概要
游戏中途退出无法保存
反馈类型
- 类型:游戏内 Bug
- 问题表现:显示不正常
- 是否为最近一次运行复现:是
- 怀疑模组:不确定
详细描述
爬塔爬到一半点击保存并退出手动sl发现继续选项并没有出现
复现步骤
进入游戏,爬一层,点击保存并退出回到主菜单
环境信息
- 启动器版本:1.4.1 (1)
- Android:15 / SDK 35
- 设备:Xiaomi 23049RAD8C
- CPU:0
- CPU 架构:aarch64 (ABI: arm64-v8a, armeabi-v7a, armeabi)
- 内存:4.0 GB 可用 / 10.9 GB 总量
- ABI:arm64-v8a, armeabi-v7a, armeabi
启用模组快照
- BaseMod | modid=basemod | version=5.56.0
- StSLib | modid=stslib | version=2.12.0
- Amethyst Runtime Compat | modid=amethystruntimecompat | version=1.0.24
- Better Animation(更好的动作Mod) | modid=Better_Animation | version=0.2.0
- BetterMaxHP | modid=BetterMaxHP | version=0.1.0
- Colored Powertips | modid=coloredpowertips | version=2.3.0
- EUI | modid=extendedui | version=4.5.4-hotfix02
- Force Key | modid=force-key | version=0.0.1
- HaberdasheryFixed | modid=haberdashery | version=1.2.7
- 右上角信息隐藏HideInfo | modid=HideInfo | version=0.0.1
- Highlight Path 2.0 | modid=HighlightPath2.0 | version=0.0.6
- 地图标记 (Map Marker) | modid=MapMarkerMod | version=2.10.16
- Minty Spire (QoL Compilation) | modid=mintyspire | version=2.5.10
- 蕾忍mod | modid=ninja | version=1.7.1
- Optimize The Spire | modid=OptimizeTheSpire | version=1.2.0
- Path Rewind / 路径回溯 | modid=PathRewind | version=2.2.0
- Quick Restart Modified | modid=quickRestart2 | version=2.1.3
- Ragdoll Physics | modid=RagdollPhysics | version=1.1.7
- Rare Cards Sparkle | modid=rare-cards-sparkle | version=2.2.0
- Relic Reminders | modid=relic-reminders | version=1.2.0
- Relic Stats | modid=RelicStats | version=1.2.2
- Run History Plus | modid=RunHistoryPlus | version=1.8.3
- Ryoiki Tenkai(领域展开) | modid=RyoikiTenkai | version=1.1.5
- STS Signature Lib | modid=SignatureLib | version=6.0.6
- STS Metrics | modid=sts-metrics | version=0.1.3
- STS Service Framework | modid=ypp-rpc | version=0.1.5
- SuperFastMode | modid=superfastmode | version=1.0.8
- Texture Replacer | modid=texturereplacer | version=1.1
- 问心无愧Mod | modid=haveaclearconsciencemod | version=0.0.1
latest.log 关键行
- 检测到没有相同遗物,还原位置New Relic: Ornamental Fan[amethyst-runtime-diag] event=start_over_requested source=startOver chosenCharacter=WATCHER frame=32558 state={mode=GAMEPLAY,menu=CHAR_SELECT,mainMenuId=1698329103,charSelectId=598071776} heap={usedMb=230,committedMb=512,maxMb=1792} gpu={texturesDiag=disabled textureAttribution=enabled textureWindows=enabled textureStackSamples=disabled texturesLive=1226 texturesPeak=1227 texturesCreated=1433 texturesDisposed=222 textureUploads=1478 textureUploadBytes=1455044487 textureReleases=222 textureReleaseBytes=658889384 textureHandleUpdates=0 textureBytes=664152287 textureBytesPeak=670035555 textureResidencyManager=disabled textureResidencySamples=0 textureResidencyWatchdogSweeps=0 textureResidencyEmergencySweeps=0 textureResidencyReclaims=0 textureResidencyRestores=0 textureResidencyRestoreFailures=0 textureResidencyReclaimedBytes=0 textureResidencyRestoredBytes=0 guardianRestoreTooLargeSkips=349 guardianRestoreTooLargeBytes=0 guardianSyncRestoreMaxBytes=4194304 guardianSyncRestoreBudgetBytes=4194304 frameBuffersDiag=disabled frameBuffersLive=8 frameBuffersPeak=8 frameBuffersNative=4 frameBufferBytes=33696000 frameBufferBytesPeak=51840000 frameBuffersBuilt=23 frameBuffersRebuilt=15 frameBuffersReclaimed=0 frameBufferManager=disabled frameBufferManagerSweeps=0 frameBufferPressureSweeps=0 frameBufferPressureReclaims=19 frameBufferPressureBytes=196992000 frameBufferQuickRebuilds=0 frameBuffersDisposed=0} gpuTopSources={images:231m/924@images/monsters/thebottom/lousered/skeleton.png|unknown:139m/44@unknown|img:97m/173@img/event_ninja/thirsty.png|basemod:46m/7@basemod|...