diff --git a/README.md b/README.md index 3709a52f..2ef3a262 100644 --- a/README.md +++ b/README.md @@ -104,15 +104,31 @@ There are a handful of Hugo shortcodes that can be used to make developing docum Shortcodes are written in the `{{< SHORTCODE >}}` syntax. However there may be some cases where you need to use a particular shortcode inside an automatically-generated heading. For these, you will need to use the `{{% SHORTCODE %}}` syntax. +Some shortcodes take arguments which can be used to customize their content or appearance. +Depending on how the shortcode is set up, arguments may either be relative (specified one after each other, in order), or named. +Named arguments are useful for clarity, or if you only wish to specify some arguments to the shortcode, not all. +In a single shortcode, you cannot mix and match relative and named arguments. + +``` c# +// relative arguments +{{< shortcode "value1" "value2" "value3">}} + +// named arguments +{{< shortcode arg1="value1" arg2="value2" arg3="value3">}} +{{< shortcode arg1="value1" arg3="value3">}} + +// invalid +{{< shortcode "value1" arg3="value3">}} +``` + #### Alert Shortcode: ``` {{< alert context="CONTEXT" text="This is an example alert." >}} ``` -The above shortcode uses a simple string to create the alert. - -The following contexts are supported: +The above shortcode uses a simple string to create the alert. +These alerts are styled off of the [Bootstrap Alerts](https://getbootstrap.com/docs/5.3/components/alerts/), and the following contexts are supported: * primary * info * success @@ -140,14 +156,27 @@ A carousel is a slideshow for cycling through a series of images. List the image ``` #### Details -This shortcode is simply a wrapper for the HTML [details element](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Elements/details). Specify the summary text and optionally choose whether to have the element open by default instead of closed. +This shortcode is simply a wrapper for the HTML [details element](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Elements/details). +Specify the summary text. +Optionally choose whether to show a badge (currently `deprecated` and `legacy` are supported), and whether to have the element open by default instead of closed. ``` {{< details "Summary text" >}} Content goes here. This will be hidden until the user clicks to expand. {{< /details >}} -{{< details "Summary text" "open" >}} +{{< details "Summary text" "deprecated" >}} +Content goes here. This will be hidden until the user clicks to expand. +{{< /details >}} + +{{< details summary="Summary text" badge="deprecated" >}} +Content goes here. This will be hidden until the user clicks to expand. +{{< /details >}} +``` + +To specify the state without a badge, you must use named arguments: +``` +{{< details summary="Summary text" state="open" >}} This content will be visible by default because state is set to "open". {{< /details >}} ``` @@ -270,6 +299,7 @@ MARKDOWN_TABLE * h3ndofry * jflann * memo33 +* nos.17 * Tarkus * ulisse99 diff --git a/assets/scss/common/_dark.scss b/assets/scss/common/_dark.scss index 8362631e..d5d3560d 100644 --- a/assets/scss/common/_dark.scss +++ b/assets/scss/common/_dark.scss @@ -583,3 +583,8 @@ $navbar-dark-active-color: $link-color-dark; background: $body-overlay-dark; border: 1px solid $body-overlay-dark; } + +[data-dark-mode] .img-invert-dark { + // Invert black → white, but keep the red unchanged + filter: invert(1) hue-rotate(180deg) saturate(500%); +} diff --git a/config/_default/params.toml b/config/_default/params.toml index 2bfcbcf3..cca5f69d 100644 --- a/config/_default/params.toml +++ b/config/_default/params.toml @@ -51,10 +51,10 @@ defaultImage = "default-image.png" # put in `./assets/images/` fillImage = "1270x740 Center" # normalize image size # Footer -footer = "Copyright (c) 2008-2024 NAM Team" +footer = "Copyright © 2008-2026 NAM Team" # Feed -copyRight = "Copyright (c) 2008-2024 NAM Team" +copyRight = "Copyright © 2008-2026 NAM Team" # Alert alert = false diff --git a/content/contributors/_index.it.md b/content/contributors/_index.it.md deleted file mode 100644 index 20fe5bf0..00000000 --- a/content/contributors/_index.it.md +++ /dev/null @@ -1,10 +0,0 @@ ---- -title: "Contributors" -description: "I collaboratori del Network Addon Mod." -date: 2020-10-06T08:50:29+00:00 -lastmod: 2020-10-06T08:50:29+00:00 -draft: false -images: [] ---- - -I collaboratori del team NAM. diff --git a/content/contributors/_index.md b/content/contributors/_index.md deleted file mode 100644 index ed042be1..00000000 --- a/content/contributors/_index.md +++ /dev/null @@ -1,10 +0,0 @@ ---- -title: "Contributors" -description: "The contributors to the Network Addon Mod." -date: 2020-10-06T08:50:29+00:00 -lastmod: 2020-10-06T08:50:29+00:00 -draft: false -images: [] ---- - -The NAM Team contributors. diff --git a/content/docs/feature-guides/automata-plugins/index.md b/content/docs/feature-guides/automata-plugins/index.md index 5d8133fc..79fce62a 100644 --- a/content/docs/feature-guides/automata-plugins/index.md +++ b/content/docs/feature-guides/automata-plugins/index.md @@ -16,7 +16,7 @@ The Automata Plugins are also referred as **Automata Controllers**, in the sense ## Automata Options The Network Addon Mod provides a variety Automata Controllers to choose from, and each of them made from a combination of options which affect automata in a slightly different way. The two base options are: -* **Standard** - Maintains the default Maxis values for the quantity of automata and speed they visually travel over a network. The only exception is for the [RealHighway](/docs/feature-guides/realhighway-mod) network, which has had its speed increased to give more of an accurate representation of the speed the vehicles traveling at on a highway network. +* **Standard** - Maintains the default Maxis values for the quantity of automata and speed they visually travel over a network. The only exception is for the [RealHighway](/docs/feature-guides/realhighway) network, which has had its speed increased to give more of an accurate representation of the speed the vehicles traveling at on a highway network. * **Radical** - Increases the speed of automata travel and the maximum amount of automata able to be visible at a given time. diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-cable-stayed.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-cable-stayed.jpg new file mode 100644 index 00000000..3c2defc5 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-cable-stayed.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-cable-stayed.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-cable-stayed.jpg new file mode 100644 index 00000000..3680cf32 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-cable-stayed.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-concrete-box-girder.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-concrete-box-girder.jpg new file mode 100644 index 00000000..efa707b0 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-concrete-box-girder.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-regular.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-regular.jpg new file mode 100644 index 00000000..ed03949d Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-regular.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-steel-arch.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-steel-arch.jpg new file mode 100644 index 00000000..22278f47 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-steel-arch.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-suspension.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-suspension.jpg new file mode 100644 index 00000000..8eadd6df Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-compact-suspension.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-dual-steel-grider.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-dual-steel-grider.jpg new file mode 100644 index 00000000..d554c8cb Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-dual-steel-grider.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-large-concrete-arch.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-large-concrete-arch.jpg new file mode 100644 index 00000000..9641a02b Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-large-concrete-arch.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-large-steel-arch.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-large-steel-arch.jpg new file mode 100644 index 00000000..39143e6e Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-large-steel-arch.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-maxis-hwy-override.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-maxis-hwy-override.jpg new file mode 100644 index 00000000..0a3e06a1 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-maxis-hwy-override.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-red-steel-arch.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-red-steel-arch.jpg new file mode 100644 index 00000000..459f53b7 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-red-steel-arch.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-steel-girder.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-steel-girder.jpg new file mode 100644 index 00000000..922fc4af Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-steel-girder.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-undertruss.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-undertruss.jpg new file mode 100644 index 00000000..c97c58d5 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-undertruss.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-double-viaduct.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-double-viaduct.jpg new file mode 100644 index 00000000..a376d959 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-double-viaduct.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-mhw-bridge-guide.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-mhw-guide.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-mhw-bridge-guide.jpg rename to content/docs/feature-guides/bridges/images/bridge-rhw-mhw-guide.jpg diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-blue-suspension.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-blue-suspension.jpg new file mode 100644 index 00000000..71404227 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-blue-suspension.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-concrete-box-grider.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-concrete-box-grider.jpg new file mode 100644 index 00000000..f1c62dc5 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-concrete-box-grider.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-concrete-girder.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-concrete-girder.jpg new file mode 100644 index 00000000..36c2866d Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-concrete-girder.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-green-over-deck-truss.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-green-over-deck-truss.jpg new file mode 100644 index 00000000..6a717d73 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-green-over-deck-truss.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-plain.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-plain.jpg new file mode 100644 index 00000000..818ab95b Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-plain.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-red-deck-under-truss.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-red-deck-under-truss.jpg new file mode 100644 index 00000000..4e9277e9 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-red-deck-under-truss.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-small-steel-arch.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-small-steel-arch.jpg new file mode 100644 index 00000000..e9f4e3ee Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-small-steel-arch.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-steel-girder.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-steel-girder.jpg new file mode 100644 index 00000000..14c92ac4 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-steel-girder.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-v-shaped-steel-grider.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-v-shaped-steel-grider.jpg new file mode 100644 index 00000000..7f9d444d Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-v-shaped-steel-grider.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-viaduct.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-viaduct.jpg new file mode 100644 index 00000000..73434f00 Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-viaduct.jpg differ diff --git a/content/docs/feature-guides/bridges/images/bridge-rhw-single-yellow-steel-box-girder.jpg b/content/docs/feature-guides/bridges/images/bridge-rhw-single-yellow-steel-box-girder.jpg new file mode 100644 index 00000000..099932dd Binary files /dev/null and b/content/docs/feature-guides/bridges/images/bridge-rhw-single-yellow-steel-box-girder.jpg differ diff --git a/content/docs/feature-guides/bridges/index.it.md b/content/docs/feature-guides/bridges/index.it.md index 64e18784..5b18d256 100644 --- a/content/docs/feature-guides/bridges/index.it.md +++ b/content/docs/feature-guides/bridges/index.it.md @@ -1,7 +1,7 @@ --- title : "Bridges" -description: "" -lead: "" +description: "Il NAM include un'ampia varietà di ponti per tutte le reti di trasporto." +lead: "Il NAM include un'ampia varietà di ponti per tutte le reti di trasporto e presenta decine di modelli e design personalizzati." date: 2022-09-06T10:09:26+00:00 lastmod: 2022-09-06T10:09:26+00:00 draft: false @@ -9,4 +9,71 @@ images: [] url: "docs/feature-guides/bridges" --- -This documentation has not yet been written. +{{< docstatus status="untranslated" >}} +{{< docstatus status="workinprogress" >}} + +## Base Networks + +The base networks include Street, Road, Avenue, One Way Road, Maxis Highways, Rail, and Elevated Rail. + +## Override Networks + +The override networks include High Speed Rail, [RealHighway](/docs/feature-guides/bridges/#rhw), and the Network Widening Mod. + +### RealHighway {#rhw} + +The NAM includes bridges for various [RealHighway](/docs/feature-guides/realhighway/) networks. +However, a hardcoded restriction in the game's terrain engine prevents bridges from being built without at least a one-tile separation between them, meaning some extra considerations must be taken to properly construct bridges: + +* Bridges for RealHighway networks with separate carriageways (MIS Ramps, RHW-4, RHW-6S, RHW-8S, RHW-10S, and DDRHW-4) will have their traffic flow determined by the way in which the base network is dragged. Take note of the preview models to ensure you have built the bridge in the correct direction. These bridges use the **RealHighway** tool as expected. +* Bridges involving the multi tile S-type networks (RHW-8S, RHW-10S, RHW-12S) must be built with the **Maxis Ground Highway** tool instead of the RealHighway tool. +* Bridges for adjacent RHW-4 and RHW-6S networks are also built with the **Maxis Ground Highway** tool. +* Bridges involving the triple tile C-type networks (RHW-6C and RHW-8C) are **not possible**. + +For the bridges that use the Maxis Highway as a base, there are overrides in place to seamlessly connect with the otherwise RealHighway-based networks. In order to create this smooth transition, ensure that only the end stub of the Maxis Highway network is showing at each end of the bridge. Then, simply drag each tile of the RealHighway override network into the Maxis Highway stubs. They will convert to match the RealHighway. This process is shown below. + +{{< img-simple src="images/bridge-rhw-mhw-guide.jpg" >}} + +{{< alert context="info" >}} +Currently the Viaduct style bridges are the only types that support network heights other than L0. +{{< /alert >}} + +The following bridges are supported with the RealHighway tool: + +{{< table class="table-bordered nam-compat-status align-middle w-auto" >}} +| Bridge Type | Preview | MIS | RHW-2 | RHW-3 | RHW-4 | RHW-6S | DDRHW-4 | +| ----------------------- | :---------------------------------------------------------------- | :---: | :---: | :---: | :----: | :----: | :-----: | +| Viaduct | | Yes | Yes | Yes | Yes | Yes | Yes | +| Red Deck Under Truss | | No | Yes | Yes | Yes | No | No | +| Small Steel Arch | | No | Yes | No | Yes | No | No | +| Plain | | No | Yes | No | Yes | No | No | +| Concrete Girder | | No | Yes | No | No | No | No | +| Steel Girder | | No | No | No | Yes | No | No | +| Concrete Box Girder | | No | No | No | Yes | Yes | No | +| V-Shaped Steel Girder | | No | Yes | No | Yes | No | No | +| Yellow Steel Box Girder | | No | Yes | Yes | Yes | No | No | +| Green Over Deck Truss | | No | Yes | Yes | Yes | No | No | +| Blue Suspension | | No | Yes | Yes | Yes | No | No | +{{< /table >}} + +The following bridges are supported from the Ground Highway tool: + +{{< table class="table-bordered nam-compat-status align-middle w-auto" >}} +| Bridge Type | Preview | RHW-4 | RHW-6S | RHW-8S | RHW-10S | RHW-12S | +| --------------------------- | :------------------------------------------------------------------- | :---: | :----: | :----: | :-----: | :-----: | +| Viaduct | | Yes | Yes | Yes | Yes | Yes | +| Cable Stayed | | No | No | No | Yes | No | +| Maxis Highway Override | | Yes | No | No | No | No | +| Plain Compact Suspension | | Yes | No | No | No | No | +| Undertruss | | No | No | Yes | No | No | +| Large Concrete Arch | | No | No | No | Yes | No | +| Large Steel Arch | | Yes | No | No | No | No | +| Compact Cable Stayed | | No | Yes | No | No | No | +| Compact Steel Arch | | No | Yes | No | No | No | +| Steel Girder | | Yes | No | No | No | No | +| Dual Steel Girder | | Yes | No | No | No | No | +| Compact Regular | | No | Yes | No | No | No | +| Compact Concrete Box Girder | | No | Yes | No | No | No | +| Red Steel Arch | | No | No | No | Yes | Yes | +{{< /table >}} + diff --git a/content/docs/feature-guides/bridges/index.md b/content/docs/feature-guides/bridges/index.md index 64e18784..5ace80ea 100644 --- a/content/docs/feature-guides/bridges/index.md +++ b/content/docs/feature-guides/bridges/index.md @@ -1,7 +1,7 @@ --- title : "Bridges" -description: "" -lead: "" +description: "The NAM includes a wide variety of bridges for all transportation networks." +lead: "The NAM includes a wide variety of bridges for all transportation networks, and features dozens of custom models and designs." date: 2022-09-06T10:09:26+00:00 lastmod: 2022-09-06T10:09:26+00:00 draft: false @@ -9,4 +9,69 @@ images: [] url: "docs/feature-guides/bridges" --- -This documentation has not yet been written. +{{< docstatus status="workinprogress" >}} + +## Base Networks + +The base networks include Street, Road, Avenue, One Way Road, Maxis Highways, Rail, and Elevated Rail. + +## Override Networks + +The override networks include High Speed Rail, [RealHighway](/docs/feature-guides/bridges/#rhw), and the Network Widening Mod. + +### RealHighway {#rhw} + +The NAM includes bridges for various [RealHighway](/docs/feature-guides/realhighway/) networks. +However, a hardcoded restriction in the game's terrain engine prevents bridges from being built without at least a one-tile separation between them, meaning some extra considerations must be taken to properly construct bridges: + +* Bridges for RealHighway networks with separate carriageways (MIS Ramps, RHW-4, RHW-6S, RHW-8S, RHW-10S, and DDRHW-4) will have their traffic flow determined by the way in which the base network is dragged. Take note of the preview models to ensure you have built the bridge in the correct direction. These bridges use the **RealHighway** tool as expected. +* Bridges involving the multi tile S-type networks (RHW-8S, RHW-10S, RHW-12S) must be built with the **Maxis Ground Highway** tool instead of the RealHighway tool. +* Bridges for adjacent RHW-4 and RHW-6S networks are also built with the **Maxis Ground Highway** tool. +* Bridges involving the triple tile C-type networks (RHW-6C and RHW-8C) are **not possible**. + +For the bridges that use the Maxis Highway as a base, there are overrides in place to seamlessly connect with the otherwise RealHighway-based networks. In order to create this smooth transition, ensure that only the end stub of the Maxis Highway network is showing at each end of the bridge. Then, simply drag each tile of the RealHighway override network into the Maxis Highway stubs. They will convert to match the RealHighway. This process is shown below. + +{{< img-simple src="images/bridge-rhw-mhw-guide.jpg" >}} + +{{< alert context="info" >}} +Currently the Viaduct style bridges are the only types that support network heights other than L0. +{{< /alert >}} + +The following bridges are supported with the RealHighway tool: + +{{< table class="table-bordered nam-compat-status align-middle w-auto" >}} +| Bridge Type | Preview | MIS | RHW-2 | RHW-3 | RHW-4 | RHW-6S | DDRHW-4 | +| ----------------------- | :---------------------------------------------------------------- | :---: | :---: | :---: | :----: | :----: | :-----: | +| Viaduct | | Yes | Yes | Yes | Yes | Yes | Yes | +| Red Deck Under Truss | | No | Yes | Yes | Yes | No | No | +| Small Steel Arch | | No | Yes | No | Yes | No | No | +| Plain | | No | Yes | No | Yes | No | No | +| Concrete Girder | | No | Yes | No | No | No | No | +| Steel Girder | | No | No | No | Yes | No | No | +| Concrete Box Girder | | No | No | No | Yes | Yes | No | +| V-Shaped Steel Girder | | No | Yes | No | Yes | No | No | +| Yellow Steel Box Girder | | No | Yes | Yes | Yes | No | No | +| Green Over Deck Truss | | No | Yes | Yes | Yes | No | No | +| Blue Suspension | | No | Yes | Yes | Yes | No | No | +{{< /table >}} + +The following bridges are supported from the Ground Highway tool: + +{{< table class="table-bordered nam-compat-status align-middle w-auto" >}} +| Bridge Type | Preview | RHW-4 | RHW-6S | RHW-8S | RHW-10S | RHW-12S | +| --------------------------- | :------------------------------------------------------------------- | :---: | :----: | :----: | :-----: | :-----: | +| Viaduct | | Yes | Yes | Yes | Yes | Yes | +| Cable Stayed | | No | No | No | Yes | No | +| Maxis Highway Override | | Yes | No | No | No | No | +| Plain Compact Suspension | | Yes | No | No | No | No | +| Undertruss | | No | No | Yes | No | No | +| Large Concrete Arch | | No | No | No | Yes | No | +| Large Steel Arch | | Yes | No | No | No | No | +| Compact Cable Stayed | | No | Yes | No | No | No | +| Compact Steel Arch | | No | Yes | No | No | No | +| Steel Girder | | Yes | No | No | No | No | +| Dual Steel Girder | | Yes | No | No | No | No | +| Compact Regular | | No | Yes | No | No | No | +| Compact Concrete Box Girder | | No | Yes | No | No | No | +| Red Steel Arch | | No | No | No | Yes | Yes | +{{< /table >}} diff --git a/content/docs/feature-guides/network-eraser/index.md b/content/docs/feature-guides/network-eraser/index.md index bafcb23a..ec960c74 100644 --- a/content/docs/feature-guides/network-eraser/index.md +++ b/content/docs/feature-guides/network-eraser/index.md @@ -49,6 +49,6 @@ The base RealHighway network has auto-connect functionality, similar to the way {{< override from="images/rhw-bulldozer-before.jpg" to="images/rhw-bulldozer-after.jpg">}} -To combat this issue, use the Network Eraser instead. The Network Eraser is also used as part of some Pattern-Based Draggable setups used by the RealHighway, particularly the [Draggable Ramp Interfaces (DRIs)](/docs/feature-guides/realhighway-mod#DRI). Additionally, it can be used in many situations with non-RHW networks as well. +To combat this issue, use the Network Eraser instead. The Network Eraser is also used as part of some Pattern-Based Draggable setups used by the RealHighway, particularly the [Draggable Ramp Interfaces (DRIs)](/docs/feature-guides/realhighway#DRI). Additionally, it can be used in many situations with non-RHW networks as well. {{< override from="images/rhw-eraser-before.jpg" to="images/rhw-eraser-after.jpg">}} diff --git a/content/docs/feature-guides/realhighway/images/bridges/ddrhw4-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/bridges/ddrhw4-bridges-1.jpg deleted file mode 100644 index 66de5439..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/ddrhw4-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/mis-viaduct-bridges.jpg b/content/docs/feature-guides/realhighway/images/bridges/mis-viaduct-bridges.jpg deleted file mode 100644 index 5e3f3b49..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/mis-viaduct-bridges.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw10s-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw10s-bridges-1.jpg deleted file mode 100644 index fe52722e..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw10s-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw10s-bridges-2.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw10s-bridges-2.jpg deleted file mode 100644 index f5a3539a..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw10s-bridges-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw10s-viaduct-bridges.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw10s-viaduct-bridges.jpg deleted file mode 100644 index 3f5395de..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw10s-viaduct-bridges.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw2-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw2-bridges-1.jpg deleted file mode 100644 index de7aba48..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw2-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw2-viaduct-bridges.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw2-viaduct-bridges.jpg deleted file mode 100644 index 26c054f6..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw2-viaduct-bridges.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw3-viaduct-bridges.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw3-viaduct-bridges.jpg deleted file mode 100644 index 6e736c1e..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw3-viaduct-bridges.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-1.jpg deleted file mode 100644 index 753e4b33..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-2.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-2.jpg deleted file mode 100644 index 43a039dd..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-3.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-3.jpg deleted file mode 100644 index 093ac898..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-4.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-4.jpg deleted file mode 100644 index efa567b2..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw4-bridges-4.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-1.jpg deleted file mode 100644 index 97f0077d..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-2.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-2.jpg deleted file mode 100644 index f6719856..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-3.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-3.jpg deleted file mode 100644 index a02f9f52..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-bridges-3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-viaduct-bridges.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw6s-viaduct-bridges.jpg deleted file mode 100644 index 646830b7..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw6s-viaduct-bridges.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw8s-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw8s-bridges-1.jpg deleted file mode 100644 index 68148642..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw8s-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/bridges/rhw8s-viaduct-bridges.jpg b/content/docs/feature-guides/realhighway/images/bridges/rhw8s-viaduct-bridges.jpg deleted file mode 100644 index 09ac6bd1..00000000 Binary files a/content/docs/feature-guides/realhighway/images/bridges/rhw8s-viaduct-bridges.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-1.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-1.jpg new file mode 100644 index 00000000..5c0586dc Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-2.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-2.jpg new file mode 100644 index 00000000..5daa7518 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-3.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-3.jpg new file mode 100644 index 00000000..59dbf253 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-4.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-4.jpg new file mode 100644 index 00000000..689f3308 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-diag-curve-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-1.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-1.jpg new file mode 100644 index 00000000..af6821df Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-2.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-2.jpg new file mode 100644 index 00000000..cfeea0d0 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-3.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-3.jpg new file mode 100644 index 00000000..fd76d787 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-4.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-4.jpg new file mode 100644 index 00000000..95209075 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-5.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-5.jpg new file mode 100644 index 00000000..e2538108 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-flex-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-1.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-1.jpg new file mode 100644 index 00000000..93f6e4ae Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-10.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-10.jpg new file mode 100644 index 00000000..0368db5b Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-10.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-2.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-2.jpg new file mode 100644 index 00000000..22cd845e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-3.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-3.jpg new file mode 100644 index 00000000..b2324ee8 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-4.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-4.jpg new file mode 100644 index 00000000..85cf64c3 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-5.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-5.jpg new file mode 100644 index 00000000..405c8bc9 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-6.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-6.jpg new file mode 100644 index 00000000..473735d8 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-6.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-7.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-7.jpg new file mode 100644 index 00000000..7e9cbca5 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-7.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-8.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-8.jpg new file mode 100644 index 00000000..d9c29e68 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-8.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-9.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-9.jpg new file mode 100644 index 00000000..d67a109b Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r1-9.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-1.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-1.jpg new file mode 100644 index 00000000..4676f115 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-2.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-2.jpg new file mode 100644 index 00000000..74d24cba Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-3.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-3.jpg new file mode 100644 index 00000000..bb670972 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-4.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-4.jpg new file mode 100644 index 00000000..9bbfd1fa Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-mrc-r2-overlap.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-overlap.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-mrc-r2-overlap.jpg rename to content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r2-overlap.jpg diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-1.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-1.jpg new file mode 100644 index 00000000..01219944 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-2.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-2.jpg new file mode 100644 index 00000000..d721847e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-3.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-3.jpg new file mode 100644 index 00000000..755dff23 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-r3-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-mrc-radii.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-mrc-radii.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-mrc-radii.jpg rename to content/docs/feature-guides/realhighway/images/curves/rhw-mrc-radii.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-multitile-diagonals.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-multitile-diagonals.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-multitile-diagonals.jpg rename to content/docs/feature-guides/realhighway/images/curves/rhw-multitile-diagonals.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-wrc-use-1.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw-wrc-use-1.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-wrc-use-1.jpg rename to content/docs/feature-guides/realhighway/images/curves/rhw-wrc-use-1.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw6c-s-curve.jpg b/content/docs/feature-guides/realhighway/images/curves/rhw6c-s-curve.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw6c-s-curve.jpg rename to content/docs/feature-guides/realhighway/images/curves/rhw6c-s-curve.jpg diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-1.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-1.jpg new file mode 100644 index 00000000..4b8d84e5 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-10.gif b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-10.gif new file mode 100644 index 00000000..6afb0050 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-10.gif differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-11.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-11.jpg new file mode 100644 index 00000000..d160e0de Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-11.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-2.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-2.jpg new file mode 100644 index 00000000..11de9d8e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-3.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-3.jpg new file mode 100644 index 00000000..5c401c52 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-4.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-4.jpg new file mode 100644 index 00000000..50892536 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-5.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-5.jpg new file mode 100644 index 00000000..c7ab07b2 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-6.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-6.jpg new file mode 100644 index 00000000..a6eac4fe Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-6.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-7.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-7.jpg new file mode 100644 index 00000000..e40cea38 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-7.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-8.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-8.jpg new file mode 100644 index 00000000..d8182f9e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-8.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-9.jpg b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-9.jpg new file mode 100644 index 00000000..1870ad3b Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexddi/rhw-ddi-9.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-1.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-1.jpg new file mode 100644 index 00000000..07f3caf3 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-l0-l3-transition.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-l0-l3.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-l0-l3-transition.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-l0-l3.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-l1-l2-transition.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-l1-l2.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-l1-l2-transition.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-l1-l2.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-3.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-multiwidth.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-flexheight-use-3.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-multiwidth.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-onslope-1.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-onslope-1.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-flexheight-use-onslope-1.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-onslope-1.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-onslope-2.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-onslope-2.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-flexheight-use-onslope-2.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-onslope-2.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-onslope-3.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-onslope-3.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-flexheight-use-onslope-3.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-onslope-3.jpg diff --git a/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-1.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-1.jpg new file mode 100644 index 00000000..c151801e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-2.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-2.jpg new file mode 100644 index 00000000..ddc4e11e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-3.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-3.jpg new file mode 100644 index 00000000..282cdcd6 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-4.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-4.jpg new file mode 100644 index 00000000..d4e19bc7 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-ramp-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-ht-types.jpg b/content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-types.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhw-ht-types.jpg rename to content/docs/feature-guides/realhighway/images/flexheight/rhw-flexheight-types.jpg diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-1.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-1.jpg new file mode 100644 index 00000000..9833adaf Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-10.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-10.jpg new file mode 100644 index 00000000..38b07e5d Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-10.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-11.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-11.jpg new file mode 100644 index 00000000..25217ace Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-11.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-2.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-2.jpg new file mode 100644 index 00000000..2922160a Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-3.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-3.jpg new file mode 100644 index 00000000..c902fa5f Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-4.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-4.jpg new file mode 100644 index 00000000..97814c8f Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-5.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-5.jpg new file mode 100644 index 00000000..03fbceb3 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-6.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-6.jpg new file mode 100644 index 00000000..98f4c70c Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-6.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-7.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-7.jpg new file mode 100644 index 00000000..ff7d4a91 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-7.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-8.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-8.jpg new file mode 100644 index 00000000..680d0b08 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-8.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-9.jpg b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-9.jpg new file mode 100644 index 00000000..58684ee3 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexspui/rhw-flexspui-9.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui1.jpg b/content/docs/feature-guides/realhighway/images/flexspui1.jpg deleted file mode 100644 index e6d538e6..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui10.jpg b/content/docs/feature-guides/realhighway/images/flexspui10.jpg deleted file mode 100644 index bddf4e13..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui10.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui11.jpg b/content/docs/feature-guides/realhighway/images/flexspui11.jpg deleted file mode 100644 index 84440773..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui11.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui2.jpg b/content/docs/feature-guides/realhighway/images/flexspui2.jpg deleted file mode 100644 index 3fb238b0..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui3.jpg b/content/docs/feature-guides/realhighway/images/flexspui3.jpg deleted file mode 100644 index b7275bc6..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui4.jpg b/content/docs/feature-guides/realhighway/images/flexspui4.jpg deleted file mode 100644 index 004e2c57..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui4.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui5.jpg b/content/docs/feature-guides/realhighway/images/flexspui5.jpg deleted file mode 100644 index 25479a29..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui5.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui6.jpg b/content/docs/feature-guides/realhighway/images/flexspui6.jpg deleted file mode 100644 index 0a99b71c..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui6.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui7.jpg b/content/docs/feature-guides/realhighway/images/flexspui7.jpg deleted file mode 100644 index cb5fc0c9..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui7.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui8.jpg b/content/docs/feature-guides/realhighway/images/flexspui8.jpg deleted file mode 100644 index dfef7d59..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui8.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexspui9.jpg b/content/docs/feature-guides/realhighway/images/flexspui9.jpg deleted file mode 100644 index b0162734..00000000 Binary files a/content/docs/feature-guides/realhighway/images/flexspui9.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-1.jpg b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-1.jpg new file mode 100644 index 00000000..e864a2f9 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-2.jpg b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-2.jpg new file mode 100644 index 00000000..47e3faac Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-3.jpg b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-3.jpg new file mode 100644 index 00000000..712fd2a9 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-4.jpg b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-4.jpg new file mode 100644 index 00000000..47f07fe1 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-5.jpg b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-5.jpg new file mode 100644 index 00000000..30a92e82 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-6.jpg b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-6.jpg new file mode 100644 index 00000000..3f009e6b Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/flexwidth/rhw-flexwidth-6.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-1.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-1.jpg new file mode 100644 index 00000000..0d8e6fbf Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-2.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-2.jpg new file mode 100644 index 00000000..3ddae627 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-3.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-3.jpg new file mode 100644 index 00000000..8944a447 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-4.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-4.jpg new file mode 100644 index 00000000..5d30153a Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-5.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-5.jpg new file mode 100644 index 00000000..8c90ace5 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-6.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-6.jpg new file mode 100644 index 00000000..9d039780 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-6.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-7.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-7.jpg new file mode 100644 index 00000000..f8c38fda Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-7.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-7a.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-7a.jpg new file mode 100644 index 00000000..4ee7fe1f Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-7a.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-8.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-8.jpg new file mode 100644 index 00000000..3c171d59 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2+-8.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-1.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-1.jpg deleted file mode 100644 index b39a2305..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-10.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-10.jpg deleted file mode 100644 index a8cc76bd..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-10.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-2.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-2.jpg deleted file mode 100644 index 90a47bef..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-3.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-3.jpg deleted file mode 100644 index db69c774..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-4.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-4.jpg deleted file mode 100644 index b0c19e97..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-4.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-5.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-5.jpg deleted file mode 100644 index 476a8b3c..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-5.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-6.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-6.jpg deleted file mode 100644 index 03be164d..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-6.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-7.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-7.jpg deleted file mode 100644 index fae259de..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-7.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-8.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-8.jpg deleted file mode 100644 index 7fe8cb02..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-8.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-9.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-9.jpg deleted file mode 100644 index 0f3651bf..00000000 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2-9.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-1.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-1.jpg new file mode 100644 index 00000000..7eb9c256 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-2.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-2.jpg new file mode 100644 index 00000000..4b0f2be1 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-3.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-3.jpg new file mode 100644 index 00000000..fde1bf95 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-4.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-4.jpg new file mode 100644 index 00000000..ff8da551 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-5.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-5.jpg new file mode 100644 index 00000000..fe44150b Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-6.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-6.jpg new file mode 100644 index 00000000..6dfe75c6 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-6.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-7.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-7.jpg new file mode 100644 index 00000000..c7718cd6 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-7.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-8.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-8.jpg new file mode 100644 index 00000000..384c08a9 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-8.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-9.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-9.jpg new file mode 100644 index 00000000..c4c596ad Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw2t-9.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-1.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-1.jpg index 958a43e4..ea3760c9 100644 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-1.jpg and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-2.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-2.jpg index c6e49ee4..2d9ccab0 100644 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-2.jpg and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-3.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-3.jpg index 3de191cc..237567fc 100644 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-3.jpg and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-4.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-4.jpg index 0a1caadd..3777fece 100644 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-4.jpg and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-5.jpg b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-5.jpg index 00ca79aa..8ff4809d 100644 Binary files a/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-5.jpg and b/content/docs/feature-guides/realhighway/images/ftl/rhw-ftl-rhw4-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/mis-bridges-1.jpg b/content/docs/feature-guides/realhighway/images/mis-bridges-1.jpg deleted file mode 100644 index 8f12b897..00000000 Binary files a/content/docs/feature-guides/realhighway/images/mis-bridges-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwnc1.jpg b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-1.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhwnc1.jpg rename to content/docs/feature-guides/realhighway/images/nc/rhw-nc-1.jpg diff --git a/content/docs/feature-guides/realhighway/images/rhwnc2.jpg b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-2.jpg similarity index 100% rename from content/docs/feature-guides/realhighway/images/rhwnc2.jpg rename to content/docs/feature-guides/realhighway/images/nc/rhw-nc-2.jpg diff --git a/content/docs/feature-guides/realhighway/images/nc/rhw-nc-3.png b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-3.png new file mode 100644 index 00000000..7d34c81e Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-3.png differ diff --git a/content/docs/feature-guides/realhighway/images/nc/rhw-nc-4.png b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-4.png new file mode 100644 index 00000000..aa83e4c0 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-4.png differ diff --git a/content/docs/feature-guides/realhighway/images/nc/rhw-nc-5.png b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-5.png new file mode 100644 index 00000000..a961ecae Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-5.png differ diff --git a/content/docs/feature-guides/realhighway/images/nc/rhw-nc-6.png b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-6.png new file mode 100644 index 00000000..008adc14 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-6.png differ diff --git a/content/docs/feature-guides/realhighway/images/nc/rhw-nc-7.jpg b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-7.jpg new file mode 100644 index 00000000..b8fbb8ba Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-7.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/nc/rhw-nc-8.jpg b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-8.jpg new file mode 100644 index 00000000..2f2da353 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/nc/rhw-nc-8.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/qc-diamond.jpg b/content/docs/feature-guides/realhighway/images/qc-diamond.jpg deleted file mode 100644 index 641b3176..00000000 Binary files a/content/docs/feature-guides/realhighway/images/qc-diamond.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-1.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-1.jpg new file mode 100644 index 00000000..0b25ed00 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-2.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-2.jpg new file mode 100644 index 00000000..2f884e48 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-3.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-3.jpg new file mode 100644 index 00000000..1216e361 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-3.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-4.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-4.jpg new file mode 100644 index 00000000..dd957823 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-5.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-5.jpg new file mode 100644 index 00000000..c8675c56 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qc-simple-diamond-5.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-4.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-4.jpg index 2abf0d77..249c6689 100644 Binary files a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-4.jpg and b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-4.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-5.jpg b/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-5.jpg deleted file mode 100644 index 249c6689..00000000 Binary files a/content/docs/feature-guides/realhighway/images/quickchange/rhw-qcx-5.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-diagonal.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-diagonal.png new file mode 100644 index 00000000..a7c385fd Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-diagonal.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-dual.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-dual.png new file mode 100644 index 00000000..417e3b64 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-dual.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-folded.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-folded.png new file mode 100644 index 00000000..575f3a84 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-folded.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-inside.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-inside.png new file mode 100644 index 00000000..3c6f2205 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-inside.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-outside.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-outside.png new file mode 100644 index 00000000..987278ee Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-outside.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-wide.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-wide.png new file mode 100644 index 00000000..0116d520 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-wide.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/modifier-wye.png b/content/docs/feature-guides/realhighway/images/ramps/modifier-wye.png new file mode 100644 index 00000000..f8f175fd Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/modifier-wye.png differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/ramp-interface-anatomy.jpg b/content/docs/feature-guides/realhighway/images/ramps/ramp-interface-anatomy.jpg new file mode 100644 index 00000000..4c5f8fcf Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/ramp-interface-anatomy.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/ramps/rhw-ramp-dri-mis.jpg b/content/docs/feature-guides/realhighway/images/ramps/rhw-ramp-dri-mis.jpg new file mode 100644 index 00000000..61b56e66 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/ramps/rhw-ramp-dri-mis.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-1.jpg b/content/docs/feature-guides/realhighway/images/rhw-flexheight-1.jpg deleted file mode 100644 index 6e0352a9..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-flexheight-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-1a.jpg b/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-1a.jpg deleted file mode 100644 index 77b10ab0..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-1a.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-1b.jpg b/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-1b.jpg deleted file mode 100644 index d39355e9..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-1b.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-2.jpg b/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-2.jpg deleted file mode 100644 index 2c47386d..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-flexheight-use-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexht.jpg b/content/docs/feature-guides/realhighway/images/rhw-flexht.jpg deleted file mode 100644 index 5ab97d54..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-flexht.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-flexwt-use.jpg b/content/docs/feature-guides/realhighway/images/rhw-flexwt-use.jpg deleted file mode 100644 index fa0ad140..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-flexwt-use.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-1.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-1.jpg deleted file mode 100644 index 30dac350..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-2-old.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-2-old.jpg deleted file mode 100644 index 00d4bbce..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-2-old.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-2.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-2.jpg deleted file mode 100644 index 2337857d..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-3.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-3.jpg deleted file mode 100644 index a8aa49a5..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-4.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-4.jpg deleted file mode 100644 index ee7a8f23..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-4.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-5-old.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-5-old.jpg deleted file mode 100644 index 07beacea..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-5-old.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-5.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-5.jpg deleted file mode 100644 index 6b138843..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-5.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-6.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-6.jpg deleted file mode 100644 index 179e482e..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-6.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer-7.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer-7.jpg deleted file mode 100644 index 834948bb..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer-7.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-installer6.jpg b/content/docs/feature-guides/realhighway/images/rhw-installer6.jpg deleted file mode 100644 index 175720ce..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-installer6.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-mrc-r1-rhw6s.jpg b/content/docs/feature-guides/realhighway/images/rhw-mrc-r1-rhw6s.jpg deleted file mode 100644 index ed9f7f33..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-mrc-r1-rhw6s.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-mrc-r1.jpg b/content/docs/feature-guides/realhighway/images/rhw-mrc-r1.jpg deleted file mode 100644 index d9d9ee4c..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-mrc-r1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-mrc-use-2.jpg b/content/docs/feature-guides/realhighway/images/rhw-mrc-use-2.jpg deleted file mode 100644 index 86f11ad4..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-mrc-use-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-rampinterface-anatomy.jpg b/content/docs/feature-guides/realhighway/images/rhw-rampinterface-anatomy.jpg deleted file mode 100644 index 38067d0f..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-rampinterface-anatomy.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-teaser-1.jpg b/content/docs/feature-guides/realhighway/images/rhw-teaser-1.jpg new file mode 100644 index 00000000..d4442632 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/rhw-teaser-1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/rhw-volleyball.jpg b/content/docs/feature-guides/realhighway/images/rhw-volleyball.jpg deleted file mode 100644 index 0d58b58e..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhw-volleyball.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwddi.jpg b/content/docs/feature-guides/realhighway/images/rhwddi.jpg deleted file mode 100644 index 86a51078..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwddi.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwnc3.jpg b/content/docs/feature-guides/realhighway/images/rhwnc3.jpg deleted file mode 100644 index 935e9287..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwnc3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwnc4.jpg b/content/docs/feature-guides/realhighway/images/rhwnc4.jpg deleted file mode 100644 index cd2231d1..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwnc4.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwnc5.jpg b/content/docs/feature-guides/realhighway/images/rhwnc5.jpg deleted file mode 100644 index 9db90175..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwnc5.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwnc6.jpg b/content/docs/feature-guides/realhighway/images/rhwnc6.jpg deleted file mode 100644 index 9b701bf6..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwnc6.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwnc7.jpg b/content/docs/feature-guides/realhighway/images/rhwnc7.jpg deleted file mode 100644 index df96997f..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwnc7.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwteaser1.jpg b/content/docs/feature-guides/realhighway/images/rhwteaser1.jpg deleted file mode 100644 index 78999b3f..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwteaser1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-1.jpg b/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-1.jpg deleted file mode 100644 index 289b3c03..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-1.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-2.jpg b/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-2.jpg deleted file mode 100644 index e7d0e053..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-2.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-3.jpg b/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-3.jpg deleted file mode 100644 index fdd3d3c2..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-3.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-4.jpg b/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-4.jpg deleted file mode 100644 index 7c60a6f7..00000000 Binary files a/content/docs/feature-guides/realhighway/images/rhwtutorial-08202016-4.jpg and /dev/null differ diff --git a/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a1.jpg b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a1.jpg new file mode 100644 index 00000000..251d6195 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a1.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2.jpg b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2.jpg new file mode 100644 index 00000000..8c1c8724 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2a.jpg b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2a.jpg new file mode 100644 index 00000000..537bf8d9 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2a.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2b.jpg b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2b.jpg new file mode 100644 index 00000000..619dfeb9 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2b.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2c.jpg b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2c.jpg new file mode 100644 index 00000000..949bd2d2 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball-a2c.jpg differ diff --git a/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball.jpg b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball.jpg new file mode 100644 index 00000000..62d03e30 Binary files /dev/null and b/content/docs/feature-guides/realhighway/images/volleyball/rhw-volleyball.jpg differ diff --git a/content/docs/feature-guides/realhighway/index.it.md b/content/docs/feature-guides/realhighway/index.it.md index 3458db1d..f6977770 100644 --- a/content/docs/feature-guides/realhighway/index.it.md +++ b/content/docs/feature-guides/realhighway/index.it.md @@ -1,72 +1,106 @@ --- -title : "RealHighway Mod" -description: "The RealHighway (RHW) system is a series of new highway networks added by the NAM, based on the reactivated stub of an unfinished transportation network (originally intended as a \"DirtRoad\" network) that Maxis left in the game." -lead: "The RealHighway (RHW) system is a series of new highway networks added by the NAM, based on the reactivated stub of an unfinished transportation network (originally intended as a \"DirtRoad\" network) that Maxis left in the game. It is a variable width, variable height system with extensive modular interchange construction capabilities." +title : "RealHighway (RHW)" +description: "The RealHighway (RHW) system is a series of new highway networks added by the NAM, based on an unfinished transportation network (known internally as \"DirtRoad\") that Maxis left in the game." +lead: "The RealHighway (RHW) system is a series of new highway networks added by the NAM, based on an unfinished transportation network (known internally as \"DirtRoad\") that Maxis left in the game. It is a variable width, variable height system with extensive modular interchange construction capabilities." date: 2022-09-06T10:09:26+00:00 lastmod: 2022-09-06T10:09:26+00:00 draft: false images: [] -url: "docs/feature-guides/realhighway-mod" +url: "docs/feature-guides/realhighway" --- -{{< docstatus status="workinprogress" >}} {{< docstatus status="untranslated" >}} {{< gallery col-xl="4" col-lg="4" col-md="2">}} - images/rhwteaser1.jpg + images/rhw-teaser-1.jpg images/rhwteaser2.jpg images/rhwteaser3.jpg images/rhwteaser4.jpg {{< /gallery >}} -## Installing the RealHighways from the NAM Installer +## Overview -A complete install of the RealHighway plugin is one of the features included by default in the NAM Installer. There is a whole section dedicated to the RealHighways and related optional features. +The RHW and its interchange system is a highly modular system designed for the construction of (mostly) realistically-scaled interchanges, hence the name RealHighway. +The game's default highway system and its interchanges are quite drastically under-scaled, in some cases by as much as 50%, when compared to the game's designers' intended dimensions (consider that Maxis' intended scale is 1 SC4 tile = 16 meters = 50 feet). +There are some key differences in terms of how the RHW system operates compared with the default Maxis highways: -Under the "_2 Additional Network Features_" section, selecting the "_RealHighway_" box will install the mod in its entirety. Deselecting any of the other boxes under this section should only be done by advanced users who are manually compiling a NAM Controller to exclude certain RHW networks. + + + + + + + + + + + +
Multiple heights and widthsComplex InterchangesReal world scaling
RealHighway networks come in a wide variety of shapes and sizes, from 2-lane rural highways to 12-lane freeways. All networks in the system can be built at 3 to 5 different height levels, including a double-decker style.RealHighway allows for a high level of customization and creativity for those who want precise control over constructing interchanges. Recent NAM releases have included features making the RHW system more accessible by migrating toward "FLEX" pieces that can be used by multiple networks, and new QuickChange Interchanges bring a more Maxis-like pre built interchanges.The scale of the RealHighway networks are based on current transportation design standards. Transitions and interchanges are larger, sometimes considerably, when compared to the compressed scale of Maxis Highways. Interfacing the RHW with Maxis Highways has very limited support.
