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Copy pathCommandBuffer.hpp
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457 lines (404 loc) · 24.3 KB
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#pragma once
#include <filesystem>
#include <ranges>
#include "Context.hpp"
#include "backends/imgui_impl_vulkan.h"
#include "LoadVTK.hpp"
#include <glm/ext.hpp>
inline void createPrimaryCommandBufferContext(IContext& context) {
const vk::CommandPoolCreateInfo defaultPoolCreateInfo(vk::CommandPoolCreateFlagBits::eResetCommandBuffer,
context.primaryFamilyIndex);
context.commandBuffer.primaryPool = context.device.createCommandPool(defaultPoolCreateInfo);
context.commandBuffer.uploadAndDataPool = context.device.createCommandPool(defaultPoolCreateInfo);
vk::CommandBufferAllocateInfo allocateInfo(context.commandBuffer.primaryPool, vk::CommandBufferLevel::ePrimary, context.amountOfImages);
context.commandBuffer.primaryBuffers = context.device.allocateCommandBuffers(allocateInfo);
allocateInfo.commandBufferCount = context.commandBuffer.dataCommandBuffer.size();
const auto dataBuffers = context.device.allocateCommandBuffers(allocateInfo);
std::copy(dataBuffers.begin(), dataBuffers.end(), context.commandBuffer.dataCommandBuffer.begin());
for (auto& fence : context.commandBuffer.dataCommandFences)
{
fence = context.device.createFence({});
}
}
inline void destroyPrimaryCommandBufferContext(IContext& context) {
context.device.destroy(context.commandBuffer.primaryPool);
context.device.destroy(context.commandBuffer.uploadAndDataPool);
for (const auto fence : context.commandBuffer.dataCommandFences)
{
context.device.destroy(fence);
}
}
inline void recordMeshPipeline(const VTKFile& vtk, vk::CommandBuffer currentBuffer, IContext& context) {
currentBuffer.drawMeshTasksEXT(vtk.amountOfTetrahedrons, 1, 1, context.dynamicLoader);
}
inline void recordVertexPipeline(const VTKFile& vtk, vk::CommandBuffer currentBuffer, IContext& context) {
const uint32_t currentOffset = 0;
currentBuffer.pushConstants(context.defaultPipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, sizeof(uint32_t), ¤tOffset);
currentBuffer.draw(vtk.amountOfTetrahedrons * 12, 1, 0, 0);
}
inline void rerecordPrimary(IContext& context, uint32_t currentImage, const std::vector<VTKFile>& vtkFiles) {
auto& currentBuffer = context.commandBuffer.primaryBuffers[currentImage];
const vk::CommandBufferBeginInfo beginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit);
currentBuffer.begin(beginInfo);
if (context.settings.sortingOfPrimitives) {
for (const auto& vtk : vtkFiles)
{
currentBuffer.executeCommands(vtk.sortSecondary);
}
}
const size_t lodToUse = context.settings.useLOD ? ((size_t)context.settings.currentLOD + 1u) : 1u;
if (context.settings.useLOD) {
const size_t nextLOD = lodToUse + 1;
for (const auto& vtk : vtkFiles)
{
const auto lodUpdateAmount = vtk.lodUpdateAmount[lodToUse];
if (context.changedLOD && lodUpdateAmount != 0) {
const std::array descriptorsToUse = { vtk.descriptor[0], vtk.descriptor[context.changedLOD == 1 ? lodToUse : nextLOD] };
currentBuffer.bindDescriptorSets(vk::PipelineBindPoint::eCompute, context.defaultPipelineLayout, 0, descriptorsToUse, {});
currentBuffer.bindPipeline(vk::PipelineBindPoint::eCompute, context.computeLODUpdatePipeline);
currentBuffer.dispatch(lodUpdateAmount, 1, 1);
}
const auto lodAmount = vtk.lodAmount[lodToUse];
if (lodAmount == 0) continue;
const std::array descriptorsToUse = { vtk.descriptor[0], vtk.descriptor[nextLOD] };
currentBuffer.bindDescriptorSets(vk::PipelineBindPoint::eCompute, context.defaultPipelineLayout, 0, descriptorsToUse, {});
currentBuffer.bindPipeline(vk::PipelineBindPoint::eCompute, context.computeLODPipeline);
currentBuffer.dispatch(lodAmount, 1, 1);
