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TreeBot.js
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372 lines (304 loc) · 9.9 KB
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// Made by MrJeremyFisher
// Use unenchanted diamond axe, ask jer if you want to use ench diamond
// Change these
farmLength = 4; // Length of each row of tree from first dirt to last dirt
farmWidth = 2; // Width of farm
// No touchy ------------------------------------------
const player = Player.getPlayer();
const inv = Player.openInventory();
let startZ = player.getZ();
let startX = player.getX();
let startZRev;
let currentZ = player.getZ();
let currentX = player.getX();
Chat.log("§a Started Farming!");
World.playSound("block.note_block.pling", 1, 2);
// Align player with tree
player.lookAt(180, 0);
KeyBind.keyBind('key.forward', true);
Client.waitTick(30);
KeyBind.keyBind('key.forward', false);
player.getRaw().m_6034_(Math.floor(player.getX()) + 0.5, player.getY(), Math.floor(player.getZ()) + 0.5);
chopTree();
function chopTree() {
// Update Current Z & X
currentZ = player.getZ();
currentX = player.getX();
// Check if at end of row
if (currentZ <= (startZ - farmLength)) {
scoot();
}
if (currentX <= ((startX - farmWidth))) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
// Break leaves of next tree
inv.setSelectedHotbarSlotIndex(3);
player.lookAt(180, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(30);
KeyBind.keyBind('key.attack', false);
KeyBind.keyBind('key.forward', true);
Client.waitTick(10);
KeyBind.keyBind('key.forward', false);
// Grab axe
inv.setSelectedHotbarSlotIndex(0);
// Break base block
KeyBind.keyBind('key.sneak', true);
player.lookAt(145, 45);
KeyBind.keyBind('key.attack', true);
Client.waitTick(14);
KeyBind.keyBind('key.attack', false);
// Break second block
player.lookAt(180, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(14);
KeyBind.keyBind('key.attack', false);
// Walk under tree
KeyBind.keyBind('key.forward', true);
Client.waitTick(15);
KeyBind.keyBind('key.sneak', false);
KeyBind.keyBind('key.forward', false);
player.getRaw().m_6034_(Math.floor(player.getX()) + 0.5, player.getY(), Math.floor(player.getZ()) + 0.5);
// Break the rest of the tree
player.lookAt(180, -90);
KeyBind.keyBind('key.attack', true);
Client.waitTick(75);
KeyBind.keyBind('key.attack', false);
Client.waitTick(10);
// Replant
if (inv.getSlot(1).getName().getString() != "Spruce Sapling") {
for (i = 0; i < 35; i++) {
Client.waitTick(1);
if (inv.getSlot(i).getName().getString() == "Spruce Sapling") {
inv.swap(i, inv.getMap().get("hotbar")[1]);
Client.waitTick(1);
break;
}
}
}
inv.setSelectedHotbarSlotIndex(1);
player.lookAt(180, 90);
KeyBind.keyBind('key.use', true);
Client.waitTick(5);
KeyBind.keyBind('key.use', false);
Client.waitTick(10);
// Break leaves of next tree
inv.setSelectedHotbarSlotIndex(3);
player.lookAt(180, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(30);
KeyBind.keyBind('key.attack', false);
Client.waitTick(10);
moveToNextTree();
}
function moveToNextTree() {
// Look forward
player.lookAt(180, 0);
// Update Current Z & X
currentZ = player.getZ();
currentX = player.getX();
// Check if at end of row
if (currentZ <= (startZ - farmLength)) {
scoot();
}
// Check if at end of farm
if (currentX <= ((startX - farmWidth))) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
// Walk to the base of the next tree
KeyBind.keyBind('key.sneak', true);
KeyBind.keyBind('key.forward', true);
Client.waitTick(30);
KeyBind.keyBind('key.sneak', false);
KeyBind.keyBind('key.forward', false);
chopTree();
}
function scoot() {
// Update Current Z & X
currentZ = player.getZ();
currentX = player.getX();
// Check if at end of farm
if (currentX + 2 <= (startX - farmWidth)) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
// Break leaves
player.lookAt(90, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(50);
KeyBind.keyBind('key.attack', false);
// Break other leaves
player.lookAt(110, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(25);
KeyBind.keyBind('key.attack', false);
player.lookAt(90, 0);
// Walk forward
while (player.getX() - 0.5 > Math.floor(currentX - 3)) {
if (currentX < ((startX - farmWidth) + 1)) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