-Note that the RHW **requires a 4GB_Full NAM Controller, and as such, also requires the 4GB Patch**. It is the largest component in the NAM package by a wide margin, and requires a 64-bit operating system and at least 4GB RAM to utilize. +## Development History -Euro textures for the RealHighways will be automatically installed if one selects one of the Euro road texture options. +The name "Rural Highway Project" dates back to the project's origins back in 2005, with the discovery of the only unfinished network stub left in the game. +Formerly known as the Additional Network Tool "ANT", this network is now sometimes referred to as the "DirtRoad" network under the hood. +While the project started out primarily for use in rural areas, by 2007 plans were begun to extend the "rural" features of the mod even further into a multi-purpose network designed for building realistically-scaled highways and interchanges in urban and suburban settings. +As the scope of the project changed, the name of the project has also shifted from "Rural Highway" to "RealHighway". +This name was chosen because it has historical precedence having been suggested by project founder qurlix back in 2006, it retains the same acronym of "RHW", and finally, it removes the "rural-only" stigma. -## RealHighway Base and Override Networks +Multi-height elevated networks, introduced in NAM 31, had a dramatic impact on the variety of interchanges that could be created. +The QuickChange system added in NAM 32 simplifies the construction of some basic intersection types greatly, almost to the level of ease of Maxis pre-fabs, without sacrificing the flexibility of the RHW system. -The RealHighway system avails itself of the only unfinished network stub left in the game (formerly known as the ANT - the Additional Network Tool; or the DirtRoad network), and adds a true base network, the 2-lane RealHighway (RHW-2), along with 36 override networks based upon it. With the exception of the Modular Interchange System (MIS) Ramp override network, the nomenclature used for RealHighway networks distinguishes the networks by the total number of lanes it would require to facilitate two-way traffic with the network. For instance, while each individual tile of the 4-lane RealHighway (RHW-4) may only carry 2 lanes going in one direction, full bidirectional traffic with the network would require 2 stretches of the network traveling in opposite directions, thereby resulting in a total of 4 lanes. +Also beginning with NAM 31, the development team has been pushing the vast majority of new feature development away from standard "static" puzzle pieces toward FLEX items. +With the release of NAM 33, at least 90% of all ramp interfaces now exist in a FLEX form allowing for single pieces to function for many different RHW networks, vastly reducing the number of pieces to navigate in the process. +Height transitions have also been converted to a FLEX format, reducing the number of required pieces from 100 to 4, and width transitions and wide-radius curves are on the docket for future FLEX treatment. -With some of the wider networks, the letters "S" or "C" may be added after the lane count designation (i.e. RHW-8S or RHW-6C). The "S" is an indication for "separable", meaning that the lanes carrying travel in the opposite direction may be separated by any distance. The "C" stands for "combined", and the center tile of the "C" override carries the median separating the two directions of traffic, thereby making it inseparable. While the smaller networks do not have "S" or "C" suffixes, the RHW-2 and RHW-3 may be thought of as small C-type networks, and the MIS Ramp and RHW-4 as S-type networks. +## Installation -It is also possible to make _ad hoc_ asymmetrical networks as well. For instance, one could create a 5-lane highway by using the RHW-4 on one side, and an RHW-6S on the other. The C-type networks, while not separable, also support this sort of functionality, and a dedicated starter exists for an "RHW-7C", which uses parts of the RHW-8C and RHW-6C for construction. +A complete install of the RealHighway plugin is included by default in the NAM Installer. +It is found in the installer under _2 Additional Network Features → RealHighway_. +We recommend RealHighway is either installed in its entirety or not at all. +Removing any optional components in this section should only be done by advanced users who are manually compiling a NAM Controller to exclude certain RHW networks. -There are also multiple elevation levels for the RealHighway override networks as well, and a simple shorthand system of denoting each level. Ground-level networks, by virtue of having no elevation above the terrain, are deemed to be "Level 0", or **L0**. The RealHighway levels increment by 7.5 meters (7.5m) each level. Level 1 (**L1**) is at 7.5 meters, Level 2 (**L2**) at 15 meters, Level 3 (**L3**) at 22.5 meters, and Level 4 (**L4**) at 30 meters. All RealHighway widths have **L1** and **L2** elevation at their disposal, and the MIS Ramp, RHW-4, and RHW-6S all have the ability to reach **L3** and **L4**. Double-decker (DD) setups also exist (presently, only in a configuration with 4 total lanes, the DDRHW-4), and the upper deck of the DDRHW is at **L2**, while the lower deck is at **L1**. +The RHW **requires a 4GB_Full NAM Controller, and as such, also requires the 4GB Patch**. It is the largest component in the NAM package by a wide margin, and requires a 64-bit operating system and at least 4GB RAM to utilize. -The base draggable network can be found under the RHW-2 button. +Euro textures for the RealHighways will be automatically installed if one selects one of the Euro road texture options. -{{< menu-icon icon="images/icons/rhw-network-button.jpg" caption="_RHW-2 Network Button_" >}} +## RealHighway Basics -The Starter Pieces can be found under the RHW Starters button. +The RealHighway's base network is the 2-lane RealHighway, called RHW-2. +However, through clever use of overrides, more than 36 additional networks are possible, all based off of RHW-2. -{{< menu-icon icon="images/icons/rhw-starters-button.jpg" caption="_RHW Starters Button_" >}} +The nomenclature used for RealHighway networks distinguishes each network by the total number of lanes to facilitate two-way traffic with the network. For instance: +* RHW-2 contains two lanes, one in each direction. +* RHW-4 has four lanes, two in each direction. One individual tile of RHW-4 carries two lanes in one direction; however, full bidirectional traffic with RHW-4 requires two stretches of the network traveling in opposite directions, resulting in a total of four lanes. + +Some of the wider RHW networks may have letters "S" or "C" added after the lane count designation (i.e. RHW-8S or RHW-6C). +* "**S**" stands for "separable", meaning that the lanes carrying travel in the opposite direction may be separated by any number of tiles. +* "**C**" stands for "combined", meaning the center tile of the "C" networks carries the contains separating the two directions of traffic, making the two directions inseparable. + +It is possible to make *ad hoc* asymmetrical networks as well. For instance, one could create a 5-lane highway by using the RHW-4 (two lines) on one side, and an RHW-6S (three-lanes) on the other. +The C-type networks, while not separable, also support this sort of functionality, and a dedicated starter exists for an "RHW-7C", which uses parts of the RHW-8C (four lanes) and RHW-6C (three lanes) for construction. + +The main exception to this naming scheme is the Modular Interchange System (MIS) Ramp override network, which is single lane RHW typically used for highway on and off ramps. -### RealHighway Network Widths +### Network Widths -The following networks are included as part of the RealHighway mod. +The following networks are included as part of the RealHighway mod: -{{< table class="table table-striped table-bordered w-auto" >}} +{{< table class="table table-striped table-bordered w-auto align-items-center" >}} | Network | Full Name | Tile Width | | --- | --- | --- | +| MIS Ramp | Modular Interchange System Ramp | 1 (One-Way) 2 (Two-Way) | | RHW-2 | 2-lane RealHighway | 1 (Two-Way) | | RHW-3 | 3-lane RealHighway | 1 (Two-Way) | -| MIS Ramp | Modular Interchange System Ramp | 1 (One-Way) 2 (Two-Way) | | RHW-4 | 4-lane RealHighway | 1 (One-Way) 2 (Two-Way) | -| RHW-6S | 6-lane Separable RealHighway | 1*(One-Way) 2* (Two-Way) | +| RHW-6S | 6-lane Separable RealHighway | 11 (One-Way) 21 (Two-Way) | | RHW-8S | 8-lane Separable RealHighway | 2 (One-Way) 4 (Two-Way) | | RHW-10S | 10-lane Separable RealHighway | 2 (One-Way) 4 (Two-Way) | -| RHW-12S | 12-lane Separable RealHighway | 2*(One-Way) 4* (Two-Way) | +| RHW-12S | 12-lane Separable RealHighway | 21 (One-Way) 41 (Two-Way) | | RHW-6C | 6-lane Combined RealHighway | 3 (Two-Way) | | RHW-8C | 8-lane Combined RealHighway | 3 (Two-Way) | {{< /table >}} -\* Note that the **RHW-6S** and **RHW-12S** networks have partial tile overhang. This means that the shoulder will overlap part of the adjacent tile. This is much more noticeable on the RHW-6S than on the RHW-12S. +**1** The **RHW-6S** and **RHW-12S** networks have partial tile overhang. The network itself only occupies one tile, but the shoulder visually overlaps part of the adjacent tile.
{{< gallery >}} images/base-and-override-networks/misramp.jpg @@ -78,22 +112,38 @@ The following networks are included as part of the RealHighway mod. images/base-and-override-networks/rhw8s.jpg images/base-and-override-networks/rhw8c.jpg images/base-and-override-networks/rhw10s.jpg -{{< /gallery >}} -{{< gallery >}} images/base-and-override-networks/rhw12s.jpg {{< /gallery >}} -All widths of the RealHighway have access to **L1** and **L2** elevations, which are produced with separate starters. The **MIS**, **RHW-4**, and **RHW-6S** also have access to **L3** and **L4** elevations (only installed by selecting the appropriate options in the Custom Installation section of the NAM Installer), and as previously mentioned, the RHW-4 also has a double-decker form, the **DDRHW-4** (decks at **L1** and **L2**). +### Network Heights +There are multiple elevation levels for the RealHighway override networks. These heights are in increments of 7.5 meters and have a simple shorthand system of denoting each level: +* Level 0 (**L0**) networks are ground-level networks and have no elevation above the terrain +* Level 1 (**L1**) networks are at 7.5 meters +* Level 2 (**L2**) networks are at 15 meters +* Level 3 (**L3**) networks are at 22.5 meters +* Level 4 (**L4**) networks are at 30 meters + +All RealHighway widths have **L0**, **L1**, and **L2** elevations at their disposal, each produced with a separate starter. +**MIS**, **RHW-4**, and **RHW-6S** also have the ability to reach **L3** and **L4** elevations. +Double-decker (DD) setups also exist, albeit only in a configuration with 4 total lanes called **DDRHW-4**. The upper deck of the DDRHW is at **L2**, while the lower deck is at **L1**. {{< img-simple src="images/rhw-elevations.jpg" >}} ### Starter Pieces -All of these override networks can either be constructed by first placing a Starter Piece, then dragging the appropriate default network through the starter, at which point the draggable network should convert to match the starter. This process is shown below. +The base draggable network can be found under the RHW-2 button. + +{{< menu-icon icon="images/icons/rhw-network-button.jpg" caption="_RHW-2 Network Button_" >}} + +The Starter Pieces can be found under the RHW Starters button. + +{{< menu-icon icon="images/icons/rhw-starters-button.jpg" caption="_RHW Starters Button_" >}} + +All of the RHW networks can be constructed by first placing a Starter Piece, then dragging the RHW-2 network through the starter, causing the dragged RHW-2 to convert to match the starter. This process is shown below. {{< img-simple src="images/rhw4-starter-steps.jpg" >}} -In the case of multi-tile override networks, they are still based off default single-tile networks, mainly due to limitations with the game's default dual-tile networks, and lack of triple-tile networks. Simply use the same process for each tile in the starter to complete the network. +Multi-tile override networks work similarly. Place a Starter Piece, and drag RHW-2 through each tile of the starter piece. {{< img-simple src="images/rhw6c-starter-steps.jpg" >}} @@ -103,64 +153,144 @@ Additionally, RHW Starter Pieces can be crossed by other RHW networks, allowing ### Zone Access Restrictions -The RealHighway family of networks is considered to be Highway-type by the game, and as such, this limits its ability to provide direct access to zones and buildings, as one would expect from a highway. This limitation is especially true of Residential (R) zones, which cannot be built at all along RHW networks, and attempting to have any zone type use RealHighway network frontage for access is not recommended. It is instead recommended that one downgrade to a non-highway network, such as the Road, One-Way Road, or one of the [Network Widening Mod](/docs/features/network-widening-mod/) override networks if zone access is required. +The RealHighway family of networks is considered to be Highway-type by the game which limits its ability to provide direct access to zones and buildings, as one would expect from a highway. +This limitation is especially true of Residential zones, which cannot be built at all along RHW networks, and attempting to have any zone type use RealHighway network frontage for access is not recommended. +Instead, it's recommended to downgrade to a non-highway network, such as the Road, One-Way Road, or one of the [Network Widening Mod](/docs/feature-guides/network-widening-mod/) override networks if zone access is required. -## Capacities and Speeds +## Constructing The RealHighway -The capacity of each network depends on the [Traffic Plugin](/docs/feature-guides/traffic-sim/) one has installed. Capacity is generally calculated on a per tile basis by the game, as the game cannot read the number of lanes. +### Diagonals and Base Curves -All RHW networks are also highway-type networks, meaning that they do not allow full access to RCI Zones. The capacities for the five standard capacity levels of the NAM Traffic Plugin are listed below. Please note that these capacities listed are for the _full width_ of the network, rather than the per-tile capacity. +Single tile RHW networks (MIS, RHW-2, RHW-3, RHW-4, RHW-6S) can be simply be dragged diagonally as normal. +Multi tile RHW networks (RHW-8S, RHW-10S, RHW-12S, RHW-6C, and RHW-8C) must have each tile drawn diagonally over adjacent tiles. This is referred to as a "split-tile diagonal" - no diagonal pieces overlap on the same tiles. +This is in contrast to many Maxis networks that allow "shared-tile diagonals" (or "double diagonal") setups. +With the exception of L0 RHW-2, double diagonal setups are not supported. -Note that networks with crossover paths (i.e. the **RHW-6C**, **RHW-8S**, **RHW-8C**, **RHW-10S**, and **RHW-12S**), and those that use a special workaround (the **RHW-3**, **DDRHW-4**, and **RHW-6S**) have a 25% boost on capacity over the normal per-tile figure for the base RHW network. This boost can only be applied once, which is why the **DDRHW-4**, despite having one more lane than the **RHW-3**, has the same capacity. A similar situation exists with the **RHW-6C** and **RHW-8C**, and the **RHW-8S** and **RHW-10S**. +{{< img-simple src="images/curves/rhw-multitile-diagonals.jpg" >}} -Note that these figures also apply to all elevated versions of each network width - this means that the **L0** **RHW-4** will have the same capacity as its **L1**, **L2**, **L3**, and **L4** counterparts. +The default draggable curves for the RealHighway networks are not exactly the smoothest or most realistic. +The FLEX-based and draggable [Multi-Radius Curves (MRCs)](/docs/feature-guides/realhighway/#mrcs) and the Puzzle Piece-based [Wide-Radius Curves (WRCs)]((/docs/feature-guides/realhighway/#wrcs)) provide smoother curves with wider radii than the defaults. +[Fractional Angle RealHighways (FARHW)](/docs/feature-guides/realhighway/#fractional-angle-realhighways-farhw) are also available for even gentler curves. -{{< table class="table table-striped table-bordered w-auto" >}} -| RHW Network Type | Classic | Low | Medium | High | Ultra | -| --- | :---: | :---: | :---: | :---: | :---: | -| RHW-2 (single-tile capacity) | 3000 | 6000 | 10000 | 15000 | 30000 | -| RHW-3 (single-tile capacity) | 3750 | 7500 | 12500 | 18750 | 37500 | -| MIS Ramps (single-tile capacity) | 3000 | 6000 | 10000 | 15000 | 30000 | -| RHW-4 (dual-tile capacity) | 6000 | 12000 | 20000 | 30000 | 60000 | -| DDRHW-4 (single-tile capacity) | 3750 | 7500 | 12500 | 18750 | 37500 | -| RHW-6S (dual-tile capacity) | 7500 | 15000 | 25000 | 37500 | 75000 | -| RHW-6C (triple-tile capacity) | 11250 | 22500 | 37500 | 56250 | 112500 | -| RHW-8S (quadruple-tile capacity) | 15000 | 30000 | 50000 | 75000 | 150000 | -| RHW-8C (triple-tile capacity) | 11250 | 22500 | 37500 | 56250 | 112500 | -| RHW-10S (quadruple-tile capacity) | 15000 | 30000 | 50000 | 75000 | 150000 | -| RHW-12S (quadruple-tile capacity) | 15000 | 30000 | 50000 | 75000 | 150000 | -{{< /table >}} +The default sharp 90-degree bends are only available with the RHW-2 and MIS Ramp networks (at all height levels), for the sake of realism. +The MIS Ramp's version also overrides one "buffer tile" on either side of the bend itself, to produce a smoother curve automatically. +90-degree curves for all other networks may be created by combining two 45-degree curves together. -The catalog speeds for the base RealHighway network are listed below. Note, however, that these catalog speeds are for 100% of catalog capacity, and that speeds on empty networks will exceed these figures by 30%, declining as the networks increase in volume per the Congestion vs. Speed Curve. +### Multi-Radius Curves (MRCs) {#mrcs} -{{< table class="table table-striped table-responsive table-bordered w-auto" >}} -| Vehicle Type | Speed | -| --- | :---: | -| Car | 150 | -| Bus* | 150 | -| Freight Truck | 130 | -| Pedestrian** | 10 | -{{< /table >}} +Both the FLEX MRCs and puzzle piece WRCs can be found under the RealHighway Curves button on the Highways menu. +{{< menu-icon icon="images/icons/rhw-curves-button.jpg" caption="_RHW Curves Button_">}} -\* If one customizes the NAM Traffic Simulator using the Traffic Simulator Configuration Tool (TSCT), and selects the "_Highway Bus Lanes_" option, Bus speed on RealHighways will be boosted to 160. +The Multi-Radius Curves are a series of wider-radius curves that are constructed through either draggable means or with FLEX pieces. +There are five radii total included in the MRC system, R1, R2, R3, R4, and R5, as well as an S-Curve and a Basketweave setup. +The higher the number, the wider the radius. +As with all RHW FLEX items, the default network when plopping is RHW-2, but these will support overrides up to RHW-6S width. +Refer to the [RHW Compatibility Guide](/docs/tech-specs/realhighway/) for the full detail on what is supported. -\*\* Pedestrians are only allowed on the **L0** RHW-2 newtork. +{{< img-simple src="images/curves/rhw-mrc-radii.jpg" >}} -## Constructing The RealHighway +The Multi-Radius Curves do not support the creation of intersections or crossings at any point in the curve, and attempting to build one will destabilize the curve. +The [FLEXFly system](/docs/feature-guides/realhighway/#using-the-flexfly-flexible-flyover-system) does allow for an equivalent functionality, however. + +#### R1 Curves + +R1 45° curves, also known as "mini-curves", are constructed by draggable means, and can be easily constructed with a simple additional motion when building the default network curves. +Build the standard diagonal curve first, then drag in a straight, orthogonal motion back over the curve. +Afterward, a smoother curve will appear. + +{{< carousel >}} + images/curves/rhw-mrc-r1-1.jpg + images/curves/rhw-mrc-r1-2.jpg +{{< /carousel >}} + +Alternatively, instead of dragging the default curve, move your cursor one tile further away from the curve to automatically trigger the curve. + +{{< carousel >}} + images/curves/rhw-mrc-r1-3.jpg | Standard diagonal curve + images/curves/rhw-mrc-r1-4.jpg | Move one tile further instead + images/curves/rhw-mrc-r1-5.jpg +{{< /carousel >}} + +When dragging R1 curves with RHW-6S, due to the overhang there may be a "bite" missing from the inside of some curve setups. +Use the RHW tool and click once in the area of the missing "bite" to fill it in. -### Constructing Diagonals and Base Curves +{{< carousel >}} + images/curves/rhw-mrc-r1-6.jpg | Standard diagonal curve + images/curves/rhw-mrc-r1-7.jpg | Move one tile further instead + images/curves/rhw-mrc-r1-8.jpg | A little "bite" is missing from the curve + images/curves/rhw-mrc-r1-9.jpg | Click with RHW tool + images/curves/rhw-mrc-r1-10.jpg +{{< /carousel >}} -With the networks that are single-tile (RHW-2, RHW-3), or have self-contained single-tile halves (MIS, RHW-4, RHW-6S), one can simply drag the network out as would be normally expected in order to produce the curves to go diagonal with the network. Aside from the **L0** RHW-2, however, the shared-tile "double diagonal" setup cannot be built, and pairs of MIS, RHW-4, and/or RHW-6S carriageways must be separated, out into a split-tile setup. +#### R2 Curves -For the wider RHW networks (the RHW-8S, RHW-10S, RHW-12S, RHW-6C, and RHW-8C), the split-tile diagonal setup must be used. +R2 45° curves may be constructed either via draggable means or FLEX pieces. +For the draggable R2 setup, drag the default R0 curve, and then build a 90° bend on the inside of the curve by dragging one tile away from the curve on the inside, then one tile back towards the curve. -{{< img-simple src="images/rhw-multitile-diagonals.jpg" >}} +{{< carousel >}} + images/curves/rhw-mrc-r2-1.jpg | Regular diagonal + images/curves/rhw-mrc-r2-2.jpg | Drag one tile right + images/curves/rhw-mrc-r2-3.jpg | Drag one tile up + images/curves/rhw-mrc-r2-4.jpg +{{< /carousel >}} -The default sharp 90-degree bends are only available with the RHW-2 and MIS Ramp networks (at all height levels), for the sake of realism. The MIS Ramp's version also overrides one "buffer tile" on either side of the bend itself, to produce a smoother result (one should take care not to impose upon these buffer tiles when building, as attempting to cram an intersection where they should go will simply destabilize the MIS Ramp override). +To build FLEX curves, select the desired radius and place it in the city. +Remember, FLEX pieces all default to the base L0 RHW-2 network, but dragging an override network into a FLEX MRC piece will cause it to convert to the dragged network. +The overridden network can be dragged out of either side of the FLEX curve. -If one desires a smoother transition between orthogonal and diagonal, [Wide-Radius Curves and Multi-Radius Curves](/docs/feature-guides/realhighway-mod/#constructing-diagonals-and-base-curves) provide a solution. [Fractional Angle RealHighways (FARHW)](/docs/feature-guides/realhighway-mod/#fractional-angle-realhighways-farhw) are also available. +{{< carousel >}} + images/curves/rhw-mrc-flex-1.jpg + images/curves/rhw-mrc-flex-2.jpg | Place a starter piece + images/curves/rhw-mrc-flex-3.jpg | Drag into the curve to override + images/curves/rhw-mrc-flex-4.jpg + images/curves/rhw-mrc-flex-5.jpg | Network is draggable from both ends +{{< /carousel >}} -### Connecting RealHighways via Intersections, Crossings and Interchanges + +Note also that the orthogonal ends of R2 curves can overlap by one tile, allowing for one to create a smooth composite curve, which can be very useful in building aesthetically-pleasing interchange ramps. +Other radius curves do not support this feature. + +{{< img-simple src="images/curves/rhw-mrc-r2-overlap.jpg" >}} + +#### R3 Curves + +The R3 45° radii may be constructed either via draggable means or FLEX pieces. +For the draggable setup, begin with an R2 curve. +Drag three tiles across the diagonal, parallel to the orthogonal stretch. +You may drag in either direction (in reference to the screenshot below, left-to-right or right-to-left). + +{{< carousel >}} + images/curves/rhw-mrc-r3-1.jpg | Begin with an R2 curve + images/curves/rhw-mrc-r3-2.jpg | Drag parallel to the ortho stretch + images/curves/rhw-mrc-r3-3.jpg +{{< /carousel >}} + +The R3 FLEX pieces are constructed the same way as the R2 FLEX piece. + +#### R4, R5 Curves + +The R4 and R5 radii only exist as FLEX pieces, and are constructed the same way as the R2 FLEX piece. + +### Wide-Radius Curves (WRCs) {#wrcs} + +In addition to the MRCs, a series of puzzle piece-based Wide-Radius Curves (WRCs) also exist, which at least partially cover the gaps for ground-level RealHighway networks where FLEX pieces do not exist. +S-Curves exist for all networks, 45° curves exist for all but the RHW-6C and 8C, and 90° curves (in two radii, small and large) exist for the RHW-2 and MIS Ramps. + +The Wide-Radius Curve puzzle pieces do **NOT** have starters on their ends, unlike many other older puzzle-based RealHighway items, and being puzzle-based, do not support overrides. +As such, they generally must be built on top of an existing stretch of a RealHighway network. +The network must already exist up to the point at which the curve piece begins. +With S-Curves/Lane Shifts, the presence of base network stubs may allow one to simply place starters oneself on either end. + +{{< img-simple src="images/curves/rhw-wrc-use-1.jpg" >}} + +The S-Curves for the RHW-6C and RHW-8C are built in a modular fashion as well, to allow support for the asymmetrical "RHW-7C" setup. +Build the full curve one half at a time. + +{{< img-simple src="images/curves/rhw6c-s-curve.jpg" >}} + +It is possible to also build larger composite 90° turns with the single-tile networks, using the RHW Filler Pieces, but this functionality does not exist for the RHW-8S, 10S, 6C, or 8C. + +### Intersections and Crossings The RealHighway system has two ways of connecting and crossing other networks: **At-Grade** and **Grade-Separated**. The smaller RealHighway networks, including the RHW-2 (L0-L2), RHW-3 (L0 only), MIS (L0-L2), and RHW-4 (L0-L2), have the ability to intersect and cross other networks at the same height level. To build these crossings, simply drag the desired RealHighway network through or up to the crossing network to build the type of crossing you want, just as one would with any other draggable network in the game. @@ -170,66 +300,63 @@ For grade-separated crossings, where networks at different height levels--for in {{< img-simple src="images/rhw-elcrossing.jpg" >}} -For additional information about what network crossings are supported with the other components of the Network Addon Mod, refer to the [Compatibility With Other Networks](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities) section of this document. +For additional information about what network crossings are supported with the other components of the Network Addon Mod, refer to the [RHW Compatibility Guide](/docs/tech-specs/realhighway/). -#### QuickChange Xpress: Full Interchanges in a Click +### QuickChange Interchanges {#QCX} -With the release of NAM 45 in mid-2022, the RealHighway has support for full ploppable interchanges, known as QuickChange Xpress (QCX). At present, only Diamond Interchanges involving the Road, Avenue, and 6-lane Avenue (AVE-6, from the Network Widening Mod) networks (with appropriate turn lanes applied on the surface networks and the on/offramps) exist. Four different RHW width configurations are supported (RHW-6S/RHW-4 Adjacent, RHW-6S/RHW-4 With Median, RHW-8C/6C, and RHW-10S/8S), and the option to have the RHW go over or under the surface street (in an L0/L1 configuration). +The release of NAM 45, for the first time, brought support of for full ploppable interchanges, known as QuickChange Xpress (QCX). +Like Maxis interchanges, these are able to be built with a single click. +A somewhat limited variety of these interchanges exist, mainly focusing on highway entrance and exit ramps for road-based networks. +At present, only Diamond Interchanges involving the Road, Avenue, and 6-lane Avenue (AVE-6, from the Network Widening Mod) networks exist. +Each of these interchanges has appropriate turn lanes already applied on the surface networks and the on/offramps. +Four different RHW width configurations are supported (RHW-6S/RHW-4 Adjacent, RHW-6S/RHW-4 With Median, RHW-8C/6C, and RHW-10S/8S), and the option to have the RHW go over or under the surface street (in an L0/L1 configuration). -The QCX setups are located near the end of the TAB Loop under the RHW QuickChange button on the Highways Menu. TABing through will change the surface network width (Road or Avenue) and whether it or the RHW is elevated or the surface network is. Home/End rotation on each TAB entry will allow one to cycle through the different RHW widths/configurations supported. +The QCX setups are located near the end of the TAB Loop under the RHW QuickChange button on the Highways Menu. +Tab through this loop to change the surface network width (Road or Avenue) and whether the RHW is elevated or the surface network is elevated. +Rotate each piece to cycle through the different RHW widths/configurations. -To use a QCX, simply plop the interchange in its desired location/rotation, and connect it up with the surrounding networks. It's really that easy! +To use a QCX, plop the interchange in its desired location/rotation, and connect it up with the surrounding networks. It's really that easy! -{{< gallery col-xl="2" col-lg="2" clickable="true" >}} - images/quickchange/rhw-qcx-1.jpg - images/quickchange/rhw-qcx-2.jpg - images/quickchange/rhw-qcx-3.jpg +{{< carousel >}} + images/quickchange/rhw-qcx-1.jpg | Plop the QCX + images/quickchange/rhw-qcx-2.jpg | Drag out the Road or Avenue networks + images/quickchange/rhw-qcx-3.jpg | Drag out the RHW networks images/quickchange/rhw-qcx-4.jpg - images/quickchange/rhw-qcx-5.jpg -{{< /gallery >}} +{{< /carousel >}} It is also possible to plop a QCX directly over an existing crossing. -{{< gallery col-xl="2" col-lg="2" clickable="true" >}} +{{< carousel >}} images/quickchange/rhw-qcx-6.jpg images/quickchange/rhw-qcx-7.jpg -{{< /gallery >}} - -#### On/Offramp (Ramp Interface) Basics - -At the core of the RealHighway's Modular Interchange System are the **Ramp Interfaces**, which allow exit and entrance ramps to branch off from or merge into the through lanes, or "mainline", of a stretch of highway. - -{{< img-simple src="images/rhw-rampinterface-anatomy.jpg" >}} - -There are three possible ways to construct Ramp Interfaces: - -* {{< menu-icon icon="images/icons/rhw-flexramps-button" caption="FLEXRamps, which are ploppable, generally slope-tolerant, and conform to match the surrounding network via overrides. These can be found under the \"FLEXRamps\" button." >}} -* {{< menu-icon caption="Draggable Ramp Interfaces (DRI), which are Pattern-Based Draggable items, built by dragging the RealHighway network tool according to a specific pattern. Like the FLEXRamps, these will conform to match the surrounding network via overrides." >}} -* {{< menu-icon icon="images/icons/rhw-old-ramps-button" caption="Puzzle Piece Ramp Interfaces, which are conventional static puzzle pieces, many of which have starters attached to their ends. As these are static ploppables, they will not conform to the surrounding network, and one must select the specific puzzle piece for the desired network. This option is largely considered to be deprecated/outdated, with the exception of the few more specialized setups that have yet to receive FLEXRamp or DRI treatments. These can be found under the \"Ramps\" button." >}} +{{< /carousel >}} -Note that there are some types of ramps that may only be possible through a certain construction method. FLEXRamps and DRIs are the preferred method for most ramp interfaces, and are the only option for most ramps involving elevated RealHighway networks. The puzzle piece method does presently contain a few specialized types that have not been made into FLEXRamp or DRI setups, however. A full listing of capabilities can be found [here](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities), and there is also a listing of all [ploppable items (including FLEX and Puzzle Pieces)](/docs/feature-guides/realhighway-mod/#list-of-menu-items). More details on constructing each type can be found below. +### Ramp Interface Basics -In order to use a ramp interface to connect a RealHighway to one's surface network, first, build the desired ramp interface. Then, from the end of the branch, simply drag the RealHighway network tool out from it, just like using a starter piece. The network will convert to match the ramp. From there, simply continue dragging in the desired pattern, adding curves and transitions as necessary, and intersect the surface street with an At-Grade Crossing. (Note that the Fractional Angle ramps, Types C and F, do not support dragging, and the appropriate Fractional Angle RealHighway (FARHW) puzzle pieces must be used instead.) +At the core of the RealHighway's Modular Interchange System are the **Ramp Interfaces**, which allow exit and entrance ramps to branch from or merge into the through lanes, or "mainline", of a stretch of highway. -{{< img-simple src="images/rhw-ramp-to-road.jpg" >}} +{{< img-simple src="images/ramps/ramp-interface-anatomy.jpg" >}} -In order to connect to another RealHighway, follow the same process, but instead of forming an At-Grade Crossing, simply connect the ramp into another Ramp Interface on the other RealHighway. +Ramp Interfaces come in a wide variety of shapes and sizes, so to properly identify each ramp, there are two, sometimes three or even four parts to the name. +These indicate the mainline width, the branch angle and width, as well as whether any of the branch lanes were "exit only" or "acceleration" lanes - lanes added to or subtracted from the mainline. +Some more specialized ramp interfaces may append a fourth part, containing other information about the nature and location of the branch in relation to the mainline. -{{< img-simple src="images/rhw-ramp-to-ramp.jpg" >}} +The mainline portion will always indicate the width of the "top" portion of the ramp interface, where the mainline is guaranteed to be at its widest. +In the case of FLEXRamps, since they are often shared by multiple networks which override a base version, the mainline network is usually excluded from the in-game description. -There are a number of different types of Ramp Interfaces included in the plugin, but at their core, they serve one purpose--to connect RealHighway-based freeways/motorways to the surface streets, or other RealHighway-based freeways/motorways. There are two, sometimes three or even four parts to the name of each ramp interface type. These indicate the mainline width, the branch angle and width, as well as whether any of the branch lanes were "exit only" or "acceleration" lanes, added or subtracted from the mainline. Some more specialized ramp interfaces may append that fourth part, containing other information about the nature and location of the branch in relation to the mainline. The mainline portion will always indicate the width of the "top" portion of the ramp interface, where the mainline is guaranteed to be at its widest. In the case of FLEXRamps, since they are often shared by multiple networks, which override a base version, the mainline network is usually excluded from the in-game description. For the "type" designation, the number indicates the number of lanes included in the branch, while the letter indicates the branch angle and indicates whether the branch has any lanes that peel off (on exit) or join (on entrance) the mainline. The letter/number types translate as follows: +For the "type" designation, the number indicates the number of lanes included in the branch, while the letter indicates the branch angle and indicates whether the branch has any lanes that peel off (on exit) or join (on entrance) the mainline. +The letter/number types translate as follows: -
- +
- - - - - - + + + + + + @@ -240,12 +367,20 @@ There are a number of different types of Ramp Interfaces included in the plugin, - - - - - - + + + + + + + + + + + + + + @@ -256,12 +391,20 @@ There are a number of different types of Ramp Interfaces included in the plugin, - - - - - - + + + + + + + + + + + + + + @@ -271,40 +414,94 @@ There are a number of different types of Ramp Interfaces included in the plugin, + + + + + + + +
Type A1Type F1
A single-lane (MIS) branch off the mainline, with an orthogonal branch. No lanes peel off the mainline.A single-lane (MIS) branch off the mainline, with a diagonal branch. No lanes peel off the mainline.A single-lane (MIS) branch off the mainline, with a fractional angle (18.4°) branch. No lanes peel off the mainline.A single-lane (MIS) branch off the mainline, with an orthogonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom.A single-lane (MIS) branch off the mainline, with a diagonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom.A single-lane (MIS) branch off the mainline, splitting at a fractional angle (18.4°) from the mainline. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom.
Type A2Type F2
A dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom.A dual-lane (RHW-4) branch off the mainline, with a diagonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom.A dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4°) branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom.A dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom.A dual-lane (RHW-4) branch off the mainline, with a diagonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom.A dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4°) branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom.
Type A3Type E3
Not available
Type F3
Not available
A triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom.A a triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4°) branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4°) branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom.