}
}
const vk::ClearColorValue whiteValue{ 1.0f, 1.0f, 1.0f, 1.0f };
const vk::ClearColorValue blackValue{ 0.0f, 0.0f, 0.0f, 1.0f };
const vk::ClearValue clearColor(context.settings.type == PipelineType::ProxyABuffer ? blackValue : whiteValue);
const vk::RenderPassBeginInfo renderPassBegin(context.renderPass, context.frameBuffer[currentImage],
{ {0,0}, context.currentExtent }, clearColor);
currentBuffer.beginRenderPass(renderPassBegin, vk::SubpassContents::eInline);
const vk::Pipeline currentPipeline = getFromType(context.settings.type, context);
currentBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, currentPipeline);
for (const auto& vtk : vtkFiles)
{
const std::array descriptorsToUse = { vtk.descriptor[0], vtk.descriptor[lodToUse] };
currentBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, context.defaultPipelineLayout, 0, descriptorsToUse, {});
if (context.meshShader) {
recordMeshPipeline(vtk, currentBuffer, context);
}
else {
recordVertexPipeline(vtk, currentBuffer, context);
}
}
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), currentBuffer);
currentBuffer.endRenderPass();
currentBuffer.end();
}
inline void recreateSwapchain(IContext& icontext) {
if (icontext.swapchain)
icontext.device.destroySwapchainKHR(icontext.swapchain);
const std::array queueFamiliesInSwapchain = { icontext.primaryFamilyIndex };
const vk::SwapchainCreateInfoKHR swapchainCreateInfo({}, icontext.surface, icontext.amountOfImages, vk::Format::eB8G8R8A8Unorm, vk::ColorSpaceKHR::eSrgbNonlinear, icontext.currentExtent,
1, vk::ImageUsageFlagBits::eColorAttachment, vk::SharingMode::eExclusive, queueFamiliesInSwapchain);
icontext.swapchain = icontext.device.createSwapchainKHR(swapchainCreateInfo);
const auto swapchainImages = icontext.device.getSwapchainImagesKHR(icontext.swapchain);
for (auto imageView : icontext.swapchainImages) {
icontext.device.destroy(imageView);
}
icontext.swapchainImages.resize(icontext.amountOfImages);
icontext.frameBuffer.resize(icontext.amountOfImages);
size_t nextFrame = 0;
for (auto& frame : icontext.frameBuffer)
{
if (frame)
icontext.device.destroy(frame);
const vk::ImageViewCreateInfo imageViewCreateInfo({}, swapchainImages[nextFrame],
vk::ImageViewType::e2D, vk::Format::eB8G8R8A8Unorm, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 });
const auto imageView = icontext.device.createImageView(imageViewCreateInfo);
icontext.swapchainImages[nextFrame] = imageView;
nextFrame++;
const vk::FramebufferCreateInfo frameBufferCreateInfo({}, icontext.renderPass, imageView, icontext.currentExtent.width,
icontext.currentExtent.height, 1);
frame = icontext.device.createFramebuffer(frameBufferCreateInfo);
}
}
inline void destroySwapchain(IContext& icontext) {
icontext.device.destroySwapchainKHR(icontext.swapchain);
for (auto imageView : icontext.swapchainImages) {
icontext.device.destroy(imageView);
}
for (auto frame : icontext.frameBuffer) {
icontext.device.destroy(frame);
}
}
inline void renderPassCreation(IContext& icontext) {
const std::array attachements = { vk::AttachmentDescription({}, vk::Format::eB8G8R8A8Unorm, vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear,vk::AttachmentStoreOp::eStore,vk::AttachmentLoadOp::eClear,vk::AttachmentStoreOp::eStore,
vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR) };
const std::array value{ vk::AttachmentReference(0, vk::ImageLayout::eColorAttachmentOptimal) };
const vk::SubpassDescription subpassDescription({}, vk::PipelineBindPoint::eGraphics, {}, value);
const vk::RenderPassCreateInfo renderPassCreateInfo({}, attachements, subpassDescription);
icontext.renderPass = icontext.device.createRenderPass(renderPassCreateInfo);
}
inline void loadAndAdd(IContext& context) {
