Skip to content

How to add animation to a schematic #41

Description

@romalulik59-alt

Hi! I'm trying to create an animated schematic (a slot machine with a lever and spinning reels, animated in Blender with keyframes, exported as FBX with baked animation).

How do I properly set up an animated Unity GameObject/prefab so that ProjectMER recognizes and plays the animation when the schematic is spawned in-game? Is there a specific Editor tool or component I need to add (similar to how some other frameworks have a "SchematicEditor" tool for Unity)?

Also, how do I trigger a specific animation (like "play the lever pull animation now") from C# code once the schematic is spawned via the plugin API?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions