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GroupCalendar_Character.lua
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executable file
·142 lines (112 loc) · 3.67 KB
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----------------------------------------
-- Group Calendar 5 Copyright (c) 2018 John Stephen
-- This software is licensed under the MIT license.
-- See the included LICENSE.txt file for more information.
----------------------------------------
function GroupCalendar:InitializeRealm()
self.RealmName = GetRealmName()
self.RealmData = self.Data.Realms[self.RealmName]
if not self.RealmData then
self.RealmData =
{
Name = self.RealmName,
Prefs = {},
Guilds = {},
Characters = {},
DefaultRoles = {},
}
self.Data.Realms[self.RealmName] = self.RealmData
end
-- Attach the guild roster to the realm and
-- activate the other rosters
if IsInGuild() then
local vPlayerGuild = GetGuildInfo("player")
if vPlayerGuild then
self.RealmData.Guilds[vPlayerGuild] = self.GuildLib.Roster
end
end
for vGuildName, vGuildRoster in pairs(self.RealmData.Guilds) do
if vGuildName ~= vPlayerGuild then
self.GuildLib:ActivateRosterData(vGuildRoster)
end
end
end
function GroupCalendar:InitializeCharacter()
local _
self.PlayerName = UnitName("player")
self.PlayerGUID = UnitGUID("player")
self.PlayerData = self.RealmData.Characters[self.PlayerGUID]
self.PlayerGuild, _, self.PlayerGuildRank = GetGuildInfo("player")
if not self.PlayerData then
self.PlayerData =
{
Name = self.PlayerName,
Faction = UnitFactionGroup("player"),
Prefs = {},
Events = {},
GUID = self.PlayerGUID,
EventTemplates = {},
Guild = self.PlayerGuild,
GuildRank = self.PlayerGuildRank,
}
self.RealmData.Characters[self.PlayerGUID] = self.PlayerData
end
self.PlayerData.Name = self.PlayerName
self.PlayerData.Guild = self.PlayerGuild
self.PlayerData.GuildRank = self.PlayerGuildRank
if self.PlayerGuild then
self.RealmData.Guilds[self.PlayerGuild] = self.GuildLib.Roster
end
GroupCalendar.EventLib:RegisterEvent(
"PLAYER_GUILD_UPDATE",
function (...)
local vGuild, _, vRank = GetGuildInfo("player")
if vGuild ~= self.PlayerGuild
or vRank ~= self.PlayerGuildRank then
self.PlayerGuild = vGuild
self.PlayerGuildRank = vRank
self.PlayerData.Guild = vGuild
self.PlayerData.GuildRank = vRank
GroupCalendar.EventLib:DispatchEvent("GC5_GUILD_CHANGED")
if self.PlayerGuild then
local vRoster = GroupCalendar.RealmData.Guilds[self.PlayerGuild]
self.GuildLib.Roster = vRoster or self.GuildLib:NewRosterData(self.PlayerGuild)
self.GuildLib.Roster:Synchronize()
self.RealmData.Guilds[self.PlayerGuild] = self.GuildLib.Roster
end
end
end
)
if GroupCalendar.Data.TwentyFourHourTime ~= nil then
SetCVar("timeMgrUseMilitaryTime", GroupCalendar.Data.TwentyFourHourTime and 1 or 0)
end
-- Run CleanUpRosters in case this player's guild changed
-- and the old one is no longer needed
GroupCalendar:CleanUpRosters()
end
function GroupCalendar:CleanUpRosters()
for vGuildName, vRoster in pairs(self.RealmData.Guilds) do
if not self:RosterInUse(vGuildName) then
self.RealmData.Guilds[vGuildName] = nil
end
end
end
function GroupCalendar:RosterInUse(pGuildName)
for vPlayerGUID, vPlayerData in pairs(self.RealmData.Characters) do
-- Return true if its one of our own character's guilds
if vPlayerData.Guild == pGuildName then
return true
end
-- Return true if it's a partnered guild
if vPlayerData.PartnerConfigs then
local _
for _, vPartnerConfig in ipairs(vPlayerData.PartnerConfigs) do
if vPartnerConfig.GuildName == pGuildName then
return true
end
end
end
end
-- Not used
return false
end