Hi, I was wondering about your commit eed74ff and what it does/what it fixes?
I have created a method to enable HiDPI in legacy Minecraft using some mixins, however, I believe that there is something wrong with this implementation - as on x86 VMs it works fine, however when I use this one, while HiDPI is enabled correctly as far as I can tell, the org.lwjgl.opengl.Display.getPixelScaleFactor method does NOT return the correct value.
I was wondering if you could assist me in finding a solution to this. If you would like any more assistance/information please feel free to let me know.
Hi, I was wondering about your commit
eed74ffand what it does/what it fixes?I have created a method to enable HiDPI in legacy Minecraft using some mixins, however, I believe that there is something wrong with this implementation - as on x86 VMs it works fine, however when I use this one, while HiDPI is enabled correctly as far as I can tell, the
org.lwjgl.opengl.Display.getPixelScaleFactormethod does NOT return the correct value.I was wondering if you could assist me in finding a solution to this. If you would like any more assistance/information please feel free to let me know.