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websocket.go
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package main
import (
"encoding/json"
"fmt"
"log"
"net/http"
"sync"
"time"
"github.com/gorilla/mux"
"github.com/gorilla/websocket"
)
// Client represents a WebSocket client
type Client struct {
ID string
UserID string
Username string // display name used in chat UI
AccountUsername string // immutable account username
TeamID string
Conn *websocket.Conn
Send chan []byte
once sync.Once
}
// TeamRoom represents a chat room for a team
type TeamRoom struct {
ID string
Clients map[*Client]bool
Mutex sync.RWMutex
}
// Hub manages all team rooms
type Hub struct {
Rooms map[string]*TeamRoom
Mutex sync.RWMutex
}
var hub = &Hub{
Rooms: make(map[string]*TeamRoom),
}
// handleWebSocket handles WebSocket connections for team chat
func handleWebSocket(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
teamID := vars["teamId"]
token := r.URL.Query().Get("token")
if token == "" {
http.Error(w, "Authorization header required", http.StatusUnauthorized)
return
}
claims, err := validateToken(token)
if err != nil {
log.Println("Invalid token")
http.Error(w, "Invalid token", http.StatusUnauthorized)
return
}
userID, username := claims.UserID, claims.Username
displayName := username
if u, err := getUserByID(userID); err == nil && u != nil {
if u.Name != "" {
displayName = u.Name
}
if u.Username != "" {
username = u.Username
}
} else if claims.Name != "" {
displayName = claims.Name
}
// Check if user is member of the team
if !isTeamMember(teamID, userID) {
http.Error(w, "Access denied", http.StatusForbidden)
return
}
// Upgrade HTTP connection to WebSocket
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("WebSocket upgrade failed: %v", err)
return
}
// Create client
client := &Client{
ID: fmt.Sprintf("%s-%s", userID, teamID),
UserID: userID,
Username: displayName,
AccountUsername: username,
TeamID: teamID,
Conn: conn,
Send: make(chan []byte, 256),
}
// Get or create team room
hub.Mutex.Lock()
room, exists := hub.Rooms[teamID]
if !exists {
room = &TeamRoom{
ID: teamID,
Clients: make(map[*Client]bool),
}
hub.Rooms[teamID] = room
}
hub.Mutex.Unlock()
// Add client to room
room.Mutex.Lock()
room.Clients[client] = true
room.Mutex.Unlock()
// Send join notification
joinMessage := WebSocketMessage{
Type: "user_joined",
Payload: map[string]interface{}{
"user_id": userID,
"username": username,
"name": displayName,
"timestamp": time.Now(),
},
}
room.broadcast(joinMessage, client)
// Start goroutines for reading and writing
go client.writePump(room)
go client.readPump(room)
}
// readPump reads messages from the WebSocket connection
func (c *Client) readPump(room *TeamRoom) {
defer func() {
c.disconnect(room)
}()
c.Conn.SetReadLimit(512) // Max message size
c.Conn.SetReadDeadline(time.Now().Add(60 * time.Second))
c.Conn.SetPongHandler(func(string) error {
c.Conn.SetReadDeadline(time.Now().Add(60 * time.Second))
return nil
})
for {
_, message, err := c.Conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
log.Printf("WebSocket read error: %v", err)
}
break
}
// Parse message
var wsMessage WebSocketMessage
if err := json.Unmarshal(message, &wsMessage); err != nil {
log.Printf("Failed to parse WebSocket message: %v", err)
continue
}
// Handle different message types
switch wsMessage.Type {
case "chat_message":
c.handleChatMessage(room, wsMessage)
case "typing":
c.handleTyping(room, wsMessage)
case "screen_share_request_start":
c.handleScreenShareRequestStart(room)
case "screen_share_stop":
c.handleScreenShareStop(room)
case "ping":
c.handlePing()
default:
log.Printf("Unknown message type: %s", wsMessage.Type)
}
}
}
// writePump writes messages to the WebSocket connection
func (c *Client) writePump(room *TeamRoom) {
ticker := time.NewTicker(54 * time.Second)
defer func() {
ticker.Stop()
c.disconnect(room)
}()
for {
select {
case message, ok := <-c.Send:
c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
if !ok {
c.Conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.Conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(message)
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
if err := c.Conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
// handleChatMessage processes chat messages
func (c *Client) handleChatMessage(room *TeamRoom, wsMessage WebSocketMessage) {
payload, ok := wsMessage.Payload.(map[string]interface{})
if !ok {
return
}
content, ok := payload["content"].(string)
if !ok || content == "" {
return
}
// Re-check membership; if removed, notify and disconnect
if !isTeamMember(c.TeamID, c.UserID) {
removalNotice := WebSocketMessage{
Type: "removed_from_team",
Payload: map[string]interface{}{