-* **A1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with an orthogonal branch. No lanes peel off the mainline. -* **B1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with a diagonal branch. No lanes peel off the mainline. -* **C1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with a fractional angle (18.4-degree) branch. No lanes peel off the mainline. -* **D1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with an orthogonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom. -* **E1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with a diagonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom. -* **F1**: Indicates a single-lane (MIS Ramp) branch off the mainline, splitting at a fractional angle (18.4-degree) from the mainline. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom. -* **A2**: Indicates a dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom. -* **B2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a diagonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom. -* **C2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4-degree) branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom. -* **D2**: Indicates a dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom. -* **E2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a diagonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom. -* **F2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4-degree) branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom. -* **A3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom. -* _**B3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom. There are currently no Type B3 ramps available._ -* **C3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4-degree) branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom. -* **D3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom. -* _**E3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom. There are currently no Type E3 ramps available._ -* _**F3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4-degree) branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom. There are currently no Type F3 ramps available._ - -Below is a list of the modifiers: - -* **Inside**: This designation is seen on ramps from one-way RHW networks, and indicates that the ramp branch is on the inside (left exit/entrance in countries with right-hand traffic, right exit/entrance for those with left-hand traffic), rather than the expected outside. -* **Wide**: This designation indicates that the ramp branch has a larger separation than the standard version of that type, and is most commonly applied to A1 and A2 ramps. -* **Wye**: This designation indicates that both the branch and the mainline (often when the mainline is of the same width as the branch) both diverge from the path of the mainline at the top in a symmetrical fashion, forming a wishbone or Y-shape. -* **Shift**: This is an indication that the mainline undergoes curvature in the midst of the ramp. This occurs when the mainline shifts from an S-type network to a C-type network. -* **Dual**: This is an indication that there are two ramp branches on the ramp interface. This is most commonly seen with the bidirectional networks (RHW-2, RHW-3, and Double-Decker RHWs), or in conjunction with Shift. -* **Folded**: This is an indication that there are two ramp branches that curve off at 90-degree angles, in opposite directions. There is only one Folded ramp interface, the RHW-2 D1 Folded. -* **Diagonal**: This designation indicates that the mainline is diagonal rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off a diagonal ramp interface would still be an A or D-type ramp of some sort). -* **FA**: This designation indicates that the mainline is at a fractional angle rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off an FA ramp interface would still be an A or D-type ramp of some sort). - -##### Using FLEXRamps +Ramps may have an additional modifier on their name to further describe unique characteristics about the ramp: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
OutsideInsideWideWyeShift
The standard ramp where the branch is on the outside (right side in countries with right-hand traffic, left side in those with left-hand traffic).The ramp branch is on the inside (left exit/entrance in countries with right-hand traffic, right exit/entrance for those with left-hand traffic), rather than the expected outside.The ramp branch has a larger separation than the standard version of that type. Most commonly applied to A1 and A2 ramps.Both the branch and the mainline diverge from the path of the mainline at the top in a symmetrical fashion, forming a wishbone or Y-shape. Typically the mainline is the same width as the branch.The mainline undergoes curvature in the midst of the ramp. This occurs when the mainline shifts from an S-type network to a C-type network.
DualFoldedDiagonalFA
There are two ramp branches on the ramp interface. This is most commonly seen with the bidirectional networks (RHW-2, RHW-3, and Double-Decker RHWs), or in conjunction with Shift.There are two ramp branches that curve off at 90-degree angles, in opposite directions. There is only one Folded ramp interface, the RHW-2 D1 Folded.The mainline is diagonal rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off a diagonal ramp interface would still be an A or D-type ramp of some sort).The mainline is at a fractional angle rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off an FA ramp interface would still be an A or D-type ramp of some sort).
+
+ +### Building Ramp Interfaces + +There are three possible ways to construct Ramp Interfaces: + +1. **FLEXRamps** - These are ploppable, generally slope-tolerant, and conform to match the surrounding network via overrides. These can be found under the **FLEXRamps** button. +{{< menu-icon icon="images/icons/rhw-flexramps-button" caption="FLEXRamps" >}} + +2. **Draggable Ramp Interfaces (DRI)** - These are pattern-based draggable items, built by dragging the RealHighway network tool according to a specific pattern. Like the FLEXRamps, these will conform to match the surrounding network via overrides. + +3. **Puzzle Piece Ramp Interfeces** {{< deprecated >}} - These are conventional static puzzle pieces, many of which have starters attached to their ends. As these are static ploppables, they will not conform to the surrounding network, and one must select the specific puzzle piece for the desired network. This option is largely considered to be deprecated/outdated, with the exception of the few more specialized setups that have yet to receive FLEXRamp or DRI treatments. These can be found under the **Ramps** button. +{{< menu-icon icon="images/icons/rhw-old-ramps-button" caption="Puzzle Piece Ramp Interfaces" >}} + +{{< alert context="warning" >}} +All types of ramps are not able to be constructed through all methods. Some may be possible to construct through all three methods, while some are only possible with one or two of the methods. +FLEXRamps and DRIs are the preferred method for most ramp interfaces, and are the only option for most ramps involving elevated RealHighway networks. +A few specialized types that have not been made into FLEXRamp or DRI setups still exist as puzzle pieces, however. +A full listing of capabilities can be found in the [RHW Compatibility Guide](/docs/tech-specs/realhighway) +{{< /alert >}} + +In order to use a ramp interface to connect a RealHighway to one's surface network, first place the desired ramp interface. +Then, from the end of the branch, drag the RealHighway network tool out from it, just like using a starter piece. +The network will convert to match the ramp. +From there, continue dragging in the desired pattern, adding curves and transitions as necessary, and intersect the surface street with an At-Grade Crossing. (The Fractional Angle ramps, Types C and F, do not support dragging, and the appropriate Fractional Angle RealHighway (FARHW) puzzle pieces must be used instead.) + +{{< img-simple src="images/rhw-ramp-to-road.jpg" >}} + +In order to connect to another RealHighway, follow the same process, but instead of forming an At-Grade Crossing, connect the ramp into another Ramp Interface on the other RealHighway. + +{{< img-simple src="images/rhw-ramp-to-ramp.jpg" >}} + +#### Using FLEXRamps FLEXRamps are ploppable FLEX on/offramp pieces, and are perhaps the easiest to navigate option to branch ramps off one's RealHighway system. The FLEXRamp pieces may be found under the FLEXRamps button on the Highways menu. To use the FLEXRamps, simply find the desired ramp design, and plop it down. Each FLEXRamp has a default network, but will convert to match if one drags another RHW override network through it, or plops the ramp over an existing stretch of an RHW override network. The process is shown below (the process of overriding the base setup of the Draggable Ramp Interfaces is identical): @@ -335,19 +532,33 @@ Below is a list of the default networks for each FLEXRamp: With the wider RHW networks (provided they are supported by the particular FLEXRamp type--see the piece description in game), for most situations, simply align the ramp interface with the shoulder tile for standard ramps, and with the median tile for the inside ramps. If trying to build an RHW-8S Type D2 or E2 setup, however, one should instead align it with the median tile. (Note also that the elevated versions of the RHW-6S do not support Type A1 setups, and the elevated versions of the RHW-8S do not support Type A1 setups, due to the overhang on the RHW-6S network.) -##### Building Draggable Ramp Interfaces (DRIs) +#### Building Draggable Ramp Interfaces (DRIs) {#dri} -Draggable Ramp Interfaces, or DRIs, are ramp interfaces that are constructed as Pattern-Based Draggables, using the RealHighway network. With the exception of a very few specialized setups, virtually every RHW ramp interface setup can be built through draggable means, and at present, there are some ramps that are only possible as DRIs. Each ramp interface type supported by the system has a special drag pattern, which, when constructed, will subsequently convert into the appropriate on/offramp. +Draggable Ramp Interfaces, or DRIs, are ramp interfaces that are constructed as draggable patterns using the RealHighway network. +With the exception of a very few specialized setups, virtually every RHW ramp interface setup can be built through draggable means, and at present, there are some ramps that are only possible as DRIs. +Each ramp interface type supported by the system has a special drag pattern, which when constructed, will automatically convert into the appropriate on/offramp. -The below Table of DRI Patterns shows the exit ramp (entrance ramp for Left-Hand Traffic) setup. The corresponding entrance (or exit in Left-Hand Traffic) can be constructed by using the mirror image of these patterns. The process for overriding a FLEXRamp to have another RHW network as a mainline is identical to that of the FLEXRamps, as shown above. Elevated ramp interfaces can be constructed by dragging the appropriate elevated RHW network (L1-L4) or double-decker RHW through the DRI, which, provided the particular setup is supported by that network, will elevate the ramp. Many setups for narrower networks can be transformed into corresponding versions for wider networks by using the same method. This conversion is most reliable if the overriding network is dragged into the top end of the mainline. +The process for overriding a FLEXRamp to have another RHW network as a mainline is identical to that of the FLEXRamps, as shown above. +Elevated ramp interfaces can be constructed by dragging the appropriate elevated RHW network (L1-L4) or double-decker RHW through the DRI, which, provided the particular setup is supported by that network, will elevate the ramp. +Many setups for narrower networks can be transformed into corresponding versions for wider networks by using the same method. +This conversion is most reliable if the overriding network is dragged into the top end of the mainline. -Since the drag patterns involve the creation of intersections, the point where the actual mainline/branch split occurs will result in flat terrain, but the rest of a DRI is not limited in this regard. +{{< img-simple src="images/Dri-table.png" alt="DRI Drag Patterns" clickable="yes" >}} -The table below shows all of the basic drag patterns for the DRIs: +{{< alert context="info" >}} +The drag patterns listed above are applicable for exit ramps in a right-hand traffic (RHD) setup, or entrance ramps in a left-hand traffic (LHD) setup. +The corresponding entrance (or exit) is constructed by using the mirror image of these patterns. +{{< /alert >}} -{{< img-simple src="images/Dri-table.png" class="border bg-white" alt="DRI Drag Patterns" clickable="yes" >}} +Drag patterns for a number of MIS ramps are also supported. -##### Older Puzzle Piece Ramp Interfaces +{{< img-simple src="images/ramps/rhw-ramp-dri-mis.jpg" alt="MIS DRI Drag Patterns" clickable="yes" >}} + +{{< alert context="warning" >}} +Since the drag patterns involve the creation of intersections, any tile that has an intersection will result in flat terrain. The other tiles of a DRI are generally slope tolerant. +{{< /alert >}} + +#### Older Puzzle Piece Ramp Interfaces {{< deprecated >}} A set of Puzzle Piece Ramp Interfaces also exists. While it was the original method for constructing ramp interfaces, it has largely become a deprecated method, aside from the few setups not covered otherwise, due to the demands it places on the menu system. The Puzzle Piece Ramp Interfaces exist under two buttons, the Puzzle Piece Ramp Interfaces button, and the Fractional Angle Ramp Interfaces button (which contains all the Type C and Type F ramps). One must find the precise puzzle piece needed for the particular setup on the desired network, and place it. As static puzzle pieces, these ramp interfaces cannot carry overrides. @@ -355,7 +566,8 @@ Most (but not all) of the Puzzle Piece Ramp Interfaces have starters attached on ##### QuickChange: A Shortcut to Quicker Interchanges -In addition to the ramp interfaces, a series of "shortcuts" exist, in the form of the FLEX-based QuickChange (QC) pieces. The QuickChanges include a base ramp interface (Type A1 by default) with a height transition already attached, and provide quadrants for standard diamond and parclo (partial-cloverleaf) interchanges. To build a QuickChange setup, simply place the desired setup, and as needed, drag an override network through the mainline portion (or plop it over an existing override network), after which point it will change to match. +In addition to the ramp interfaces, a series FLEX-based QuickChange (QC) pieces which include a base ramp interface (Type A1 by default) with a height transition already attached, which provide quadrants for standard diamond and parclo (partial-cloverleaf) interchanges. +To build a QuickChange setup, simply the desired setup, and drag an override network through the mainline portion (or plop it over an existing override network). The QuickChange pieces may be found under the QuickChange button on the Highways menu. @@ -367,126 +579,130 @@ QuickChange still operates with the RealHighway's modular design philosophy in m ##### Tutorial: Simple Diamond Interchange with QuickChange -To build a diamond interchange with the QuickChanges, in which the L1 RHW-4 crosses over a Road, first begin with the L1 RHW-4 Starter Pieces, and drag out with the RealHighway network tool to continue the overrides. Then, drag the Road underneath. Following that, place four QuickChange L1 RHW Partial Diamond pieces encircling the Road. The L1 RHW-2 base mainline of the QuickChanges should covert to match the L1 RHW-4 (if L1 RHW-2 lingers, simply click around the vicinity of the unconverted sections with the RealHighway network tool to get them to cooperate). After this, use the RealHighway network tool to drag between the height transitions, right through the Road. This will form the intersections between the ramps and the Road, thereby completing the interchange. +QuickChange pieces can be used to quickly create a diamond interchange. +Start by drawing 2 adjacent L1 RHW-4 over a stretch of L0 Road. +Place four QuickChange L1 RHW Partial Diamond pieces encircling the Road. +If the RHW-4 destabilizes, place additional starters and/or click around the interchange with the RHW tool to fix any issues. +Finish the interchange by using the RealHighway network tool to between the height transitions, right over the Road. -{{< img-simple src="images/qc-diamond.jpg" >}} +{{< carousel >}} + images/quickchange/rhw-qc-simple-diamond-1.jpg | Use L1 RHW (any type) over Road + images/quickchange/rhw-qc-simple-diamond-2.jpg | Use the QC Partial Diamond L1 over L0 + images/quickchange/rhw-qc-simple-diamond-3.jpg | Repeat 4x + images/quickchange/rhw-qc-simple-diamond-4.jpg | Finish with the RealHighway network tool + images/quickchange/rhw-qc-simple-diamond-5.jpg +{{< /carousel >}} -This process can easily be adapted to other RHW networks, other surface street options (such as Avenues or Network Widening Mod networks), and to variants where the RHW is at ground level, and the surface street crosses over using one of the [Draggable Elevated Road Viaducts](/docs/features/road-viaducts/). +{{< alert context="info" >}} +While this example uses RHW-4, the magic of the QuickChange pieces is that they can automatically override to accommodate **any** RHW network! +{{< /alert >}} -#### Transitioning to Other Networks - -There are three types of transitions that exist in the RealHighway plugin: Height Transitions, Width Transitions, and Other Network Transitions. The first two cover cases between two RealHighway networks, while the latter covers transitions to non-RealHighway networks, i.e. Maxis and Network Widening Mod (NWM) networks. +This process can easily be adapted to other RHW networks, other surface street options (such as Avenues or Network Widening Mod networks), and to variants where the RHW is at ground level, and the surface street crosses over using one of the [Draggable Elevated Road Viaducts](/docs/features/road-viaducts/). -There are two methods of constructing Height Transitions, both of which involve ploppable items: the FLEX-based FLEXHeight system (found under the "FLEXHeight" button), and the conventional puzzle piece approach (found under the "Height Transitions" button, now a "legacy/deprecated" item). The FLEXHeight system is the more full-featured of the two, and vastly exceeds the capabilities of the older puzzle piece form. +### Height Transitions -{{< menu-icon icon="images/icons/rhw-flexheight-button.jpg" caption="_RHW FLEXHeight Button_" >}} +There are two methods of constructing Height Transitions, both of which involve ploppable items: the FLEX-based FLEXHeight (FLEX-HT) system, and the conventional puzzle piece approach. +The FLEXHeight system is the more full-featured of the two, and vastly exceeds the capabilities of the older puzzle piece form, which is now considered depreciated and is not installed by default. -{{< menu-icon icon="images/icons/rhw-old-height-button.jpg" caption=`_RHW Height Transition Puzzle Pieces Button (**Only** installed if ["Legacy Height Transitions"](#installation) option is selected.)_` >}} +{{< menu-icon icon="images/icons/rhw-flexheight-button.jpg" caption="RHW FLEXHeight Button" >}} -There are two subtypes of Height Transitions: "Ramp-Style" and "On-Slope". The former is designed for use on (relatively) level ground, and uses a multi-tile rise to get the RealHighway up to the desired height, and presently exists in an orthogonal version, a (limited) diagonal version, and a (limited) curved version. The latter is for use on an embankment, and exists in an orthogonal version, and a (limited) diagonal form. In order to ensure proper placement on the OnSlope transitions, use of the NAM's [Hole Diggers and Raisers](/docs/feature-guides/base-network/) is recommended. +{{< menu-icon icon="images/icons/rhw-old-height-button.jpg" caption=`RHW Height Transition Puzzle Pieces {{< deprecated >}}` >}} -{{< img-simple src="images/rhw-ht-types.jpg" >}} +{{< img-simple src="images/flexheight/rhw-flexheight-1.jpg" >}} -The standard FLEXHeight transitions (orthogonal, diagonal, and curved) default to the base RHW-2 network (producing an elevated version of the RHW-2, either L1 or L2 out the other end). If wishing to simply use the RHW-2 network, plopping the piece down is all that is needed. (The 180-degree MIS Ramp transition is MIS-only, however, and dragging an RHW-2 into it will produce either an L0 or L1 MIS Ramp, depending on the end.) If using an On-Slope version, only drag the RHW network up to the _edge_ of the transition, **NOT through**, in order to preserve the embankment. +The FLEXHeight family consists of a variety of pieces: +1. 1-Level FLEXHeight Transition (includes diagonal variant) +1. 2-Level FLEXHeight Transition (includes diagonal variant) +1. L0 → L1 On-Slope Transition (includes diagonal variant) +1. L0 → L2 On-Slope Transition (includes diagonal variant) +1. 1-Level FLEXHeight 90° Curved Transition +1. 1-Level MIS 180° Loop Transition +1. L0 → L1 Multi Radius Curve (R3) Transition +1. L1 → L0 Multi Radius Curve (R3) Transition -##### Ramp-Style Usage +There are two subtypes of Height Transitions: **Ramp-Style** and **On-Slope**. +The Ramp-Style transitions are designed for use on (relatively) level ground, and uses a multi-tile rise transition RealHighway from one height to another. +They primarily exist in orthogonal versions, with some limited diagonal and curved variations. +The On-Slope transitions are for use on an embankment, where the RealHighway transitions to a new height but remains at the same elevation. +These also exists primarily in orthogonal versions, with some limited diagonal variations. -{{< img-simple src="images/rhw-flexheight-use-1a.jpg" >}} +{{< img-simple src="images/flexheight/rhw-flexheight-types.jpg" >}} -##### On-Slope Usage +{{< alert context="warning" >}} +Even though most FLEXHeight transitions default to the base RHW-2 network, for technical reasons, the pieces **will not** produce an elevated RHW-2 network and it is required to use a starter or connect to an already elevated RHW-2. +For other RHW networks, connecting to the L0 side of the transition will produce the appropriate elevated network on the opposite side. +{{< /alert >}} -{{< img-simple src="images/rhw-flexheight-use-1b.jpg" >}} +To use the Ramp-Style transitions, first place the desired piece, either a one level or two level transition. +Place any RealHighway starter before the transition, and drag through with the -To override the base RHW-2 configuration of the FLEXHeight transitions, either Ramp-Style or On-Slope, simply drag the desired override network into either end, and it will convert to match. If any tiles refuse to convert, simply click over the first point where the override stops complying, and it should convert. Placing starters on both sides of the transition ensures maximum stability. +{{< carousel >}} + images/flexheight/rhw-flexheight-ramp-1.jpg | Ramp-Style height transition + images/flexheight/rhw-flexheight-ramp-2.jpg + images/flexheight/rhw-flexheight-ramp-3.jpg + images/flexheight/rhw-flexheight-ramp-4.jpg +{{< /carousel >}} -{{< img-simple src="images/rhw-flexheight-use-2.jpg" >}} +On the orthogonal and diagonal transitions, is also possible to transition between two different elevations (i.e. L1 and L2 instead of L0 and L1), simply by plugging the appropriate overrides into the ends. -If using a multi-tile network, simply place multiple FLEXHeight transitions adjacent to one another, and drag each tile of the multi-tile network into the ends of the transition. +{{< img-simple src="images/flexheight/rhw-flexheight-l1-l2.jpg" >}} -{{< img-simple src="images/rhw-flexheight-use-3.jpg" >}} +Additionally, 3-Level and 4-Level Ramp-Style transitions can be built by overlapping the ends of multiple FLEXHeight 1-Level or 2-Level pieces. Note that this can only be done with networks that support the L3 and L4 elevation (the RHW-4, MIS Ramp, and RHW-6S). -On the orthogonal and diagonal transitions, is also possible to transition between two different elevations (i.e. L1 and L2 instead of L0 and L1), simply by plugging the appropriate overrides into the ends. +{{< img-simple src="images/flexheight/rhw-flexheight-l0-l3.jpg" >}} -{{< img-simple src="images/rhw-l1-l2-transition.jpg" >}} +To use the On-Slope transition, you first need the terrain set to the proper height, with a one tile slope between the L0 and the elevated portion. +The NAM's [Hole Diggers and Raisers](/docs/feature-guides/hole-diggers-and-raisers/) are highly recommended to achieve the precise elevations required for the transitions. +Start by placing the transition piece with the L0 side of the transition flat on the elevated ground and the L1 or L2 side hovering in the air. +Finish by dragging RealHighway through the transition to override it to the desired network. -Additionally, 3-Level and 4-Level Ramp-Style transitions can be built by overlapping the ends of multiple FLEXHeight 1-Level or 2-Level pieces. Note that this can only be done with networks that support the L3 and L4 elevation (the RHW-4, MIS Ramp, and RHW-6S). +{{< carousel >}} + images/flexheight/rhw-flexheight-onslope-1.jpg | On-Slope height transition + images/flexheight/rhw-flexheight-onslope-2.jpg + images/flexheight/rhw-flexheight-onslope-3.jpg +{{< /carousel >}} -{{< img-simple src="images/rhw-l0-l3-transition.jpg" >}} +To create height transitions for multi-tile networks, place multiple FLEXHeight transitions adjacent to one another, and drag each tile of the multi-tile network into the ends of the transition. -The Width Transitions include the new FLEXWidth transition (FLEX-WT) system, as well as the older "legacy/deprecated" puzzle piece-based Width Transitions. +{{< img-simple src="images/flexheight/rhw-flexheight-multiwidth.jpg" >}} -##### FLEXWidth Transitions (FLEX-WT) +### Width Transitions -With the FLEXWidth transitions, these work similarly to the FLEXHeight transitions. Simply drag the appropriate networks into each end of the transition, which will, as appropriate, convert it to match. +The Width Transitions include the new FLEXWidth transition (FLEX-WT) system, as well as the older deprecated puzzle piece-based Width Transitions. +The FLEXWidth transitions work very similarly to the FLEXHeight transitions - place the transition and drag the appropriate networks into each end of the transition, which will convert the transition to match the appropriate networks. -{{< img-simple src="images/rhw-flexwt-use.jpg" >}} +{{< carousel >}} + images/flexwidth/rhw-flexwidth-1.jpg + images/flexwidth/rhw-flexwidth-2.jpg + images/flexwidth/rhw-flexwidth-3.jpg + images/flexwidth/rhw-flexwidth-4.jpg + images/flexwidth/rhw-flexwidth-5.jpg + images/flexwidth/rhw-flexwidth-6.jpg +{{< /carousel >}} -For the large "S-to-C" transitions, due to the design of the FLEX piece, asymmetrical setups are possible. All networks involved in the transition must be at the same height level, and with the exception of the RHW-2-to-4 and RHW-3-to-4 transitions, which are L0/ground-level only, all height levels are available for FLEXWidth transitions. +For the large "S-to-C" transitions, due to the design of the FLEX piece, asymmetrical setups are possible. +All networks involved in the transition must be at the same height level, and with the exception of the RHW-2-to-4 and RHW-3-to-4 transitions, which are L0/ground-level only, all height levels are available for FLEXWidth transitions. {{< img-simple src="images/rhw-flexwt-asymmetry.jpg" >}} ##### Puzzle Piece Width Transitions {{< deprecated >}} -With the legacy puzzle piece-based Width Transitions, simply find the desired puzzle piece by using TAB/Shift-TAB to cycle through the options, and place it. Most Width Transitions already have starters on the ends--note, however, that this fact significantly limits the slope tolerance of these transitions. +With the legacy puzzle piece-based Width Transitions, find the desired puzzle piece by using Tab/Shift+Tab to cycle through the options, and place it. +Most Width Transitions already have starters on the ends; note, however, that this fact significantly limits the slope tolerance of these transitions. {{< img-simple src="images/rhw-wt-use.jpg" >}} -##### Transitions to Non-RHW Networks +### Network Transitions -Transitions to non-RealHighway networks are accomplished simply by dragging the RealHighway and non-RealHighway network to meet. If the setup is supported, the transition will override to match the involved networks. +Network transitions cover transitions to non-RealHighway networks including the Maxis and Network Widening Mod (NWM) networks. +These transitions are created by dragging the RealHighway and non-RealHighway network together to meet. If the setup is supported, the transition will override to match the involved networks. {{< img-simple src="images/rhw-non-rhw-transition.jpg" >}} -A full list of supported transition setups can be found [here](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities), and a listing of items under the transition-related menu buttons can be found [here](/docs/feature-guides/realhighway-mod/#rhw-transition-menu-items). +A full list of supported transition setups can be found [here](/docs/tech-specs/realhighway), and a listing of items under the transition-related menu buttons can be found [here](/docs/feature-guides/realhighway/#rhw-transition-menu-items). ### Advanced Curves and FLEXFly -#### Wide-Radius Curves (WRCs) and Multi-Radius Curves (MRCs) - -The default draggable curves for the RealHighway networks are not exactly the smoothest or most realistic. The FLEX-based and draggable **Multi-Radius Curves (MRCs)** and the Puzzle Piece-based **Wide-Radius Curves (WRCs)** allow one to change that, by providing smoother curves with wider radii than the defaults. Both the FLEX and puzzle pieces can be found under the RealHighway Curves button on the Highways menu. - -{{< menu-icon icon="images/icons/rhw-curves-button.jpg" caption="_RHW Curves Button_">}} - -##### Multi-Radius Curves (MRCs) [FLEX/Draggable] - -The Multi-Radius Curves are a series of wider-radius curves that are constructed through either draggable means or with FLEX pieces. There are five radii total included in the MRC system--R1, R2, R3, R4, and R5, as well as an S-Curve and a Basketweave setup. The higher the number, the wider the radius (i.e. R2 has a wider radius than R1). As with many items, they default to the RHW-2, but they can support up to the RHW-6S width--more details as to precisely what is supported can be found [here](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities). - -{{< img-simple src="images/rhw-mrc-radii.jpg" >}} - -R1 curves, also known as "Mini-Curves", are constructed by draggable means, and can be easily constructed with a simple additional motion when building the default network curves. Simply drag in a straight, orthogonal motion through the entire default curve. Afterward, a smoother curve will appear. Alternatively, one can simply try to drag the curve to the diagonal one tile before an end stub, which will also trigger the R1 curve. - -{{< img-simple src="images/rhw-mrc-r1.jpg" >}} - -Note that with the RHW-6S, due to the overhang, a "bite" may appear to be missing from some curve setups. Simply click in the area of the missing "bite" with the RealHighway network tool to fill it. - -{{< img-simple src="images/rhw-mrc-r1-rhw6s.jpg" >}} - -R2 45° curves may be constructed either via draggable means or FLEX pieces. For the draggable R2 setup, drag the default curve as usual, and then build a 90° bend on the inside of the curve, at which point it should convert. To build the FLEX piece, simply select it from the menu and place it. The FLEX pieces--which include a 90° variant in addition to the 45° version--all default to the base L0 RHW-2 network, but dragging an override network into a FLEX MRC piece, or plopping one over top of an existing stretch of override network will cause it to convert to match, provided the network is supported for that particular setup. - -{{< img-simple src="images/rhw-mrc-use-2.jpg" >}} - -Note also that the orthogonal ends of R2 curves can, in fact, overlap, allowing for one to create a smooth composite curve, which can be very useful in building aesthetically-pleasing interchange ramps. - -{{< img-simple src="images/rhw-mrc-r2-overlap.jpg" >}} - -The R3, R4, and R5 radii only exist as FLEX pieces, and can be constructed the same way as the R2 FLEX piece. They do not, however, support the overlap/composite curve functionality of the R2 curves. - -The Multi-Radius Curves do not support the creation of intersections or crossings at any point in the curve, and attempting to build one will destabilize the curve. The [FLEXFly system](/docs/feature-guides/realhighway-mod/#using-the-flexfly-flexible-flyover-system) does allow for an equivalent functionality, however. - -##### Wide-Radius Curves (WRCs) [Puzzle] - -In addition to the MRCs, a series of puzzle piece-based Wide-Radius Curves (WRCs) also exists, which at least partially cover all ground-level RealHighway networks. S-Curves exist for all networks, 45° curves exist for all but the RHW-6C and 8C, and 90° curves (in two radii--small and large) exist for the RHW-2 and MIS Ramps. - -The Wide-Radius Curve puzzle pieces do **NOT** have starters on their ends, unlike many other older puzzle-based RealHighway items, and being puzzle-based, do not support overrides. As such, they generally must be built on top of an existing stretch of a RealHighway network. The network must already exist up to the point at which the curve piece begins. With S-Curves/Lane Shifts, the presence of base network stubs may allow one to simply place starters oneself on either end. - -{{< img-simple src="images/rhw-wrc-use-1.jpg" >}} - -The S-Curves for the RHW-6C and RHW-8C are built in a modular fashion as well, to allow support for the asymmetrical "RHW-7C" setup. Simply build the full curve one half at a time. - -{{< img-simple src="images/rhw6c-s-curve.jpg" >}} - -It is possible to also build larger composite 90° turns with the single-tile networks, using the RHW Filler Pieces, but this functionality does not exist for the RHW-8S, 10S, 6C, or 8C. - #### Using the FLEXFly (Flexible Flyover) System The FLEXFly (Flexible Flyover) pieces are FLEX-based curved flyover ramps, which can be crossed under or over by almost every RealHighway network (**except for the L0 RHW-2**, for the purposes of stability). They can be found under the FLEXFly button on the Highways menu. @@ -510,13 +726,17 @@ Note that FLEXFly pieces can only support a single crossing network at any given ### Fractional Angle RealHighways (FARHW) -**Note that the current iteration of FARHW is considered "legacy" in the current NAM development paradigm as it is currently only usable via puzzle pieces. This will change in future releases.** +{{< alert context="warning" >}} +Note that the current iteration of FARHW is considered "legacy" in the current NAM development paradigm as it is currently only usable via puzzle pieces. This will change in future releases. +{{< /alert >}} -One can also further their "grid-busting" efforts with the RealHighway system with the use of the Fractional Angle RealHighway (FARHW) Puzzle Pieces. The FARHW pieces allow one to build RealHighways at angles other than orthogonal and diagonal--currently, only 18.4°/71.6° (or "FA-3", as it is known in Fractional Angle Network nomenclature). +One can also further their "grid-busting" efforts with the RealHighway system with the use of the Fractional Angle RealHighway (FARHW) Puzzle Pieces. +The FARHW pieces allow one to build RealHighways at angles other than orthogonal and diagonal. +Currently, only 18.4°/71.6° (or "FA-3") is supported for RHW networks. {{< img-simple src="images/rhw-farhw-sample.jpg" >}} -The FARHW pieces exist under three different buttons--the main FARHW pieces button, which contains the base fractional angle network pieces, and curves to connect to orthogonal and diagonal networks, the FARHW Ramp Interfaces button, which contain ramp interfaces involving FARHW connections (including the Type C1, C2, F1, F2, and C3 ramps), and the FARHW Intersections and Transitions button, which contains intersection pieces with FARHW approaches, as well as width transitions between different FARHW widths. +The FARHW pieces exist under three different buttons: the main FARHW pieces button, which contains the base fractional angle network pieces and curves to connect to orthogonal and diagonal networks, the FARHW Ramp Interfaces button, which contain ramp interfaces involving FARHW connections (including the Type C1, C2, F1, F2, and C3 ramps), and the FARHW Intersections and Transitions button, which contains intersection pieces with FARHW approaches as well as width transitions between different FARHW widths. {{< menu-icon icon="images/icons/rhw-farhw-button.jpg" caption="_FARHW Button_" >}} @@ -524,15 +744,17 @@ The FARHW pieces exist under three different buttons--the main FARHW pieces butt {{< menu-icon icon="images/icons/rhw-fa-int-button.jpg" caption="_FARHW Intersections and Transitions Button_" >}} -In building stretches of FARHW, make sure that the line colors (or shoulder widths, if dealing with Euro textures) line up properly. +When building stretches of FARHW, make sure that the line colors (or shoulder widths, if dealing with Euro textures) line up properly. {{< img-simple src="images/rhw-farhw-use.jpg" >}} -Note that, with the exception of the FARHW Ramp Interfaces, none of the other FARHW pieces have starters on their ends, much like the Wide-Radius Curves, so one must be sure to place the orthogonal or diagonal ends of curves over an existing stretch of network. +Note that with the exception of the FARHW Ramp Interfaces, none of the other FARHW pieces have starters on their ends, so one must be sure to place the orthogonal or diagonal ends of curves over an existing stretch of network. ### Cosmetic Pieces -The Cosmetic Pieces are a set of puzzle pieces that are designed to allow one to exercise finer control of the look of their RealHighways, particularly with lane markings, such as auxiliary lane and HOV lane markings. Due to their sheer number (166 total at present), the Cosmetic Pieces are divided under four separate buttons, one for each tile width possibility (1-tile, 2-tile, and 3-tile), and one for cosmetic transitions. All four buttons can be found under the Highways menu. +The Cosmetic Pieces are a set of puzzle pieces that are designed for precise control of the look of RealHighways, particularly with lane markings, including auxiliary lane and HOV lane markings. +Due to the sheer number pieces (166 total at present), the Cosmetic Pieces are divided under four separate buttons, one for each network width (1-tile, 2-tile, and 3-tile), and one for cosmetic transitions. +All four buttons can be found under the Highways menu. {{< menu-icon icon="images/icons/rhw-1tile-cp-button.jpg" caption="_RHW 1-Tile Cosmetic Pieces Button_" >}} @@ -544,188 +766,72 @@ The Cosmetic Pieces are a set of puzzle pieces that are designed to allow one to {{< img-simple src="images/rhw-cosmetic-sample.jpg" >}} -To use the Cosmetic Pieces, simply find the desired piece and place it. Please note that as puzzle pieces, the Cosmetic Pieces cannot accept or pass along overrides, albeit they can be placed over starter pieces in many situations. +To use the Cosmetic Pieces, find the desired piece and place it. +Please note that as puzzle pieces, the Cosmetic Pieces cannot accept or pass along overrides, albeit they can be placed over starter pieces in many situations. ### Bridges -The NAM does include bridges for various RealHighway networks. However, it is worth noting that there are some special caveats, due to a hardcoded restriction in the game's terrain engine, which prevents bridges from being built without at least a one-tile separation between them: - -* Bridges involving the wider S-type networks (RHW-8S and RHW-10S) must be built with the _**Maxis Ground Highway**_ tool instead of the RealHighway tool. -* Bridges involving the wider C-type networks (RHW-6C and RHW-8C) are **not possible**. -* There are bridges available for adjacent RHW-4 and RHW-6S situations, also built with the Maxis Ground Highway tool. -* Bridges for RealHighway networks with separate carriageways (i.e. the MIS Ramps, RHW-4, RHW-6S, RHW-8S, RHW-10S, and DDRHW-4) will have their traffic flow determined by the way in which the base network is dragged. Take note of the preview models to ensure you have built the bridge in the correct direction. - -For the bridges that use the Maxis Highway as a base, there are overrides in place to seamlessly connect with the otherwise RealHighway-based networks. In order to create this smooth transition, ensure that only the end stub of the Maxis Highway network is showing at each end of the bridge. Then, simply drag each tile of the RealHighway override network into the Maxis Highway stubs. They will convert to match the RealHighway. This process is shown below. - -{{< img-simple src="images/rhw-mhw-bridge-guide.jpg" >}} - -Below is a list of all the bridges presently available. Maxis Ground Highway-based bridges will be marked with a bracketed note. (Click images for full resolution.) - -#### RHW-2 Bridges - -* Small Steel Arch RHW-2 Bridge -* Plain RHW-2 Bridge -* Concrete Girder RHW-2 Bridge -* V-Shaped Steel Girder RHW-2 Bridge -* L0 RHW-2 Viaduct Bridge -* L1 RHW-2 Viaduct Bridge -* L2 RHW-2 Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw2-bridges-1.jpg - images/bridges/rhw2-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-3 Bridges - -* L0 RHW-3 Viaduct Bridge -* L1 RHW-3 Viaduct Bridge -* L2 RHW-3 Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw3-viaduct-bridges.jpg -{{< /gallery >}} - -#### MIS Ramp Bridges - -* L0 MIS Viaduct Bridge -* L1 MIS Viaduct Bridge -* L2 MIS Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/mis-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-4 Bridges - -* Small Steel Arch RHW-4 Bridge -* Plain RHW-4 Bridge -* Steel Girder RHW-4 Bridge -* Concrete Box Girder RHW-4 Bridge -* V-Shaped Steel Girder RHW-4 Bridge -* Dual Steel Girder RHW-4 Bridge (1) [Maxis Ground Highway-based] -* Dual Steel Girder RHW-4 Bridge (2) [Maxis Ground Highway-based] -* Plain Compact Suspension RHW-4 Bridge [Maxis Ground Highway-based] -* Large Steel Arch Compact RHW-4 Bridge [Maxis Ground Highway-based] -* L0 RHW-4 Viaduct Bridge -* L1 RHW-4 Viaduct Bridge -* L2 RHW-4 Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw4-bridges-1.jpg - images/bridges/rhw4-bridges-2.jpg - images/bridges/rhw4-bridges-3.jpg - images/bridges/rhw4-bridges-4.jpg -{{< /gallery >}} - -#### RHW-6S Bridges - -* Concrete Box Girder RHW-6S Bridge -* Compact Concrete Box Girder RHW-6S Bridge [Maxis Ground Highway-based] -* Compact Regular RHW-6S Bridge [Maxis Ground Highway-based] -* Compact Cable-Stayed RHW-6S Bridge [Maxis Ground Highway-based] -* Compact Steel Arch RHW-6S Bridge [Maxis Ground Highway-based] -* L0 RHW-6S Viaduct Bridge -* L1 RHW-6S Viaduct Bridge -* L2 RHW-6S Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw6s-bridges-1.jpg - images/bridges/rhw6s-bridges-2.jpg - images/bridges/rhw6s-bridges-3.jpg - images/bridges/rhw6s-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-8S Bridges - -* Undertruss RHW-8S Bridge [Maxis Ground Highway-based] -* L0 RHW-8S Viaduct Bridge [Maxis Ground Highway-based] -* L1 RHW-8S Viaduct Bridge [Maxis Ground Highway-based] -* L2 RHW-8S Viaduct Bridge [Maxis Ground Highway-based] - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw8s-bridges-1.jpg - images/bridges/rhw8s-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-10S Bridges - -* Large Concrete Arch RHW-10S Bridge [Maxis Ground Highway-based] -* Cable Stayed RHW-10S Bridge [Maxis Ground Highway-based] -* Steel Arch RHW-10S Bridge [Maxis Ground Highway-based] -* L0 RHW-10S Viaduct Bridge [Maxis Ground Highway-based] -* L1 RHW-10S Viaduct Bridge [Maxis Ground Highway-based] -* L2 RHW-10S Viaduct Bridge [Maxis Ground Highway-based] - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw10s-bridges-1.jpg - images/bridges/rhw10s-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-12S Bridges - -* Steel Arch RHW-12S Bridge [Maxis Ground Highway-based] -* L0 RHW-12S Viaduct Bridge [Maxis Ground Highway-based] -* L1 RHW-12S Viaduct Bridge [Maxis Ground Highway-based] -* L2 RHW-12S Viaduct Bridge [Maxis Ground Highway-based] - -#### DDRHW-4 Bridges - -* Plain DDRHW-4 Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/ddrhw4-bridges-1.jpg -{{< /gallery >}} - -#### RHW-6C Bridges - -Not possible due to terrain engine restriction. You will need to switch to 2xRHW-6S before crossing rivers, use one of the 6C-to-6S transition pieces. - -#### RHW-8C Bridges - -Not possible due to terrain