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123 lines (112 loc) · 4.05 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace ASCIIMazeCS
{
public class MusicThread
{
Thread mthread;
public MusicThread()
{
updateMusic();
}
public void updateMusic()
{
switch (GameLib.curState)
{
case GameLib.GameState.Battle:
if (mthread != null)
{
stopMusic();
}
mthread = new Thread(new ThreadStart(playBattleTheme));
startMusic();
break;
case GameLib.GameState.Game_Adv:
case GameLib.GameState.Game_Sth:
case GameLib.GameState.Game_Sur:
if (mthread != null)
{
stopMusic();
}
mthread = new Thread(new ThreadStart(playMainTheme));
startMusic();
break;
case GameLib.GameState.GameOver:
if (mthread != null)
{
stopMusic();
}
mthread = new Thread(new ThreadStart(playGameOverTheme));
startMusic();
break;
case GameLib.GameState.Menu:
case GameLib.GameState.ClassChooser:
case GameLib.GameState.Options:
if (mthread != null)
{
stopMusic();
}
mthread = new Thread(new ThreadStart(playMenuTheme));
startMusic();
break;
}
}
private void playBattleTheme()
{
while (true)
{
Console.Beep((int)GameLib.Tone.Fsharp, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.Fsharp, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.A, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.B, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.A, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.D, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.Fsharp, (int)GameLib.Duration.EIGHTH);
Console.Beep((int)GameLib.Tone.D, (int)GameLib.Duration.EIGHTH);
}
}
private void playMenuTheme()
{
while (true)
{
Console.Beep((int)GameLib.Tone.Dsharp, (int)GameLib.Duration.QUARTER);
Console.Beep((int)GameLib.Tone.E, (int)GameLib.Duration.QUARTER);
Console.Beep((int)GameLib.Tone.A, (int)GameLib.Duration.QUARTER);
Console.Beep((int)GameLib.Tone.G, (int)GameLib.Duration.QUARTER);
}
}
private void playGameOverTheme()
{
while (true)
{
}
}
private void playMainTheme()
{
while (true)
{
Console.Beep((int)GameLib.Tone.C, (int)GameLib.Duration.HALF);
Console.Beep((int)GameLib.Tone.Asharp, (int)GameLib.Duration.QUARTER);
Console.Beep((int)GameLib.Tone.F, (int)GameLib.Duration.HALF);
Console.Beep((int)GameLib.Tone.G, (int)GameLib.Duration.QUARTER);
Console.Beep((int)GameLib.Tone.G, (int)GameLib.Duration.HALF);
Console.Beep((int)GameLib.Tone.E, (int)GameLib.Duration.QUARTER);
Console.Beep((int)GameLib.Tone.C, (int)GameLib.Duration.HALF);
Console.Beep((int)GameLib.Tone.D, (int)GameLib.Duration.HALF);
}
}
public void startMusic()
{
mthread.Start();
while (!mthread.IsAlive) ;
}
public void stopMusic()
{
mthread.Abort();
mthread.Join();
}
}
}