blue advantage rises, red advantage falls) and chronological timeline plotting.
  • Added i18n keys for board objective review messages (be.msg.boardObjectiveReview.subject, be.msg.boardObjectiveReview.body).
  • Added roster destination selection for new signings: users can now choose to assign a new signing to either the Main Team or the Academy squad.
  • Added updated world data with recalibrated player statistics and market costs.

Changed

  • Restyled the post-match gold advantage chart with improved visuals: gradient line, side-colored segments (blue above center, orange below center), final advantage summary, and peak display.
  • Adapted tournament and schedule standings tables to LoL format: removed "drawn" column and "points", replaced goals with "Maps" (e.g., "12-4") and "Map Diff" (e.g., "+8", "-3").
  • Changed series objective calculation to use roster skill comparison: strong teams get title-contender objectives, mid-table teams get playoff objectives, weak teams get survival objectives.
  • NeutralTimersState now uses typed fallbacks instead of empty objects to satisfy TypeScript requirements.
  • Refactored world data loading: the system now reads world data exclusively from lec_world.json.
  • Improved Draft AI logic: refined pick selection to prevent nonsensical choices and ensure bans do not target roles already picked.

Fixed

  • Fixed Bo3/Bo5 series completion: the series now correctly detects when a team reaches the required wins (2 for Bo3, 3 for Bo5) and ends appropriately.
  • Fixed Bo3 one-map finalization bug: added a hard invariant requiring both reaching target wins AND having enough played maps to support that score.
  • Fixed stale series advance button label: after a Bo3/Bo5 completes, the button now shows "Continue" instead of a stale "Game 2/3" label.
  • Fixed final series scoreboard reset: the 2-1 or 3-x final score now persists and displays correctly after series completion instead of resetting to 0-0.
  • Fixed press conference availability: press conference is now correctly gated to only appear for single games or completed series, not for in-progress Bo3/Bo5.
  • Fixed NeutralTimersState TypeScript error: added typed fallback helpers (createEmptyNeutralTimersState, createDefaultObjectivesState) to satisfy type requirements.
  • Fixed missing handleStartGame function that prevented creating a new career after finishing a previous one.
  • Fixed board objective end-of-season feedback: objectives now trigger a visible inbox message with results and satisfaction changes.
  • Fixed football/soccer terminology in initial season objectives email: replaced football terms (matches, goals, top half) with LoL/esports terms (split, series, maps, LEC table).
  • Fixed gold advantage chart trajectory: the chart now correctly plots blue advantage going up, red advantage going down, and crossing the centerline appropriately.
  • Fixed standings table format: converted from soccer-style (drawn, goals for/against, points) to LoL-style (played, won, lost, maps, map difference) in both TournamentsTab and ScheduleTab.
  • Fixed position swapping during the draft phase: players can now correctly change positions and roles.

Contributors

  • Thanks to @drumst0ck (Jose Sánchez) for the NeutralTimersState TypeScript fix, amd the help in changing some content in the events of the game to use real media!
  • Thanks to @nicoruedaa (Nico Rueda) for all the changes to QoL in UI related to transfers, player list and team icons.
  • Thanks to @rcfarah for the help in PT_BR translations.

[0.1.1] - 2026-04-28

Added

  • Added quality-of-life improvements to champion draft, including faster draft skipping, better role ordering, and champion sorting/filtering by meta and mastery.
  • Added spectator/delegated match flow improvements so AI-controlled drafts and simulations can progress more smoothly through series games.

Changed

  • Improved match simulation and draft-result handling for series play, including safer handling of persisted draft results between games.
  • Improved translations and UI labels across player, squad, champions, academy, and localized text.
  • Removed duplicated draft players and the unavailable Omon free-agent entry from draft data.

Fixed

  • Fixed season-end progression issues and added coverage for end-of-season behavior.
  • Fixed repeated press-conference questions by rotating recent questions and selecting a more varied question set.
  • Fixed transfer messages to display match names instead of full names.
  • Fixed the continue menu dropdown overlapping other UI elements.
  • Disabled the native browser context menu in the Tauri app so the desktop experience behaves consistently.
  • Fixed multiple transfer, potential, live-match, and match-simulation edge cases.

Contributors

  • Thanks to @drumst0ck (Jose Sánchez) for the transfer-message, continue-menu z-index, and Tauri context-menu fixes.

Notes

  • Release artifacts remain source-first; signing, notarization, and binary packaging policy are still not finalized.

[0.1.0]

Added

  • Live Game simulation
  • Customizable draft
  • Player trading
  • Installation management
  • Functional Academy
  • Training plans
  • Scouting
  • FULLY PLAYABLE (maybe not for long plays, but playable)
  • Post-Game Press Conference
  • Champion Mastery
  • Live Patch/Meta changes
  • Repository governance docs, issue templates, PR template, and non-production CI workflow for public OSS preparation.
  • Provenance guidance separating GPL-inherited code/assets from third-party datasets and generated caches.
  • Inherited documentation audit checklist for deciding which original-repository docs to keep, update, move to legacy, or remove before public OSS release.

Notes

  • Release artifacts are source-first until maintainers decide signing, notarization, and binary packaging policy.