engine restriction. You will need to switch to 2xRHW-8S before crossing rivers, use one of the 8C-to-8S transition pieces. +The NAM includes bridges for various RealHighway networks. +Refer to the [RealHighway Bridge](/docs/feature-guides/bridges/#realhighway) section for a listing of all bridge styles and instructions on how to build them. ### Tunnels -The base RealHighway network **does NOT support tunnels**. While certain slope settings may permit a tunnel to appear, it will be completely non-functional, due to hardcoded limitations that prevent traffic from using it. There is no known solution to this limitation at present. The only possible workaround at present is to transition to another network that does support tunnels, or to use the new FLEX/Draggable version of the [Flexible Underpasses and URoads](/docs/feature-guides/flexible-underpasses/). +The base RealHighway network **does NOT support tunnels**. While certain slope settings may permit a tunnel to appear, it will be completely non-functional, due to hardcoded limitations that prevent traffic from using it. +There is no known solution to this limitation at present. +The only current workaround is to transition to another network that does support tunnels, or to use the new FLEX/Draggable version of the [Flexible Underpasses and URoads](/docs/feature-guides/flexible-underpasses/). ### Neighbor Connections -While the single-tile, two-way RealHighway networks (the RHW-2, RHW-3, and DDRHW-4) can form functioning neighbor connections the standard way, attempting to do this with any other RealHighway network will result in only freight trucks being able to use the connection. This is because the game cannot handle one-way neighbor connections, as would be required with the RHW-4, MIS, and the various wider networks. As a result, special Neighbor Connectors (NCs) are required, in order to provide proper functionality for these override networks. These can be found under the RHW Neighbor Connector Pieces button. - -{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connector Pieces Button_" >}} - -There are two types of pieces involved in RHW Neighbor Connections: Network Pieces and Invisible Loop Connectors. +The single-tile two-way RealHighway networks (RHW-2, RHW-3, and DDRHW-4) can form functioning Neighbor Connections (NCs) the standard way, just by dragging the network over the edge of the city. +Neighbor connections for all other RealHighway networks must use special pieces for them to function correctly, otherwise only freight trucks can use the connection. +This is a game limitation, and is the same reason the game does not support NCs for one way roads. -To build the Neighbor Connection, build a standard Neighbor Connection through the normal draggable means with the network you wish to use. +These two special neighbor connection pieces, the **RHW FLEX Neighbor Connector** and **RHW Invisible Loop Connector**, can be found under the RHW Neighbor Connector Pieces button. -{{< img-simple src="images/rhwnc1.jpg" >}} - -Please note that no matter how you drag the RHW to the edge, the default yellow Neighbor Connection will **always be facing the same way**, unlike Avenue or Maxis Highway Neighbor Connections. (There is no way to change this, nor any need to do so.) - -{{< img-simple src="images/rhwnc2.jpg" >}} +{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connector Pieces Button_" >}} -Then find the RHW Neighbor Connector button, and place the FLEX Neighbor Connector (FLEX-NC) over each network tile that will be part of the Neighbor Connection, on the the game's default yellow Neighbor Connection arrows. After that, simply drag the network through the FLEX-NC to connect it. +Start by building a neighbor connection through the normal draggable means with the RHW network you wish to use. -{{< img-simple src="images/rhw-flexnc-use.jpg" >}} +{{< carousel >}} + images/nc/rhw-nc-1.jpg + images/nc/rhw-nc-2.jpg +{{< /carousel >}} -If the two sides of your RHW are separated by one or more tiles, place the Invisible Loop Connectors in the median area right next to the edge of the city tile, filling the gap. The Invisible Loop Connectors, which look like a blue arrow with an "N" inside, when placed, will show up invisible, but you can easily locate them by hovering a query tool over top, which will cause an otherwise invisible "ghost model" with the blue "N" arrow to appear: +{{< alert context="info" >}} +No matter how you drag the RHW to the edge, the default yellow Neighbor Connection arrows will face the same direction for both directions of travel, unlike Avenue or Maxis Highway Neighbor Connections. These arrows are purely cosmetic. There is no way to change this, nor any need to do so. +{{< /alert >}} -{{< img-simple src="images/rhwnc5.jpg" >}} +Place the FLEX Neighbor Connector (FLEX-NC) piece over each network tile that will be part of the Neighbor Connection, over top of the the game's default yellow Neighbor Connection arrows. +If the two sides of your RHW are separated by empty tiles, place Invisible Loop Connectors in the median area between the two NCs. +Ensure the arrows are parallel to the edge of the city. +The connector pieces are invisible when placed, but will show a subtle 'ghost model' when queried. -Do **not** place the Invisible Loop Connectors directly over top of you network, as this is not what they were intended for and they will actually prevent your system from working. Due to how the pieces have to be set up, it is also possible you will see "spider cars" going down the edge of your city tile, and the paths will be draped over the edge of the city tile. +For "Combined" ("C-type") networks, such as the RHW-6C and 8C, place the FLEX-NC piece over each tile. No Invisible Loop Connectors are required. -{{< img-simple src="images/rhwnc6.jpg" >}} +{{< carousel >}} + images/nc/rhw-nc-3.png | Use the FLEX-NC piece + images/nc/rhw-nc-4.png | Use the FLEX-NC piece + images/nc/rhw-nc-5.png | Use the Invisible Loop Connector + images/nc/rhw-nc-6.png | NC pieces shown when queried + images/nc/rhw-nc-7.jpg | Use the FLEX-NC piece 3x + images/nc/rhw-nc-8.jpg | Paths drape over the edge of the city +{{< /carousel >}} -For "Combined" ("C-type") networks, such as the RHW-6C and 8C, simply place the FLEX-NC over top of the network at the edge of the city tile, and then drag the RHW-C network through it. +{{< alert context="warning" >}} +**Do not** place the Invisible Loop Connectors over top of the RHW network. +This is not what they were intended for and will actually prevent the connection from working. +Due to how the pieces have to be set up, it is also possible you will see "spider cars" going down the edge of your city tile, as the paths are be draped over the edge of the city tile. +{{< /alert >}} -In order for the connection to work properly, this process must be repeated identically in the neighboring city tile, and the traffic simulation must be given some time to run in both involved city tiles in order for the game to recognize that there is a valid connection. +To complete the neighbor connection, repeat this process identically in the neighboring city tile. +Run the traffic simulation for some time in both cities for the game to recognize that there is a valid connection. -_NOTE: With the addition of the FLEX Neighbor Connectors in NAM 42, all elevated networks are now supported._ +With the addition of the FLEX Neighbor Connectors in NAM 42, all elevated networks are now supported. -### Specialised Network Crossings and Interchanges +### Specialized Crossings and Interchanges -The RealHighway system includes the ability to recreate three oft-requested interchange designs: the Single-Point Urban Interchange (SPUI), the Diverging Diamond Interchange (DDI), and the Volleyball Interchange. These are "advanced" features of the plugin, and it is recommended that you are already comfortable with the RealHighways, the NAM Elevated Viaducts and the either the FLEX Turn Lanes (FTL) or Turn Lane Extension Pieces (TuLEPs) before trying to build SPUIs or DDIs. +The RealHighway system includes the ability to recreate three oft-requested interchange designs: the [Single-Point Urban Interchange (SPUI)](/docs/feature-guides/realhighway/#single-point-urban-interchange-spui), the [Diverging Diamond Interchange (DDI)](/docs/feature-guides/realhighway/#diverging-diamond-interchange-ddi), and the [Volleyball Interchange](/docs/feature-guides/realhighway/#volleyball-interchange). +These are "advanced" features of the plugin, and it is recommended that you are already comfortable with the RealHighways, the NAM Elevated Viaducts and the either the FLEX Turn Lanes (FTL) or Turn Lane Extension Pieces (TuLEPs) before trying to build SPUIs or DDIs. The SPUI and DDI setups can be found under the RHW/Avenue Interface button on the Roads menu, while the Volleyball pieces can be found under the old puzzle-based Ramps button on the Highways menu. @@ -733,81 +839,112 @@ The SPUI and DDI setups can be found under the RHW/Avenue Interface button on th {{< menu-icon icon="images/icons/rhw-old-ramps-button.jpg" caption="_RHW Puzzle Piece Ramps Button (contains Volleyball pieces)_" >}} -#### Single-Point Urban Interchange (SPUI) - -The RealHighway system includes the ability to recreate three oft-requested interchange designs: the Single-Point Urban Interchange (SPUI), the Diverging Diamond Interchange (DDI), and the Volleyball Interchange. These are "advanced" features of the plugin, and it is recommended that you are already comfortable with the RealHighways, the NAM Elevated Viaducts and the either the FLEX Turn Lanes (FTL) or Turn Lane Extension Pieces (TuLEPs) before trying to build SPUIs or DDIs. - -The SPUI and DDI setups can be found under the RHW/Avenue Interface button on the Roads menu, while the Volleyball pieces can be found under the old puzzle-based Ramps button on the Highways menu. - -_NOTE: FlexSPUI was upgraded and redesigned for NAM 37, to provide proper support for newer RHW networks. The screenshots here show the previous version of FlexSPUI, which has a slightly different footprint, but the underlying construction process is identical._ - -In order to build a SPUI, place the FlexSPUI piece--it looks like half of a SPUI. - -{{< img-simple src="images/flexspui1.jpg" >}} - -To complete the basic intersection, you'll need to plop another half of a SPUI. This half can be plopped next to the first one: - -{{< img-simple src="images/flexspui2.jpg" >}} - -Or you can put a small gap between them and fill it in with an Avenue: - -{{< img-simple src="images/flexspui3.jpg" >}} - -{{< img-simple src="images/flexspui4.jpg" >}} - -In either case, make sure to bulldoze the "construction site handles" on the piece. The ramp connections on the sides allow RHW-4 to be dragged out from them: - -{{< img-simple src="images/flexspui5.jpg" >}} - -You can simply drag an elevated RHW over top of the FlexSPUI, like so: - -{{< img-simple src="images/flexspui6.jpg" >}} - -In order to connect the Avenue end, use the either the Avenue Type 110 FLEX Turn Lanes or Turn Lane Extension Pieces: - -{{< img-simple src="images/flexspui7.jpg" >}} - -It is also possible to elevate the FlexSPUI. Simply place an L2 connection (such as a transition) next to the ramp connection on the SPUI (_NOTE: L1 did not exist when FlexSPUI was created_). Most of one half of it will become elevated--simply click on the non-elevated part with the RHW network tool and it will raise up: - -{{< img-simple src="images/flexspui8.jpg" >}} - -{{< img-simple src="images/flexspui9.jpg" >}} - -The overrides are most stable on the "incoming" part of the ramp connection ("outgoing" in Left-Hand Drive)--this shows the rest of the SPUI becoming elevated: - -{{< img-simple src="images/flexspui10.jpg" >}} - -You can simply drag a ground-level RHW underneath the Elevated FlexSPUI, much as you dragged the Elevated RHW over the Ground FlexSPUI: - -{{< img-simple src="images/flexspui11.jpg" >}} - -In order to connect the Avenue end, you will need to use the Avenue Type A On-Slope TuLEP. The NAM's [Hole Digger and Raiser](/docs/feature-guides/base-network/#raiser-digger) feature is highly recommended in order to get the embankment to the proper elevation. - -For a video demonstration of FlexSPUI construction, please see Tarkus' YouTube videos on [Ground FlexSPUI](http://www.youtube.com/watch?v=Yd9MumOT9Po) and [Elevated FlexSPUI](http://www.youtube.com/watch?v=3UGIFwgkHWY). - -#### Diverging Diamond Interchange (DDI) - -The Diverging Diamond Interchange (DDI), sometimes also called "Crossing Diamond", is an interchange that originated in France, but has recently caught on with North American highway engineers, through the work of American traffic engineer Gilbert Chlewicki. The Missouri Department of Transportation (MODOT) opened the first in the United States in Springfield on June 21, 2009. Since then, many more have opened up across the world. The DDI involves having traffic cross onto the "wrong" side of the road, which allows left turn movements flow more smoothly and traffic onto (and sometimes off) the freeway to go unsignalized, with only the through movements on the surface street requiring signalization. - -The RHW includes a special puzzle piece allowing for the construction of a DDI with an Avenue, which, like the FlexSPUI, is found under the RHW x Avenue button on the Roads menu. To build a DDI, place the special DDI intersection pieces on either side of your RHW, and connect Avenues into the appropriate ends of the pieces. Use One-Way Roads and/or the draggable or puzzle piece-based [Elevated One-Way Road Viaducts](../road-viaducts/) (for an elevated DDI) to build the "wrong side" traffic sections between the DDI intersection pieces. The connections to the RHW end are made via RHW-4. - -{{< img-simple src="images/rhwddi.jpg" >}} +#### Single-Point Urban Interchange (SPUI) {#spui} + +A [Single-Point Urban Interchange](https://wikipedia.org/wiki/Single-point_urban_interchange) combines the two intersections of a diamond interchange into one single intersection over or under the free-flowing road. + +These interchanges may either be ground level with elevated RealHighway running over them, or may be elevated over ground level RealHighway. + +To build a SPUI, start by placing the the FlexSPUI pieces. +Each piece is one half of the SPUI, and they may be placed adjacent to each other or separated by a number of tiles. +If they are separated, drag avenue between the two sections to connect the center. + +{{< carousel >}} + images/flexspui/rhw-flexspui-1.jpg + images/flexspui/rhw-flexspui-2.jpg | Second half may be adjacent or separated. + images/flexspui/rhw-flexspui-3.jpg | Use the Avenue tool to fill any separation (if applicable) +{{< /carousel >}} + +To build an elevated SPUI, place four FLEX-HT transitions of your desired height (L1 or L2) next to each ramp. +Place RHW-4 starters adjacent to each height transition to override them, and use the RealHighway tool to drag from each starter to the interchange. +When the first ramp has been completed, you'll notice the SPUI interchange has changed height automatically. +Complete the other ramps in the same manner by dragging with the RealHighway Tool. +Place four FLEXRamp pieces at each end of the ramp -- this example uses Type A2 to drop one lane for the exit (RHW-6S before the exit, to RHW-4 under the interchange, back to RHW-6S after the entrance). +Follow by dragging RealHighway under the interchange. +The interchange may be completed by using the FLEX-HT Transition for Avenue Type 120 piece, available from the Roads menu. + +{{< carousel >}} + images/flexspui/rhw-flexspui-4.jpg | Place four FLEX-HT transitions + images/flexspui/rhw-flexspui-5.jpg | Override FLEX-HT transitions to RHW-4, drag into interchange + images/flexspui/rhw-flexspui-6.jpg | Interchange adjusts height automatically + images/flexspui/rhw-flexspui-7.jpg | Finish connecting the ramps + images/flexspui/rhw-flexspui-8.jpg | Place entrance/exit ramps + images/flexspui/rhw-flexspui-9.jpg | Drag RHW underneath + images/flexspui/rhw-flexspui-10.jpg | Finish with Avenue height transitions + images/flexspui/rhw-flexspui-11.jpg | 🎉 +{{< /carousel >}} + +To build a ground level SPUI, follow the same process, except the orientation of the FLEX-HT transitions should be reversed. +The same FLEXRamp pieces may be used, and elevated RealHighway is dragged over the intersection. + +#### Diverging Diamond Interchange (DDI) {#ddi} + +The [Diverging Diamond Interchange](https://wikipedia.org/wiki/Diverging_diamond_interchange) (DDI), sometimes also called "Crossing Diamond", is an interchange that has traffic cross onto the "wrong" side of the road, which allows left turn movements flow more smoothly and traffic onto (and sometimes off) the freeway to go unsignalized, with only the through movements on the surface street requiring signalization. + +The construction process of a DDI is equivalent to the SPUI, with the only difference being the network in the center of the intersection OneWay Road instead of Avenue. +You may follow the FlexSPUI tutorial above, or use the DDI tutorial below. +This DDI tutorial is for a ground level DDI with a RealHighway overpass, and uses some alternative construction techniques. + +Begin by placing two DDI pieces, and connect the center in both directions with OneWay Road. +Starting two tiles from the OWR, use the [Hole Diggers and Raisers](/docs/feature-guides/hole-diggers-and-raisers/) to elevate the terrain. +Use the Road tool to create a small area of elevated terrain, and repeat for the other side. +Place four FLEXOnSlope transition pieces on the edge of the slope. +Then, place four starter pieces to override the OnSlope transitions. +For maximum stability, place them in the inside gap between the OWR and slope, though they do not *necessarily* need to be placed in this location. +Continue by dragging RealHighway over the OnSlope transitions, elevated starters, and OWR. +If you are using a slope mod, be sure to drag far enough to reach flat ground again. + +{{< carousel >}} + images/flexddi/rhw-ddi-1.jpg | Place DDI pieces and connect with OWR + images/flexddi/rhw-ddi-2.jpg | Raise terrain + images/flexddi/rhw-ddi-3.jpg | Create a small plateau + images/flexddi/rhw-ddi-4.jpg | Repeat on the other side + images/flexddi/rhw-ddi-5.jpg | Place FLEXOnSlope transitions + images/flexddi/rhw-ddi-6.jpg | Place elevated starter pieces + images/flexddi/rhw-ddi-7.jpg | Drag RealHighway +{{< /carousel >}} + +{{< alert context="success" >}} +At this point, you may finish this interchange any way you want -- the steps below describe only one of many possibilities. +{{< /alert >}} + +Place one FLEXWidth transitions on each end of the DDI. +Ensure the correct FLEXWidth transitions are used, with the **lane drop** versions on entrances and the **lane add** versions on exits. +In the gap between the DDI and starter, place a starter piece to override the starter to transition between RHW-4 and MIS. +Use the RealHighway with a [DRI pattern](/docs/feature-guides/realhighway/#dri) to create an A1 Outside Wide ramp. +Repeat this four times to complete the interchange + +{{< carousel >}} + images/flexddi/rhw-ddi-8.jpg | Place four FLEXWidth transitions + images/flexddi/rhw-ddi-9.jpg | Place four starters to override the width transitions + images/flexddi/rhw-ddi-10.gif | Use a DRI to create the ramps. + images/flexddi/rhw-ddi-11.jpg | 🎉 +{{< /carousel >}} #### Volleyball Interchange -The Volleyball Interchange, also commonly known as a Three-Level Diamond, or Split-Level Diamond, is a three-level interchange, in which all turning motions are handled by at-grade intersections on a separate height level from through traffic. +The Volleyball Interchange, also commonly known as a Three-Level Diamond or Split-Level Diamond, is a three-level interchange, in which all turning motions are handled by at-grade intersections on a separate height level from through traffic. -Under the old Puzzle Piece Ramp Interfaces button on the Highways menu, one can find a series of "Specialized Crossing Pieces" (SCPs) to handle Volleyball Interchange intersections. To use them, simply place them down, and place starter pieces between each intersection to connect them. +{{< img-simple src="images/volleyball/rhw-volleyball.jpg" caption="Volleyball interchange" >}} -{{< img-simple src="images/rhw-volleyball.jpg" >}} +The old Puzzle Piece Ramp Interfaces button in the Highways menu contains 5 variations of the Volleyball Interchange intersections, two of which include traffic signals. +To use them, place the intersections, then place starter pieces between each intersection to connect them. -#### Three-Level Crossings +{{< gallery col-xl="5" col-lg="3" col-md="3">}} + images/volleyball/rhw-volleyball-a1.jpg + images/volleyball/rhw-volleyball-a2.jpg + images/volleyball/rhw-volleyball-a2a.jpg + images/volleyball/rhw-volleyball-a2b.jpg + images/volleyball/rhw-volleyball-a2c.jpg +{{< /gallery >}} + +#### Three-Level Crossings {#tlc} In certain situations, using special Three-Level Crossing helper pieces (located under the RHW 3-Level Crossings button), it is possible to have three different RHW elevations cross one another on a single tile, which can be useful in constructing more complex interchanges, such as compact T-Interchanges and Stack Interchanges. To use the Three-Level Crossings, connect two different height levels of diagonal network, and the desired width of mainline at a third height level. It is recommended to use the 2-Tile version for the RHW-4 and RHW-6S, the 3-Tile version for the RHW-6C and RHW-8C, and the 4-Tile version for the RHW-8S and RHW-10S. Note that any FLEXFly or curve pieces must be _at least 1 tile away_ from a Three-Level Crossing FLEX Piece, as at present, the adjacency stability does not exist, nor does FLEXFly-over-FLEXFly functionality. -{{< gallery col-xl="2" col-lg="1" col-md="1">}} +{{< carousel >}} images/tlc/rhw-tlc-1.jpg images/tlc/rhw-tlc-2.jpg images/tlc/rhw-tlc-3.jpg @@ -816,65 +953,107 @@ images/tlc/rhw-tlc-5.jpg images/tlc/rhw-tlc-6.jpg images/tlc/rhw-tlc-7.jpg images/tlc/rhw-tlc-8.jpg -{{< /gallery >}} +{{< /carousel >}} The "Stackasaurus Rex" Interchange, built by NAM Team developer Lucario Boricua, is an example of what is possible with the Three-Level Crossings. {{< img-simple src="images/lucarioboricua-stackasaurus-rex.jpg" >}} -#### RHW FLEX Turn Lanes (FTLs) +#### RHW FLEX Turn Lanes (FTLs) {#ftl} -The RHW has its own set of (rapidly-expanding) FLEX Turn Lane (FTL) options available. Supported types include the RHW-2 (L0 only), RHW-4 Rural (L0 only), and MIS Ramps (L0 and L1). Support for [SITAP-style signalized intersections](/docs/feature-guides/turning-lanes/#sitap) is also available in at least some instances. +The RHW has its own set of FLEX Turn Lane (FTL) options available. Supported types include the RHW-2 (L0 only), RHW-4 Rural (L0 only), and MIS Ramps (L0 and L1). +Support for [SITAP-style signalized intersections](/docs/feature-guides/turning-lanes/#sitap) is also available in at least some instances. -To build the RHW-2 FTLs, begin with the transition, and drag RHW-2 out from it. The override of the turn lane will carry until you reach an intersection with another network. +{{< alert context="info">}} +The support for RHW fLEX Turn Lanes is fairly limited. +Consult the [compatibility tables](/docs/tech-specs/realhighway/#flex-turn-lane-intersection-support) for detailed information on which intersections are supported. +{{< /alert >}} -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} -images/ftl/rhw-ftl-rhw2-1.jpg -images/ftl/rhw-ftl-rhw2-2.jpg -images/ftl/rhw-ftl-rhw2-3.jpg -images/ftl/rhw-ftl-rhw2-4.jpg -{{< /gallery >}} +##### RHW-2 FTLs -The override does not continue on the other side of the intersection, if a +-intersection is made, so one must place another transition and build the same setup on the other side. +To build the RHW-2 FTLs, begin with the transition, and drag RHW-2 out from it. +The override of the turn lane will carry until you reach an intersection with another network. +To make a +-intersection, repeat this process on the other side. -{{< img-simple src="images/ftl/rhw-ftl-rhw2-5.jpg" >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2+-1.jpg | Use FTL starter + images/ftl/rhw-ftl-rhw2+-2.jpg | Drag RHW-2 + images/ftl/rhw-ftl-rhw2+-3.jpg | Use FTL starter on other side, then drag RHW-2 + images/ftl/rhw-ftl-rhw2+-4.jpg | 🎉 +{{< /carousel >}} -It is possible to signalize intersections with Roads and other RHW-2s, via two methods: the first involves transitioning to Road immediately before the intersection (as is the case with the draggable signalized One-Way Road intersections in SITAP). +It is possible to signalize intersections with Roads and other RHW-2s, via two different methods. +The first involves transitioning to Road immediately before the intersection. +Use the bulldozer or [Network Eraser](/docs/feature-guides/network-eraser/) to remove one tile at the center of the intersection. +Use the Road tool to draw road in both directions across the intersection. -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} -images/ftl/rhw-ftl-rhw2-6.jpg -images/ftl/rhw-ftl-rhw2-7.jpg -images/ftl/rhw-ftl-rhw2-8.jpg -{{< /gallery >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2+-5.jpg | Remove center tile + images/ftl/rhw-ftl-rhw2+-6.jpg | Draw road + images/ftl/rhw-ftl-rhw2+-7.jpg | Draw road + images/ftl/rhw-ftl-rhw2+-8.jpg | 🎉 +{{< /carousel >}} -The second involves using one of the RHW FLEX SITAP intersections in the back half of the RHW FLEX Turn Lanes TAB Loop, placing it, and then reconnecting all the networks. +The second method involves using one of the RHW FLEX SITAP intersections in the back half of the RHW FLEX Turn Lanes Tab Loop. +Start with the unsignalized intersection, locate the appropriate piece for the intersection, and place it. -{{< img-simple src="images/ftl/rhw-ftl-rhw2-9.jpg" >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2+-7a.jpg | Use the signalized intersection piece + images/ftl/rhw-ftl-rhw2+-8.jpg | 🎉 +{{< /carousel >}} In the case of T-intersections, in which the RHW-2 is the thru network, use the T-Median transition on the opposite side. -{{< img-simple src="images/ftl/rhw-ftl-rhw2-10.jpg" >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2t-1.jpg | Use FTL starter + images/ftl/rhw-ftl-rhw2t-2.jpg | Use FTL median starter + images/ftl/rhw-ftl-rhw2t-3.jpg | 🎉 +{{< /carousel >}} -Currently, the only crossing networks supported by the RHW-2 FTLs are Streets, Roads (with and without SITAP), and other RHW-2s (both with and without FTLs, and with and without SITAP). +To add a traffic signal, locate the appropriate piece for the intersection from the back half of the RHW FLEX Turn Lanes Tab Loop, and place it. -To build rural-style RHW-4 FTLs, use the same transition as the RHW-2 FTLs, but override it with the RHW-4 network to convert it. +{{< img-simple src="images/ftl/rhw-ftl-rhw2t-4.jpg" >}} -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} -images/ftl/rhw-ftl-rhw4-1.jpg -images/ftl/rhw-ftl-rhw4-2.jpg -images/ftl/rhw-ftl-rhw4-3.jpg -images/ftl/rhw-ftl-rhw4-4.jpg -{{< /gallery >}} +To add turn lanes onto the incoming road, remove a small length of the incoming road and replace with the FTL starter. +Drag RealHighway through the intersection, and finish with the appropriate Signalized T-intersection piece. + +{{< carousel >}} + images/ftl/rhw-ftl-rhw2t-5.jpg | Use FTL starter + images/ftl/rhw-ftl-rhw2t-6.jpg | Drag RHW up to intersection + images/ftl/rhw-ftl-rhw2t-7.jpg | Drag RHW across intersection + images/ftl/rhw-ftl-rhw2t-8.jpg | Place signalized intersection piece + images/ftl/rhw-ftl-rhw2t-9.jpg | 🎉 +{{< /carousel >}} + +##### RHW-4 FTLs -Situations in which the RHW-4 FTLs are adjacent (or separated only by a single tile median) are possible. (Note that the Rural RHW-4 FTLs are presently the least-developed of the set, and may have instabilities, particularly involving more exotic T-intersections.) +{{< alert context="warning">}} +The Rural RHW-4 FTLs are presently the least-developed of the set, and may have instabilities, particularly involving more exotic T-intersections. +RHW-4 FTLs are supported when the RHW-4 is adjacent or separated by a single tile. +{{< /alert >}} -{{< img-simple src="images/ftl/rhw-ftl-rhw4-5.jpg" >}} +To build rural-style RHW-4 FTLs, start with the same transition as the RHW-2 FTLs, but use the RHW-4 starter to override it. +Drag RealHighway through the intersection. +Repeat this process from the other direction to complete the unsignalized intersection -Currently, the only crossing networks supported by the Rural RHW-4 FTLs are Streets (+ and limited T), Roads (with and without SITAP, + and limited T), and RHW-2 (without FTLs, and with or without SITAP, + and limited T). +{{< carousel >}} + images/ftl/rhw-ftl-rhw4-1.jpg | Use the FTL starter, with an adjacent RHW-4 starter + images/ftl/rhw-ftl-rhw4-2.jpg | Drag RealHighway + images/ftl/rhw-ftl-rhw4-3.jpg | Repeat from the other direction +{{< /carousel >}} + +Signalized intersections are also possible, again using the appropriate signalized intersection piece. + +{{< carousel >}} + images/ftl/rhw-ftl-rhw4-4.jpg | Place two signalized intersection pieces + images/ftl/rhw-ftl-rhw4-5.jpg | 🎉 +{{< /carousel >}} + +##### MIS FTLs The MIS FTLs, known in their 2-lane form as "MIS-2", currently come in two flavors: one that favors right turns, and the other that favors left turns. Each produces a different end result at a Road +-intersection (with SITAP support). -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} +{{< gallery col-xl="3" col-lg="3" col-md="3" >}} images/ftl/rhw-ftl-mis-1.jpg images/ftl/rhw-ftl-mis-2.jpg images/ftl/rhw-ftl-mis-3.jpg @@ -882,7 +1061,7 @@ images/ftl/rhw-ftl-mis-3.jpg It is also possible to hook an RHW-4 into an MIS FTL, in which case the RHW-4 seamlessly transitions into an MIS-2 FTL. -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} +{{< gallery col-xl="2" col-lg="2" col-md="2" >}} images/ftl/rhw-ftl-mis-4.jpg images/ftl/rhw-ftl-mis-5.jpg {{< /gallery >}} @@ -891,23 +1070,19 @@ Additionally, combination FLEX Height/Turn Lane transitions exist, allowing more {{< img-simple src="images/ftl/rhw-ftl-mis-6.jpg" >}} -Currently, the only crossing networks supported by the MIS-2 FTLs are Roads (with and without SITAP, + and T), One-Way Roads (with SITAP, + and T), Avenues (with and without SITAP, + and T), Type 110 Road/NWM FTLs (with and without SITAP, +-only), Type 120 Avenue/NWM FTLs (with and without SITAP, +-only), Type 130 NWM FTLs (with and without SITAP, +-only), L1 Road (with and without SITAP, + and T), L1 Avenue (without SITAP, +-only), and two intersection types currently only used by the QuickChange Xpress interchanges: Dual Type 110 Road/NWM FTLs, and Dual Type 120 Avenue/NWM FTLs. - -## Network and FLEX Piece Capabilities - -> Refer to [the RealHighway mod technical document](/docs/tech-specs/realhighway-mod) to see what the RealHighway mod is capable of. - ## List of Menu Items -### RHW Network Menu Items +#### RHW Network Menu Items -#### RHW-2 Base Network +{{< details "Base Network" >}} {{< menu-icon icon="images/icons/rhw-network-button.jpg" caption="_RHW-2 Network Button (located under the Highways Menu)_" >}} This button activates the base draggable RealHighway network tool, which defaults to the RHW-2 network. The use of Starter and various FLEX pieces can initiate overrides, transforming the RHW-2 into other networks. -#### RHW Starters +{{< /details >}} + +{{< details "RHW Starters" >}} {{< menu-icon icon="images/icons/rhw-starters-button.jpg" caption="_Starter Pieces (located under the Highways Menu)_" >}} @@ -952,12 +1127,14 @@ The Starter Pieces allow one to widen and/or elevate their RealHighways, by drag 37. L4 MIS Starter 38. L4 RHW-6S Starter 39. DDRHW-4 Starter +{{< /details >}} -#### RHW Fillers +{{< details "RHW Fillers" >}} {{< menu-icon icon="images/icons/rhw-fillers-button.jpg" caption="_Filler Puzzle Pieces (located under the Highways Menu)_" >}} -The Filler Puzzle Pieces exist for ease of use in tight spaces, where overrides break down and the use of a starter is not feasible. Note that the RHW-8S, 10S, 6C, and 8C do not have diagonal fillers. +The Filler Puzzle Pieces exist for ease of use in tight spaces, where overrides break down and the use of a starter is not feasible. +Note that the RHW-8S, 10S, 6C, and 8C do not have diagonal fillers. 1. L0 RHW-4 Filler Piece 2. L0 Diag RHW-4 Filler Pieces (A and B) @@ -1016,13 +1193,16 @@ The Filler Puzzle Pieces exist for ease of use in tight spaces, where overrides 55. DDRHW-4 Filler 56. Diag DDRHW-4 Filler Pieces (A and B) -### RHW Ramp & Interchange Menu Items +{{< /details >}} + +#### RHW Ramp & Interchange Menu Items -#### QuickChange Xpress Pieces +{{< details "QuickChange" >}} {{< menu-icon icon="images/icons/rhw-qc-button.jpg" caption="_QuickChange Pieces (located under the Highways Menu)_" >}} -The QuickChange Xpress button offers pre-constructed full interchanges, in FLEX format. For more details, see the [QuickChange portion of this document](/docs/feature-guides/realhighway-mod/#quickchange-xpress-full-interchanges-in-a-click). +The QuickChange Xpress button offers pre-constructed full and partial interchanges, in FLEX format. +For more details, see the [QuickChange portion of this document](/docs/feature-guides/realhighway/#quickchange-xpress-full-interchanges-in-a-click). 1. QuickChange L0 Dual Type 110 (Road)/L1 RHW 2. QuickChange L1 Dual Type 110 (Road)/L0 RHW @@ -1030,23 +1210,20 @@ The QuickChange Xpress button offers pre-constructed full interchanges, in FLEX 4. QuickChange L1 Dual Type 120 (Avenue)/L0 RHW 5. QuickChange L0 Dual Type 230 (AVE-6)/L1 RHW 6. QuickChange L1 Dual Type 230 (AVE-6)/L0 RHW +7. QuickChange L0/L1 Diamond +8. QuickChange L1/L0 Diamond +9. QuickChange L0/L1 Parclo-Inner +10. QuickChange L1/L0 Parclo-Inner -#### QuickChange Pieces +{{< /details >}} -{{< menu-icon icon="images/icons/rhw-qc-button.jpg" caption="_QuickChange Pieces (located under the Highways Menu)_" >}} - -The QuickChange Pieces offer pre-constructed quadrants of full interchanges, in FLEX format. For more details, see the [QuickChange portion of this document](/docs/feature-guides/realhighway-mod/#quickchange-xpress-full-interchanges-in-a-click). - -1. QuickChange L0/L1 Diamond -2. QuickChange L1/L0 Diamond -3. QuickChange L0/L1 Parclo-Inner -4. QuickChange L1/L0 Parclo-Inner - -#### RHW FLEXRamps +{{< details "FLEXRamps" >}} {{< menu-icon icon="images/icons/rhw-flexramps-button.jpg" caption="_FLEXRamps (located under the Highways Menu)_" >}} -The FLEXRamps offer an easy way to have on/offramps branch off one's RealHighways. Being FLEX pieces, a single piece can work for multiple networks. For more details, see the [FLEXRamps portion of this document](/docs/feature-guides/realhighway-mod/#flexramps). To access diagonal versions (available for A1, B1, D1, and E1 ramps), simply rotate the piece with Home/End until the piece rotates appropriately. +The FLEXRamps offer an easy way to have on/offramps branch off one's RealHighways. +Being FLEX pieces, a single piece can work for multiple networks. For more details, see the [FLEXRamps portion of this document](/docs/feature-guides/realhighway/#flexramps). +To access diagonal versions (available for A1, B1, D1, and E1 ramps), simply rotate the piece with Home/End until the piece rotates appropriately. 1. Type A1 FLEXRamp 2. Type B1 FLEXRamp @@ -1066,11 +1243,16 @@ The FLEXRamps offer an easy way to have on/offramps branch off one's RealHighway 16. Type A3 FLEXRamp 17. Type D3 FLEXRamp -#### RHW Old Puzzle Piece Ramps {{< deprecated >}} +{{< /details >}} + +{{< details "Puzzle Piece Ramps" "deprecated" >}} {{< menu-icon icon="images/icons/rhw-old-ramps-button.jpg" caption="_Puzzle Piece Ramp Interfaces and Specialized Crossings (located under the Highways Menu)_" >}} -These puzzle pieces allow you to connect your RHW system through grade-separated interchanges to your surface street (Road, Avenue, One-Way Road) system, or to connect with other RHWs. Types A, B, D and E are located under this button, while Type C and F are located under the Fractional Angle RHW button. The Volleyball Specialized Crossing Pieces are also located here, in the non-deprecated section at the beginning of the TAB Ring. Note that aside from a few specialized setups, the pieces under this button are largely deprecated, and the use of FLEXRamps or DRIs will offer better functionality. +These puzzle pieces allow you to connect your RHW system through grade-separated interchanges to your surface street (Road, Avenue, One-Way Road) system, or to connect with other RHWs. +Types A, B, D and E are located under this button, while Type C and F are located under the Fractional Angle RHW button. +The Volleyball Specialized Crossing Pieces are also located here, in the non-deprecated section at the beginning of the TAB Ring. +Note that aside from a few specialized setups, the pieces under this button are largely deprecated, and the use of FLEXRamps or DRIs will offer better functionality. 1. RHW-3 Type A1/Type B1 Dual 2. RHW-6C Type D1 Dual Shift @@ -1133,13 +1315,16 @@ These puzzle pieces allow you to connect your RHW system through grade-separated 59. RHW-10S Type E1 {{< deprecated >}} 60. DDRHW-4 Type A1 {{< deprecated >}} -### RHW Transition Menu Items +{{< /details >}} + +#### RHW Transition Menu Items -#### RHW FLEXHeight Transitions +{{< details "FLEXHeight Transitions" >}} {{< menu-icon icon="images/icons/rhw-flexheight-button.jpg" caption="_FLEXHeight Transitions (located under the Highways Menu)_" >}} -These FLEX pieces allow you to transition to a different elevation with your RealHighway networks. The "1-Level" and "2-Level" setups can be used with any network, while the 180° MIS Curve will only work with the L0 and L1 MIS. +These FLEX pieces allow you to transition to a different elevation with your RealHighway networks. +The "1-Level" and "2-Level" setups can be used with any network, while the 180° MIS Curve will only work with the L0 and L1 MIS. 1. FlexHeight 1-Level Orthogonal 2. FlexHeight 1-Level Diagonal @@ -1153,7 +1338,9 @@ These FLEX pieces allow you to transition to a different elevation with your Rea 10. FlexHeight 1-Level R3 45-Degree Transition (Orthogonal Lower/Diagonal Higher) 11. FlexHeight 1-Level R3 45-Degree Transition (Orthogonal Higher/Diagonal Lower) -#### RHW FLEXWidth Transitions +{{< /details >}} + +{{< details "FLEXWidth Transitions" >}} These FLEX pieces allow you to transition to a different width with your RealHighway networks (presently Orthogonal-only). @@ -1164,11 +1351,15 @@ These FLEX pieces allow you to transition to a different width with your RealHig 5. FLEXWidth Transition for RHW-2/3-to-4 (and Dual RHW-4 to DDRHW-4) Asymmetrical 6. FLEXWidth Transition for RHW-2/3-to-4 (and Dual RHW-4 to DDRHW-4) Symmetrical/Wishbone -#### RHW Old Height Transition Puzzle Pieces {{< deprecated >}} +{{< /details >}} + +{{< details "Height Transition Puzzle Pieces" "deprecated" >}} {{< menu-icon icon="images/icons/rhw-old-height-button.jpg" caption="_Height Transition Puzzle Pieces (located under the Highways Menu)_" >}} -These older puzzle pieces allow for transitions between two different height levels of RHW networks. They generally have starter drag end stubs. Use of the FLEXHeight Transitions is generally recommended instead, as they support more networks. +These older puzzle pieces allow for transitions between two different height levels of RHW networks. +They generally have starter drag end stubs. +Use of the FLEXHeight Transitions is generally recommended instead, as they support more networks. 1. RHW-2-to-RHW-4 Transition A 2. RHW-2-to-RHW-4 Transition B @@ -1210,11 +1401,15 @@ These older puzzle pieces allow for transitions between two different height lev 38. MIS L2-to-L3 Starterless 39. MIS Ground-to-Mid-Elevated L3 Starterless -#### RHW Width Transitions {{< deprecated >}} +{{< /details >}} + +{{< details "Width Transition Puzzle Pieces" "deprecated" >}} {{< menu-icon icon="images/icons/rhw-width-transition-button.jpg" caption="_Width Transition Puzzle Pieces (located under the Highways Menu)_" >}} -These puzzle pieces allow for transitions between two different widths of RHW networks. They generally have starter drag end stubs. The transition allowing the DDRHW-4 to connect to the L1 and L2 RHW-4 is located here as well (as it entails a change of tile width). +These puzzle pieces allow for transitions between two different widths of RHW networks. +They generally have starter drag end stubs. +The transition allowing the DDRHW-4 to connect to the L1 and L2 RHW-4 is located here as well (as it entails a change of tile width). 1. RHW-2-to-RHW-4 Transition A 2. RHW-2-to-RHW-4 Transition B @@ -1247,9 +1442,11 @@ These puzzle pieces allow for transitions between two different widths of RHW ne 29. L2 RHW4-to-MIS Transition 30. DDRHW-4-to-Dual-RHW-4 (L1/L2) Connector -### RHW Curves & FLEXFly Menu Items +{{< /details >}} + +#### RHW Curves & FLEXFly Menu Items -#### FLEXFly +{{< details "FLEXFly" >}} {{< menu-icon icon="images/icons/rhw-flexfly-button.jpg" caption="_FLEXFly Pieces (located under the Highways Menu)_" >}} @@ -1280,7 +1477,9 @@ These FLEX pieces allow for construction of flyover ramps. 23. FLEXFly RHW-4 L2 45-Degree (Type B1) 24. FLEXFly RHW-4 L2 45-Degree (Type B2) -#### RHW Curves +{{< /details >}} + +{{< details "RHW Curves" >}} {{< menu-icon icon="images/icons/rhw-curves-button.jpg" caption="_RHW Curve Pieces (located under the Highways Menu)_" >}} @@ -1321,9 +1520,11 @@ These pieces allow you to build smoother curves. 33. RHW-10 Outer Curve 34. RHW-10 Inner Curve -### Fractional Angle RHW Menu Items +{{< /details >}} + +#### Fractional Angle RHW Menu Items -#### FARHW Puzzle Pieces {{< legacy >}} +{{< details "FARHW Puzzle Pieces" "legacy" >}} {{< menu-icon icon="images/icons/rhw-farhw-button.jpg" caption="_Fractional Angle RHW (FARHW) Pieces (located under the Highways Menu)_" >}} @@ -1361,7 +1562,9 @@ These pieces allow one to build RHW networks at fractional angles (18.4°/71.6° 30. FAMIS Long Curve small outer 31. FAMIS Long Curve small inner -#### FARHW Ramp Puzzle Pieces {{< legacy >}} +{{< /details >}} + +{{< details "FARHW Ramp Puzzle Pieces" "legacy" >}} {{< menu-icon icon="images/icons/rhw-fa-ramps-button.jpg" caption="_Fractional Angle RHW (FARHW) Pieces (located under the Highways Menu)_" >}} @@ -1394,7 +1597,9 @@ These pieces allow one to build the Type C and Type F ramp interfaces, in puzzle 25. MIS/FAMIS Ramp Type C1 - out 26. Avenue Type C1 RHW-MIS Exit/Entrance Ramp -#### FARHW Intersection Puzzle Pieces {{< legacy >}} +{{< /details >}} + +{{< details "FARHW Intersection Puzzle Pieces" "legacy" >}} {{< menu-icon icon="images/icons/rhw-fa-int-button.jpg" caption="_Fractional Angle RHW (FARHW) Intersections and Transitions (located under the Highways Menu)_" >}} @@ -1411,14 +1616,18 @@ These pieces allow one to build width transitions and intersections involving Fr 9. Fractional Angle Diamond 44A Halves 10. Fractional Angle Diamond M2A Full -### Cosmetic Piece Menu Items +{{< /details >}} + +#### Cosmetic Piece Menu Items These pieces allow you to manipulate the appearance of your RHW networks and transitions with fine control. -#### 1 Tile Cosmetic Pieces +{{< details "1 Tile Cosmetic Pieces" >}} {{< menu-icon icon="images/icons/rhw-1tile-cp-button.jpg" caption="_1-Tile Cosmetic Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces for 1 tile width networks. + 1. RHW-2 CP Dash Orth 2. RHW-2 CP SolDash Dash Orth 3. RHW-2 CP Dash LRA Dash Orth @@ -1477,10 +1686,14 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 56. RHW-4 CP ROP Type A1 57. RHW-4 CP ROP Type B1 -#### 2 Tile Cosmetic Pieces +{{< /details >}} + +{{< details "2 Tile Cosmetic Pieces" >}} {{< menu-icon icon="images/icons/rhw-2tile-cp-button.jpg" caption="_2-Tile Cosmetic Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces for two tile width networks. + 1. RHW-6S CP UM LRA OUT 2. RHW-6S CP UM LRA IN 3. RHW-6S CP UM TpA OUT @@ -1554,10 +1767,14 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 71. RHW-10S CP SD1 UM 72. RHW-10S CP SD1 LRA OUT -#### 3 Tile Cosmetic Pieces +{{< /details >}} + +{{< details "3 Tile Cosmetic Pieces" >}} {{< menu-icon icon="images/icons/rhw-3tile-cp-button.jpg" caption="_3-Tile Cosmetic Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces for three tile width networks. + 1. RHW-6C CP UM LRA OUT 2. RHW-6C CP UM LRA IN 3. RHW-6C CP UM TpA OUT @@ -1585,10 +1802,14 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 25. RHW-8C CP DS1 UM 26. RHW-8C CP DS1 EA OUT -#### Cosmetic Transition Pieces +{{< /details >}} + +{{< details "Cosmetic Transition Pieces" >}} {{< menu-icon icon="images/icons/rhw-cp-transition-button.jpg" caption="_Cosmetic Transition Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces to transition between network widths. + 1. RHW-4-to-RHW-6S Transition BM1 2. RHW-4-to-RHW-6S Transition BM2 3. RHW-4-to-RHW-6S Transition LRA @@ -1601,46 +1822,37 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 10. RHW-6C-to-RHW-8C Transition BM1 11. RHW-3 CP Transition BM1 -### RHW Utility Menu Items +{{< /details >}} + +#### RHW Utility Menu Items + +{{< details "RHW Neighbor Connectors" >}} -#### RHW Neighbor Connectors +{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connectors (located under the Highways Menu)_" >}} These pieces allow you to build properly functioning Neighbor Connections with RHWs beyond the base RHW-2 (Neighbor Connectors are also not needed for RHW-3 and Double-Decker RHW-4 connections). 1. RHW FLEX Neighbor Connector (FLEX-NC). 2. RHW Invisible Loop Connector -#### RHW Neighbor Connection Puzzle Pieces {{< deprecated >}} - -{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connectors (located under the Highways Menu)_" >}} - -1. RHW Invisible Loop Connector -2. RHW-4 Neighbor Connector -3. MIS Neighbor Connector -4. RHW-6S Neighbor Connector -5. ERHW-4 Neighbor Connector -6. RHW-8S Neighbor Connector -7. RHW-10 Neighbor Connector -8. EMIS Neighbor Connector -9. RHW-6C Neighbor Connector -10. RHW-8C Neighbor Connector -11. ERHW-6S Neighbor Connector -12. ERHW-6C Neighbor Connector +{{< /details >}} -### RHW Cross-Network Menu Items +#### RHW Cross-Network Menu Items -#### Specialized RHW x Surface Intersections +{{< details "Specialized RHW x Surface Intersections" >}} These FLEX pieces allow for specialized intersections with RHW ramps. 1. FlexSPUI (Single-Point Urban Interchange) Terminus 2. FlexDDI (Diverging Diamond Interchange) Terminus -#### RHW/Road {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/Road" badge="deprecated" >}} {{< menu-icon icon="images/icons/rhw-rd-button.jpg" caption="_Road/RHW Puzzle Pieces and FLUPs (located under the Roads Menu)_" >}} -These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to cross RHW networks. It also contains the current set of RHW FLUPs pieces. For most instances, use of the [Draggable Elevated Road Viaducts](/docs/feature-guides/road-viaducts/) is recommended instead. +These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to cross RHW networks.It also contains the current set of RHW FLUPs pieces. For most instances, use of the [Draggable Elevated Road Viaducts](/docs/feature-guides/road-viaducts/) is recommended instead. 1. Road-over-RHW-4 Orthogonal/Orthogonal 2. Road-over-RHW-4 Diagonal/Orthogonal @@ -1663,7 +1875,9 @@ These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to c 19. FLUPs Underpass-Under RHW-6S/RHW-8S/RHW-10 20. FLUPs RHW-2 Ramp -#### RHW/One-Way Road {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/One-Way Road" badge="deprecated">}} {{< menu-icon icon="images/icons/rhw-owr-button.jpg" caption="_One-Way Road (OWR)/RHW Puzzle Pieces (located under the Roads Menu)_" >}} @@ -1681,7 +1895,11 @@ These puzzle pieces extend the NAM Elevated One-Way Road Puzzle Pieces to allow 10. Elevated OWR/EMIS +-Intersection 11. Elevated OWR/EMIS T-Intersection -#### RHW/Avenue {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/Avenue" badge="deprecated" >}} + +These puzzle pieces extend the NAM Elevated Avenue Puzzle Pieces to allow you to cross RHW networks. {{< menu-icon icon="images/icons/rhw-owr-button.jpg" caption="_Avenue/RHW Puzzle Pieces and FlexSPUI (located under the Roads Menu)_" >}} @@ -1702,7 +1920,11 @@ These puzzle pieces extend the NAM Elevated Avenue Puzzle Pieces to allow you to 13. Diverging Diamond-Avenue 14. FlexSPUI Avenue Type A -#### RHW/Rail {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/Rail" badge="deprecated" >}} + +These puzzle pieces extend the old pre-RealRailway NAM Rail Viaduct set to allow one to cross RHW networks. {{< menu-icon icon="images/icons/rhw-rail-button.jpg" caption="_Heavy Rail/RHW Puzzle Pieces (located under the Rails Menu)_" >}} @@ -1718,27 +1940,23 @@ These puzzle pieces extend the old pre-RealRailway NAM Rail Viaduct set to allow 8. Rail-over-RHW-10S Orthogonal/Orthogonal 9. Rail-over-RHW-3 Orthogonal/Orthogonal -## Region Transport View - -The NAM includes the popular RHW Regional Transport Map Mod by **jondor** as an optional feature, which can be selected **via this option in the NAM Installer**. This mod utilizes a workaround to display RHWs on the Regional Transport Map. It also contains an updated and expanded map legend to reflect the new network colors as well as the addition of Monorail as a separate color from El-Rail/GLR. **This mod is NOT compatible with any other Regional Transport Map mods.** +{{< /details >}} -There is one requirement for the mod to function correctly: **You MUST activate at least one dataview in game before saving for the game to render the map correctly.** It does not appear that this issue can be fixed. - -After installation, each city tile must be opened and saved (after opening any dataview) in order to update the region map. Similarly when uninstalling the mod, each city tile must be resaved to update the region map. - -### Frequently Asked Questions - -**Q: Why are highways black instead of red?**