} gpuTopOwners={core<-images:231m/924@images/monsters/thebottom/lousered/skeleton.png|core<-unknown:139m/44@unknown|core<-img:97m/173@img/event_ninja/thirsty.png|basemod<-basemod:46m/7@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|...} gpuTopUploads={images:438m/1058@images/monsters/thebottom/lousered/skeleton.png|unknown:262m/78@unknown|bottomscene:234m/65@bottomscene/scene2.png|basemod:214m/24@basemod|...} gpuTopUploadOwners={core<-images:438m/1058@images/monsters/thebottom/lousered/skeleton.png|core<-unknown:262m/78@unknown|core<-bottomscene:234m/65@bottomscene/scene2.png|basemod<-basemod:214m/24@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|...} gpuTopReleases={bottomscene:216m/60@bottomscene/scene.jpg|images:208m/134@images/relics/outline/sapphire_key.png|basemod:159m/16@basemod|unknown:15m/7@unknown|...} gpuTopReleaseOwners={core<-bottomscene:216m/60@bottomscene/scene.jpg|core<-images:208m/134@images/relics/outline/sapphire_key.png|basemod<-basemod:159m/16@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|core<-unknown:15m/7@unknown|...} gpuTopFboOwners={basemod<-ApplyScreenPostProcessor:19m/2@FrameBuffer# <- ApplyScreenPostProcessor#initFrameBuffer <- ApplyScreenPostProcessor#BeforeSpriteBatchBegin|external<-MiniMapDisplay:9m/1@FrameBuffer# <- MiniMapDisplay# <- SkipBlenderRender#Prefix|basemod<-RenderGlowPatch:2m/1@FrameBuffer# <- RenderGlowPatch#createBuffer <- RenderGlowPatch#}
- [amethyst-runtime-diag] event=menu_cycle_begin ctorArg=true previewReuseEnabled=true frame=32676 state={mode=GAMEPLAY,menu=CHAR_SELECT,mainMenuId=1698329103,charSelectId=598071776} heap={usedMb=239,committedMb=512,maxMb=1792} gpu={texturesDiag=disabled textureAttribution=enabled textureWindows=enabled textureStackSamples=disabled texturesLive=1223 texturesPeak=1227 texturesCreated=1433 texturesDisposed=225 textureUploads=1478 textureUploadBytes=1455044487 textureReleases=225 textureReleaseBytes=659675816 textureHandleUpdates=0 textureBytes=663365855 textureBytesPeak=670035555 textureResidencyManager=disabled textureResidencySamples=0 textureResidencyWatchdogSweeps=0 textureResidencyEmergencySweeps=0 textureResidencyReclaims=0 textureResidencyRestores=0 textureResidencyRestoreFailures=0 textureResidencyReclaimedBytes=0 textureResidencyRestoredBytes=0 guardianRestoreTooLargeSkips=355 guardianRestoreTooLargeBytes=0 guardianSyncRestoreMaxBytes=4194304 guardianSyncRestoreBudgetBytes=4194304 frameBuffersDiag=disabled frameBuffersLive=8 frameBuffersPeak=8 frameBuffersNative=4 frameBufferBytes=33696000 frameBufferBytesPeak=51840000 frameBuffersBuilt=23 frameBuffersRebuilt=15 frameBuffersReclaimed=0 frameBufferManager=disabled frameBufferManagerSweeps=0 frameBufferPressureSweeps=0 frameBufferPressureReclaims=19 frameBufferPressureBytes=196992000 frameBufferQuickRebuilds=0 frameBuffersDisposed=0}
- [amethyst-runtime-diag] event=modded_options_build durationMs=0 optionsBuilt=1 moddedCharacters=1 previewReuseModded=1 previewForcedRecreateModded=0 textureCacheHits=2 textureCacheMisses=0 textureCacheSize=2 textureWindow={live=0,bytes=0m,created=0,disposed=0,uploads=0,uploadBytes=0m,releases=0,releaseBytes=0m,handleUpdates=0} frame=32676 state={mode=GAMEPLAY,menu=CHAR_SELECT,mainMenuId=1698329103,charSelectId=598071776} heap={usedMb=271,committedMb=512,maxMb=1792} gpu={texturesDiag=disabled textureAttribution=enabled textureWindows=enabled textureStackSamples=disabled