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Dragging causes a framerate dip #42

@adam-savard

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@adam-savard

Just flagging this as an issue for anyone else that runs across it!

The framerate will take a massive nosedive if you have dozens of text inputs on screen and you're dragging them inside a container; this is because of the bounds calculation that happens in the _update. There's probably a more efficient way to make this happen, though I don't have any suggestions at this time.

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