"reason": "You were removed from the team.",
},
}
if data, err := json.Marshal(removalNotice); err == nil {
c.Send <- data
}
c.disconnect(room)
return
}
// Determine message type (default to text)
msgType := "text"
if t, ok := payload["type"].(string); ok && t != "" {
msgType = t
}
// Create and save message to database
message := NewMessage(c.TeamID, c.UserID, c.Username, content, msgType)
if err := saveMessage(message); err != nil {
log.Printf("Failed to save message: %v", err)
return
}
// Broadcast message to all clients in the room
chatMessage := WebSocketMessage{
Type: "chat_message",
Payload: map[string]interface{}{
"id": message.ID,
"user_id": message.UserID,
"username": c.accountUsername(),
"name": c.Username,
"content": message.Content,
"type": message.Type,
"timestamp": message.CreatedAt,
},
}
room.broadcast(chatMessage, nil) // Send to all clients including sender
}
// handleTyping processes typing indicators
func (c *Client) handleTyping(room *TeamRoom, wsMessage WebSocketMessage) {
typingMessage := WebSocketMessage{
Type: "typing",
Payload: map[string]interface{}{
"user_id": c.UserID,
"username": c.accountUsername(),
"name": c.Username,
"timestamp": time.Now(),
},
}
room.broadcast(typingMessage, c) // Send to all clients except sender
}
// handlePing responds to ping messages
func (c *Client) handlePing() {
pongMessage := WebSocketMessage{
Type: "pong",
Payload: map[string]interface{}{"timestamp": time.Now()},
}
if data, err := json.Marshal(pongMessage); err == nil {
c.Send <- data
}
}
// disconnect removes the client from the room
func (c *Client) disconnect(room *TeamRoom) {
// Ensure disconnect logic runs only once per client
c.once.Do(func() {
room.Mutex.Lock()
delete(room.Clients, c)
room.Mutex.Unlock()
// If this client was the active screen sharer, release and notify viewers.
releaseScreenShareForChatClientDisconnect(room, c)
// Safe close of send channel
close(c.Send)
// Close websocket connection
if c.Conn != nil {
_ = c.Conn.Close()
}
// Send leave notification
leaveMessage := WebSocketMessage{
Type: "user_left",
Payload: map[string]interface{}{
"user_id": c.UserID,
"username": c.accountUsername(),
"name": c.Username,
"timestamp": time.Now(),
},
}
room.broadcast(leaveMessage, nil)
// Clean up empty rooms
room.Mutex.RLock()
if len(room.Clients) == 0 {
room.Mutex.RUnlock()
hub.Mutex.Lock()
delete(hub.Rooms, room.ID)
hub.Mutex.Unlock()
} else {
room.Mutex.RUnlock()
}
})
}
func (c *Client) accountUsername() string {
if c.AccountUsername != "" {
return c.AccountUsername
}
return c.Username
}
func broadcastUserProfileUpdated(userID, username, name string) {
displayName := name
if displayName == "" {
displayName = username
}
hub.Mutex.RLock()
rooms := make([]*TeamRoom, 0, len(hub.Rooms))
for _, room := range hub.Rooms {
rooms = append(rooms, room)
}
hub.Mutex.RUnlock()
for _, room := range rooms {
shouldBroadcast := isTeamMember(room.ID, userID)
room.Mutex.Lock()
for client := range room.Clients {
if client.UserID != userID {
continue
}
client.Username = displayName
if username != "" {
client.AccountUsername = username
}
shouldBroadcast = true
}
room.Mutex.Unlock()
if !shouldBroadcast {
continue
}
room.broadcast(WebSocketMessage{
Type: "user_profile_updated",
Payload: map[string]interface{}{
"user_id": userID,
"username": username,
"name": displayName,
"timestamp": time.Now(),
},
}, nil)
}
}
// kickUserFromTeam notifies and disconnects a user from a team room if connected.
func kickUserFromTeam(teamID, userID, reason string) {
hub.Mutex.RLock()
room, ok := hub.Rooms[teamID]
hub.Mutex.RUnlock()
if !ok {
return
}
room.Mutex.RLock()
var targets []*Client
for client := range room.Clients {
if client.UserID == userID {
targets = append(targets, client)
}
}
room.Mutex.RUnlock()
for _, client := range targets {
notice := WebSocketMessage{
Type: "removed_from_team",
Payload: map[string]interface{}{
"reason": reason,
},
}
if data, err := json.Marshal(notice); err == nil {
client.Send <- data
}
client.disconnect(room)
}
}
// broadcast sends a message to all clients in the room
func (r *TeamRoom) broadcast(message WebSocketMessage, exclude *Client) {
data, err := json.Marshal(message)
if err != nil {
log.Printf("Failed to marshal message: %v", err)
return
}
// Collect clients that are blocked so we can disconnect after releasing lock
var toRemove []*Client
r.Mutex.RLock()
for client := range r.Clients {
if client != exclude {
select {
case client.Send <- data:
default:
// Mark for removal; don't close here to avoid double-close race
toRemove = append(toRemove, client)
}
}
}
r.Mutex.RUnlock()
// Disconnect blocked clients outside of lock
for _, client := range toRemove {
client.disconnect(r)
}
}