texturesLive=1226 texturesPeak=1232 texturesCreated=1442 texturesDisposed=231 textureUploads=1487 textureUploadBytes=1462142855 textureReleases=231 textureReleaseBytes=666266280 textureHandleUpdates=0 textureBytes=663873759 textureBytesPeak=670464223 textureResidencyManager=disabled textureResidencySamples=0 textureResidencyWatchdogSweeps=0 textureResidencyEmergencySweeps=0 textureResidencyReclaims=0 textureResidencyRestores=0 textureResidencyRestoreFailures=0 textureResidencyReclaimedBytes=0 textureResidencyRestoredBytes=0 guardianRestoreTooLargeSkips=355 guardianRestoreTooLargeBytes=0 guardianSyncRestoreMaxBytes=4194304 guardianSyncRestoreBudgetBytes=4194304 frameBuffersDiag=disabled frameBuffersLive=8 frameBuffersPeak=8 frameBuffersNative=4 frameBufferBytes=33696000 frameBufferBytesPeak=51840000 frameBuffersBuilt=23 frameBuffersRebuilt=15 frameBuffersReclaimed=0 frameBufferManager=disabled frameBufferManagerSweeps=0 frameBufferPressureSweeps=0 frameBufferPressureReclaims=19 frameBufferPressureBytes=196992000 frameBufferQuickRebuilds=0 frameBuffersDisposed=0} gpuTopSources={images:231m/925@images/characters/watcher/corpse.png|unknown:139m/43@unknown|img:97m/173@img/event_ninja/thirsty.png|basemod:46m/7@basemod|...} gpuTopOwners={core<-images:231m/925@images/characters/watcher/corpse.png|core<-unknown:139m/43@unknown|core<-img:97m/173@img/event_ninja/thirsty.png|basemod<-basemod:46m/7@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|...} gpuTopUploads={images:445m/1066@images/characters/watcher/eye_anim/the_watcher_eye.png|unknown:262m/79@unknown|bottomscene:234m/65@bottomscene/scene2.png|basemod:214m/24@basemod|...} gpuTopUploadOwners={core<-images:445m/1066@images/characters/watcher/eye_anim/the_watcher_eye.png|core<-unknown:262m/79@unknown|core<-bottomscene:234m/65@bottomscene/scene2.png|basemod<-basemod:214m/24@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|...} gpuTopReleases={bottomscene:216m/60@bottomscene/scene.jpg|images:215m/141@images/characters/watcher/corpse.png|basemod:159m/16@basemod|unknown:15m/9@unknown|...} gpuTopReleaseOwners={core<-bottomscene:216m/60@bottomscene/scene.jpg|core<-images:215m/141@images/characters/watcher/corpse.png|basemod<-basemod:159m/16@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|core<-unknown:15m/9@unknown|...} gpuTopFboOwners={basemod<-ApplyScreenPostProcessor:19m/2@FrameBuffer# <- ApplyScreenPostProcessor#initFrameBuffer <- ApplyScreenPostProcessor#BeforeSpriteBatchBegin|external<-MiniMapDisplay:9m/1@FrameBuffer# <- MiniMapDisplay# <- SkipBlenderRender#Prefix|basemod<-RenderGlowPatch:2m/1@FrameBuffer# <- RenderGlowPatch#createBuffer <- RenderGlowPatch#}
- [amethyst-runtime-diag] event=menu_cycle_end ctorArg=true durationMs=236 preview={enabled=true,reuse=4,reuseVanilla=3,reuseModded=1,reuseByClass=IRONCLAD:1|THE_SILENT:1|DEFECT:1|Ninja_CLASS:1,forced=1,forcedVanilla=1,forcedModded=0,forcedByClass=WATCHER:1,moddedCharacters=1,textureCacheHits=2,textureCacheMisses=0,textureCacheSize=2} textureWindow={live=+3,bytes=+1m,created=+9,disposed=+6,uploads=+9,uploadBytes=+7m,releases=+6,releaseBytes=+7m,handleUpdates=0,liveSources=images:1m/4@images/characters/watcher/corpse.png,liveOwners=core<-images:1m/4@images/characters/watcher/corpse.png,uploadSources=images:7m/8@images/characters/watcher/eye_anim/the_watcher_eye.png|unknown:1m/1@unknown,uploadOwners=core<-images:7m/8@images/characters/watcher/eye_anim/the_watcher_eye.png|core<-unknown:1m/1@unknown,releaseSources=images:7m/4@images/characters/watcher/corpse.png|unknown:1m/2@unknown,releaseOwners=core<-images:7m/4@images/characters/watcher/corpse.png|core<-unknown:1m/2@unknown} frame=32676 