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CMakeLists.txt
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83 lines (71 loc) · 1.94 KB
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cmake_minimum_required(VERSION 4.1.0)
project(NameExchanger VERSION 1.0.0 LANGUAGES CXX C)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Detect architecture
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH_SUFFIX "_x64")
else()
set(ARCH_SUFFIX "_x86")
endif()
# Detect compiler
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
message(FATAL_ERROR "GNU/MinGW compilers are not supported. Please use MSVC.")
endif()
# Add ImGui sources
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
set(IMGUI_SOURCES
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui_impl_win32.cpp
${IMGUI_DIR}/imgui_impl_dx11.cpp
${IMGUI_DIR}/imgui_stdlib.cpp
)
# Application sources
set(APP_SOURCES
main.cpp
src/app.cpp
src/d3d_helpers.cpp
src/i18n.cpp
src/tray.cpp
src/utils.cpp
)
# Add resource file
set(RC_FILE ${CMAKE_CURRENT_SOURCE_DIR}/res/res.rc)
# Executable
add_executable(${PROJECT_NAME} WIN32 ${APP_SOURCES} ${IMGUI_SOURCES} ${RC_FILE})
target_include_directories(${PROJECT_NAME} PRIVATE
${IMGUI_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/res
${CMAKE_CURRENT_SOURCE_DIR}
)
# Ensure UTF-8 source encoding for all compilers
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /utf-8)
endif()
# Use static CRT for MSVC in Release (/MT), dynamic in Debug (/MDd)
if(MSVC)
set_property(TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:DebugDLL>")
endif()
# Link libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/lib/name_exchanger${ARCH_SUFFIX}.lib
d3d11
d3dcompiler
dxgi
dwmapi
shlwapi
shell32
user32
gdi32
advapi32
ole32
ntdll
ws2_32
userenv
bcrypt
)
# Set output name
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "name_exchanger${COMPILER_SUFFIX}${ARCH_SUFFIX}")