KeyBind.keyBind('key.forward', true);
KeyBind.keyBind('key.sneak', true);
Client.waitTick(1);
KeyBind.keyBind('key.forward', false);
KeyBind.keyBind('key.sneak', false);
}
player.getRaw().m_6034_(Math.floor(player.getX()) + 0.5, player.getY(), Math.floor(player.getZ()) + 0.5);
// Look
player.lookAt(0, 0);
KeyBind.keyBind('key.forward', true);
Client.waitTick(30);
KeyBind.keyBind('key.forward', false);
// Update ref coords for chopping
startZRev = player.getZ();
chopTreeRev();
}
function chopTreeRev() {
// Update Current Z & X
currentZ = player.getZ();
currentX = player.getX();
// Check if at end of row
if (currentZ >= (startZRev + 1) + farmLength) {
scootRev();
}
if (currentX <= ((startX - farmWidth))) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
// Break leaves of next tree
inv.setSelectedHotbarSlotIndex(3);
player.lookAt(0, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(30);
KeyBind.keyBind('key.attack', false);
KeyBind.keyBind('key.forward', true);
Client.waitTick(10);
KeyBind.keyBind('key.forward', false);
// Grab axe
inv.setSelectedHotbarSlotIndex(0);
// Break base block
KeyBind.keyBind('key.sneak', true);
player.lookAt(-35, 45);
KeyBind.keyBind('key.attack', true);
Client.waitTick(14);
KeyBind.keyBind('key.attack', false);
// Break second block
player.lookAt(0, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(14);
KeyBind.keyBind('key.attack', false);
// Walk under tree
KeyBind.keyBind('key.forward', true);
Client.waitTick(15);
KeyBind.keyBind('key.sneak', false);
KeyBind.keyBind('key.forward', false);
player.getRaw().m_6034_(Math.floor(player.getX()) + 0.5, player.getY(), Math.floor(player.getZ()) + 0.5);
// Break the rest of the tree
player.lookAt(0, -90);
KeyBind.keyBind('key.attack', true);
Client.waitTick(75);
KeyBind.keyBind('key.attack', false);
Client.waitTick(10);
// Replant
if (inv.getSlot(1).getName().getString() != "Spruce Sapling") {
for (i = 0; i < 35; i++) {
Client.waitTick(1);
if (inv.getSlot(i).getName().getString() == "Spruce Sapling") {
inv.swap(i, 1);
Client.waitTick(1);
}
}
}
inv.setSelectedHotbarSlotIndex(1);
player.lookAt(180, 90);
KeyBind.keyBind('key.use', true);
Client.waitTick(5);
KeyBind.keyBind('key.use', false);
Client.waitTick(10);
// Break leaves of next tree
inv.setSelectedHotbarSlotIndex(3);
player.lookAt(0, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(30);
KeyBind.keyBind('key.attack', false);
Client.waitTick(10);
moveToNextTreeRev();
}
function moveToNextTreeRev() {
// Look forward
player.lookAt(0, 0);
// Update Current Z & X
currentZ = player.getZ();
currentX = player.getX();
// Check if at end of row
if (currentZ >= (startZRev + 1) + farmLength) {
scootRev();
}
if (currentX <= ((startX - farmWidth))) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
// Walk to the base of the next tree
KeyBind.keyBind('key.sneak', true);
KeyBind.keyBind('key.forward', true);
Client.waitTick(30);
KeyBind.keyBind('key.sneak', false);
KeyBind.keyBind('key.forward', false);
chopTreeRev();
}
function scootRev() {
Chat.log("Rev");
// Update Current Z & X
currentZ = player.getZ();
currentX = player.getX();
// Check if at end of farm
if (currentX <= ((startX - farmWidth))) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
// Break leaves
player.lookAt(90, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(50);
KeyBind.keyBind('key.attack', false);
// Break other leaves
player.lookAt(70, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(25);
KeyBind.keyBind('key.attack', false);
player.lookAt(90, 0);
// Walk forward
while (player.getX() - 0.5 > Math.floor(currentX - 3)) {
if (currentX <= ((startX - farmWidth))) {
Chat.log("§a Stopped Farming!");
World.playSound("block.note_block.pling", 1, 2);
return (0);
}
KeyBind.keyBind('key.forward', true);
KeyBind.keyBind('key.sneak', true);
Client.waitTick(1);
KeyBind.keyBind('key.forward', false);
KeyBind.keyBind('key.sneak', false);
}
player.getRaw().m_6034_(Math.floor(player.getX()) + 0.5, player.getY(), Math.floor(player.getZ()) + 0.5);
// Walk into tree
player.lookAt(180, 0);
KeyBind.keyBind('key.attack', true);
Client.waitTick(30);
KeyBind.keyBind('key.attack', false);
KeyBind.keyBind('key.forward', true);
Client.waitTick(30);
KeyBind.keyBind('key.forward', false);
chopTree();
}