state={mode=GAMEPLAY,menu=MAIN_MENU,mainMenuId=936406365,charSelectId=455621480} heap={usedMb=271,committedMb=512,maxMb=1792} gpu={texturesDiag=disabled textureAttribution=enabled textureWindows=enabled textureStackSamples=disabled texturesLive=1226 texturesPeak=1232 texturesCreated=1442 texturesDisposed=231 textureUploads=1487 textureUploadBytes=1462142855 textureReleases=231 textureReleaseBytes=666266280 textureHandleUpdates=0 textureBytes=663873759 textureBytesPeak=670464223 textureResidencyManager=disabled textureResidencySamples=0 textureResidencyWatchdogSweeps=0 textureResidencyEmergencySweeps=0 textureResidencyReclaims=0 textureResidencyRestores=0 textureResidencyRestoreFailures=0 textureResidencyReclaimedBytes=0 textureResidencyRestoredBytes=0 guardianRestoreTooLargeSkips=355 guardianRestoreTooLargeBytes=0 guardianSyncRestoreMaxBytes=4194304 guardianSyncRestoreBudgetBytes=4194304 frameBuffersDiag=disabled frameBuffersLive=8 frameBuffersPeak=8 frameBuffersNative=4 frameBufferBytes=33696000 frameBufferBytesPeak=51840000 frameBuffersBuilt=23 frameBuffersRebuilt=15 frameBuffersReclaimed=0 frameBufferManager=disabled frameBufferManagerSweeps=0 frameBufferPressureSweeps=0 frameBufferPressureReclaims=19 frameBufferPressureBytes=196992000 frameBufferQuickRebuilds=0 frameBuffersDisposed=0} gpuTopSources={images:231m/925@images/characters/watcher/corpse.png|unknown:139m/43@unknown|img:97m/173@img/event_ninja/thirsty.png|basemod:46m/7@basemod|...} gpuTopOwners={core<-images:231m/925@images/characters/watcher/corpse.png|core<-unknown:139m/43@unknown|core<-img:97m/173@img/event_ninja/thirsty.png|basemod<-basemod:46m/7@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|...} gpuTopUploads={images:445m/1066@images/characters/watcher/eye_anim/the_watcher_eye.png|unknown:262m/79@unknown|bottomscene:234m/65@bottomscene/scene2.png|basemod:214m/24@basemod|...} gpuTopUploadOwners={core<-images:445m/1066@images/characters/watcher/eye_anim/the_watcher_eye.png|core<-unknown:262m/79@unknown|core<-bottomscene:234m/65@bottomscene/scene2.png|basemod<-basemod:214m/24@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|...} gpuTopReleases={bottomscene:216m/60@bottomscene/scene.jpg|images:215m/141@images/characters/watcher/corpse.png|basemod:159m/16@basemod|unknown:15m/9@unknown|...} gpuTopReleaseOwners={core<-bottomscene:216m/60@bottomscene/scene.jpg|core<-images:215m/141@images/characters/watcher/corpse.png|basemod<-basemod:159m/16@GLFrameBuffer#ensureColorTextureAvailable <- GLFrameBuffer#build <- GLFrameBuffer#getFramebufferHandle|core<-unknown:15m/9@unknown|...} gpuTopFboOwners={basemod<-ApplyScreenPostProcessor:19m/2@FrameBuffer# <- ApplyScreenPostProcessor#initFrameBuffer <- ApplyScreenPostProcessor#BeforeSpriteBatchBegin|external<-MiniMapDisplay:9m/1@FrameBuffer# <- MiniMapDisplay# <- SkipBlenderRender#Prefix|basemod<-RenderGlowPatch:2m/1@FrameBuffer# <- RenderGlowPatch#createBuffer <- RenderGlowPatch#}
- [gdx-patch] Shader source compat added GLES 100 version header to fragment shaderERROR: 0:21: 'mediump' : Syntax error: syntax error
- INTERNAL ERROR: no main() function!
- ERROR: 1 compilation errors. No code generated.
附件
- 诊断压缩包:已上传 multipart bundle
- 截图数量:0
邮件通知
云函数记录
概要
游戏中途退出无法保存
反馈类型
详细描述
爬塔爬到一半点击保存并退出手动sl发现继续选项并没有出现
复现步骤
进入游戏,爬一层,点击保存并退出回到主菜单
环境信息
启用模组快照
latest.log 关键行
附件
邮件通知
云函数记录