-**A:** Because of the way this workaround functions, the red color would show up as a halo around diagonal roads, bridges and certain puzzle pieces. The black color does as well, but is less noticeable. +## Region Transport View -**Q: Why do the diagonals look weird?**
-**A:** Again, because of the way this workaround functions, the diagonal roads, avenues and streets show up intermingled with the highway color. This is not possible to fix but the map colors were chosen to make it less noticable than other color combinations. +The NAM includes the popular RHW Regional Transport Map mod by jondor as an optional feature, which is included by default. +This feature contains an updated and expanded map legend with the addition of the RealHighway network, as well as the addition of Monorail as a separate color from El-Rail/GLR. **This mod is NOT compatible with any other Regional Transport Map mods.** -**Q: Why are all my roads black?**
-**A:** If you do not open any of the dataviews before saving the game, the map will be rendered incorrectly resulting in all car traffic networks showing up as the highway color. +{{< alert context="success" >}} +After installation, each city tile must be opened and saved (after opening any dataview) in order to update the region map. +If you do not open any of the dataviews before saving the game, the map will be rendered incorrectly resulting in all car traffic networks showing up as the highway color. +{{< /alert >}} -**Q: Will you make a version with my favorite colors?**
-**A:** Sorry, but no. Anyone who can use iLive's Reader can easily change the colors to their liking. +This mod utilizes a workaround to display RHWs on the regional transport map. +Because of the way this workaround functions, the red color of the Maxis Highways would show up as a halo around diagonal roads, bridges and certain puzzle pieces. +The black color does as well, but is less noticeable. +It is possible that some diagonal networks look wierd in the transit map - because of the way this workaround functions, the diagonal roads, avenues and streets show up intermingled with the highway color. +This is not possible to fix but the map colors were chosen to make it less noticable than other color combinations. ## Other Known Issues diff --git a/content/docs/feature-guides/realhighway/index.md b/content/docs/feature-guides/realhighway/index.md index 99f6b81b..01c0448d 100644 --- a/content/docs/feature-guides/realhighway/index.md +++ b/content/docs/feature-guides/realhighway/index.md @@ -6,71 +6,100 @@ date: 2022-09-06T10:09:26+00:00 lastmod: 2022-09-06T10:09:26+00:00 draft: false images: [] -url: "docs/feature-guides/realhighway-mod" +url: "docs/feature-guides/realhighway" --- -{{< docstatus status="workinprogress" >}} {{< gallery col-xl="4" col-lg="4" col-md="2">}} - images/rhwteaser1.jpg + images/rhw-teaser-1.jpg images/rhwteaser2.jpg images/rhwteaser3.jpg images/rhwteaser4.jpg {{< /gallery >}} -## Installing the RealHighway Mod +## Overview -A complete install of the RealHighway plugin is one of the features included by default in the NAM Installer. There is a whole section dedicated to the RealHighways and related optional features. +The RHW and its interchange system is a highly modular system designed for the construction of (mostly) realistically-scaled interchanges, hence the name RealHighway. +The game's default highway system and its interchanges are quite drastically under-scaled, in some cases by as much as 50%, when compared to the game's designers' intended dimensions (consider that Maxis' intended scale is 1 SC4 tile = 16 meters = 50 feet). +There are some key differences in terms of how the RHW system operates compared with the default Maxis highways: -Under the "_2 Additional Network Features_" section, selecting the "_RealHighway_" box will install the mod in its entirety. Deselecting any of the other boxes under this section should only be done by advanced users who are manually compiling a NAM Controller to exclude certain RHW networks. + + + + + + + + + + + +
Multiple heights and widthsComplex InterchangesReal world scaling
RealHighway networks come in a wide variety of shapes and sizes, from 2-lane rural highways to 12-lane freeways. All networks in the system can be built at 3 to 5 different height levels, including a double-decker style.RealHighway allows for a high level of customization and creativity for those who want precise control over constructing interchanges. Recent NAM releases have included features making the RHW system more accessible by migrating toward "FLEX" pieces that can be used by multiple networks, and new QuickChange Interchanges bring a more Maxis-like pre built interchanges.The scale of the RealHighway networks are based on current transportation design standards. Transitions and interchanges are larger, sometimes considerably, when compared to the compressed scale of Maxis Highways. Interfacing the RHW with Maxis Highways has very limited support.
-Note that the RHW **requires a 4GB_Full NAM Controller, and as such, also requires the 4GB Patch**. It is the largest component in the NAM package by a wide margin, and requires a 64-bit operating system and at least 4GB RAM to utilize. +## Development History -Euro textures for the RealHighways will be automatically installed if one selects one of the Euro road texture options. +The name "Rural Highway Project" dates back to the project's origins back in 2005, with the discovery of the only unfinished network stub left in the game. +Formerly known as the Additional Network Tool "ANT", this network is now sometimes referred to as the "DirtRoad" network under the hood. +While the project started out primarily for use in rural areas, by 2007 plans were begun to extend the "rural" features of the mod even further into a multi-purpose network designed for building realistically-scaled highways and interchanges in urban and suburban settings. +As the scope of the project changed, the name of the project has also shifted from "Rural Highway" to "RealHighway". +This name was chosen because it has historical precedence having been suggested by project founder qurlix back in 2006, it retains the same acronym of "RHW", and finally, it removes the "rural-only" stigma. -## RealHighway vs Maxis Highway +Multi-height elevated networks, introduced in NAM 31, had a dramatic impact on the variety of interchanges that could be created. +The QuickChange system added in NAM 32 simplifies the construction of some basic intersection types greatly, almost to the level of ease of Maxis pre-fabs, without sacrificing the flexibility of the RHW system. -There are some key differences in terms of how the RHW system operates compared with the default Maxis highways: +Also beginning with NAM 31, the development team has been pushing the vast majority of new feature development away from standard "static" puzzle pieces toward FLEX items. +With the release of NAM 33, at least 90% of all ramp interfaces now exist in a FLEX form allowing for single pieces to function for many different RHW networks, vastly reducing the number of pieces to navigate in the process. +Height transitions have also been converted to a FLEX format, reducing the number of required pieces from 100 to 4, and width transitions and wide-radius curves are on the docket for future FLEX treatment. -* Rather than one width and two height levels, RHW networks come in a variety of shapes and sizes, ranging from 2-lane rural highways to 10-lane freeways. All networks in the system can be built at either three or five different height levels. There is also some support for Double-Decker Highways. +## Installation -* The RHW allows for an extremely high level of user customization and creativity for those who want precise control over constructing interchanges. While the Maxis Highway system includes all-in-one, prefabricated interchanges and overpasses that can be plopped or automatically constructed, most RHW interchanges must be built manually using a series of interchangeable, modular pieces. As such, the RHW is more complicated to use with a higher learning curve, but offers a much greater degree of control. However, recent NAM releases have included features making the RHW system more accessible by migrating toward "FLEX" pieces that can be used by multiple networks, and the introduction of the [QuickChange](/docs/feature-guides/realhighway-mod/#QCX) system which contains some basic pre-built interchanges. +A complete install of the RealHighway plugin is included by default in the NAM Installer. +It is found in the installer under _2 Additional Network Features → RealHighway_. +We recommend RealHighway is either installed in its entirety or not at all. +Removing any optional components in this section should only be done by advanced users who are manually compiling a NAM Controller to exclude certain RHW networks. -* As evidenced by the "real" part of the name, the RHW also brings some semblance of real-world scaling to SC4 highways, based on current transportation design standards. As such, transitions and interchanges are larger, sometimes considerably, when compared to the compressed scale of the Maxis Highways. +The RHW **requires a 4GB_Full NAM Controller, and as such, also requires the 4GB Patch**. It is the largest component in the NAM package by a wide margin, and requires a 64-bit operating system and at least 4GB RAM to utilize. + +Euro textures for the RealHighways will be automatically installed if one selects one of the Euro road texture options. -## RealHighway Base and Override Networks +## RealHighway Basics -The RealHighway system avails itself of the only unfinished network stub left in the game (formerly known as the Additional Network Tool "ANT", or the "DirtRoad" network), and turns it into the RHW's true base network, the 2-lane RealHighway (RHW-2), along with 36 override networks. -With the exception of the Modular Interchange System (MIS) Ramp override network, the nomenclature used for RealHighway networks distinguishes each networks by the total number of lanes to facilitate two-way traffic with the network. For instance: +The RealHighway's base network is the 2-lane RealHighway, called RHW-2. +However, through clever use of overrides, more than 36 additional networks are possible, all based off of RHW-2. + +The nomenclature used for RealHighway networks distinguishes each network by the total number of lanes to facilitate two-way traffic with the network. For instance: * RHW-2 contains two lanes, one in each direction. -* RHW-4 has four lanes, two in each direction. While each individual tile of RHW-4 may only carry two lanes going in one direction, full bidirectional traffic with RHW-4 requires two stretches of the network traveling in opposite directions, resulting in a total of four lanes. +* RHW-4 has four lanes, two in each direction. One individual tile of RHW-4 carries two lanes in one direction; however, full bidirectional traffic with RHW-4 requires two stretches of the network traveling in opposite directions, resulting in a total of four lanes. + +Some of the wider RHW networks may have letters "S" or "C" added after the lane count designation (i.e. RHW-8S or RHW-6C). +* "**S**" stands for "separable", meaning that the lanes carrying travel in the opposite direction may be separated by any number of tiles. +* "**C**" stands for "combined", meaning the center tile of the "C" networks carries the contains separating the two directions of traffic, making the two directions inseparable. -With some of the wider networks, the letters "S" or "C" may be added after the lane count designation (i.e. RHW-8S or RHW-6C). -* "S" is an indication for "separable", meaning that the lanes carrying travel in the opposite direction may be separated by any distance. -* "C" stands for "combined", meaning the center tile of the "C" networks carries the median separating the two directions of traffic, thereby making it inseparable. +It is possible to make *ad hoc* asymmetrical networks as well. For instance, one could create a 5-lane highway by using the RHW-4 (two lines) on one side, and an RHW-6S (three-lanes) on the other. +The C-type networks, while not separable, also support this sort of functionality, and a dedicated starter exists for an "RHW-7C", which uses parts of the RHW-8C (four lanes) and RHW-6C (three lanes) for construction. -It is also possible to make _ad hoc_ asymmetrical networks as well. For instance, one could create a 5-lane highway by using the RHW-4 on one side, and an RHW-6S on the other. The C-type networks, while not separable, also support this sort of functionality, and a dedicated starter exists for an "RHW-7C", which uses parts of the RHW-8C and RHW-6C for construction. +The main exception to this naming scheme is the Modular Interchange System (MIS) Ramp override network, which is single lane RHW typically used for highway on and off ramps. -### RealHighway Network Widths +### Network Widths -The following networks are included as part of the RealHighway mod. +The following networks are included as part of the RealHighway mod: -{{< table class="table table-striped table-bordered w-auto" >}} +{{< table class="table table-striped table-bordered w-auto align-items-center" >}} | Network | Full Name | Tile Width | | --- | --- | --- | | MIS Ramp | Modular Interchange System Ramp | 1 (One-Way) 2 (Two-Way) | | RHW-2 | 2-lane RealHighway | 1 (Two-Way) | | RHW-3 | 3-lane RealHighway | 1 (Two-Way) | | RHW-4 | 4-lane RealHighway | 1 (One-Way) 2 (Two-Way) | -| RHW-6S | 6-lane Separable RealHighway | 1*(One-Way) 2* (Two-Way) | +| RHW-6S | 6-lane Separable RealHighway | 11 (One-Way) 21 (Two-Way) | | RHW-8S | 8-lane Separable RealHighway | 2 (One-Way) 4 (Two-Way) | | RHW-10S | 10-lane Separable RealHighway | 2 (One-Way) 4 (Two-Way) | -| RHW-12S | 12-lane Separable RealHighway | 2*(One-Way) 4* (Two-Way) | +| RHW-12S | 12-lane Separable RealHighway | 21 (One-Way) 41 (Two-Way) | | RHW-6C | 6-lane Combined RealHighway | 3 (Two-Way) | | RHW-8C | 8-lane Combined RealHighway | 3 (Two-Way) | {{< /table >}} -\* The **RHW-6S** and **RHW-12S** networks have partial tile overhang. The network itself only occupies one tile, but the shoulder will visually overlap part of the adjacent tile. +**1** The **RHW-6S** and **RHW-12S** networks have partial tile overhang. The network itself only occupies one tile, but the shoulder visually overlaps part of the adjacent tile.
{{< gallery >}} images/base-and-override-networks/misramp.jpg @@ -82,13 +111,11 @@ The following networks are included as part of the RealHighway mod. images/base-and-override-networks/rhw8s.jpg images/base-and-override-networks/rhw8c.jpg images/base-and-override-networks/rhw10s.jpg -{{< /gallery >}} -{{< gallery >}} images/base-and-override-networks/rhw12s.jpg {{< /gallery >}} -### RealHighway Network Heights -There are multiple elevation levels for the RealHighway override networks as well. These heights are in increments of 7.5 meters and have a simple shorthand system of denoting each level: +### Network Heights +There are multiple elevation levels for the RealHighway override networks. These heights are in increments of 7.5 meters and have a simple shorthand system of denoting each level: * Level 0 (**L0**) networks are ground-level networks and have no elevation above the terrain * Level 1 (**L1**) networks are at 7.5 meters * Level 2 (**L2**) networks are at 15 meters @@ -97,7 +124,7 @@ There are multiple elevation levels for the RealHighway override networks as wel All RealHighway widths have **L0**, **L1**, and **L2** elevations at their disposal, each produced with a separate starter. **MIS**, **RHW-4**, and **RHW-6S** also have the ability to reach **L3** and **L4** elevations. -Double-decker (DD) setups also exist (presently, only in a configuration with 4 total lanes, the DDRHW-4). The upper deck of the DDRHW is at **L2**, while the lower deck is at **L1**. +Double-decker (DD) setups also exist, albeit only in a configuration with 4 total lanes called **DDRHW-4**. The upper deck of the DDRHW is at **L2**, while the lower deck is at **L1**. {{< img-simple src="images/rhw-elevations.jpg" >}} @@ -129,61 +156,140 @@ The RealHighway family of networks is considered to be Highway-type by the game This limitation is especially true of Residential zones, which cannot be built at all along RHW networks, and attempting to have any zone type use RealHighway network frontage for access is not recommended. Instead, it's recommended to downgrade to a non-highway network, such as the Road, One-Way Road, or one of the [Network Widening Mod](/docs/feature-guides/network-widening-mod/) override networks if zone access is required. -## Capacities and Speeds - -The capacity of each network depends on the [Traffic Plugin](/docs/feature-guides/the-nam-traffic-simulator) one has installed. -Capacity is generally calculated on a per tile basis by the game, as the game cannot read the number of lanes. -The capacities for the five standard capacity levels of the NAM Traffic Plugin are listed below. - -{{< table class="table table-striped table-bordered w-auto" >}} -| RHW Network Type1,3 | Classic | Low | Medium | High | Ultra | -| --- | :---: | :---: | :---: | :---: | :---: | -| MIS Ramps (single-tile capacity) | 3000 | 6000 | 10000 | 15000 | 30000 | -| RHW-2 (single-tile capacity) | 3000 | 6000 | 10000 | 15000 | 30000 | -| RHW-3 (single-tile capacity)2 | 3750 | 7500 | 12500 | 18750 | 37500 | -| RHW-4 (dual-tile capacity) | 6000 | 12000 | 20000 | 30000 | 60000 | -| DDRHW-4 (single-tile capacity)2 | 3750 | 7500 | 12500 | 18750 | 37500 | -| RHW-6S (dual-tile capacity)2 | 7500 | 15000 | 25000 | 37500 | 75000 | -| RHW-6C (triple-tile capacity)2 | 11250 | 22500 | 37500 | 56250 | 112500 | -| RHW-8S (quadruple-tile capacity)2 | 15000 | 30000 | 50000 | 75000 | 150000 | -| RHW-8C (triple-tile capacity)2 | 11250 | 22500 | 37500 | 56250 | 112500 | -| RHW-10S (quadruple-tile capacity)2 | 15000 | 30000 | 50000 | 75000 | 150000 | -| RHW-12S (quadruple-tile capacity)2 | 15000 | 30000 | 50000 | 75000 | 150000 | -{{< /table >}} +## Constructing The RealHighway -**1** The capacities listed are for the _full width_ of the network, rather than the per-tile capacity.
-**2** Networks with crossover paths (**RHW-6C**, **RHW-8S**, **RHW-8C**, **RHW-10S**, and **RHW-12S**) and networks which use a special workaround (**RHW-3**, **DDRHW-4**, and **RHW-6S**) have a 25% boost on capacity over the normal per-tile figure for the base RHW network. This boost can only be applied once, which is why the **DDRHW-4**, despite having one more lane than the **RHW-3**, has the same capacity. A similar situation exists with the **RHW-6C** and **RHW-8C**, and the **RHW-8S** and **RHW-10S**. This is a game limitation that currently cannot be overcome.
-**3** These figures also apply to all elevated versions of each network width - this means that the **L0** **RHW-4** will have the same capacity as its **L1**, **L2**, **L3**, and **L4** counterparts.
+### Diagonals and Base Curves -The catalog speeds for the base RealHighway network are listed below. Note, however, that these catalog speeds are for 100% of catalog capacity, and that speeds on empty networks will exceed these figures by 30%, declining as the networks increase in volume per the Congestion vs. Speed Curve. +Single tile RHW networks (MIS, RHW-2, RHW-3, RHW-4, RHW-6S) can be simply be dragged diagonally as normal. +Multi tile RHW networks (RHW-8S, RHW-10S, RHW-12S, RHW-6C, and RHW-8C) must have each tile drawn diagonally over adjacent tiles. This is referred to as a "split-tile diagonal" - no diagonal pieces overlap on the same tiles. +This is in contrast to many Maxis networks that allow "shared-tile diagonals" (or "double diagonal") setups. +With the exception of L0 RHW-2, double diagonal setups are not supported. -{{< table class="table table-striped table-responsive table-bordered w-auto" >}} -| Vehicle Type | Speed | -| --- | :---: | -| Car | 150 | -| Bus | 150 | -| Freight Truck | 130 | -| Pedestrian1 | 10 | -{{< /table >}} +{{< img-simple src="images/curves/rhw-multitile-diagonals.jpg" >}} -**1** Pedestrians are only permitted on the L0 RHW-2 network.
+The default draggable curves for the RealHighway networks are not exactly the smoothest or most realistic. +The FLEX-based and draggable [Multi-Radius Curves (MRCs)](/docs/feature-guides/realhighway/#mrcs) and the Puzzle Piece-based [Wide-Radius Curves (WRCs)](/docs/feature-guides/realhighway/#wrcs) provide smoother curves with wider radii than the defaults. +[Fractional Angle RealHighways (FARHW)](/docs/feature-guides/realhighway/#fractional-angle-realhighways-farhw) are also available for even gentler curves. +The default sharp 90-degree bends are only available with the RHW-2 and MIS Ramp networks (at all height levels), for the sake of realism. +The MIS Ramp's version also overrides one "buffer tile" on either side of the bend itself, to produce a smoother curve automatically. +90-degree curves for all other networks may be created by combining two 45-degree curves together. -## Constructing The RealHighway +### Multi-Radius Curves (MRCs) {#mrcs} + +Both the FLEX MRCs and puzzle piece WRCs can be found under the RealHighway Curves button on the Highways menu. +{{< menu-icon icon="images/icons/rhw-curves-button.jpg" caption="_RHW Curves Button_">}} + +The Multi-Radius Curves are a series of wider-radius curves that are constructed through either draggable means or with FLEX pieces. +There are five radii total included in the MRC system, R1, R2, R3, R4, and R5, as well as an S-Curve and a Basketweave setup. +The higher the number, the wider the radius. +As with all RHW FLEX items, the default network when plopping is RHW-2, but these will support overrides up to RHW-6S width. +Refer to the [RHW Compatibility Guide](/docs/tech-specs/realhighway/) for the full detail on what is supported. + +{{< img-simple src="images/curves/rhw-mrc-radii.jpg" >}} + +The Multi-Radius Curves do not support the creation of intersections or crossings at any point in the curve, and attempting to build one will destabilize the curve. +The [FLEXFly system](/docs/feature-guides/realhighway/#using-the-flexfly-flexible-flyover-system) does allow for an equivalent functionality, however. + +#### R1 Curves + +R1 45° curves, also known as "mini-curves", are constructed by draggable means, and can be easily constructed with a simple additional motion when building the default network curves. +Build the standard diagonal curve first, then drag in a straight, orthogonal motion back over the curve. +Afterward, a smoother curve will appear. + +{{< carousel >}} + images/curves/rhw-mrc-r1-1.jpg + images/curves/rhw-mrc-r1-2.jpg +{{< /carousel >}} + +Alternatively, instead of dragging the default curve, move your cursor one tile further away from the curve to automatically trigger the curve. + +{{< carousel >}} + images/curves/rhw-mrc-r1-3.jpg | Standard diagonal curve + images/curves/rhw-mrc-r1-4.jpg | Move one tile further instead + images/curves/rhw-mrc-r1-5.jpg +{{< /carousel >}} + +When dragging R1 curves with RHW-6S, due to the overhang there may be a "bite" missing from the inside of some curve setups. +Use the RHW tool and click once in the area of the missing "bite" to fill it in. + +{{< carousel >}} + images/curves/rhw-mrc-r1-6.jpg | Standard diagonal curve + images/curves/rhw-mrc-r1-7.jpg | Move one tile further instead + images/curves/rhw-mrc-r1-8.jpg | A little "bite" is missing from the curve + images/curves/rhw-mrc-r1-9.jpg | Click with RHW tool + images/curves/rhw-mrc-r1-10.jpg +{{< /carousel >}} + +#### R2 Curves + +R2 45° curves may be constructed either via draggable means or FLEX pieces. +For the draggable R2 setup, drag the default R0 curve, and then build a 90° bend on the inside of the curve by dragging one tile away from the curve on the inside, then one tile back towards the curve. + +{{< carousel >}} + images/curves/rhw-mrc-r2-1.jpg | Regular diagonal + images/curves/rhw-mrc-r2-2.jpg | Drag one tile right + images/curves/rhw-mrc-r2-3.jpg | Drag one tile up + images/curves/rhw-mrc-r2-4.jpg +{{< /carousel >}} + +To build FLEX curves, select the desired radius and place it in the city. +Remember, FLEX pieces all default to the base L0 RHW-2 network, but dragging an override network into a FLEX MRC piece will cause it to convert to the dragged network. +The overridden network can be dragged out of either side of the FLEX curve. + +{{< carousel >}} + images/curves/rhw-mrc-flex-1.jpg + images/curves/rhw-mrc-flex-2.jpg | Place a starter piece + images/curves/rhw-mrc-flex-3.jpg | Drag into the curve to override + images/curves/rhw-mrc-flex-4.jpg + images/curves/rhw-mrc-flex-5.jpg | Network is draggable from both ends +{{< /carousel >}} + + +Note also that the orthogonal ends of R2 curves can overlap by one tile, allowing for one to create a smooth composite curve, which can be very useful in building aesthetically-pleasing interchange ramps. +Other radius curves do not support this feature. + +{{< img-simple src="images/curves/rhw-mrc-r2-overlap.jpg" >}} + +#### R3 Curves -### Constructing Diagonals and Base Curves +The R3 45° radii may be constructed either via draggable means or FLEX pieces. +For the draggable setup, begin with an R2 curve. +Drag three tiles across the diagonal, parallel to the orthogonal stretch. +You may drag in either direction (in reference to the screenshot below, left-to-right or right-to-left). -With the networks that are single-tile (RHW-2, RHW-3), or have self-contained single-tile halves (MIS, RHW-4, RHW-6S), one can simply drag the network out as would be normally expected in order to produce the curves to go diagonal with the network. Aside from the **L0** RHW-2, however, the shared-tile "double diagonal" setup cannot be built, and pairs of MIS, RHW-4, and/or RHW-6S carriageways must be separated, out into a split-tile setup. +{{< carousel >}} + images/curves/rhw-mrc-r3-1.jpg | Begin with an R2 curve + images/curves/rhw-mrc-r3-2.jpg | Drag parallel to the ortho stretch + images/curves/rhw-mrc-r3-3.jpg +{{< /carousel >}} -For the wider RHW networks (the RHW-8S, RHW-10S, RHW-12S, RHW-6C, and RHW-8C), the split-tile diagonal setup must be used. +The R3 FLEX pieces are constructed the same way as the R2 FLEX piece. -{{< img-simple src="images/rhw-multitile-diagonals.jpg" >}} +#### R4, R5 Curves -The default sharp 90-degree bends are only available with the RHW-2 and MIS Ramp networks (at all height levels), for the sake of realism. The MIS Ramp's version also overrides one "buffer tile" on either side of the bend itself, to produce a smoother result (one should take care not to impose upon these buffer tiles when building, as attempting to cram an intersection where they should go will simply destabilize the MIS Ramp override). +The R4 and R5 radii only exist as FLEX pieces, and are constructed the same way as the R2 FLEX piece. -If one desires a smoother transition between orthogonal and diagonal, [Wide-Radius Curves and Multi-Radius Curves](/docs/feature-guides/realhighway-mod/#wide-radius-curves-wrcs-and-multi-radius-curves-mrcs) provide a solution. [Fractional Angle RealHighways (FARHW)](/docs/feature-guides/realhighway-mod/#fractional-angle-realhighways-farhw) are also available. +### Wide-Radius Curves (WRCs) {#wrcs} -### Connecting RealHighways via Intersections, Crossings and Interchanges +In addition to the MRCs, a series of puzzle piece-based Wide-Radius Curves (WRCs) also exist, which at least partially cover the gaps for ground-level RealHighway networks where FLEX pieces do not exist. +S-Curves exist for all networks, 45° curves exist for all but the RHW-6C and 8C, and 90° curves (in two radii, small and large) exist for the RHW-2 and MIS Ramps. + +The Wide-Radius Curve puzzle pieces do **NOT** have starters on their ends, unlike many other older puzzle-based RealHighway items, and being puzzle-based, do not support overrides. +As such, they generally must be built on top of an existing stretch of a RealHighway network. +The network must already exist up to the point at which the curve piece begins. +With S-Curves/Lane Shifts, the presence of base network stubs may allow one to simply place starters oneself on either end. + +{{< img-simple src="images/curves/rhw-wrc-use-1.jpg" >}} + +The S-Curves for the RHW-6C and RHW-8C are built in a modular fashion as well, to allow support for the asymmetrical "RHW-7C" setup. +Build the full curve one half at a time. + +{{< img-simple src="images/curves/rhw6c-s-curve.jpg" >}} + +It is possible to also build larger composite 90° turns with the single-tile networks, using the RHW Filler Pieces, but this functionality does not exist for the RHW-8S, 10S, 6C, or 8C. + +### Intersections and Crossings The RealHighway system has two ways of connecting and crossing other networks: **At-Grade** and **Grade-Separated**. The smaller RealHighway networks, including the RHW-2 (L0-L2), RHW-3 (L0 only), MIS (L0-L2), and RHW-4 (L0-L2), have the ability to intersect and cross other networks at the same height level. To build these crossings, simply drag the desired RealHighway network through or up to the crossing network to build the type of crossing you want, just as one would with any other draggable network in the game. @@ -193,66 +299,63 @@ For grade-separated crossings, where networks at different height levels--for in {{< img-simple src="images/rhw-elcrossing.jpg" >}} -For additional information about what network crossings are supported with the other components of the Network Addon Mod, refer to the [Compatibility With Other Networks](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities) section of this document. +For additional information about what network crossings are supported with the other components of the Network Addon Mod, refer to the [RHW Compatibility Guide](/docs/tech-specs/realhighway/). -#### QuickChange Xpress: Full Interchanges in a Click {#QCX} +### QuickChange Interchanges {#QCX} -With the release of NAM 45 in mid-2022, the RealHighway has support for full ploppable interchanges, known as QuickChange Xpress (QCX). At present, only Diamond Interchanges involving the Road, Avenue, and 6-lane Avenue (AVE-6, from the Network Widening Mod) networks (with appropriate turn lanes applied on the surface networks and the on/offramps) exist. Four different RHW width configurations are supported (RHW-6S/RHW-4 Adjacent, RHW-6S/RHW-4 With Median, RHW-8C/6C, and RHW-10S/8S), and the option to have the RHW go over or under the surface street (in an L0/L1 configuration). +The release of NAM 45, for the first time, brought support of for full ploppable interchanges, known as QuickChange Xpress (QCX). +Like Maxis interchanges, these are able to be built with a single click. +A somewhat limited variety of these interchanges exist, mainly focusing on highway entrance and exit ramps for road-based networks. +At present, only Diamond Interchanges involving the Road, Avenue, and 6-lane Avenue (AVE-6, from the Network Widening Mod) networks exist. +Each of these interchanges has appropriate turn lanes already applied on the surface networks and the on/offramps. +Four different RHW width configurations are supported (RHW-6S/RHW-4 Adjacent, RHW-6S/RHW-4 With Median, RHW-8C/6C, and RHW-10S/8S), and the option to have the RHW go over or under the surface street (in an L0/L1 configuration). -The QCX setups are located near the end of the TAB Loop under the RHW QuickChange button on the Highways Menu. TABing through will change the surface network width (Road or Avenue) and whether it or the RHW is elevated or the surface network is. Home/End rotation on each TAB entry will allow one to cycle through the different RHW widths/configurations supported. +The QCX setups are located near the end of the TAB Loop under the RHW QuickChange button on the Highways Menu. +Tab through this loop to change the surface network width (Road or Avenue) and whether the RHW is elevated or the surface network is elevated. +Rotate each piece to cycle through the different RHW widths/configurations. -To use a QCX, simply plop the interchange in its desired location/rotation, and connect it up with the surrounding networks. It's really that easy! +To use a QCX, plop the interchange in its desired location/rotation, and connect it up with the surrounding networks. It's really that easy! -{{< gallery col-xl="2" col-lg="2" clickable="true" >}} - images/quickchange/rhw-qcx-1.jpg - images/quickchange/rhw-qcx-2.jpg - images/quickchange/rhw-qcx-3.jpg +{{< carousel >}} + images/quickchange/rhw-qcx-1.jpg | Plop the QCX + images/quickchange/rhw-qcx-2.jpg | Drag out the Road or Avenue networks + images/quickchange/rhw-qcx-3.jpg | Drag out the RHW networks images/quickchange/rhw-qcx-4.jpg - images/quickchange/rhw-qcx-5.jpg -{{< /gallery >}} +{{< /carousel >}} It is also possible to plop a QCX directly over an existing crossing. -{{< gallery col-xl="2" col-lg="2" clickable="true" >}} +{{< carousel >}} images/quickchange/rhw-qcx-6.jpg images/quickchange/rhw-qcx-7.jpg -{{< /gallery >}} - -#### On/Offramp (Ramp Interface) Basics - -At the core of the RealHighway's Modular Interchange System are the **Ramp Interfaces**, which allow exit and entrance ramps to branch off from or merge into the through lanes, or "mainline", of a stretch of highway. - -{{< img-simple src="images/rhw-rampinterface-anatomy.jpg" >}} - -There are three possible ways to construct Ramp Interfaces: - -* {{< menu-icon icon="images/icons/rhw-flexramps-button" caption="FLEXRamps, which are ploppable, generally slope-tolerant, and conform to match the surrounding network via overrides. These can be found under the \"FLEXRamps\" button." >}} -* {{< menu-icon caption="Draggable Ramp Interfaces (DRI), which are Pattern-Based Draggable items, built by dragging the RealHighway network tool according to a specific pattern. Like the FLEXRamps, these will conform to match the surrounding network via overrides." >}} -* {{< menu-icon icon="images/icons/rhw-old-ramps-button" caption="Puzzle Piece Ramp Interfaces, which are conventional static puzzle pieces, many of which have starters attached to their ends. As these are static ploppables, they will not conform to the surrounding network, and one must select the specific puzzle piece for the desired network. This option is largely considered to be deprecated/outdated, with the exception of the few more specialized setups that have yet to receive FLEXRamp or DRI treatments. These can be found under the \"Ramps\" button." >}} +{{< /carousel >}} -Note that there are some types of ramps that may only be possible through a certain construction method. FLEXRamps and DRIs are the preferred method for most ramp interfaces, and are the only option for most ramps involving elevated RealHighway networks. The puzzle piece method does presently contain a few specialized types that have not been made into FLEXRamp or DRI setups, however. A full listing of capabilities can be found [here](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities), and there is also a listing of all [ploppable items (including FLEX and Puzzle Pieces)](/docs/feature-guides/realhighway-mod/#list-of-menu-items). More details on constructing each type can be found below. +### Ramp Interface Basics -In order to use a ramp interface to connect a RealHighway to one's surface network, first, build the desired ramp interface. Then, from the end of the branch, simply drag the RealHighway network tool out from it, just like using a starter piece. The network will convert to match the ramp. From there, simply continue dragging in the desired pattern, adding curves and transitions as necessary, and intersect the surface street with an At-Grade Crossing. (Note that the Fractional Angle ramps, Types C and F, do not support dragging, and the appropriate Fractional Angle RealHighway (FARHW) puzzle pieces must be used instead.) +At the core of the RealHighway's Modular Interchange System are the **Ramp Interfaces**, which allow exit and entrance ramps to branch from or merge into the through lanes, or "mainline", of a stretch of highway. -{{< img-simple src="images/rhw-ramp-to-road.jpg" >}} +{{< img-simple src="images/ramps/ramp-interface-anatomy.jpg" >}} -In order to connect to another RealHighway, follow the same process, but instead of forming an At-Grade Crossing, simply connect the ramp into another Ramp Interface on the other RealHighway. +Ramp Interfaces come in a wide variety of shapes and sizes, so to properly identify each ramp, there are two, sometimes three or even four parts to the name. +These indicate the mainline width, the branch angle and width, as well as whether any of the branch lanes were "exit only" or "acceleration" lanes - lanes added to or subtracted from the mainline. +Some more specialized ramp interfaces may append a fourth part, containing other information about the nature and location of the branch in relation to the mainline. -{{< img-simple src="images/rhw-ramp-to-ramp.jpg" >}} +The mainline portion will always indicate the width of the "top" portion of the ramp interface, where the mainline is guaranteed to be at its widest. +In the case of FLEXRamps, since they are often shared by multiple networks which override a base version, the mainline network is usually excluded from the in-game description. -There are a number of different types of Ramp Interfaces included in the plugin, but at their core, they serve one purpose--to connect RealHighway-based freeways/motorways to the surface streets, or other RealHighway-based freeways/motorways. There are two, sometimes three or even four parts to the name of each ramp interface type. These indicate the mainline width, the branch angle and width, as well as whether any of the branch lanes were "exit only" or "acceleration" lanes, added or subtracted from the mainline. Some more specialized ramp interfaces may append that fourth part, containing other information about the nature and location of the branch in relation to the mainline. The mainline portion will always indicate the width of the "top" portion of the ramp interface, where the mainline is guaranteed to be at its widest. In the case of FLEXRamps, since they are often shared by multiple networks, which override a base version, the mainline network is usually excluded from the in-game description. For the "type" designation, the number indicates the number of lanes included in the branch, while the letter indicates the branch angle and indicates whether the branch has any lanes that peel off (on exit) or join (on entrance) the mainline. The letter/number types translate as follows: +For the "type" designation, the number indicates the number of lanes included in the branch, while the letter indicates the branch angle and indicates whether the branch has any lanes that peel off (on exit) or join (on entrance) the mainline. +The letter/number types translate as follows: -
- +
- - - - - - + + + + + + @@ -263,12 +366,20 @@ There are a number of different types of Ramp Interfaces included in the plugin, - - - - - - + + + + + + + + + + + + + + @@ -279,12 +390,20 @@ There are a number of different types of Ramp Interfaces included in the plugin, - - - - - - + + + + + + + + + + + + + + @@ -294,40 +413,94 @@ There are a number of different types of Ramp Interfaces included in the plugin, + + + + + + + +
Type A1Type F1
A single-lane (MIS) branch off the mainline, with an orthogonal branch. No lanes peel off the mainline.A single-lane (MIS) branch off the mainline, with a diagonal branch. No lanes peel off the mainline.A single-lane (MIS) branch off the mainline, with a fractional angle (18.4°) branch. No lanes peel off the mainline.A single-lane (MIS) branch off the mainline, with an orthogonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom.A single-lane (MIS) branch off the mainline, with a diagonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom.A single-lane (MIS) branch off the mainline, splitting at a fractional angle (18.4°) from the mainline. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom.