std::vector shaderNames = { "test.frag.spv", "vertexWire.vert.spv", "debug.frag.spv", "color.frag.spv", "iota.comp.spv", "sort.comp.spv",
"lod.comp.spv", "colorNoDepth.frag.spv", "updateLOD.comp.spv" };
const std::array meshShader = { "testMesh.mesh.spv", "proxyGen.mesh.spv", "dispatch.task.spv" };
if (context.meshShader) {
std::ranges::copy(meshShader, std::back_inserter(shaderNames));
}
for (const auto& name : shaderNames) {
const auto fileName = (std::filesystem::path("shader") / name).string();
const auto loadValues = readFullFile(fileName);
vk::ShaderModuleCreateInfo shaderModuleCreateInfo({}, loadValues.size(), (uint32_t*)loadValues.data());
const auto shaderModule = context.device.createShaderModule(shaderModuleCreateInfo);
context.shaderModule[name] = shaderModule;
}
}
inline void recreatePipeline(IContext& context) {
for (size_t i = 0; i < PIPELINE_TYPE_AMOUNT; i++)
{
const auto pipe = getFromType((PipelineType)i, context);
if (pipe)
context.device.destroy(pipe);
}
std::array pipelineShaderStages = {
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eFragment, context.shaderModule["test.frag.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eMeshEXT, context.shaderModule["testMesh.mesh.spv"], "main"}
};
std::array proxyPipelineShaderStages = {
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eFragment, context.shaderModule["debug.frag.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eMeshEXT, context.shaderModule["proxyGen.mesh.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eTaskEXT, context.shaderModule["dispatch.task.spv"], "main"}
};
std::array colorPipelineShaderStages = {
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eFragment, context.shaderModule["color.frag.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eMeshEXT, context.shaderModule["proxyGen.mesh.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eTaskEXT, context.shaderModule["dispatch.task.spv"], "main"}
};
std::array colorNoDepthPipelineShaderStages = {
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eFragment, context.shaderModule["colorNoDepth.frag.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eMeshEXT, context.shaderModule["proxyGen.mesh.spv"], "main"},
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eTaskEXT, context.shaderModule["dispatch.task.spv"], "main"}
};
vk::Rect2D rect2d{ {0,0}, context.currentExtent };
vk::Viewport viewport(0, 0, (float)context.currentExtent.width, (float)context.currentExtent.height, 0.0f, 1.0f);
vk::PipelineViewportStateCreateInfo viewportState({}, viewport, rect2d);
vk::PipelineRasterizationStateCreateInfo rasterizationState({}, false, false, vk::PolygonMode::eLine,
vk::CullModeFlagBits::eNone, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
vk::PipelineMultisampleStateCreateInfo multiplesampleState({}, vk::SampleCountFlagBits::e1);
vk::PipelineDepthStencilStateCreateInfo depthState({}, true, false, vk::CompareOp::eAlways);
std::array colorBlends = { vk::PipelineColorBlendAttachmentState(true, vk::BlendFactor::eOne, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::BlendFactor::eOne, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::FlagTraits<vk::ColorComponentFlagBits>::allFlags) };
vk::PipelineColorBlendStateCreateInfo colorBlend({}, false, vk::LogicOp::eCopy, colorBlends);
vk::GraphicsPipelineCreateInfo createWirelessCreateInfo({}, pipelineShaderStages);
createWirelessCreateInfo.layout = context.defaultPipelineLayout;
createWirelessCreateInfo.pMultisampleState = &multiplesampleState;
createWirelessCreateInfo.pDepthStencilState = &depthState;
createWirelessCreateInfo.pColorBlendState = &colorBlend;
createWirelessCreateInfo.pRasterizationState = &rasterizationState;
createWirelessCreateInfo.pViewportState = &viewportState;
