Just flagging this as an issue for anyone else that runs across it!
The framerate will take a massive nosedive if you have dozens of text inputs on screen and you're dragging them inside a container; this is because of the bounds calculation that happens in the _update. There's probably a more efficient way to make this happen, though I don't have any suggestions at this time.
Just flagging this as an issue for anyone else that runs across it!
The framerate will take a massive nosedive if you have dozens of text inputs on screen and you're dragging them inside a container; this is because of the bounds calculation that happens in the
_update. There's probably a more efficient way to make this happen, though I don't have any suggestions at this time.