Type A2Type F2
A dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom.A dual-lane (RHW-4) branch off the mainline, with a diagonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom.A dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4°) branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom.A dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom.A dual-lane (RHW-4) branch off the mainline, with a diagonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom.A dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4°) branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom.
Type A3Type E3
Not available
Type F3
Not available
A triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom.A a triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4°) branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom.A triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4°) branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom.
-* **A1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with an orthogonal branch. No lanes peel off the mainline. -* **B1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with a diagonal branch. No lanes peel off the mainline. -* **C1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with a fractional angle (18.4-degree) branch. No lanes peel off the mainline. -* **D1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with an orthogonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom. -* **E1**: Indicates a single-lane (MIS Ramp) branch off the mainline, with a diagonal branch. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom. -* **F1**: Indicates a single-lane (MIS Ramp) branch off the mainline, splitting at a fractional angle (18.4-degree) from the mainline. The branch is formed from one lane of the mainline, and the mainline has one fewer lane at the bottom. -* **A2**: Indicates a dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom. -* **B2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a diagonal branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom. -* **C2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4-degree) branch. One of the two lanes on the branch is from the mainline, and the mainline has one fewer lane at the bottom. -* **D2**: Indicates a dual-lane (RHW-4) branch off the mainline, with an orthogonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom. -* **E2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a diagonal branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom. -* **F2**: Indicates a dual-lane (RHW-4) branch off the mainline, with a fractional angle (18.4-degree) branch. Both lanes on the branch are from the mainline, and the mainline has two fewer lanes at the bottom. -* **A3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom. -* _**B3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom. There are currently no Type B3 ramps available._ -* **C3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4-degree) branch. Two of the three lanes on the branch is from the mainline, and the mainline has two fewer lanes at the bottom. -* **D3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with an orthogonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom. -* _**E3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a diagonal branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom. There are currently no Type E3 ramps available._ -* _**F3**: Indicates a triple-lane (RHW-6S) branch off the mainline, with a fractional angle (18.4-degree) branch. All three lanes on the branch are from the mainline, and the mainline has three fewer lanes at the bottom. There are currently no Type F3 ramps available._ - -Below is a list of the modifiers: - -* **Inside**: This designation is seen on ramps from one-way RHW networks, and indicates that the ramp branch is on the inside (left exit/entrance in countries with right-hand traffic, right exit/entrance for those with left-hand traffic), rather than the expected outside. -* **Wide**: This designation indicates that the ramp branch has a larger separation than the standard version of that type, and is most commonly applied to A1 and A2 ramps. -* **Wye**: This designation indicates that both the branch and the mainline (often when the mainline is of the same width as the branch) both diverge from the path of the mainline at the top in a symmetrical fashion, forming a wishbone or Y-shape. -* **Shift**: This is an indication that the mainline undergoes curvature in the midst of the ramp. This occurs when the mainline shifts from an S-type network to a C-type network. -* **Dual**: This is an indication that there are two ramp branches on the ramp interface. This is most commonly seen with the bidirectional networks (RHW-2, RHW-3, and Double-Decker RHWs), or in conjunction with Shift. -* **Folded**: This is an indication that there are two ramp branches that curve off at 90-degree angles, in opposite directions. There is only one Folded ramp interface, the RHW-2 D1 Folded. -* **Diagonal**: This designation indicates that the mainline is diagonal rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off a diagonal ramp interface would still be an A or D-type ramp of some sort). -* **FA**: This designation indicates that the mainline is at a fractional angle rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off an FA ramp interface would still be an A or D-type ramp of some sort). - -##### Using FLEXRamps +Ramps may have an additional modifier on their name to further describe unique characteristics about the ramp: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
OutsideInsideWideWyeShift
The standard ramp where the branch is on the outside (right side in countries with right-hand traffic, left side in those with left-hand traffic).The ramp branch is on the inside (left exit/entrance in countries with right-hand traffic, right exit/entrance for those with left-hand traffic), rather than the expected outside.The ramp branch has a larger separation than the standard version of that type. Most commonly applied to A1 and A2 ramps.Both the branch and the mainline diverge from the path of the mainline at the top in a symmetrical fashion, forming a wishbone or Y-shape. Typically the mainline is the same width as the branch.The mainline undergoes curvature in the midst of the ramp. This occurs when the mainline shifts from an S-type network to a C-type network.
DualFoldedDiagonalFA
There are two ramp branches on the ramp interface. This is most commonly seen with the bidirectional networks (RHW-2, RHW-3, and Double-Decker RHWs), or in conjunction with Shift.There are two ramp branches that curve off at 90-degree angles, in opposite directions. There is only one Folded ramp interface, the RHW-2 D1 Folded.The mainline is diagonal rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off a diagonal ramp interface would still be an A or D-type ramp of some sort).The mainline is at a fractional angle rather than orthogonal. The branch angles are handled the same as if the ramp were orthogonal (i.e. an orthogonal ramp branch off an FA ramp interface would still be an A or D-type ramp of some sort).
+
+ +### Building Ramp Interfaces + +There are three possible ways to construct Ramp Interfaces: + +1. **FLEXRamps** - These are ploppable, generally slope-tolerant, and conform to match the surrounding network via overrides. These can be found under the **FLEXRamps** button. +{{< menu-icon icon="images/icons/rhw-flexramps-button" caption="FLEXRamps" >}} + +2. **Draggable Ramp Interfaces (DRI)** - These are pattern-based draggable items, built by dragging the RealHighway network tool according to a specific pattern. Like the FLEXRamps, these will conform to match the surrounding network via overrides. + +3. **Puzzle Piece Ramp Interfeces** {{< deprecated >}} - These are conventional static puzzle pieces, many of which have starters attached to their ends. As these are static ploppables, they will not conform to the surrounding network, and one must select the specific puzzle piece for the desired network. This option is largely considered to be deprecated/outdated, with the exception of the few more specialized setups that have yet to receive FLEXRamp or DRI treatments. These can be found under the **Ramps** button. +{{< menu-icon icon="images/icons/rhw-old-ramps-button" caption="Puzzle Piece Ramp Interfaces" >}} + +{{< alert context="warning" >}} +All types of ramps are not able to be constructed through all methods. Some may be possible to construct through all three methods, while some are only possible with one or two of the methods. +FLEXRamps and DRIs are the preferred method for most ramp interfaces, and are the only option for most ramps involving elevated RealHighway networks. +A few specialized types that have not been made into FLEXRamp or DRI setups still exist as puzzle pieces, however. +A full listing of capabilities can be found in the [RHW Compatibility Guide](/docs/tech-specs/realhighway) +{{< /alert >}} + +In order to use a ramp interface to connect a RealHighway to one's surface network, first place the desired ramp interface. +Then, from the end of the branch, drag the RealHighway network tool out from it, just like using a starter piece. +The network will convert to match the ramp. +From there, continue dragging in the desired pattern, adding curves and transitions as necessary, and intersect the surface street with an At-Grade Crossing. (The Fractional Angle ramps, Types C and F, do not support dragging, and the appropriate Fractional Angle RealHighway (FARHW) puzzle pieces must be used instead.) + +{{< img-simple src="images/rhw-ramp-to-road.jpg" >}} + +In order to connect to another RealHighway, follow the same process, but instead of forming an At-Grade Crossing, connect the ramp into another Ramp Interface on the other RealHighway. + +{{< img-simple src="images/rhw-ramp-to-ramp.jpg" >}} + +#### Using FLEXRamps FLEXRamps are ploppable FLEX on/offramp pieces, and are perhaps the easiest to navigate option to branch ramps off one's RealHighway system. The FLEXRamp pieces may be found under the FLEXRamps button on the Highways menu. To use the FLEXRamps, simply find the desired ramp design, and plop it down. Each FLEXRamp has a default network, but will convert to match if one drags another RHW override network through it, or plops the ramp over an existing stretch of an RHW override network. The process is shown below (the process of overriding the base setup of the Draggable Ramp Interfaces is identical): @@ -358,19 +531,33 @@ Below is a list of the default networks for each FLEXRamp: With the wider RHW networks (provided they are supported by the particular FLEXRamp type--see the piece description in game), for most situations, simply align the ramp interface with the shoulder tile for standard ramps, and with the median tile for the inside ramps. If trying to build an RHW-8S Type D2 or E2 setup, however, one should instead align it with the median tile. (Note also that the elevated versions of the RHW-6S do not support Type A1 setups, and the elevated versions of the RHW-8S do not support Type A1 setups, due to the overhang on the RHW-6S network.) -##### Building Draggable Ramp Interfaces (DRIs) {#dri} +#### Building Draggable Ramp Interfaces (DRIs) {#dri} -Draggable Ramp Interfaces, or DRIs, are ramp interfaces that are constructed as Pattern-Based Draggables, using the RealHighway network. With the exception of a very few specialized setups, virtually every RHW ramp interface setup can be built through draggable means, and at present, there are some ramps that are only possible as DRIs. Each ramp interface type supported by the system has a special drag pattern, which, when constructed, will subsequently convert into the appropriate on/offramp. +Draggable Ramp Interfaces, or DRIs, are ramp interfaces that are constructed as draggable patterns using the RealHighway network. +With the exception of a very few specialized setups, virtually every RHW ramp interface setup can be built through draggable means, and at present, there are some ramps that are only possible as DRIs. +Each ramp interface type supported by the system has a special drag pattern, which when constructed, will automatically convert into the appropriate on/offramp. -The below Table of DRI Patterns shows the exit ramp (entrance ramp for Left-Hand Traffic) setup. The corresponding entrance (or exit in Left-Hand Traffic) can be constructed by using the mirror image of these patterns. The process for overriding a FLEXRamp to have another RHW network as a mainline is identical to that of the FLEXRamps, as shown above. Elevated ramp interfaces can be constructed by dragging the appropriate elevated RHW network (L1-L4) or double-decker RHW through the DRI, which, provided the particular setup is supported by that network, will elevate the ramp. Many setups for narrower networks can be transformed into corresponding versions for wider networks by using the same method. This conversion is most reliable if the overriding network is dragged into the top end of the mainline. +The process for overriding a FLEXRamp to have another RHW network as a mainline is identical to that of the FLEXRamps, as shown above. +Elevated ramp interfaces can be constructed by dragging the appropriate elevated RHW network (L1-L4) or double-decker RHW through the DRI, which, provided the particular setup is supported by that network, will elevate the ramp. +Many setups for narrower networks can be transformed into corresponding versions for wider networks by using the same method. +This conversion is most reliable if the overriding network is dragged into the top end of the mainline. -Since the drag patterns involve the creation of intersections, the point where the actual mainline/branch split occurs will result in flat terrain, but the rest of a DRI is not limited in this regard. +{{< img-simple src="images/Dri-table.png" alt="DRI Drag Patterns" clickable="yes" >}} -The table below shows all of the basic drag patterns for the DRIs: +{{< alert context="info" >}} +The drag patterns listed above are applicable for exit ramps in a right-hand traffic (RHD) setup, or entrance ramps in a left-hand traffic (LHD) setup. +The corresponding entrance (or exit) is constructed by using the mirror image of these patterns. +{{< /alert >}} -{{< img-simple src="images/Dri-table.png" class="border bg-white" alt="DRI Drag Patterns" clickable="yes" >}} +Drag patterns for a number of MIS ramps are also supported. -##### Older Puzzle Piece Ramp Interfaces +{{< img-simple src="images/ramps/rhw-ramp-dri-mis.jpg" alt="MIS DRI Drag Patterns" clickable="yes" >}} + +{{< alert context="warning" >}} +Since the drag patterns involve the creation of intersections, any tile that has an intersection will result in flat terrain. The other tiles of a DRI are generally slope tolerant. +{{< /alert >}} + +#### Older Puzzle Piece Ramp Interfaces {{< deprecated >}} A set of Puzzle Piece Ramp Interfaces also exists. While it was the original method for constructing ramp interfaces, it has largely become a deprecated method, aside from the few setups not covered otherwise, due to the demands it places on the menu system. The Puzzle Piece Ramp Interfaces exist under two buttons, the Puzzle Piece Ramp Interfaces button, and the Fractional Angle Ramp Interfaces button (which contains all the Type C and Type F ramps). One must find the precise puzzle piece needed for the particular setup on the desired network, and place it. As static puzzle pieces, these ramp interfaces cannot carry overrides. @@ -378,7 +565,8 @@ Most (but not all) of the Puzzle Piece Ramp Interfaces have starters attached on ##### QuickChange: A Shortcut to Quicker Interchanges -In addition to the ramp interfaces, a series of "shortcuts" exist, in the form of the FLEX-based QuickChange (QC) pieces. The QuickChanges include a base ramp interface (Type A1 by default) with a height transition already attached, and provide quadrants for standard diamond and parclo (partial-cloverleaf) interchanges. To build a QuickChange setup, simply place the desired setup, and as needed, drag an override network through the mainline portion (or plop it over an existing override network), after which point it will change to match. +In addition to the ramp interfaces, a series FLEX-based QuickChange (QC) pieces which include a base ramp interface (Type A1 by default) with a height transition already attached, which provide quadrants for standard diamond and parclo (partial-cloverleaf) interchanges. +To build a QuickChange setup, simply the desired setup, and drag an override network through the mainline portion (or plop it over an existing override network). The QuickChange pieces may be found under the QuickChange button on the Highways menu. @@ -390,133 +578,130 @@ QuickChange still operates with the RealHighway's modular design philosophy in m ##### Tutorial: Simple Diamond Interchange with QuickChange -To build a diamond interchange with the QuickChanges, in which the L1 RHW-4 crosses over a Road, first begin with the L1 RHW-4 Starter Pieces, and drag out with the RealHighway network tool to continue the overrides. Then, drag the Road underneath. Following that, place four QuickChange L1 RHW Partial Diamond pieces encircling the Road. The L1 RHW-2 base mainline of the QuickChanges should covert to match the L1 RHW-4 (if L1 RHW-2 lingers, simply click around the vicinity of the unconverted sections with the RealHighway network tool to get them to cooperate). After this, use the RealHighway network tool to drag between the height transitions, right through the Road. This will form the intersections between the ramps and the Road, thereby completing the interchange. - -{{< img-simple src="images/qc-diamond.jpg" >}} +QuickChange pieces can be used to quickly create a diamond interchange. +Start by drawing 2 adjacent L1 RHW-4 over a stretch of L0 Road. +Place four QuickChange L1 RHW Partial Diamond pieces encircling the Road. +If the RHW-4 destabilizes, place additional starters and/or click around the interchange with the RHW tool to fix any issues. +Finish the interchange by using the RealHighway network tool to between the height transitions, right over the Road. + +{{< carousel >}} + images/quickchange/rhw-qc-simple-diamond-1.jpg | Use L1 RHW (any type) over Road + images/quickchange/rhw-qc-simple-diamond-2.jpg | Use the QC Partial Diamond L1 over L0 + images/quickchange/rhw-qc-simple-diamond-3.jpg | Repeat 4x + images/quickchange/rhw-qc-simple-diamond-4.jpg | Finish with the RealHighway network tool + images/quickchange/rhw-qc-simple-diamond-5.jpg +{{< /carousel >}} + +{{< alert context="info" >}} +While this example uses RHW-4, the magic of the QuickChange pieces is that they can automatically override to accommodate **any** RHW network! +{{< /alert >}} This process can easily be adapted to other RHW networks, other surface street options (such as Avenues or Network Widening Mod networks), and to variants where the RHW is at ground level, and the surface street crosses over using one of the [Draggable Elevated Road Viaducts](/docs/features/road-viaducts/). -#### Transitioning to Other Networks +### Height Transitions -There are three types of transitions that exist in the RealHighway plugin: Height Transitions, Width Transitions, and Other Network Transitions. The first two cover cases between two RealHighway networks, while the latter covers transitions to non-RealHighway networks, i.e. Maxis and Network Widening Mod (NWM) networks. +There are two methods of constructing Height Transitions, both of which involve ploppable items: the FLEX-based FLEXHeight (FLEX-HT) system, and the conventional puzzle piece approach. +The FLEXHeight system is the more full-featured of the two, and vastly exceeds the capabilities of the older puzzle piece form, which is now considered depreciated and is not installed by default. -There are two methods of constructing Height Transitions, both of which involve ploppable items: the FLEX-based FLEXHeight system (found under the "FLEXHeight" button), and the conventional puzzle piece approach (found under the "Height Transitions" button, now a "legacy/deprecated" item). The FLEXHeight system is the more full-featured of the two, and vastly exceeds the capabilities of the older puzzle piece form. +{{< menu-icon icon="images/icons/rhw-flexheight-button.jpg" caption="RHW FLEXHeight Button" >}} -{{< menu-icon icon="images/icons/rhw-flexheight-button.jpg" caption="_RHW FLEXHeight Button_" >}} +{{< menu-icon icon="images/icons/rhw-old-height-button.jpg" caption=`RHW Height Transition Puzzle Pieces {{< deprecated >}}` >}} -{{< menu-icon icon="images/icons/rhw-old-height-button.jpg" caption=`_RHW Height Transition Puzzle Pieces Button (**Only** installed if ["Legacy Height Transitions"](#installation) option is selected.)_` >}} +{{< img-simple src="images/flexheight/rhw-flexheight-1.jpg" >}} -There are two subtypes of Height Transitions: "Ramp-Style" and "On-Slope". The former is designed for use on (relatively) level ground, and uses a multi-tile rise to get the RealHighway up to the desired height, and presently exists in an orthogonal version, a (limited) diagonal version, and a (limited) curved version. The latter is for use on an embankment, and exists in an orthogonal version, and a (limited) diagonal form. In order to ensure proper placement on the OnSlope transitions, use of the NAM's [Hole Diggers and Raisers](/docs/feature-guides/base-network/) is recommended. +The FLEXHeight family consists of a variety of pieces: +1. 1-Level FLEXHeight Transition (includes diagonal variant) +1. 2-Level FLEXHeight Transition (includes diagonal variant) +1. L0 → L1 On-Slope Transition (includes diagonal variant) +1. L0 → L2 On-Slope Transition (includes diagonal variant) +1. 1-Level FLEXHeight 90° Curved Transition +1. 1-Level MIS 180° Loop Transition +1. L0 → L1 Multi Radius Curve (R3) Transition +1. L1 → L0 Multi Radius Curve (R3) Transition -{{< img-simple src="images/rhw-ht-types.jpg" >}} +There are two subtypes of Height Transitions: **Ramp-Style** and **On-Slope**. +The Ramp-Style transitions are designed for use on (relatively) level ground, and uses a multi-tile rise transition RealHighway from one height to another. +They primarily exist in orthogonal versions, with some limited diagonal and curved variations. +The On-Slope transitions are for use on an embankment, where the RealHighway transitions to a new height but remains at the same elevation. +These also exists primarily in orthogonal versions, with some limited diagonal variations. +{{< img-simple src="images/flexheight/rhw-flexheight-types.jpg" >}} {{< alert context="warning" >}} -Using FLEXHeight Transitions with RHW-2: - -Even though most FLEXHeight transitions default to the base RHW-2 network, for technical reasons, the pieces **will not** produce an elevated RHW-2 network and it is required to use a starter or connect to an already elevated RHW-2. For other RHW networks, connecting to the L0 side of the transition will produce the appropriate elevated network on the opposite side. +Even though most FLEXHeight transitions default to the base RHW-2 network, for technical reasons, the pieces **will not** produce an elevated RHW-2 network and it is required to use a starter or connect to an already elevated RHW-2. +For other RHW networks, connecting to the L0 side of the transition will produce the appropriate elevated network on the opposite side. {{< /alert >}} +To use the Ramp-Style transitions, first place the desired piece, either a one level or two level transition. +Place any RealHighway starter before the transition, and drag through with the -##### Ramp-Style Usage - -{{< img-simple src="images/rhw-flexheight-use-1a.jpg" >}} - -##### On-Slope Usage +{{< carousel >}} + images/flexheight/rhw-flexheight-ramp-1.jpg | Ramp-Style height transition + images/flexheight/rhw-flexheight-ramp-2.jpg + images/flexheight/rhw-flexheight-ramp-3.jpg + images/flexheight/rhw-flexheight-ramp-4.jpg +{{< /carousel >}} +On the orthogonal and diagonal transitions, is also possible to transition between two different elevations (i.e. L1 and L2 instead of L0 and L1), simply by plugging the appropriate overrides into the ends. -{{< gallery col-xl="3" col-lg="3" col-md="2" >}} - images/rhw-flexheight-use-onslope-1.jpg - images/rhw-flexheight-use-onslope-2.jpg - images/rhw-flexheight-use-onslope-3.jpg -{{< /gallery >}} +{{< img-simple src="images/flexheight/rhw-flexheight-l1-l2.jpg" >}} -If using a multi-tile network, simply place multiple FLEXHeight transitions adjacent to one another, and drag each tile of the multi-tile network into the ends of the transition. +Additionally, 3-Level and 4-Level Ramp-Style transitions can be built by overlapping the ends of multiple FLEXHeight 1-Level or 2-Level pieces. Note that this can only be done with networks that support the L3 and L4 elevation (the RHW-4, MIS Ramp, and RHW-6S). -{{< img-simple src="images/rhw-flexheight-use-3.jpg" >}} +{{< img-simple src="images/flexheight/rhw-flexheight-l0-l3.jpg" >}} -On the orthogonal and diagonal transitions, is also possible to transition between two different elevations (i.e. L1 and L2 instead of L0 and L1), simply by plugging the appropriate overrides into the ends. +To use the On-Slope transition, you first need the terrain set to the proper height, with a one tile slope between the L0 and the elevated portion. +The NAM's [Hole Diggers and Raisers](/docs/feature-guides/hole-diggers-and-raisers/) are highly recommended to achieve the precise elevations required for the transitions. +Start by placing the transition piece with the L0 side of the transition flat on the elevated ground and the L1 or L2 side hovering in the air. +Finish by dragging RealHighway through the transition to override it to the desired network. -{{< img-simple src="images/rhw-l1-l2-transition.jpg" >}} +{{< carousel >}} + images/flexheight/rhw-flexheight-onslope-1.jpg | On-Slope height transition + images/flexheight/rhw-flexheight-onslope-2.jpg + images/flexheight/rhw-flexheight-onslope-3.jpg +{{< /carousel >}} -Additionally, 3-Level and 4-Level Ramp-Style transitions can be built by overlapping the ends of multiple FLEXHeight 1-Level or 2-Level pieces. Note that this can only be done with networks that support the L3 and L4 elevation (the RHW-4, MIS Ramp, and RHW-6S). +To create height transitions for multi-tile networks, place multiple FLEXHeight transitions adjacent to one another, and drag each tile of the multi-tile network into the ends of the transition. -{{< img-simple src="images/rhw-l0-l3-transition.jpg" >}} +{{< img-simple src="images/flexheight/rhw-flexheight-multiwidth.jpg" >}} -The Width Transitions include the new FLEXWidth transition (FLEX-WT) system, as well as the older "legacy/deprecated" puzzle piece-based Width Transitions. +### Width Transitions -##### FLEXWidth Transitions (FLEX-WT) +The Width Transitions include the new FLEXWidth transition (FLEX-WT) system, as well as the older deprecated puzzle piece-based Width Transitions. +The FLEXWidth transitions work very similarly to the FLEXHeight transitions - place the transition and drag the appropriate networks into each end of the transition, which will convert the transition to match the appropriate networks. -With the FLEXWidth transitions, these work similarly to the FLEXHeight transitions. Simply drag the appropriate networks into each end of the transition, which will, as appropriate, convert it to match. +{{< carousel >}} + images/flexwidth/rhw-flexwidth-1.jpg + images/flexwidth/rhw-flexwidth-2.jpg + images/flexwidth/rhw-flexwidth-3.jpg + images/flexwidth/rhw-flexwidth-4.jpg + images/flexwidth/rhw-flexwidth-5.jpg + images/flexwidth/rhw-flexwidth-6.jpg +{{< /carousel >}} -{{< img-simple src="images/rhw-flexwt-use.jpg" >}} - -For the large "S-to-C" transitions, due to the design of the FLEX piece, asymmetrical setups are possible. All networks involved in the transition must be at the same height level, and with the exception of the RHW-2-to-4 and RHW-3-to-4 transitions, which are L0/ground-level only, all height levels are available for FLEXWidth transitions. +For the large "S-to-C" transitions, due to the design of the FLEX piece, asymmetrical setups are possible. +All networks involved in the transition must be at the same height level, and with the exception of the RHW-2-to-4 and RHW-3-to-4 transitions, which are L0/ground-level only, all height levels are available for FLEXWidth transitions. {{< img-simple src="images/rhw-flexwt-asymmetry.jpg" >}} ##### Puzzle Piece Width Transitions {{< deprecated >}} -With the legacy puzzle piece-based Width Transitions, simply find the desired puzzle piece by using TAB/Shift-TAB to cycle through the options, and place it. Most Width Transitions already have starters on the ends--note, however, that this fact significantly limits the slope tolerance of these transitions. +With the legacy puzzle piece-based Width Transitions, find the desired puzzle piece by using Tab/Shift+Tab to cycle through the options, and place it. +Most Width Transitions already have starters on the ends; note, however, that this fact significantly limits the slope tolerance of these transitions. {{< img-simple src="images/rhw-wt-use.jpg" >}} -##### Transitions to Non-RHW Networks +### Network Transitions -Transitions to non-RealHighway networks are accomplished simply by dragging the RealHighway and non-RealHighway network to meet. If the setup is supported, the transition will override to match the involved networks. +Network transitions cover transitions to non-RealHighway networks including the Maxis and Network Widening Mod (NWM) networks. +These transitions are created by dragging the RealHighway and non-RealHighway network together to meet. If the setup is supported, the transition will override to match the involved networks. {{< img-simple src="images/rhw-non-rhw-transition.jpg" >}} -A full list of supported transition setups can be found [here](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities), and a listing of items under the transition-related menu buttons can be found [here](/docs/feature-guides/realhighway-mod/#rhw-transition-menu-items). +A full list of supported transition setups can be found [here](/docs/tech-specs/realhighway), and a listing of items under the transition-related menu buttons can be found [here](/docs/feature-guides/realhighway/#rhw-transition-menu-items). ### Advanced Curves and FLEXFly -#### Wide-Radius Curves (WRCs) and Multi-Radius Curves (MRCs) - -The default draggable curves for the RealHighway networks are not exactly the smoothest or most realistic. The FLEX-based and draggable **Multi-Radius Curves (MRCs)** and the Puzzle Piece-based **Wide-Radius Curves (WRCs)** allow one to change that, by providing smoother curves with wider radii than the defaults. Both the FLEX and puzzle pieces can be found under the RealHighway Curves button on the Highways menu. - -{{< menu-icon icon="images/icons/rhw-curves-button.jpg" caption="_RHW Curves Button_">}} - -##### Multi-Radius Curves (MRCs) [FLEX/Draggable] - -The Multi-Radius Curves are a series of wider-radius curves that are constructed through either draggable means or with FLEX pieces. There are five radii total included in the MRC system--R1, R2, R3, R4, and R5, as well as an S-Curve and a Basketweave setup. The higher the number, the wider the radius (i.e. R2 has a wider radius than R1). As with many items, they default to the RHW-2, but they can support up to the RHW-6S width--more details as to precisely what is supported can be found [here](/docs/feature-guides/realhighway-mod/#network-and-flex-piece-capabilities). - -{{< img-simple src="images/rhw-mrc-radii.jpg" >}} - -R1 curves, also known as "Mini-Curves", are constructed by draggable means, and can be easily constructed with a simple additional motion when building the default network curves. Simply drag in a straight, orthogonal motion through the entire default curve. Afterward, a smoother curve will appear. Alternatively, one can simply try to drag the curve to the diagonal one tile before an end stub, which will also trigger the R1 curve. - -{{< img-simple src="images/rhw-mrc-r1.jpg" >}} - -Note that with the RHW-6S, due to the overhang, a "bite" may appear to be missing from some curve setups. Simply click in the area of the missing "bite" with the RealHighway network tool to fill it. - -{{< img-simple src="images/rhw-mrc-r1-rhw6s.jpg" >}} - -R2 45° curves may be constructed either via draggable means or FLEX pieces. For the draggable R2 setup, drag the default curve as usual, and then build a 90° bend on the inside of the curve, at which point it should convert. To build the FLEX piece, simply select it from the menu and place it. The FLEX pieces--which include a 90° variant in addition to the 45° version--all default to the base L0 RHW-2 network, but dragging an override network into a FLEX MRC piece, or plopping one over top of an existing stretch of override network will cause it to convert to match, provided the network is supported for that particular setup. - -{{< img-simple src="images/rhw-mrc-use-2.jpg" >}} - -Note also that the orthogonal ends of R2 curves can, in fact, overlap, allowing for one to create a smooth composite curve, which can be very useful in building aesthetically-pleasing interchange ramps. - -{{< img-simple src="images/rhw-mrc-r2-overlap.jpg" >}} - -The R3, R4, and R5 radii only exist as FLEX pieces, and can be constructed the same way as the R2 FLEX piece. They do not, however, support the overlap/composite curve functionality of the R2 curves. - -The Multi-Radius Curves do not support the creation of intersections or crossings at any point in the curve, and attempting to build one will destabilize the curve. The [FLEXFly system](/docs/feature-guides/realhighway-mod/#using-the-flexfly-flexible-flyover-system) does allow for an equivalent functionality, however. - -##### Wide-Radius Curves (WRCs) [Puzzle] - -In addition to the MRCs, a series of puzzle piece-based Wide-Radius Curves (WRCs) also exists, which at least partially cover all ground-level RealHighway networks. S-Curves exist for all networks, 45° curves exist for all but the RHW-6C and 8C, and 90° curves (in two radii--small and large) exist for the RHW-2 and MIS Ramps. - -The Wide-Radius Curve puzzle pieces do **NOT** have starters on their ends, unlike many other older puzzle-based RealHighway items, and being puzzle-based, do not support overrides. As such, they generally must be built on top of an existing stretch of a RealHighway network. The network must already exist up to the point at which the curve piece begins. With S-Curves/Lane Shifts, the presence of base network stubs may allow one to simply place starters oneself on either end. - -{{< img-simple src="images/rhw-wrc-use-1.jpg" >}} - -The S-Curves for the RHW-6C and RHW-8C are built in a modular fashion as well, to allow support for the asymmetrical "RHW-7C" setup. Simply build the full curve one half at a time. - -{{< img-simple src="images/rhw6c-s-curve.jpg" >}} - -It is possible to also build larger composite 90° turns with the single-tile networks, using the RHW Filler Pieces, but this functionality does not exist for the RHW-8S, 10S, 6C, or 8C. - #### Using the FLEXFly (Flexible Flyover) System The FLEXFly (Flexible Flyover) pieces are FLEX-based curved flyover ramps, which can be crossed under or over by almost every RealHighway network (**except for the L0 RHW-2**, for the purposes of stability). They can be found under the FLEXFly button on the Highways menu. @@ -540,13 +725,17 @@ Note that FLEXFly pieces can only support a single crossing network at any given ### Fractional Angle RealHighways (FARHW) -**Note that the current iteration of FARHW is considered "legacy" in the current NAM development paradigm as it is currently only usable via puzzle pieces. This will change in future releases.