createWirelessCreateInfo.renderPass = context.renderPass;
if (context.meshShader) {
const auto result = context.device.createGraphicsPipeline({}, createWirelessCreateInfo);
if (result.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.wireframePipeline = result.value;
createWirelessCreateInfo.setStages(proxyPipelineShaderStages);
rasterizationState.polygonMode = vk::PolygonMode::eFill;
colorBlends[0].dstColorBlendFactor = vk::BlendFactor::eOne;
colorBlends[0].colorBlendOp = vk::BlendOp::eReverseSubtract;
const auto result2 = context.device.createGraphicsPipeline({}, createWirelessCreateInfo);
if (result2.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.proxyPipeline = result2.value;
colorBlends[0].colorBlendOp = vk::BlendOp::eAdd;
const auto result3 = context.device.createGraphicsPipeline({}, createWirelessCreateInfo);
if (result3.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.proxyABuffer = result3.value;
colorBlends[0].colorBlendOp = vk::BlendOp::eReverseSubtract;
createWirelessCreateInfo.setStages(colorPipelineShaderStages);
const auto result4 = context.device.createGraphicsPipeline({}, createWirelessCreateInfo);
if (result4.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.colorPipeline = result4.value;
colorBlends[0].colorBlendOp = vk::BlendOp::eAdd;
colorBlends[0].srcColorBlendFactor = vk::BlendFactor::eOne;
colorBlends[0].dstColorBlendFactor = vk::BlendFactor::eZero;
createWirelessCreateInfo.setStages(colorNoDepthPipelineShaderStages);
const auto result5 = context.device.createGraphicsPipeline({}, createWirelessCreateInfo);
if (result5.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.colorNoDepth = result5.value;
}
else {
std::array noneMeshShaderStages = {
pipelineShaderStages[0],
vk::PipelineShaderStageCreateInfo{{}, vk::ShaderStageFlagBits::eVertex, context.shaderModule.at("vertexWire.vert.spv"), "main"}
};
createWirelessCreateInfo.setStages(noneMeshShaderStages);
vk::PipelineVertexInputStateCreateInfo vertexInputState({}, {});
createWirelessCreateInfo.setPVertexInputState(&vertexInputState);
vk::PipelineInputAssemblyStateCreateInfo inputAssemblyState({}, vk::PrimitiveTopology::eLineList);
createWirelessCreateInfo.setPInputAssemblyState(&inputAssemblyState);
const auto result = context.device.createGraphicsPipeline({}, createWirelessCreateInfo);
context.wireframePipeline = result.value;
}
}
inline void createShaderPipelines(IContext& context) {
loadAndAdd(context);
vk::ShaderStageFlags flagBitsForBindings = context.meshShader ? (vk::ShaderStageFlagBits::eMeshEXT | vk::ShaderStageFlagBits::eTaskEXT) : vk::ShaderStageFlagBits::eVertex;
flagBitsForBindings |= vk::ShaderStageFlagBits::eFragment;
flagBitsForBindings |= vk::ShaderStageFlagBits::eCompute;
const std::array bindings = {
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer,
1, flagBitsForBindings),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eStorageBuffer,
1, flagBitsForBindings),
vk::DescriptorSetLayoutBinding(2, vk::DescriptorType::eStorageBuffer,
1, flagBitsForBindings),
vk::DescriptorSetLayoutBinding(3, vk::DescriptorType::eStorageBuffer,
1, flagBitsForBindings) };
const vk::DescriptorSetLayoutCreateInfo descriptorSetCreateInfo({}, bindings);
context.defaultDescriptorSetLayout = context.device.createDescriptorSetLayout(descriptorSetCreateInfo);
const std::array lodBindings = {
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eStorageBuffer,
1, flagBitsForBindings),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eStorageBuffer,
1, flagBitsForBindings),
vk::DescriptorSetLayoutBinding(2, vk::DescriptorType::eStorageBuffer,
1, flagBitsForBindings) };
const vk::DescriptorSetLayoutCreateInfo lodBindingsSetCreateInfo({}, lodBindings);
