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Copy pathEnvironment.props.example
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21 lines (19 loc) · 1.09 KB
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<?xml version="1.0" encoding="utf-8"?>
<!--
Copy to Environment.props (gitignored) to override what Directory.Build.props probes for.
Every property here is optional - drop the ones you do not need.
-->
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- Base Valheim folder. Probed from the Steam registry keys and the usual
Program Files locations; set it for a non-Steam or second install. -->
<VALHEIM_INSTALL>C:\Program Files (x86)\Steam\steamapps\common\Valheim</VALHEIM_INSTALL>
<!-- Folder holding core/BepInEx.dll. Defaults to $(VALHEIM_INSTALL)\BepInEx, then to
the first Gale / r2modman / Thunderstore profile that has one. Set it to pin a
specific profile. -->
<!-- <BEPINEX_PATH>$(AppData)\com.kesomannen.gale\valheim\profiles\Modtest\BepInEx</BEPINEX_PATH> -->
<!-- Set to false to skip publicizing and reuse whatever is already in
<Valheim>/valheim_Data/Managed/publicized_assemblies. -->
<!-- <ExecutePrebuild>false</ExecutePrebuild> -->
</PropertyGroup>
</Project>