** +{{< alert context="warning" >}} +Note that the current iteration of FARHW is considered "legacy" in the current NAM development paradigm as it is currently only usable via puzzle pieces. This will change in future releases. +{{< /alert >}} -One can also further their "grid-busting" efforts with the RealHighway system with the use of the Fractional Angle RealHighway (FARHW) Puzzle Pieces. The FARHW pieces allow one to build RealHighways at angles other than orthogonal and diagonal--currently, only 18.4°/71.6° (or "FA-3", as it is known in Fractional Angle Network nomenclature). +One can also further their "grid-busting" efforts with the RealHighway system with the use of the Fractional Angle RealHighway (FARHW) Puzzle Pieces. +The FARHW pieces allow one to build RealHighways at angles other than orthogonal and diagonal. +Currently, only 18.4°/71.6° (or "FA-3") is supported for RHW networks. {{< img-simple src="images/rhw-farhw-sample.jpg" >}} -The FARHW pieces exist under three different buttons--the main FARHW pieces button, which contains the base fractional angle network pieces, and curves to connect to orthogonal and diagonal networks, the FARHW Ramp Interfaces button, which contain ramp interfaces involving FARHW connections (including the Type C1, C2, F1, F2, and C3 ramps), and the FARHW Intersections and Transitions button, which contains intersection pieces with FARHW approaches, as well as width transitions between different FARHW widths. +The FARHW pieces exist under three different buttons: the main FARHW pieces button, which contains the base fractional angle network pieces and curves to connect to orthogonal and diagonal networks, the FARHW Ramp Interfaces button, which contain ramp interfaces involving FARHW connections (including the Type C1, C2, F1, F2, and C3 ramps), and the FARHW Intersections and Transitions button, which contains intersection pieces with FARHW approaches as well as width transitions between different FARHW widths. {{< menu-icon icon="images/icons/rhw-farhw-button.jpg" caption="_FARHW Button_" >}} @@ -554,15 +743,17 @@ The FARHW pieces exist under three different buttons--the main FARHW pieces butt {{< menu-icon icon="images/icons/rhw-fa-int-button.jpg" caption="_FARHW Intersections and Transitions Button_" >}} -In building stretches of FARHW, make sure that the line colors (or shoulder widths, if dealing with Euro textures) line up properly. +When building stretches of FARHW, make sure that the line colors (or shoulder widths, if dealing with Euro textures) line up properly. {{< img-simple src="images/rhw-farhw-use.jpg" >}} -Note that, with the exception of the FARHW Ramp Interfaces, none of the other FARHW pieces have starters on their ends, much like the Wide-Radius Curves, so one must be sure to place the orthogonal or diagonal ends of curves over an existing stretch of network. +Note that with the exception of the FARHW Ramp Interfaces, none of the other FARHW pieces have starters on their ends, so one must be sure to place the orthogonal or diagonal ends of curves over an existing stretch of network. ### Cosmetic Pieces -The Cosmetic Pieces are a set of puzzle pieces that are designed to allow one to exercise finer control of the look of their RealHighways, particularly with lane markings, such as auxiliary lane and HOV lane markings. Due to their sheer number (166 total at present), the Cosmetic Pieces are divided under four separate buttons, one for each tile width possibility (1-tile, 2-tile, and 3-tile), and one for cosmetic transitions. All four buttons can be found under the Highways menu. +The Cosmetic Pieces are a set of puzzle pieces that are designed for precise control of the look of RealHighways, particularly with lane markings, including auxiliary lane and HOV lane markings. +Due to the sheer number pieces (166 total at present), the Cosmetic Pieces are divided under four separate buttons, one for each network width (1-tile, 2-tile, and 3-tile), and one for cosmetic transitions. +All four buttons can be found under the Highways menu. {{< menu-icon icon="images/icons/rhw-1tile-cp-button.jpg" caption="_RHW 1-Tile Cosmetic Pieces Button_" >}} @@ -574,188 +765,72 @@ The Cosmetic Pieces are a set of puzzle pieces that are designed to allow one to {{< img-simple src="images/rhw-cosmetic-sample.jpg" >}} -To use the Cosmetic Pieces, simply find the desired piece and place it. Please note that as puzzle pieces, the Cosmetic Pieces cannot accept or pass along overrides, albeit they can be placed over starter pieces in many situations. +To use the Cosmetic Pieces, find the desired piece and place it. +Please note that as puzzle pieces, the Cosmetic Pieces cannot accept or pass along overrides, albeit they can be placed over starter pieces in many situations. ### Bridges -The NAM does include bridges for various RealHighway networks. However, it is worth noting that there are some special caveats, due to a hardcoded restriction in the game's terrain engine, which prevents bridges from being built without at least a one-tile separation between them: - -* Bridges involving the wider S-type networks (RHW-8S and RHW-10S) must be built with the _**Maxis Ground Highway**_ tool instead of the RealHighway tool. -* Bridges involving the wider C-type networks (RHW-6C and RHW-8C) are **not possible**. -* There are bridges available for adjacent RHW-4 and RHW-6S situations, also built with the Maxis Ground Highway tool. -* Bridges for RealHighway networks with separate carriageways (i.e. the MIS Ramps, RHW-4, RHW-6S, RHW-8S, RHW-10S, and DDRHW-4) will have their traffic flow determined by the way in which the base network is dragged. Take note of the preview models to ensure you have built the bridge in the correct direction. - -For the bridges that use the Maxis Highway as a base, there are overrides in place to seamlessly connect with the otherwise RealHighway-based networks. In order to create this smooth transition, ensure that only the end stub of the Maxis Highway network is showing at each end of the bridge. Then, simply drag each tile of the RealHighway override network into the Maxis Highway stubs. They will convert to match the RealHighway. This process is shown below. - -{{< img-simple src="images/rhw-mhw-bridge-guide.jpg" >}} - -Below is a list of all the bridges presently available. Maxis Ground Highway-based bridges will be marked with a bracketed note. (Click images for full resolution.) - -#### RHW-2 Bridges - -* Small Steel Arch RHW-2 Bridge -* Plain RHW-2 Bridge -* Concrete Girder RHW-2 Bridge -* V-Shaped Steel Girder RHW-2 Bridge -* L0 RHW-2 Viaduct Bridge -* L1 RHW-2 Viaduct Bridge -* L2 RHW-2 Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw2-bridges-1.jpg - images/bridges/rhw2-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-3 Bridges - -* L0 RHW-3 Viaduct Bridge -* L1 RHW-3 Viaduct Bridge -* L2 RHW-3 Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw3-viaduct-bridges.jpg -{{< /gallery >}} - -#### MIS Ramp Bridges - -* L0 MIS Viaduct Bridge -* L1 MIS Viaduct Bridge -* L2 MIS Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/mis-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-4 Bridges - -* Small Steel Arch RHW-4 Bridge -* Plain RHW-4 Bridge -* Steel Girder RHW-4 Bridge -* Concrete Box Girder RHW-4 Bridge -* V-Shaped Steel Girder RHW-4 Bridge -* Dual Steel Girder RHW-4 Bridge (1) [Maxis Ground Highway-based] -* Dual Steel Girder RHW-4 Bridge (2) [Maxis Ground Highway-based] -* Plain Compact Suspension RHW-4 Bridge [Maxis Ground Highway-based] -* Large Steel Arch Compact RHW-4 Bridge [Maxis Ground Highway-based] -* L0 RHW-4 Viaduct Bridge -* L1 RHW-4 Viaduct Bridge -* L2 RHW-4 Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw4-bridges-1.jpg - images/bridges/rhw4-bridges-2.jpg - images/bridges/rhw4-bridges-3.jpg - images/bridges/rhw4-bridges-4.jpg -{{< /gallery >}} - -#### RHW-6S Bridges - -* Concrete Box Girder RHW-6S Bridge -* Compact Concrete Box Girder RHW-6S Bridge [Maxis Ground Highway-based] -* Compact Regular RHW-6S Bridge [Maxis Ground Highway-based] -* Compact Cable-Stayed RHW-6S Bridge [Maxis Ground Highway-based] -* Compact Steel Arch RHW-6S Bridge [Maxis Ground Highway-based] -* L0 RHW-6S Viaduct Bridge -* L1 RHW-6S Viaduct Bridge -* L2 RHW-6S Viaduct Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw6s-bridges-1.jpg - images/bridges/rhw6s-bridges-2.jpg - images/bridges/rhw6s-bridges-3.jpg - images/bridges/rhw6s-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-8S Bridges - -* Undertruss RHW-8S Bridge [Maxis Ground Highway-based] -* L0 RHW-8S Viaduct Bridge [Maxis Ground Highway-based] -* L1 RHW-8S Viaduct Bridge [Maxis Ground Highway-based] -* L2 RHW-8S Viaduct Bridge [Maxis Ground Highway-based] - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw8s-bridges-1.jpg - images/bridges/rhw8s-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-10S Bridges - -* Large Concrete Arch RHW-10S Bridge [Maxis Ground Highway-based] -* Cable Stayed RHW-10S Bridge [Maxis Ground Highway-based] -* Steel Arch RHW-10S Bridge [Maxis Ground Highway-based] -* L0 RHW-10S Viaduct Bridge [Maxis Ground Highway-based] -* L1 RHW-10S Viaduct Bridge [Maxis Ground Highway-based] -* L2 RHW-10S Viaduct Bridge [Maxis Ground Highway-based] - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/rhw10s-bridges-1.jpg - images/bridges/rhw10s-viaduct-bridges.jpg -{{< /gallery >}} - -#### RHW-12S Bridges - -* Steel Arch RHW-12S Bridge [Maxis Ground Highway-based] -* L0 RHW-12S Viaduct Bridge [Maxis Ground Highway-based] -* L1 RHW-12S Viaduct Bridge [Maxis Ground Highway-based] -* L2 RHW-12S Viaduct Bridge [Maxis Ground Highway-based] - -#### DDRHW-4 Bridges - -* Plain DDRHW-4 Bridge - -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} - images/bridges/ddrhw4-bridges-1.jpg -{{< /gallery >}} - -#### RHW-6C Bridges - -Not possible due to terrain engine restriction. You will need to switch to 2xRHW-6S before crossing rivers, use one of the 6C-to-6S transition pieces. - -#### RHW-8C Bridges - -Not possible due to terrain engine restriction. You will need to switch to 2xRHW-8S before crossing rivers, use one of the 8C-to-8S transition pieces. +The NAM includes bridges for various RealHighway networks. +Refer to the [RealHighway Bridge](/docs/feature-guides/bridges/#realhighway) section for a listing of all bridge styles and instructions on how to build them. ### Tunnels -The base RealHighway network **does NOT support tunnels**. While certain slope settings may permit a tunnel to appear, it will be completely non-functional, due to hardcoded limitations that prevent traffic from using it. There is no known solution to this limitation at present. The only possible workaround at present is to transition to another network that does support tunnels, or to use the new FLEX/Draggable version of the [Flexible Underpasses and URoads](/docs/feature-guides/flexible-underpasses/). +The base RealHighway network **does NOT support tunnels**. While certain slope settings may permit a tunnel to appear, it will be completely non-functional, due to hardcoded limitations that prevent traffic from using it. +There is no known solution to this limitation at present. +The only current workaround is to transition to another network that does support tunnels, or to use the new FLEX/Draggable version of the [Flexible Underpasses and URoads](/docs/feature-guides/flexible-underpasses/). ### Neighbor Connections -While the single-tile, two-way RealHighway networks (the RHW-2, RHW-3, and DDRHW-4) can form functioning neighbor connections the standard way, attempting to do this with any other RealHighway network will result in only freight trucks being able to use the connection. This is because the game cannot handle one-way neighbor connections, as would be required with the RHW-4, MIS, and the various wider networks. As a result, special Neighbor Connectors (NCs) are required, in order to provide proper functionality for these override networks. These can be found under the RHW Neighbor Connector Pieces button. - -{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connector Pieces Button_" >}} - -There are two types of pieces involved in RHW Neighbor Connections: Network Pieces and Invisible Loop Connectors. - -To build the Neighbor Connection, build a standard Neighbor Connection through the normal draggable means with the network you wish to use. - -{{< img-simple src="images/rhwnc1.jpg" >}} +The single-tile two-way RealHighway networks (RHW-2, RHW-3, and DDRHW-4) can form functioning Neighbor Connections (NCs) the standard way, just by dragging the network over the edge of the city. +Neighbor connections for all other RealHighway networks must use special pieces for them to function correctly, otherwise only freight trucks can use the connection. +This is a game limitation, and is the same reason the game does not support NCs for one way roads. -Please note that no matter how you drag the RHW to the edge, the default yellow Neighbor Connection will **always be facing the same way**, unlike Avenue or Maxis Highway Neighbor Connections. (There is no way to change this, nor any need to do so.) +These two special neighbor connection pieces, the **RHW FLEX Neighbor Connector** and **RHW Invisible Loop Connector**, can be found under the RHW Neighbor Connector Pieces button. -{{< img-simple src="images/rhwnc2.jpg" >}} +{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connector Pieces Button_" >}} -Then find the RHW Neighbor Connector button, and place the FLEX Neighbor Connector (FLEX-NC) over each network tile that will be part of the Neighbor Connection, on the the game's default yellow Neighbor Connection arrows. After that, simply drag the network through the FLEX-NC to connect it. +Start by building a neighbor connection through the normal draggable means with the RHW network you wish to use. -{{< img-simple src="images/rhw-flexnc-use.jpg" >}} +{{< carousel >}} + images/nc/rhw-nc-1.jpg + images/nc/rhw-nc-2.jpg +{{< /carousel >}} -If the two sides of your RHW are separated by one or more tiles, place the Invisible Loop Connectors in the median area right next to the edge of the city tile, filling the gap. The Invisible Loop Connectors, which look like a blue arrow with an "N" inside, when placed, will show up invisible, but you can easily locate them by hovering a query tool over top, which will cause an otherwise invisible "ghost model" with the blue "N" arrow to appear: +{{< alert context="info" >}} +No matter how you drag the RHW to the edge, the default yellow Neighbor Connection arrows will face the same direction for both directions of travel, unlike Avenue or Maxis Highway Neighbor Connections. These arrows are purely cosmetic. There is no way to change this, nor any need to do so. +{{< /alert >}} -{{< img-simple src="images/rhwnc5.jpg" >}} +Place the FLEX Neighbor Connector (FLEX-NC) piece over each network tile that will be part of the Neighbor Connection, over top of the the game's default yellow Neighbor Connection arrows. +If the two sides of your RHW are separated by empty tiles, place Invisible Loop Connectors in the median area between the two NCs. +Ensure the arrows are parallel to the edge of the city. +The connector pieces are invisible when placed, but will show a subtle 'ghost model' when queried. -Do **not** place the Invisible Loop Connectors directly over top of you network, as this is not what they were intended for and they will actually prevent your system from working. Due to how the pieces have to be set up, it is also possible you will see "spider cars" going down the edge of your city tile, and the paths will be draped over the edge of the city tile. +For "Combined" ("C-type") networks, such as the RHW-6C and 8C, place the FLEX-NC piece over each tile. No Invisible Loop Connectors are required. -{{< img-simple src="images/rhwnc6.jpg" >}} +{{< carousel >}} + images/nc/rhw-nc-3.png | Use the FLEX-NC piece + images/nc/rhw-nc-4.png | Use the FLEX-NC piece + images/nc/rhw-nc-5.png | Use the Invisible Loop Connector + images/nc/rhw-nc-6.png | NC pieces shown when queried + images/nc/rhw-nc-7.jpg | Use the FLEX-NC piece 3x + images/nc/rhw-nc-8.jpg | Paths drape over the edge of the city +{{< /carousel >}} -For "Combined" ("C-type") networks, such as the RHW-6C and 8C, simply place the FLEX-NC over top of the network at the edge of the city tile, and then drag the RHW-C network through it. +{{< alert context="warning" >}} +**Do not** place the Invisible Loop Connectors over top of the RHW network. +This is not what they were intended for and will actually prevent the connection from working. +Due to how the pieces have to be set up, it is also possible you will see "spider cars" going down the edge of your city tile, as the paths are be draped over the edge of the city tile. +{{< /alert >}} -In order for the connection to work properly, this process must be repeated identically in the neighboring city tile, and the traffic simulation must be given some time to run in both involved city tiles in order for the game to recognize that there is a valid connection. +To complete the neighbor connection, repeat this process identically in the neighboring city tile. +Run the traffic simulation for some time in both cities for the game to recognize that there is a valid connection. -_NOTE: With the addition of the FLEX Neighbor Connectors in NAM 42, all elevated networks are now supported._ +With the addition of the FLEX Neighbor Connectors in NAM 42, all elevated networks are now supported. -### Specialised Network Crossings and Interchanges +### Specialized Crossings and Interchanges -The RealHighway system includes the ability to recreate three oft-requested interchange designs: the Single-Point Urban Interchange (SPUI), the Diverging Diamond Interchange (DDI), and the Volleyball Interchange. These are "advanced" features of the plugin, and it is recommended that you are already comfortable with the RealHighways, the NAM Elevated Viaducts and the either the FLEX Turn Lanes (FTL) or Turn Lane Extension Pieces (TuLEPs) before trying to build SPUIs or DDIs. +The RealHighway system includes the ability to recreate three oft-requested interchange designs: the [Single-Point Urban Interchange (SPUI)](/docs/feature-guides/realhighway/#single-point-urban-interchange-spui), the [Diverging Diamond Interchange (DDI)](/docs/feature-guides/realhighway/#diverging-diamond-interchange-ddi), and the [Volleyball Interchange](/docs/feature-guides/realhighway/#volleyball-interchange). +These are "advanced" features of the plugin, and it is recommended that you are already comfortable with the RealHighways, the NAM Elevated Viaducts and the either the FLEX Turn Lanes (FTL) or Turn Lane Extension Pieces (TuLEPs) before trying to build SPUIs or DDIs. The SPUI and DDI setups can be found under the RHW/Avenue Interface button on the Roads menu, while the Volleyball pieces can be found under the old puzzle-based Ramps button on the Highways menu. @@ -763,81 +838,112 @@ The SPUI and DDI setups can be found under the RHW/Avenue Interface button on th {{< menu-icon icon="images/icons/rhw-old-ramps-button.jpg" caption="_RHW Puzzle Piece Ramps Button (contains Volleyball pieces)_" >}} -#### Single-Point Urban Interchange (SPUI) - -The RealHighway system includes the ability to recreate three oft-requested interchange designs: the Single-Point Urban Interchange (SPUI), the Diverging Diamond Interchange (DDI), and the Volleyball Interchange. These are "advanced" features of the plugin, and it is recommended that you are already comfortable with the RealHighways, the NAM Elevated Viaducts and the either the FLEX Turn Lanes (FTL) or Turn Lane Extension Pieces (TuLEPs) before trying to build SPUIs or DDIs. - -The SPUI and DDI setups can be found under the RHW/Avenue Interface button on the Roads menu, while the Volleyball pieces can be found under the old puzzle-based Ramps button on the Highways menu. - -_NOTE: FlexSPUI was upgraded and redesigned for NAM 37, to provide proper support for newer RHW networks. The screenshots here show the previous version of FlexSPUI, which has a slightly different footprint, but the underlying construction process is identical._ - -In order to build a SPUI, place the FlexSPUI piece--it looks like half of a SPUI. - -{{< img-simple src="images/flexspui1.jpg" >}} - -To complete the basic intersection, you'll need to plop another half of a SPUI. This half can be plopped next to the first one: - -{{< img-simple src="images/flexspui2.jpg" >}} - -Or you can put a small gap between them and fill it in with an Avenue: - -{{< img-simple src="images/flexspui3.jpg" >}} - -{{< img-simple src="images/flexspui4.jpg" >}} - -In either case, make sure to bulldoze the "construction site handles" on the piece. The ramp connections on the sides allow RHW-4 to be dragged out from them: - -{{< img-simple src="images/flexspui5.jpg" >}} - -You can simply drag an elevated RHW over top of the FlexSPUI, like so: - -{{< img-simple src="images/flexspui6.jpg" >}} - -In order to connect the Avenue end, use the either the Avenue Type 110 FLEX Turn Lanes or Turn Lane Extension Pieces: - -{{< img-simple src="images/flexspui7.jpg" >}} - -It is also possible to elevate the FlexSPUI. Simply place an L2 connection (such as a transition) next to the ramp connection on the SPUI (_NOTE: L1 did not exist when FlexSPUI was created_). Most of one half of it will become elevated--simply click on the non-elevated part with the RHW network tool and it will raise up: - -{{< img-simple src="images/flexspui8.jpg" >}} - -{{< img-simple src="images/flexspui9.jpg" >}} - -The overrides are most stable on the "incoming" part of the ramp connection ("outgoing" in Left-Hand Drive)--this shows the rest of the SPUI becoming elevated: - -{{< img-simple src="images/flexspui10.jpg" >}} - -You can simply drag a ground-level RHW underneath the Elevated FlexSPUI, much as you dragged the Elevated RHW over the Ground FlexSPUI: - -{{< img-simple src="images/flexspui11.jpg" >}} - -In order to connect the Avenue end, you will need to use the Avenue Type A On-Slope TuLEP. The NAM's [Hole Digger and Raiser](/docs/feature-guides/base-network/#raiser-digger) feature is highly recommended in order to get the embankment to the proper elevation. - -For a video demonstration of FlexSPUI construction, please see Tarkus' YouTube videos on [Ground FlexSPUI](http://www.youtube.com/watch?v=Yd9MumOT9Po) and [Elevated FlexSPUI](http://www.youtube.com/watch?v=3UGIFwgkHWY). - -#### Diverging Diamond Interchange (DDI) - -The Diverging Diamond Interchange (DDI), sometimes also called "Crossing Diamond", is an interchange that originated in France, but has recently caught on with North American highway engineers, through the work of American traffic engineer Gilbert Chlewicki. The Missouri Department of Transportation (MODOT) opened the first in the United States in Springfield on June 21, 2009. Since then, many more have opened up across the world. The DDI involves having traffic cross onto the "wrong" side of the road, which allows left turn movements flow more smoothly and traffic onto (and sometimes off) the freeway to go unsignalized, with only the through movements on the surface street requiring signalization. +#### Single-Point Urban Interchange (SPUI) {#spui} + +A [Single-Point Urban Interchange](https://wikipedia.org/wiki/Single-point_urban_interchange) combines the two intersections of a diamond interchange into one single intersection over or under the free-flowing road. + +These interchanges may either be ground level with elevated RealHighway running over them, or may be elevated over ground level RealHighway. + +To build a SPUI, start by placing the the FlexSPUI pieces. +Each piece is one half of the SPUI, and they may be placed adjacent to each other or separated by a number of tiles. +If they are separated, drag avenue between the two sections to connect the center. + +{{< carousel >}} + images/flexspui/rhw-flexspui-1.jpg + images/flexspui/rhw-flexspui-2.jpg | Second half may be adjacent or separated. + images/flexspui/rhw-flexspui-3.jpg | Use the Avenue tool to fill any separation (if applicable) +{{< /carousel >}} + +To build an elevated SPUI, place four FLEX-HT transitions of your desired height (L1 or L2) next to each ramp. +Place RHW-4 starters adjacent to each height transition to override them, and use the RealHighway tool to drag from each starter to the interchange. +When the first ramp has been completed, you'll notice the SPUI interchange has changed height automatically. +Complete the other ramps in the same manner by dragging with the RealHighway Tool. +Place four FLEXRamp pieces at each end of the ramp -- this example uses Type A2 to drop one lane for the exit (RHW-6S before the exit, to RHW-4 under the interchange, back to RHW-6S after the entrance). +Follow by dragging RealHighway under the interchange. +The interchange may be completed by using the FLEX-HT Transition for Avenue Type 120 piece, available from the Roads menu. + +{{< carousel >}} + images/flexspui/rhw-flexspui-4.jpg | Place four FLEX-HT transitions + images/flexspui/rhw-flexspui-5.jpg | Override FLEX-HT transitions to RHW-4, drag into interchange + images/flexspui/rhw-flexspui-6.jpg | Interchange adjusts height automatically + images/flexspui/rhw-flexspui-7.jpg | Finish connecting the ramps + images/flexspui/rhw-flexspui-8.jpg | Place entrance/exit ramps + images/flexspui/rhw-flexspui-9.jpg | Drag RHW underneath + images/flexspui/rhw-flexspui-10.jpg | Finish with Avenue height transitions + images/flexspui/rhw-flexspui-11.jpg | 🎉 +{{< /carousel >}} + +To build a ground level SPUI, follow the same process, except the orientation of the FLEX-HT transitions should be reversed. +The same FLEXRamp pieces may be used, and elevated RealHighway is dragged over the intersection. + +#### Diverging Diamond Interchange (DDI) {#ddi} + +The [Diverging Diamond Interchange](https://wikipedia.org/wiki/Diverging_diamond_interchange) (DDI), sometimes also called "Crossing Diamond", is an interchange that has traffic cross onto the "wrong" side of the road, which allows left turn movements flow more smoothly and traffic onto (and sometimes off) the freeway to go unsignalized, with only the through movements on the surface street requiring signalization. + +The construction process of a DDI is equivalent to the SPUI, with the only difference being the network in the center of the intersection OneWay Road instead of Avenue. +You may follow the FlexSPUI tutorial above, or use the DDI tutorial below. +This DDI tutorial is for a ground level DDI with a RealHighway overpass, and uses some alternative construction techniques. + +Begin by placing two DDI pieces, and connect the center in both directions with OneWay Road. +Starting two tiles from the OWR, use the [Hole Diggers and Raisers](/docs/feature-guides/hole-diggers-and-raisers/) to elevate the terrain. +Use the Road tool to create a small area of elevated terrain, and repeat for the other side. +Place four FLEXOnSlope transition pieces on the edge of the slope. +Then, place four starter pieces to override the OnSlope transitions. +For maximum stability, place them in the inside gap between the OWR and slope, though they do not *necessarily* need to be placed in this location. +Continue by dragging RealHighway over the OnSlope transitions, elevated starters, and OWR. +If you are using a slope mod, be sure to drag far enough to reach flat ground again. + +{{< carousel >}} + images/flexddi/rhw-ddi-1.jpg | Place DDI pieces and connect with OWR + images/flexddi/rhw-ddi-2.jpg | Raise terrain + images/flexddi/rhw-ddi-3.jpg | Create a small plateau + images/flexddi/rhw-ddi-4.jpg | Repeat on the other side + images/flexddi/rhw-ddi-5.jpg | Place FLEXOnSlope transitions + images/flexddi/rhw-ddi-6.jpg | Place elevated starter pieces + images/flexddi/rhw-ddi-7.jpg | Drag RealHighway +{{< /carousel >}} + +{{< alert context="success" >}} +At this point, you may finish this interchange any way you want -- the steps below describe only one of many possibilities. +{{< /alert >}} -The RHW includes a special puzzle piece allowing for the construction of a DDI with an Avenue, which, like the FlexSPUI, is found under the RHW x Avenue button on the Roads menu. To build a DDI, place the special DDI intersection pieces on either side of your RHW, and connect Avenues into the appropriate ends of the pieces. Use One-Way Roads and/or the draggable or puzzle piece-based [Elevated One-Way Road Viaducts](../road-viaducts/) (for an elevated DDI) to build the "wrong side" traffic sections between the DDI intersection pieces. The connections to the RHW end are made via RHW-4. +Place one FLEXWidth transitions on each end of the DDI. +Ensure the correct FLEXWidth transitions are used, with the **lane drop** versions on entrances and the **lane add** versions on exits. +In the gap between the DDI and starter, place a starter piece to override the starter to transition between RHW-4 and MIS. +Use the RealHighway with a [DRI pattern](/docs/feature-guides/realhighway/#dri) to create an A1 Outside Wide ramp. +Repeat this four times to complete the interchange -{{< img-simple src="images/rhwddi.jpg" >}} +{{< carousel >}} + images/flexddi/rhw-ddi-8.jpg | Place four FLEXWidth transitions + images/flexddi/rhw-ddi-9.jpg | Place four starters to override the width transitions + images/flexddi/rhw-ddi-10.gif | Use a DRI to create the ramps. + images/flexddi/rhw-ddi-11.jpg | 🎉 +{{< /carousel >}} #### Volleyball Interchange -The Volleyball Interchange, also commonly known as a Three-Level Diamond, or Split-Level Diamond, is a three-level interchange, in which all turning motions are handled by at-grade intersections on a separate height level from through traffic. +The Volleyball Interchange, also commonly known as a Three-Level Diamond or Split-Level Diamond, is a three-level interchange, in which all turning motions are handled by at-grade intersections on a separate height level from through traffic. -Under the old Puzzle Piece Ramp Interfaces button on the Highways menu, one can find a series of "Specialized Crossing Pieces" (SCPs) to handle Volleyball Interchange intersections. To use them, simply place them down, and place starter pieces between each intersection to connect them. +{{< img-simple src="images/volleyball/rhw-volleyball.jpg" caption="Volleyball interchange" >}} -{{< img-simple src="images/rhw-volleyball.jpg" >}} +The old Puzzle Piece Ramp Interfaces button in the Highways menu contains 5 variations of the Volleyball Interchange intersections, two of which include traffic signals. +To use them, place the intersections, then place starter pieces between each intersection to connect them. -#### Three-Level Crossings +{{< gallery col-xl="5" col-lg="3" col-md="3">}} + images/volleyball/rhw-volleyball-a1.jpg + images/volleyball/rhw-volleyball-a2.jpg + images/volleyball/rhw-volleyball-a2a.jpg + images/volleyball/rhw-volleyball-a2b.jpg + images/volleyball/rhw-volleyball-a2c.jpg +{{< /gallery >}} + +#### Three-Level Crossings {#tlc} In certain situations, using special Three-Level Crossing helper pieces (located under the RHW 3-Level Crossings button), it is possible to have three different RHW elevations cross one another on a single tile, which can be useful in constructing more complex interchanges, such as compact T-Interchanges and Stack Interchanges. To use the Three-Level Crossings, connect two different height levels of diagonal network, and the desired width of mainline at a third height level. It is recommended to use the 2-Tile version for the RHW-4 and RHW-6S, the 3-Tile version for the RHW-6C and RHW-8C, and the 4-Tile version for the RHW-8S and RHW-10S. Note that any FLEXFly or curve pieces must be _at least 1 tile away_ from a Three-Level Crossing FLEX Piece, as at present, the adjacency stability does not exist, nor does FLEXFly-over-FLEXFly functionality. -{{< gallery col-xl="2" col-lg="1" col-md="1">}} +{{< carousel >}} images/tlc/rhw-tlc-1.jpg images/tlc/rhw-tlc-2.jpg images/tlc/rhw-tlc-3.jpg @@ -846,65 +952,107 @@ images/tlc/rhw-tlc-5.jpg images/tlc/rhw-tlc-6.jpg images/tlc/rhw-tlc-7.jpg images/tlc/rhw-tlc-8.jpg -{{< /gallery >}} +{{< /carousel >}} The "Stackasaurus Rex" Interchange, built by NAM Team developer Lucario Boricua, is an example of what is possible with the Three-Level Crossings. {{< img-simple src="images/lucarioboricua-stackasaurus-rex.jpg" >}} -#### RHW FLEX Turn Lanes (FTLs) +#### RHW FLEX Turn Lanes (FTLs) {#ftl} -The RHW has its own set of (rapidly-expanding) FLEX Turn Lane (FTL) options available. Supported types include the RHW-2 (L0 only), RHW-4 Rural (L0 only), and MIS Ramps (L0 and L1). Support for [SITAP-style signalized intersections](/docs/feature-guides/turning-lanes/#sitap) is also available in at least some instances. +The RHW has its own set of FLEX Turn Lane (FTL) options available. Supported types include the RHW-2 (L0 only), RHW-4 Rural (L0 only), and MIS Ramps (L0 and L1). +Support for [SITAP-style signalized intersections](/docs/feature-guides/turning-lanes/#sitap) is also available in at least some instances. -To build the RHW-2 FTLs, begin with the transition, and drag RHW-2 out from it. The override of the turn lane will carry until you reach an intersection with another network. +{{< alert context="info">}} +The support for RHW fLEX Turn Lanes is fairly limited. +Consult the [compatibility tables](/docs/tech-specs/realhighway/#flex-turn-lane-intersection-support) for detailed information on which intersections are supported. +{{< /alert >}} -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} -images/ftl/rhw-ftl-rhw2-1.jpg -images/ftl/rhw-ftl-rhw2-2.jpg -images/ftl/rhw-ftl-rhw2-3.jpg -images/ftl/rhw-ftl-rhw2-4.jpg -{{< /gallery >}} +##### RHW-2 FTLs -The override does not continue on the other side of the intersection, if a +-intersection is made, so one must place another transition and build the same setup on the other side. +To build the RHW-2 FTLs, begin with the transition, and drag RHW-2 out from it. +The override of the turn lane will carry until you reach an intersection with another network. +To make a +-intersection, repeat this process on the other side. -{{< img-simple src="images/ftl/rhw-ftl-rhw2-5.jpg" >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2+-1.jpg | Use FTL starter + images/ftl/rhw-ftl-rhw2+-2.jpg | Drag RHW-2 + images/ftl/rhw-ftl-rhw2+-3.jpg | Use FTL starter on other side, then drag RHW-2 + images/ftl/rhw-ftl-rhw2+-4.jpg | 🎉 +{{< /carousel >}} -It is possible to signalize intersections with Roads and other RHW-2s, via two methods: the first involves transitioning to Road immediately before the intersection (as is the case with the draggable signalized One-Way Road intersections in SITAP). +It is possible to signalize intersections with Roads and other RHW-2s, via two different methods. +The first involves transitioning to Road immediately before the intersection. +Use the bulldozer or [Network Eraser](/docs/feature-guides/network-eraser/) to remove one tile at the center of the intersection. +Use the Road tool to draw road in both directions across the intersection. -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} -images/ftl/rhw-ftl-rhw2-6.jpg -images/ftl/rhw-ftl-rhw2-7.jpg -images/ftl/rhw-ftl-rhw2-8.jpg -{{< /gallery >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2+-5.jpg | Remove center tile + images/ftl/rhw-ftl-rhw2+-6.jpg | Draw road + images/ftl/rhw-ftl-rhw2+-7.jpg | Draw road + images/ftl/rhw-ftl-rhw2+-8.jpg | 🎉 +{{< /carousel >}} -The second involves using one of the RHW FLEX SITAP intersections in the back half of the RHW FLEX Turn Lanes TAB Loop, placing it, and then reconnecting all the networks. +The second method involves using one of the RHW FLEX SITAP intersections in the back half of the RHW FLEX Turn Lanes Tab Loop. +Start with the unsignalized intersection, locate the appropriate piece for the intersection, and place it. -{{< img-simple src="images/ftl/rhw-ftl-rhw2-9.jpg" >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2+-7a.jpg | Use the signalized intersection piece + images/ftl/rhw-ftl-rhw2+-8.jpg | 🎉 +{{< /carousel >}} In the case of T-intersections, in which the RHW-2 is the thru network, use the T-Median transition on the opposite side. -{{< img-simple src="images/ftl/rhw-ftl-rhw2-10.jpg" >}} +{{< carousel >}} + images/ftl/rhw-ftl-rhw2t-1.jpg | Use FTL starter + images/ftl/rhw-ftl-rhw2t-2.jpg | Use FTL median starter + images/ftl/rhw-ftl-rhw2t-3.jpg | 🎉 +{{< /carousel >}} -Currently, the only crossing networks supported by the RHW-2 FTLs are Streets, Roads (with and without SITAP), and other RHW-2s (both with and without FTLs, and with and without SITAP). +To add a traffic signal, locate the appropriate piece for the intersection from the back half of the RHW FLEX Turn Lanes Tab Loop, and place it. -To build rural-style RHW-4 FTLs, use the same transition as the RHW-2 FTLs, but override it with the RHW-4 network to convert it. +{{< img-simple src="images/ftl/rhw-ftl-rhw2t-4.jpg" >}} -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} -images/ftl/rhw-ftl-rhw4-1.jpg -images/ftl/rhw-ftl-rhw4-2.jpg -images/ftl/rhw-ftl-rhw4-3.jpg -images/ftl/rhw-ftl-rhw4-4.jpg -{{< /gallery >}} +To add turn lanes onto the incoming road, remove a small length of the incoming road and replace with the FTL starter. +Drag RealHighway through the intersection, and finish with the appropriate Signalized T-intersection piece. + +{{< carousel >}} + images/ftl/rhw-ftl-rhw2t-5.jpg | Use FTL starter + images/ftl/rhw-ftl-rhw2t-6.jpg | Drag RHW up to intersection + images/ftl/rhw-ftl-rhw2t-7.jpg | Drag RHW across intersection + images/ftl/rhw-ftl-rhw2t-8.jpg | Place signalized intersection piece + images/ftl/rhw-ftl-rhw2t-9.jpg | 🎉 +{{< /carousel >}} + +##### RHW-4 FTLs -Situations in which the RHW-4 FTLs are adjacent (or separated only by a single tile median) are possible. (Note that the Rural RHW-4 FTLs are presently the least-developed of the set, and may have instabilities, particularly involving more exotic T-intersections.) +{{< alert context="warning">}} +The Rural RHW-4 FTLs are presently the least-developed of the set, and may have instabilities, particularly involving more exotic T-intersections. +RHW-4 FTLs are supported when the RHW-4 is adjacent or separated by a single tile. +{{< /alert >}} + +To build rural-style RHW-4 FTLs, start with the same transition as the RHW-2 FTLs, but use the RHW-4 starter to override it. +Drag RealHighway through the intersection. +Repeat this process from the other direction to complete the unsignalized intersection + +{{< carousel >}} + images/ftl/rhw-ftl-rhw4-1.jpg | Use the FTL starter, with an adjacent RHW-4 starter + images/ftl/rhw-ftl-rhw4-2.jpg | Drag RealHighway + images/ftl/rhw-ftl-rhw4-3.jpg | Repeat from the other direction +{{< /carousel >}} -{{< img-simple src="images/ftl/rhw-ftl-rhw4-5.jpg" >}} +Signalized intersections are also possible, again using the appropriate signalized intersection piece. -Currently, the only crossing networks supported by the Rural RHW-4 FTLs are Streets (+ and limited T), Roads (with and without SITAP, + and limited T), and RHW-2 (without FTLs, and with or without SITAP, + and limited T). +{{< carousel >}} + images/ftl/rhw-ftl-rhw4-4.jpg | Place two signalized intersection pieces + images/ftl/rhw-ftl-rhw4-5.jpg | 🎉 +{{< /carousel >}} + +##### MIS FTLs The MIS FTLs, known in their 2-lane form as "MIS-2", currently come in two flavors: one that favors right turns, and the other that favors left turns. Each produces a different end result at a Road +-intersection (with SITAP support). -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} +{{< gallery col-xl="3" col-lg="3" col-md="3" >}} images/ftl/rhw-ftl-mis-1.jpg images/ftl/rhw-ftl-mis-2.jpg images/ftl/rhw-ftl-mis-3.jpg @@ -912,7 +1060,7 @@ images/ftl/rhw-ftl-mis-3.jpg It is also possible to hook an RHW-4 into an MIS FTL, in which case the RHW-4 seamlessly transitions into an MIS-2 FTL. -{{< gallery col-xl="2" col-lg="1" col-md="1" >}} +{{< gallery col-xl="2" col-lg="2" col-md="2" >}} images/ftl/rhw-ftl-mis-4.jpg images/ftl/rhw-ftl-mis-5.jpg {{< /gallery >}} @@ -921,23 +1069,19 @@ Additionally, combination FLEX Height/Turn Lane transitions exist, allowing more {{< img-simple src="images/ftl/rhw-ftl-mis-6.jpg" >}} -Currently, the only crossing networks supported by the MIS-2 FTLs are Roads (with and without SITAP, + and T), One-Way Roads (with SITAP, + and T), Avenues (with and without SITAP, + and T), Type 110 Road/NWM FTLs (with and without SITAP, +-only), Type 120 Avenue/NWM FTLs (with and without SITAP, +-only), Type 130 NWM FTLs (with and without SITAP, +-only), L1 Road (with and without SITAP, + and T), L1 Avenue (without SITAP, +-only), and two intersection types currently only used by the QuickChange Xpress interchanges: Dual Type 110 Road/NWM FTLs, and Dual Type 120 Avenue/NWM FTLs. - -## Network and FLEX Piece Capabilities - -> Refer to [the RealHighway mod technical document](/docs/tech-specs/realhighway-mod) to see what the RealHighway mod is capable of. - ## List of Menu Items -### RHW Network Menu Items +#### RHW Network Menu Items -#### RHW-2 Base Network +{{< details "Base Network" >}} {{< menu-icon icon="images/icons/rhw-network-button.jpg" caption="_RHW-2 Network Button (located under the Highways Menu)_" >}} This button activates the base draggable RealHighway network tool, which defaults to the RHW-2 network. The use of Starter and various FLEX pieces can initiate overrides, transforming the RHW-2 into other networks. -#### RHW Starters +{{< /details >}} + +{{< details "RHW Starters" >}} {{< menu-icon icon="images/icons/rhw-starters-button.jpg" caption="_Starter Pieces (located under the Highways Menu)_" >}} @@ -982,12 +1126,14 @@ The Starter Pieces allow one to widen and/or elevate their RealHighways, by drag 37. L4 MIS Starter 38. L4 RHW-6S Starter 39. DDRHW-4 Starter +{{< /details >}} -#### RHW Fillers +{{< details "RHW Fillers" >}} {{< menu-icon icon="images/icons/rhw-fillers-button.jpg" caption="_Filler Puzzle Pieces (located under the Highways Menu)_" >}} -The Filler Puzzle Pieces exist for ease of use in tight spaces, where overrides break down and the use of a starter is not feasible. Note that the RHW-8S, 10S, 6C, and 8C do not have diagonal fillers. +The Filler Puzzle Pieces exist for ease of use in tight spaces, where overrides break down and the use of a starter is not feasible. +Note that the RHW-8S, 10S, 6C, and 8C do not have diagonal fillers. 1. L0 RHW-4 Filler Piece 2. L0 Diag RHW-4 Filler Pieces (A and B) @@ -1046,13 +1192,16 @@ The Filler Puzzle Pieces exist for ease of use in tight spaces, where overrides 55. DDRHW-4 Filler 56. Diag DDRHW-4 Filler Pieces (A and B) -### RHW Ramp & Interchange Menu Items +{{< /details >}} + +#### RHW Ramp & Interchange Menu Items -#### QuickChange Xpress Pieces +{{< details "QuickChange" >}} {{< menu-icon icon="images/icons/rhw-qc-button.jpg" caption="_QuickChange Pieces (located under the Highways Menu)_" >}} -The QuickChange Xpress button offers pre-constructed full interchanges, in FLEX format. For more details, see the [QuickChange portion of this document](/docs/feature-guides/realhighway-mod/#quickchange-xpress-full-interchanges-in-a-click). +The QuickChange Xpress button offers pre-constructed full and partial interchanges, in FLEX format. +For more details, see the [QuickChange portion of this document](/docs/feature-guides/realhighway/#quickchange-xpress-full-interchanges-in-a-click). 1. QuickChange L0 Dual Type 110 (Road)/L1 RHW 2. QuickChange L1 Dual Type 110 (Road)/L0 RHW @@ -1060,23 +1209,20 @@ The QuickChange Xpress button offers pre-constructed full interchanges, in FLEX 4. QuickChange L1 Dual Type 120 (Avenue)/L0 RHW 5. QuickChange L0 Dual Type 230 (AVE-6)/L1 RHW 6. QuickChange L1 Dual Type 230 (AVE-6)/L0 RHW +7. QuickChange L0/L1 Diamond +8. QuickChange L1/L0 Diamond +9. QuickChange L0/L1 Parclo-Inner +10. QuickChange L1/L0 Parclo-Inner -#### QuickChange Pieces +{{< /details >}} -{{< menu-icon icon="images/icons/rhw-qc-button.jpg" caption="_QuickChange Pieces (located under the Highways Menu)_" >}} - -The QuickChange Pieces offer pre-constructed quadrants of full interchanges, in FLEX format. For more details, see the [QuickChange portion of this document](/docs/feature-guides/realhighway-mod/#quickchange-xpress-full-interchanges-in-a-click). - -1. QuickChange L0/L1 Diamond -2. QuickChange L1/L0 Diamond -3. QuickChange L0/L1 Parclo-Inner -4. QuickChange L1/L0 Parclo-Inner - -#### RHW FLEXRamps +{{< details "FLEXRamps" >}} {{< menu-icon icon="images/icons/rhw-flexramps-button.jpg" caption="_FLEXRamps (located under the Highways Menu)_" >}} -The FLEXRamps offer an easy way to have on/offramps branch off one's RealHighways. Being FLEX pieces, a single piece can work for multiple networks. For more details, see the [FLEXRamps portion of this document](/docs/feature-guides/realhighway-mod/#flexramps). To access diagonal versions (available for A1, B1, D1, and E1 ramps), simply rotate the piece with Home/End until the piece rotates appropriately. +The FLEXRamps offer an easy way to have on/offramps branch off one's RealHighways. +Being FLEX pieces, a single piece can work for multiple networks. For more details, see the [FLEXRamps portion of this document](/docs/feature-guides/realhighway/#flexramps). +To access diagonal versions (available for A1, B1, D1, and E1 ramps), simply rotate the piece with Home/End until the piece rotates appropriately. 