context.lodDescriptorSetLayout = context.device.createDescriptorSetLayout(lodBindingsSetCreateInfo);
std::array pushConsts{ vk::PushConstantRange{vk::ShaderStageFlagBits::eCompute, 0, sizeof(uint32_t) * 2} };
std::array descriptorSets = { context.defaultDescriptorSetLayout, context.lodDescriptorSetLayout };
vk::PipelineLayoutCreateInfo pipelineLayoutCreate({}, descriptorSets, pushConsts);
const auto pipelineLayout = context.device.createPipelineLayout(pipelineLayoutCreate);
context.defaultPipelineLayout = pipelineLayout;
recreatePipeline(context);
const auto iotaPipelineShaderStages = vk::PipelineShaderStageCreateInfo{ {}, vk::ShaderStageFlagBits::eCompute, context.shaderModule["iota.comp.spv"], "main" };
const auto sortPipelineShaderStages = vk::PipelineShaderStageCreateInfo{ {}, vk::ShaderStageFlagBits::eCompute, context.shaderModule["sort.comp.spv"], "main" };
const auto lodPipelineShaderStages = vk::PipelineShaderStageCreateInfo{ {}, vk::ShaderStageFlagBits::eCompute, context.shaderModule["lod.comp.spv"], "main" };
const auto lodUpdatePipelineShaderStages = vk::PipelineShaderStageCreateInfo{ {}, vk::ShaderStageFlagBits::eCompute, context.shaderModule["updateLOD.comp.spv"], "main" };
vk::ComputePipelineCreateInfo computePipeCreateInfo({}, iotaPipelineShaderStages, pipelineLayout);
const auto result5 = context.device.createComputePipeline({}, computePipeCreateInfo);
if (result5.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.computeInitPipeline = result5.value;
computePipeCreateInfo.setStage(sortPipelineShaderStages);
const auto result6 = context.device.createComputePipeline({}, computePipeCreateInfo);
if (result6.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.computeSortPipeline = result6.value;
computePipeCreateInfo.setStage(lodPipelineShaderStages);
const auto result7 = context.device.createComputePipeline({}, computePipeCreateInfo);
if (result7.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.computeLODPipeline = result7.value;
computePipeCreateInfo.setStage(lodUpdatePipelineShaderStages);
const auto result8 = context.device.createComputePipeline({}, computePipeCreateInfo);
if (result8.result != vk::Result::eSuccess)
throw std::runtime_error("Pipeline error!");
context.computeLODUpdatePipeline = result8.value;
const vk::DescriptorPoolSize poolStorageSize(vk::DescriptorType::eStorageBuffer, 3000);
const vk::DescriptorPoolSize poolUniformSize(vk::DescriptorType::eUniformBuffer, 1000);
std::array poolSizes{ poolStorageSize, poolUniformSize };
const vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo({}, 1000, poolSizes);
context.descriptorPool = context.device.createDescriptorPool(descriptorPoolCreateInfo);
}
inline void destroyShaderPipelines(IContext& context) {
for (const auto& [name, shader] : context.shaderModule) {
context.device.destroy(shader);
}
context.device.destroy(context.descriptorPool);
context.device.destroy(context.defaultDescriptorSetLayout);
context.device.destroy(context.lodDescriptorSetLayout);
context.device.destroy(context.defaultPipelineLayout);
for (size_t i = 0; i < PIPELINE_TYPE_AMOUNT; i++)
{
const auto pipe = getFromType((PipelineType)i, context);
if (pipe)
context.device.destroy(pipe);
}
context.device.destroy(context.computeInitPipeline);
context.device.destroy(context.computeSortPipeline);
context.device.destroy(context.computeLODPipeline);
context.device.destroy(context.computeLODUpdatePipeline);
}
struct CameraInfo {
glm::mat4 model;
glm::mat4 view;
glm::mat4 proj;
glm::mat4 whole;
glm::mat4 inverse;
glm::vec4 colorADepth;
float lod;
uint32_t type;
};
constexpr float INTERNAL_PI = 3.14159265358979323846 /* pi */;
inline void updateCamera(IContext & context) {
