Hi! I'm trying to create an animated schematic (a slot machine with a lever and spinning reels, animated in Blender with keyframes, exported as FBX with baked animation).
How do I properly set up an animated Unity GameObject/prefab so that ProjectMER recognizes and plays the animation when the schematic is spawned in-game? Is there a specific Editor tool or component I need to add (similar to how some other frameworks have a "SchematicEditor" tool for Unity)?
Also, how do I trigger a specific animation (like "play the lever pull animation now") from C# code once the schematic is spawned via the plugin API?
Hi! I'm trying to create an animated schematic (a slot machine with a lever and spinning reels, animated in Blender with keyframes, exported as FBX with baked animation).
How do I properly set up an animated Unity GameObject/prefab so that ProjectMER recognizes and plays the animation when the schematic is spawned in-game? Is there a specific Editor tool or component I need to add (similar to how some other frameworks have a "SchematicEditor" tool for Unity)?
Also, how do I trigger a specific animation (like "play the lever pull animation now") from C# code once the schematic is spawned via the plugin API?