1. Type A1 FLEXRamp 2. Type B1 FLEXRamp @@ -1096,11 +1242,16 @@ The FLEXRamps offer an easy way to have on/offramps branch off one's RealHighway 16. Type A3 FLEXRamp 17. Type D3 FLEXRamp -#### RHW Old Puzzle Piece Ramps {{< deprecated >}} +{{< /details >}} + +{{< details "Puzzle Piece Ramps" "deprecated" >}} {{< menu-icon icon="images/icons/rhw-old-ramps-button.jpg" caption="_Puzzle Piece Ramp Interfaces and Specialized Crossings (located under the Highways Menu)_" >}} -These puzzle pieces allow you to connect your RHW system through grade-separated interchanges to your surface street (Road, Avenue, One-Way Road) system, or to connect with other RHWs. Types A, B, D and E are located under this button, while Type C and F are located under the Fractional Angle RHW button. The Volleyball Specialized Crossing Pieces are also located here, in the non-deprecated section at the beginning of the TAB Ring. Note that aside from a few specialized setups, the pieces under this button are largely deprecated, and the use of FLEXRamps or DRIs will offer better functionality. +These puzzle pieces allow you to connect your RHW system through grade-separated interchanges to your surface street (Road, Avenue, One-Way Road) system, or to connect with other RHWs. +Types A, B, D and E are located under this button, while Type C and F are located under the Fractional Angle RHW button. +The Volleyball Specialized Crossing Pieces are also located here, in the non-deprecated section at the beginning of the TAB Ring. +Note that aside from a few specialized setups, the pieces under this button are largely deprecated, and the use of FLEXRamps or DRIs will offer better functionality. 1. RHW-3 Type A1/Type B1 Dual 2. RHW-6C Type D1 Dual Shift @@ -1163,13 +1314,16 @@ These puzzle pieces allow you to connect your RHW system through grade-separated 59. RHW-10S Type E1 {{< deprecated >}} 60. DDRHW-4 Type A1 {{< deprecated >}} -### RHW Transition Menu Items +{{< /details >}} + +#### RHW Transition Menu Items -#### RHW FLEXHeight Transitions +{{< details "FLEXHeight Transitions" >}} {{< menu-icon icon="images/icons/rhw-flexheight-button.jpg" caption="_FLEXHeight Transitions (located under the Highways Menu)_" >}} -These FLEX pieces allow you to transition to a different elevation with your RealHighway networks. The "1-Level" and "2-Level" setups can be used with any network, while the 180° MIS Curve will only work with the L0 and L1 MIS. +These FLEX pieces allow you to transition to a different elevation with your RealHighway networks. +The "1-Level" and "2-Level" setups can be used with any network, while the 180° MIS Curve will only work with the L0 and L1 MIS. 1. FlexHeight 1-Level Orthogonal 2. FlexHeight 1-Level Diagonal @@ -1183,7 +1337,9 @@ These FLEX pieces allow you to transition to a different elevation with your Rea 10. FlexHeight 1-Level R3 45-Degree Transition (Orthogonal Lower/Diagonal Higher) 11. FlexHeight 1-Level R3 45-Degree Transition (Orthogonal Higher/Diagonal Lower) -#### RHW FLEXWidth Transitions +{{< /details >}} + +{{< details "FLEXWidth Transitions" >}} These FLEX pieces allow you to transition to a different width with your RealHighway networks (presently Orthogonal-only). @@ -1194,11 +1350,15 @@ These FLEX pieces allow you to transition to a different width with your RealHig 5. FLEXWidth Transition for RHW-2/3-to-4 (and Dual RHW-4 to DDRHW-4) Asymmetrical 6. FLEXWidth Transition for RHW-2/3-to-4 (and Dual RHW-4 to DDRHW-4) Symmetrical/Wishbone -#### RHW Old Height Transition Puzzle Pieces {{< deprecated >}} +{{< /details >}} + +{{< details "Height Transition Puzzle Pieces" "deprecated" >}} {{< menu-icon icon="images/icons/rhw-old-height-button.jpg" caption="_Height Transition Puzzle Pieces (located under the Highways Menu)_" >}} -These older puzzle pieces allow for transitions between two different height levels of RHW networks. They generally have starter drag end stubs. Use of the FLEXHeight Transitions is generally recommended instead, as they support more networks. +These older puzzle pieces allow for transitions between two different height levels of RHW networks. +They generally have starter drag end stubs. +Use of the FLEXHeight Transitions is generally recommended instead, as they support more networks. 1. RHW-2-to-RHW-4 Transition A 2. RHW-2-to-RHW-4 Transition B @@ -1240,11 +1400,15 @@ These older puzzle pieces allow for transitions between two different height lev 38. MIS L2-to-L3 Starterless 39. MIS Ground-to-Mid-Elevated L3 Starterless -#### RHW Width Transitions {{< deprecated >}} +{{< /details >}} + +{{< details "Width Transition Puzzle Pieces" "deprecated" >}} {{< menu-icon icon="images/icons/rhw-width-transition-button.jpg" caption="_Width Transition Puzzle Pieces (located under the Highways Menu)_" >}} -These puzzle pieces allow for transitions between two different widths of RHW networks. They generally have starter drag end stubs. The transition allowing the DDRHW-4 to connect to the L1 and L2 RHW-4 is located here as well (as it entails a change of tile width). +These puzzle pieces allow for transitions between two different widths of RHW networks. +They generally have starter drag end stubs. +The transition allowing the DDRHW-4 to connect to the L1 and L2 RHW-4 is located here as well (as it entails a change of tile width). 1. RHW-2-to-RHW-4 Transition A 2. RHW-2-to-RHW-4 Transition B @@ -1277,9 +1441,11 @@ These puzzle pieces allow for transitions between two different widths of RHW ne 29. L2 RHW4-to-MIS Transition 30. DDRHW-4-to-Dual-RHW-4 (L1/L2) Connector -### RHW Curves & FLEXFly Menu Items +{{< /details >}} + +#### RHW Curves & FLEXFly Menu Items -#### FLEXFly +{{< details "FLEXFly" >}} {{< menu-icon icon="images/icons/rhw-flexfly-button.jpg" caption="_FLEXFly Pieces (located under the Highways Menu)_" >}} @@ -1310,7 +1476,9 @@ These FLEX pieces allow for construction of flyover ramps. 23. FLEXFly RHW-4 L2 45-Degree (Type B1) 24. FLEXFly RHW-4 L2 45-Degree (Type B2) -#### RHW Curves +{{< /details >}} + +{{< details "RHW Curves" >}} {{< menu-icon icon="images/icons/rhw-curves-button.jpg" caption="_RHW Curve Pieces (located under the Highways Menu)_" >}} @@ -1351,9 +1519,11 @@ These pieces allow you to build smoother curves. 33. RHW-10 Outer Curve 34. RHW-10 Inner Curve -### Fractional Angle RHW Menu Items +{{< /details >}} -#### FARHW Puzzle Pieces {{< legacy >}} +#### Fractional Angle RHW Menu Items + +{{< details "FARHW Puzzle Pieces" "legacy" >}} {{< menu-icon icon="images/icons/rhw-farhw-button.jpg" caption="_Fractional Angle RHW (FARHW) Pieces (located under the Highways Menu)_" >}} @@ -1391,7 +1561,9 @@ These pieces allow one to build RHW networks at fractional angles (18.4°/71.6° 30. FAMIS Long Curve small outer 31. FAMIS Long Curve small inner -#### FARHW Ramp Puzzle Pieces {{< legacy >}} +{{< /details >}} + +{{< details "FARHW Ramp Puzzle Pieces" "legacy" >}} {{< menu-icon icon="images/icons/rhw-fa-ramps-button.jpg" caption="_Fractional Angle RHW (FARHW) Pieces (located under the Highways Menu)_" >}} @@ -1424,7 +1596,9 @@ These pieces allow one to build the Type C and Type F ramp interfaces, in puzzle 25. MIS/FAMIS Ramp Type C1 - out 26. Avenue Type C1 RHW-MIS Exit/Entrance Ramp -#### FARHW Intersection Puzzle Pieces {{< legacy >}} +{{< /details >}} + +{{< details "FARHW Intersection Puzzle Pieces" "legacy" >}} {{< menu-icon icon="images/icons/rhw-fa-int-button.jpg" caption="_Fractional Angle RHW (FARHW) Intersections and Transitions (located under the Highways Menu)_" >}} @@ -1441,14 +1615,18 @@ These pieces allow one to build width transitions and intersections involving Fr 9. Fractional Angle Diamond 44A Halves 10. Fractional Angle Diamond M2A Full -### Cosmetic Piece Menu Items +{{< /details >}} + +#### Cosmetic Piece Menu Items These pieces allow you to manipulate the appearance of your RHW networks and transitions with fine control. -#### 1 Tile Cosmetic Pieces +{{< details "1 Tile Cosmetic Pieces" >}} {{< menu-icon icon="images/icons/rhw-1tile-cp-button.jpg" caption="_1-Tile Cosmetic Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces for 1 tile width networks. + 1. RHW-2 CP Dash Orth 2. RHW-2 CP SolDash Dash Orth 3. RHW-2 CP Dash LRA Dash Orth @@ -1507,10 +1685,14 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 56. RHW-4 CP ROP Type A1 57. RHW-4 CP ROP Type B1 -#### 2 Tile Cosmetic Pieces +{{< /details >}} + +{{< details "2 Tile Cosmetic Pieces" >}} {{< menu-icon icon="images/icons/rhw-2tile-cp-button.jpg" caption="_2-Tile Cosmetic Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces for two tile width networks. + 1. RHW-6S CP UM LRA OUT 2. RHW-6S CP UM LRA IN 3. RHW-6S CP UM TpA OUT @@ -1584,10 +1766,14 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 71. RHW-10S CP SD1 UM 72. RHW-10S CP SD1 LRA OUT -#### 3 Tile Cosmetic Pieces +{{< /details >}} + +{{< details "3 Tile Cosmetic Pieces" >}} {{< menu-icon icon="images/icons/rhw-3tile-cp-button.jpg" caption="_3-Tile Cosmetic Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces for three tile width networks. + 1. RHW-6C CP UM LRA OUT 2. RHW-6C CP UM LRA IN 3. RHW-6C CP UM TpA OUT @@ -1615,10 +1801,14 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 25. RHW-8C CP DS1 UM 26. RHW-8C CP DS1 EA OUT -#### Cosmetic Transition Pieces +{{< /details >}} + +{{< details "Cosmetic Transition Pieces" >}} {{< menu-icon icon="images/icons/rhw-cp-transition-button.jpg" caption="_Cosmetic Transition Puzzle Pieces (located under the Highways Menu)_" >}} +Ploppable cosmetic pieces to transition between network widths. + 1. RHW-4-to-RHW-6S Transition BM1 2. RHW-4-to-RHW-6S Transition BM2 3. RHW-4-to-RHW-6S Transition LRA @@ -1631,46 +1821,37 @@ These pieces allow you to manipulate the appearance of your RHW networks and tra 10. RHW-6C-to-RHW-8C Transition BM1 11. RHW-3 CP Transition BM1 -### RHW Utility Menu Items +{{< /details >}} + +#### RHW Utility Menu Items -#### RHW Neighbor Connectors +{{< details "RHW Neighbor Connectors" >}} + +{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connectors (located under the Highways Menu)_" >}} These pieces allow you to build properly functioning Neighbor Connections with RHWs beyond the base RHW-2 (Neighbor Connectors are also not needed for RHW-3 and Double-Decker RHW-4 connections). 1. RHW FLEX Neighbor Connector (FLEX-NC). 2. RHW Invisible Loop Connector -#### RHW Neighbor Connection Puzzle Pieces {{< deprecated >}} +{{< /details >}} -{{< menu-icon icon="images/icons/rhw-nc-button.jpg" caption="_RHW Neighbor Connectors (located under the Highways Menu)_" >}} - -1. RHW Invisible Loop Connector -2. RHW-4 Neighbor Connector -3. MIS Neighbor Connector -4. RHW-6S Neighbor Connector -5. ERHW-4 Neighbor Connector -6. RHW-8S Neighbor Connector -7. RHW-10 Neighbor Connector -8. EMIS Neighbor Connector -9. RHW-6C Neighbor Connector -10. RHW-8C Neighbor Connector -11. ERHW-6S Neighbor Connector -12. ERHW-6C Neighbor Connector +#### RHW Cross-Network Menu Items -### RHW Cross-Network Menu Items - -#### Specialized RHW x Surface Intersections +{{< details "Specialized RHW x Surface Intersections" >}} These FLEX pieces allow for specialized intersections with RHW ramps. 1. FlexSPUI (Single-Point Urban Interchange) Terminus 2. FlexDDI (Diverging Diamond Interchange) Terminus -#### RHW/Road {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/Road" badge="deprecated" >}} {{< menu-icon icon="images/icons/rhw-rd-button.jpg" caption="_Road/RHW Puzzle Pieces and FLUPs (located under the Roads Menu)_" >}} -These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to cross RHW networks. It also contains the current set of RHW FLUPs pieces. For most instances, use of the [Draggable Elevated Road Viaducts](/docs/feature-guides/road-viaducts/) is recommended instead. +These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to cross RHW networks.It also contains the current set of RHW FLUPs pieces. For most instances, use of the [Draggable Elevated Road Viaducts](/docs/feature-guides/road-viaducts/) is recommended instead. 1. Road-over-RHW-4 Orthogonal/Orthogonal 2. Road-over-RHW-4 Diagonal/Orthogonal @@ -1693,7 +1874,9 @@ These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to c 19. FLUPs Underpass-Under RHW-6S/RHW-8S/RHW-10 20. FLUPs RHW-2 Ramp -#### RHW/One-Way Road {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/One-Way Road" badge="deprecated">}} {{< menu-icon icon="images/icons/rhw-owr-button.jpg" caption="_One-Way Road (OWR)/RHW Puzzle Pieces (located under the Roads Menu)_" >}} @@ -1711,7 +1894,11 @@ These puzzle pieces extend the NAM Elevated One-Way Road Puzzle Pieces to allow 10. Elevated OWR/EMIS +-Intersection 11. Elevated OWR/EMIS T-Intersection -#### RHW/Avenue {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/Avenue" badge="deprecated" >}} + +These puzzle pieces extend the NAM Elevated Avenue Puzzle Pieces to allow you to cross RHW networks. {{< menu-icon icon="images/icons/rhw-owr-button.jpg" caption="_Avenue/RHW Puzzle Pieces and FlexSPUI (located under the Roads Menu)_" >}} @@ -1732,7 +1919,11 @@ These puzzle pieces extend the NAM Elevated Avenue Puzzle Pieces to allow you to 13. Diverging Diamond-Avenue 14. FlexSPUI Avenue Type A -#### RHW/Rail {{< deprecated >}} +{{< /details >}} + +{{< details summary="RHW/Rail" badge="deprecated" >}} + +These puzzle pieces extend the old pre-RealRailway NAM Rail Viaduct set to allow one to cross RHW networks. {{< menu-icon icon="images/icons/rhw-rail-button.jpg" caption="_Heavy Rail/RHW Puzzle Pieces (located under the Rails Menu)_" >}} @@ -1748,27 +1939,23 @@ These puzzle pieces extend the old pre-RealRailway NAM Rail Viaduct set to allow 8. Rail-over-RHW-10S Orthogonal/Orthogonal 9. Rail-over-RHW-3 Orthogonal/Orthogonal -## Region Transport View - -The NAM includes the popular RHW Regional Transport Map Mod by **jondor** as an optional feature, which can be selected **via this option in the NAM Installer**. This mod utilizes a workaround to display RHWs on the Regional Transport Map. It also contains an updated and expanded map legend to reflect the new network colors as well as the addition of Monorail as a separate color from El-Rail/GLR. **This mod is NOT compatible with any other Regional Transport Map mods.** - -There is one requirement for the mod to function correctly: **You MUST activate at least one dataview in game before saving for the game to render the map correctly.** It does not appear that this issue can be fixed. +{{< /details >}} -After installation, each city tile must be opened and saved (after opening any dataview) in order to update the region map. Similarly when uninstalling the mod, each city tile must be resaved to update the region map. - -### Frequently Asked Questions - -**Q: Why are highways black instead of red?**
-**A:** Because of the way this workaround functions, the red color would show up as a halo around diagonal roads, bridges and certain puzzle pieces. The black color does as well, but is less noticeable. +## Region Transport View -**Q: Why do the diagonals look weird?**
-**A:** Again, because of the way this workaround functions, the diagonal roads, avenues and streets show up intermingled with the highway color. This is not possible to fix but the map colors were chosen to make it less noticable than other color combinations. +The NAM includes the popular RHW Regional Transport Map mod by jondor as an optional feature, which is included by default. +This feature contains an updated and expanded map legend with the addition of the RealHighway network, as well as the addition of Monorail as a separate color from El-Rail/GLR. **This mod is NOT compatible with any other Regional Transport Map mods.** -**Q: Why are all my roads black?**
-**A:** If you do not open any of the dataviews before saving the game, the map will be rendered incorrectly resulting in all car traffic networks showing up as the highway color. +{{< alert context="success" >}} +After installation, each city tile must be opened and saved (after opening any dataview) in order to update the region map. +If you do not open any of the dataviews before saving the game, the map will be rendered incorrectly resulting in all car traffic networks showing up as the highway color. +{{< /alert >}} -**Q: Will you make a version with my favorite colors?**
-**A:** Sorry, but no. Anyone who can use iLive's Reader can easily change the colors to their liking. +This mod utilizes a workaround to display RHWs on the regional transport map. +Because of the way this workaround functions, the red color of the Maxis Highways would show up as a halo around diagonal roads, bridges and certain puzzle pieces. +The black color does as well, but is less noticeable. +It is possible that some diagonal networks look wierd in the transit map - because of the way this workaround functions, the diagonal roads, avenues and streets show up intermingled with the highway color. +This is not possible to fix but the map colors were chosen to make it less noticable than other color combinations. ## Other Known Issues diff --git a/content/docs/getting-started/troubleshooting-installation.md b/content/docs/getting-started/troubleshooting-installation.md index a573f65d..732f378c 100644 --- a/content/docs/getting-started/troubleshooting-installation.md +++ b/content/docs/getting-started/troubleshooting-installation.md @@ -68,9 +68,16 @@ The NAM Team is not familiar enough with the App Store version to give reliable ## A Note About Drive Side (RHD vs. LHD) -While the NAM Installer, as noted above, has a series of checkboxes in Custom Installation relating to drive side, it is worth re-iterating that these boxes **only change the compatibility files installed with the NAM, and do NOT change drive side**. If you have an installation with Right-Hand Driving (RHD, vehicles driving on the right side of roads--this concept is **NOT** the same as the side one sits on when driving a vehicle) and wish to switch to Left-Hand Driving (LHD, vehicles driving on the left side of roads), this generally needs to be done either by adjusting the game's locale files, and then either editing the game's Windows registry entries, or by modifying the game's shortcut. +The concept of drive side refers to the side vehicles drive on, *not* the side one sits on when driving a vehicle. +Right-Hand Driving (RHD) refers to traffic driving on the right side of road, as is done in North and South America, Continental Europe and most of the Africa and Asia. +Left-Hand Driving (LHD) refers to traffic driving on the left side of the road, as is done in the UK, Japan, Australia, India, and other countries. -The new NAM Installer cannot determine default drive side of your installation, so make note of which side vehicles drive on in your game prior to installation. If you have changed your drive side by modifying the game's shortcut, instead of editing the Windows registry, then this would be the **one and only case when changing the box checked here would be needed**. +While the NAM Installer has a series of checkboxes in Custom Installation relating to drive side, it is important to note that these options **only change the compatibility files installed with the NAM, and do NOT change drive side in-game**. +If you wish to switch between LHD and RHD, this generally needs to be done either by adjusting the game's locale files, and then either editing the game's Windows registry entries, or by modifying the game's shortcut. +A tutorial for how to complete this process can be found [at Simtropolis](https://community.simtropolis.com/omnibus/simcity-4/reference/alter-the-driving-side-lhd-rhd-rhd-lhd-of-sc4nam-r289/). + +The NAM Installer cannot determine default drive side of your installation, so make note of which side vehicles drive on in your game prior to installation. +If you have changed your drive side by modifying the game's shortcut, instead of editing the Windows registry, then this would be the one and only case when changing the box checked here would be needed. ## A Note About the "4GB Patch" {#4gb-patch} diff --git a/content/docs/reference/credits.md b/content/docs/reference/credits.md index 3eb19131..bbf6ff6b 100644 --- a/content/docs/reference/credits.md +++ b/content/docs/reference/credits.md @@ -37,7 +37,7 @@ url: "docs/reference/credits" - metarvo - mgb204 - MushyMushy -- nos. 17 +- nos.17 - null45 - pierreh - Ramona Brie @@ -68,6 +68,7 @@ url: "docs/reference/credits" - Flann - memo +- nos.17 - Shadow Assassin - Tarkus - ulisse diff --git a/content/docs/tech-specs/realhighway.it.md b/content/docs/tech-specs/realhighway.it.md index d24ad487..217d4acf 100644 --- a/content/docs/tech-specs/realhighway.it.md +++ b/content/docs/tech-specs/realhighway.it.md @@ -6,10 +6,10 @@ date: 2022-09-06T10:09:26+00:00 lastmod: 2022-09-06T10:09:26+00:00 draft: false images: [] -url: "docs/tech-specs/realhighway-mod" +url: "docs/tech-specs/realhighway" --- -{{< feature-guide link="/docs/feature-guides/realhighway-mod" >}} +{{< feature-guide link="/docs/feature-guides/realhighway" >}} {{< docstatus status="workinprogress" >}} {{< docstatus status="untranslated" >}} @@ -114,7 +114,7 @@ As Fractional Angle support for the RHW is entirely puzzle piece-based at presen ### Bridges -> Refer to [the _Bridges_ section](/docs/feature-guides/realhighway-mod/#bridges) of the RealHighway Mod feature guide for a list of bridge styles that are available. +> Refer to [the _Bridges_ section](/docs/feature-guides/realhighway/#bridges) of the RealHighway Mod feature guide for a list of bridge styles that are available. All RHW networks, with the exception of the 6C and 8C networks, are capable of creating bridges. diff --git a/content/docs/tech-specs/realhighway.md b/content/docs/tech-specs/realhighway.md index 4b69e983..68884a7f 100644 --- a/content/docs/tech-specs/realhighway.md +++ b/content/docs/tech-specs/realhighway.md @@ -6,10 +6,10 @@ date: 2022-09-06T10:09:26+00:00 lastmod: 2022-09-06T10:09:26+00:00 draft: false images: [] -url: "docs/tech-specs/realhighway-mod" +url: "docs/tech-specs/realhighway" --- -{{< feature-guide link="/docs/feature-guides/realhighway-mod" >}} +{{< feature-guide link="/docs/feature-guides/realhighway" >}} {{< docstatus status="workinprogress" >}} @@ -17,6 +17,43 @@ url: "docs/tech-specs/realhighway-mod" {{< compatibility-key >}} +## Capacities and Speeds + +The capacity of each network depends on the [Traffic Plugin](/docs/feature-guides/the-nam-traffic-simulator) one has installed. Capacity is generally calculated on a per tile basis by the game, as the game cannot read the number of lanes. + +{{< table class="table table-striped table-bordered w-auto" >}} +| RHW Network Type1,2 | Classic | Low | Medium | High | Ultra | +| --- | :---: | :---: | :---: | :---: | :---: | +| MIS Ramps (single-tile capacity) | 3000 | 6000 | 10000 | 15000 | 30000 | +| RHW-2 (single-tile capacity) | 3000 | 6000 | 10000 | 15000 | 30000 | +| RHW-3 (single-tile capacity)3 | 3750 | 7500 | 12500 | 18750 | 37500 | +| RHW-4 (dual-tile capacity) | 6000 | 12000 | 20000 | 30000 | 60000 | +| DDRHW-4 (single-tile capacity)3 | 3750 | 7500 | 12500 | 18750 | 37500 | +| RHW-6S (dual-tile capacity)3 | 7500 | 15000 | 25000 | 37500 | 75000 | +| RHW-6C (triple-tile capacity)3 | 11250 | 22500 | 37500 | 56250 | 112500 | +| RHW-8S (quadruple-tile capacity)3 | 15000 | 30000 | 50000 | 75000 | 150000 | +| RHW-8C (triple-tile capacity)3 | 11250 | 22500 | 37500 | 56250 | 112500 | +| RHW-10S (quadruple-tile capacity)3 | 15000 | 30000 | 50000 | 75000 | 150000 | +| RHW-12S (quadruple-tile capacity)3 | 15000 | 30000 | 50000 | 75000 | 150000 | +{{< /table >}} + +**1** The capacities listed are for the _full width_ of the network, rather than the per-tile capacity.
+**2** These figures also apply to all elevated versions of each network width. This means that the **L0 RHW-4** has have the same capacity as its **L1**, **L2**, **L3**, and **L4** counterparts.
+**3** Networks with crossover paths (**RHW-6C**, **RHW-8S**, **RHW-8C**, **RHW-10S**, and **RHW-12S**), and those that use a special workaround (**RHW-3**, **DDRHW-4**, and **RHW-6S**) have a 25% boost on capacity over the normal per-tile figure for the base RHW network. This boost can only be applied once, which is why **DDRHW-4**, despite having one more lane than the **RHW-3**, has the same capacity. A similar situation exists with the **RHW-6C** and **RHW-8C**, and the **RHW-8S** and **RHW-10S**.
+ +The catalog speeds for the base RealHighway network are listed below. These speeds apply when the network is at 100% capacity; speeds on empty networks will exceed these figures by 30%, declining as the networks increase in volume per the Congestion vs. Speed Curve. + +{{< table class="table table-striped table-responsive table-bordered w-auto" >}} +| Vehicle Type | Speed | +| --- | :---: | +| Car | 150 | +| Bus | 150 | +| Freight Truck | 130 | +| Pedestrian1 | 10 | +{{< /table >}} + +**1** Pedestrians are only permitted on the L0 RHW-2 network.
+ ## Network and FLEX Piece Capabilities ### Available Height Levels @@ -30,9 +67,11 @@ url: "docs/tech-specs/realhighway-mod" | RHW-4 | Yes | Yes | Yes | Yes | Yes | Yes | | RHW-6S | Yes | Yes | Yes | Yes | Yes | No | | RHW-6C | Yes | Yes | Yes | No | No | No | +| RHW-7C | Yes | Yes | Yes | No | No | No | | RHW-8S | Yes | Yes | Yes | No | No | No | | RHW-8C | Yes | Yes | Yes | No | No | No | | RHW-10S | Yes | Yes | Yes | No | No | No | +| RHW-12S | Yes | Yes | Yes | No | No | No | {{< /table >}} ### Base Network Features @@ -75,68 +114,252 @@ Not currently supported. ### FLEXHeight Transitions +The availability of these transitions generally mirrors the available heights for each network. + #### Orthogonal Ramp-Style Transitions +{{< table class="table-bordered nam-compat-status w-auto" >}} +| Width | L0 ⇄ L1 | L1 ⇄ L2 | L2 ⇄ L3 | L3 ⇄ L4 | L0 ⇄ L2 | L1 ⇄ L3 | L2 ⇄ L4 | +| -------- | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | +| MIS | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-4 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-6S | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-6C | Yes | Yes | No | No | Yes | No | No | +| RHW-8S | Yes | Yes | No | No | Yes | No | No | +| RHW-8C | Yes | Yes | No | No | Yes | No | No | +| RHW-10S | Yes | Yes | No | No | Yes | No | No | +| RHW-12S | Yes | Yes | No | No | Yes | No | No | +| DD-RHW-4 | --- | --- | --- | --- | --- | --- | --- | +{{< /table >}} + #### Orthogonal On-Slope Transitions +{{< table class="table-bordered nam-compat-status w-auto" >}} +| Width | L0 ⇄ L1 | L1 ⇄ L2 | L2 ⇄ L3 | L3 ⇄ L4 | L0 ⇄ L2 | L1 ⇄ L3 | L2 ⇄ L4 | +| -------- | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | +| MIS | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-2 | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-3 | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-4 | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-6S | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-6C | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-8S | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-8C | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-10S | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-12S | Yes | --- | --- | --- | Yes | --- | --- | +| DD-RHW-4 | --- | --- | --- | --- | --- | --- | --- | +{{< /table >}} + #### Diagonal Ramp-Style Transitions -#### Orthogonal On-Slope Transitions +{{< table class="table-bordered nam-compat-status w-auto" >}} +| Width | L0 ⇄ L1 | L1 ⇄ L2 | L2 ⇄ L3 | L3 ⇄ L4 | L0 ⇄ L2 | L1 ⇄ L3 | L2 ⇄ L4 | +| -------- | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | +| MIS | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-2 | Yes | Yes | No | No | No | No | No | +| RHW-3 | Yes | No | No | No | No | No | No | +| RHW-4 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | +| RHW-6S | Yes | No | No | No | No | No | No | +| RHW-6C | No | No | No | No | No | No | No | +| RHW-8S | No | No | No | No | No | No | No | +| RHW-8C | No | No | No | No | No | No | No | +| RHW-10S | No | No | No | No | No | No | No | +| RHW-12S | No | No | No | No | No | No | No | +| DD-RHW-4 | --- | --- | --- | --- | --- | --- | --- | +{{< /table >}} + +#### Diagonal On-Slope Transitions + +{{< table class="table-bordered nam-compat-status w-auto" >}} +| Width | L0 ⇄ L1 | L1 ⇄ L2 | L2 ⇄ L3 | L3 ⇄ L4 | L0 ⇄ L2 | L1 ⇄ L3 | L2 ⇄ L4 | +| -------- | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | :-----: | +| MIS | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-2 | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-3 | No | --- | --- | --- | No | --- | --- | +| RHW-4 | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-6S | Yes | --- | --- | --- | Yes | --- | --- | +| RHW-6C | No | --- | --- | --- | No | --- | --- | +| RHW-8S | No | --- | --- | --- | No | --- | --- | +| RHW-8C | No | --- | --- | --- | No | --- | --- | +| RHW-10S | No | --- | --- | --- | No | --- | --- | +| RHW-12S | No | --- | --- | --- | No | --- | --- | +| DD-RHW-4 | --- | --- | --- | --- | --- | --- | --- | +{{< /table >}} ### FLEXWidth Transitions +The availability of these transitions mirrors the available heights for each network, with the exception of RHW-2 → RHW-4 and RHW-3 → RHW-4 which are L0 (ground-level) only. +All networks involved in the transition must be at the same height level. + #### Orthogonal Transitions -_Note: S-to-C Transitions support asymmetrical combos, so additional possibilities exist beyond what is strictly indicated on this table, with the only limitation being that each network have the same number of lanes or differ by only one per side-- i.e. RHW-6S (3 lanes per side) can transition to RHW-4 (2 lanes per side), RHW-6C (3 lanes per side), and RHW-8C (4 lanes per side)._ +{{< table class="table-bordered nam-compat-status table-sm" >}} +| | MIS | RHW-2 | RHW-3 | RHW-4 | RHW-6S | RHW-6C | RHW-8S | RHW-8C | RHW-10S | RHW-12S | +|---------| :---: | :---: | :---: | :---: | :----: | :----: | :----: | :----: | :-----: | :-----: | +| MIS | --- | No | No | Yes | No | No | No | No | No | No | +| RHW-2 | No | --- | Yes | No | No | No | No | No | No | No | +| RHW-3 | No | Yes | --- | Yes | No | No | No | No | No | No | +| RHW-4 | Yes | No | Yes | --- | Yes | Yes | No | No | No | No | +| RHW-6S | No | No | No | Yes | --- | Yes | Yes | Yes | No | No | +| RHW-6C | No | No | No | Yes | Yes | --- | Yes | Yes | No | No | +| RHW-8S | No | No | No | No | Yes | Yes | --- | Yes | Yes | No | +| RHW-8C | No | No | No | No | Yes | Yes | Yes | --- | Yes | No | +| RHW-10S | No | No | No | No | No | No | Yes | Yes | --- | Yes | +| RHW-12S | No | No | No | No | No | No | No | No | Yes | --- | +{{< /table >}} + +S-to-C Transitions support asymmetrical combos, so additional possibilities exist beyond what is strictly indicated on this table. +The only limitation is that each network has the same number of lanes or differ by only one lane per side. +For example, RHW-6S (3 lanes per side) can transition to RHW-4 (2 lanes per side), RHW-6C (3 lanes per side), and RHW-8C (4 lanes per side). #### Diagonal Transitions Not currently supported. +{{< table class="table-bordered nam-compat-status table-sm" >}} +| | MIS | RHW-2 | RHW-3 | RHW-4 | RHW-6S | RHW-6C | RHW-8S | RHW-8C | RHW-10S | RHW-12S | +|---------| :---: | :---: | :---: | :---: | :----: | :----: | :----: | :----: | :-----: | :-----: | +| MIS | --- | No | No | No | No | No | No | No | No | No | +| RHW-2 | No | --- | No | No | No | No | No | No | No | No | +| RHW-3 | No | No | --- | No | No | No | No | No | No | No | +| RHW-4 | No | No | No | --- | No | No | No | No | No | No | +| RHW-6S | No | No | No | No | --- | No | No | No | No | No | +| RHW-6C | No | No | No | No | No | --- | No | No | No | No | +| RHW-8S | No | No | No | No | No | No | --- | No | No | No | +| RHW-8C | No | No | No | No | No | No | No | --- | No | No | +| RHW-10S | No | No | No | No | No | No | No | No | --- | No | +| RHW-12S | No | No | No | No | No | No | No | No | No | --- | +{{< /table >}} + #### Fractional Angle Transitions Not currently supported. +{{< table class="table-bordered nam-compat-status table-sm" >}} +| | MIS | RHW-2 | RHW-3 | RHW-4 | RHW-6S | RHW-6C | RHW-8S | RHW-8C | RHW-10S | RHW-12S | +|---------| :---: | :---: | :---: | :---: | :----: | :----: | :----: | :----: | :-----: | :-----: | +| MIS | --- | No | No | No | No | No | No | No | No | No | +| RHW-2 | No | --- | No | No | No | No | No | No | No | No | +| RHW-3 | No | No | --- | No | No | No | No | No | No | No | +| RHW-4 | No | No | No | --- | No | No | No | No | No | No | +| RHW-6S | No | No | No | No | --- | No | No | No | No | No | +| RHW-6C | No | No | No | No | No | --- | No | No | No | No | +| RHW-8S | No | No | No | No | No | No | --- | No | No | No | +| RHW-8C | No | No | No | No | No | No | No | --- | No | No | +| RHW-10S | No | No | No | No | No | No | No | No | --- | No | +| RHW-12S | No | No | No | No | No | No | No | No | No | --- | +{{< /table >}} + +### Network Transitions + +Support for these transitions is fairly limited and are only supported through draggable methods. + +{{< table class="table-bordered nam-compat-status table-sm" >}} +| | Street | Road | ARD-3 | NRD-4 | RD-4 | RD-6 | Avenue | AVE-2 | TLA-5 | AVE-6 | TLA-7 | OWR | OWR-1 | OWR-3 | OWR-4 | OWR-5 | +|---------| :---: | :---: | :---: | :---: | :---: | :---: | :----: | :----: | :----: | :----: | :----: | :----: | :----: | :----: | :----: | :----: | +| MIS | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | +| RHW-2 | Yes | Yes | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | +| RHW-3 | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | No | No | +| RHW-4 | No | No | No | No | Yes | No | Yes | No | Yes | No | No | Yes | No | No | No | No | +| RHW-6S | No | No | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No | No | +| RHW-6C | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | No | No | +| RHW-8S | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | No | +| RHW-8C | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | +| RHW-10S | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | Yes | +| RHW-12S | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | No | +{{< /table >}} + ### FLEXFly Crossings ### FLEXSPUI Crossings ### Wide-Radius / Multi-Radius Curves +Items with full compatibility have both FLEX and draggable construction methods implemented. +Exceptions are noted with partial compatibility. +These ratings apply to all applicable levels of each RHW network, not just L0. + +{{< table class="table-bordered nam-compat-status w-auto" >}} +| Width | 90° R0 | 90° R1 | 90° R2 | 90° R3 | 90° R4 | 90° R5 | 45° R0 | 45° R1 | 45° R2 | 45° R3 | 45° R4 | 45° R5 | Lane Shift | Basketweave | +| ------: | :----: | :----: | :-----------------: | :----: | :----: | :----: | :----: | :----: | :----: | :-----------------: | :-----------------: | :-----------------: | :-----------------: | :---------: | +| MIS | No | Yes | Partial1 | No | No | No | Yes | Yes | Yes | Yes | Partial1 | Partial1 | Partial1 | No | +| RHW-2 | Yes | No | Partial1 | No | No | No | Yes | Yes | Yes | Yes | Partial1 | Partial1 | Partial1 | No | +| RHW-3 | No | No | Partial1 | No | No | No | Yes | Yes | Yes | Yes | Partial1 | Partial1 | Partial1 | No | +| RHW-4 | No | No | Partial1 | No | No | No | Yes | Yes | Yes | Yes | Partial1 | Partial1 | Partial1 | Yes | +| RHW-6S | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Partial1 | Partial1 | Partial1 | No | +| RHW-6C | No | No | No | No | No | No | No | No | No | No | No | No | Partial2 | No | +| RHW-8S | No | No | No | No | No | No | No | No | No | Partial2 | No | No | No | No | +| RHW-8C | No | No | No | No | No | No | No | No | No | No | No | No | Partial2 | No | +| RHW-10S | No | No | No | No | No | No | No | No | No | Partial2 | No | No | No | No | +{{< /table >}} + +**1** With FLEX or puzzle pieces only, draggable patterns are not supported.
+**2** With puzzle pieces pieces only, FLEX and draggable patterns are not supported.
+ ### Fractional Angle Support -As Fractional Angle support for the RHW is entirely puzzle piece-based at present, see the listings in the Menu Items section, under the FARHW, FARHW Ramp Interfaces, and FARHW Intersections and Transitions buttons. +{{< legacy >}} +Fractional Angle support for the RHW is entirely puzzle piece-based at present, see [Fractional Angle Menu Items lists](http://localhost:1313/docs/feature-guides/realhighway/#fractional-angle-rhw-menu-items) for a listing of supported features. ### FLEX Turn Lane Intersection Support -#### Orthogonal x Orthogonal (OxO) Intersections +#### Orthogonal x Orthogonal (OxO) -### Bridges +{{< table class="table-bordered nam-compat-status table-sm" >}} +| | Details | +| ------- | :-----: | +| MIS | Partial: Roads (with and without SITAP, + and T), One-Way Roads (with SITAP, + and T), Avenues (with and without SITAP, + and T), Type 110 Road/NWM FTLs (with and without SITAP, +-only), Type 120 Avenue/NWM FTLs (with and without SITAP, +-only), Type 130 NWM FTLs (with and without SITAP, +-only), L1 Road (with and without SITAP, + and T), L1 Avenue (without SITAP, +-only), and two intersection types currently only used by the QuickChange Xpress interchanges: Dual Type 110 Road/NWM FTLs, and Dual Type 120 Avenue/NWM FTLs are supported. | +| RHW-2 | Partial: Streets, Roads (with and without SITAP), and other RHW-2s (both with and without FTLs, and with and without SITAP) are supported. | +| RHW-3 | No | +| RHW-4 | Partial: Streets (+ and limited T), Roads (with and without SITAP, + and limited T), and RHW-2 (without FTLs, and with or without SITAP, + and limited T) are supported. | +| RHW-6S | No | +| RHW-6C | No | +| RHW-8S | No | +| RHW-8C | No | +| RHW-10S | No | +| RHW-12S | No | +{{< /table >}} + +**1** +-intersections are supported, T-intersections are limited.
+ +#### Orthogonal x Diagonal (OxD) -> Refer to [the _Bridges_ section](/docs/feature-guides/realhighway-mod/#bridges) of the RealHighway Mod feature guide for a list of bridge styles that are available. +Not supported. -All RHW networks, with the exception of the 6C and 8C networks, are capable of creating bridges. +#### Diagonal x Orthogonal (DxO) + +Not supported. + +#### Diagonal x Diagonal (DxD) + +Not supported. + + +### Bridges {{< table class="table-bordered nam-compat-status w-auto" >}} -| NETWORK | Base Network | -|-----------------|:----------------:| -| RHW-2 | RHW-2 | -| RHW-3 | RHW-2 | -| MIS Ramp | RHW-2 | -| RHW-4 (single) | RHW-2 | -| RHW-4 (dual) | GHWY | -| RHW-6S (single) | RHW-2 | -| RHW-6S (dual) | GHWY | -| RHW-8S | GHWY | -| RHW-10S | GHWY | -| RHW-6C | No support | -| RHW-8C | No support | -| DD RHW-4 | RHW-2 | +| | Supported | Base Tool | +|-----------------| :------: | :-------------------: | +| MIS | Yes | RHW-2 | +| RHW-2 | Yes | RHW-2 | +| RHW-3 | Yes | RHW-2 | +| RHW-4 (single) | Yes | RHW-2 | +| RHW-4 (dual) | Yes | Maxis Ground Highway | +| RHW-6S (single) | Yes | RHW-2 | +| RHW-6S (dual) | Yes | Maxis Ground Highway | +| RHW-6C | No | --- | +| RHW-8S | Yes | Maxis Ground Highway | +| RHW-8C | No | --- | +| RHW-10S | Yes | Maxis Ground Highway | +| RHW-12S | Yes | Maxis Ground Highway | +| DD-RHW-4 | Yes | RHW-2 | {{< /table >}} ### Tunnels -Due to the nature of the DirtRoad network, tunnels were never implemented and as such, are impossible to use in the game. However, there is currently some work being done on emulating tunnel functionality by using other networks with the FLEXFLUPs project. +Tunnels are not supported for any RealHighway type. Refer to the [RHW Tunnels](/docs/feature-guides/realhighway/#tunnels) section which describes some potential workarounds. ## Network ID Assignments diff --git a/content/images/20yearsSC4.jpg b/content/images/20yearsSC4.jpg deleted file mode 100644 index b0a25bf4..00000000 Binary files a/content/images/20yearsSC4.jpg and /dev/null differ diff --git a/layouts/partials/sidebar/docs-toc.html b/layouts/partials/sidebar/docs-toc.html index 1d795688..8b0e9b19 100644 --- a/layouts/partials/sidebar/docs-toc.html +++ b/layouts/partials/sidebar/docs-toc.html @@ -1,4 +1,5 @@ {{ if and (ne .Params.toc false) (ne .TableOfContents "") -}} +{{- $toc := .TableOfContents | replaceRE " ?HAHA[A-Z0-9]+HBHB" "" | replaceRE "]*>[^<]*" "" -}}