CameraInfo* cameraMap = (CameraInfo*)context.device.mapMemory(context.cameraStagingMemory, 0, VK_WHOLE_SIZE);
const float aspect = context.currentExtent.width / (float)context.currentExtent.height;
auto projectionMatrix = glm::perspective(context.settings.FOV, aspect, context.settings.planes.x, context.settings.planes.y);
projectionMatrix[1][1] *= -1;
cameraMap->proj = projectionMatrix;
float yaw = context.settings.rotationAndZoom.x;
float pitch = context.settings.rotationAndZoom.y - INTERNAL_PI*0.5;
glm::vec3 lookAt;
lookAt.x = std::cos(yaw) * std::cos(pitch);
lookAt.y = std::sin(pitch);
lookAt.z = std::sin(yaw) * std::cos(pitch);
lookAt = glm::normalize(lookAt);
lookAt *= context.settings.rotationAndZoom.z;
cameraMap->view = glm::lookAt(context.settings.position + lookAt, context.settings.position, glm::vec3{ 0.0f, 1.0f, 0.0f });
cameraMap->model = glm::identity<glm::mat4>();
cameraMap->whole = projectionMatrix * cameraMap->view * cameraMap->model;
cameraMap->inverse = glm::inverse(projectionMatrix * cameraMap->view);
cameraMap->colorADepth = context.settings.colorADepth;
const auto values = ((uint32_t)context.settings.currentLOD);
cameraMap->lod = context.settings.currentLOD - values;
cameraMap->type = (context.oldLOD < values ? 1 : 0);
if (cameraMap->type == 0) {
const auto oldValues = ((uint32_t)context.oldLOD);
cameraMap->type = (context.settings.currentLOD < oldValues ? 2 : 0);
}
context.oldLOD = context.settings.currentLOD;
context.changedLOD = cameraMap->type;
#ifndef NDEBUG
if (context.changedLOD) {
assert(cameraMap->type == 1 || cameraMap->type == 2);
if (cameraMap->type == 1) std::cout << "Changed LOD Level up" << std::endl;
else std::cout << "Changed LOD Level down" << std::endl;
}
#endif // !NDEBUG
context.device.unmapMemory(context.cameraStagingMemory);
const auto [buffer, fence] = context.commandBuffer.get<DataCommandBuffer::DataUpload>();
vk::CommandBufferBeginInfo beginInfo;
buffer.begin(beginInfo);
vk::BufferCopy bufferCopy(0, 0, sizeof(CameraInfo));
buffer.copyBuffer(context.stagingCamera, context.uniformCamera, bufferCopy);
buffer.end();
std::array buffers = { buffer };
vk::SubmitInfo submitInfo({}, {}, buffers, {});
context.primaryQueue.submit(submitInfo, fence);
const auto result = context.device.waitForFences(fence, true, std::numeric_limits<uint64_t>().max());
if (result != vk::Result::eSuccess)
throw std::runtime_error("Wait for fence failed!");
context.device.resetFences(fence);
}
inline void createBuffer(IContext& context) {
std::array queueFamily = { context.primaryFamilyIndex };
vk::BufferCreateInfo bufferCreateInfo({}, sizeof(CameraInfo), vk::BufferUsageFlagBits::eTransferSrc, vk::SharingMode::eExclusive, queueFamily);
context.stagingCamera = context.device.createBuffer(bufferCreateInfo);
bufferCreateInfo.usage = vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eUniformBuffer;
context.uniformCamera = context.device.createBuffer(bufferCreateInfo);
const auto stagingSize = context.device.getBufferMemoryRequirements(context.stagingCamera).size;
const auto uniformSize = context.device.getBufferMemoryRequirements(context.uniformCamera).size;
context.cameraStagingMemory = context.requestMemory(stagingSize, vk::MemoryPropertyFlagBits::eHostVisible);
context.cameraMemory = context.requestMemory(uniformSize, vk::MemoryPropertyFlagBits::eDeviceLocal);
context.device.bindBufferMemory(context.stagingCamera, context.cameraStagingMemory, 0);
context.device.bindBufferMemory(context.uniformCamera, context.cameraMemory, 0);
updateCamera(context);
}
inline void destroyBuffer(IContext& context) {
context.device.freeMemory(context.cameraMemory);
context.device.freeMemory(context.cameraStagingMemory);
context.device.destroy(context.uniformCamera);
context.device.destroy(context.stagingCamera);
}