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/* Connect 4 is a PC version of the board game 'Connect four'
*
* Copyright (C) 2017 Norbert Bartko
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Connect4
{
public partial class Tutorial : Form
{
public Tutorial() {
InitializeComponent();
}
// Golbale Variable zum mitzählen
int i = 1;
// Bild nach links
private void cmdRechts_Click(object sender, EventArgs e) {
i++;
bildauswerten(i);
}
// Bild nach rechts
private void cmdLinks_Click(object sender, EventArgs e) {
i--;
bildauswerten(i);
}
// Bildauswerten
private void bildauswerten(int var) {
// Normale bildausgabe
if (var == 1) picAusgabe.Image = Connect4.Properties.Resources.Beispiel1;
if (var == 2) picAusgabe.Image = Connect4.Properties.Resources.Beispiel2;
if (var == 3) picAusgabe.Image = Connect4.Properties.Resources.Beispiel3;
// wenn der index überschritten wird
if (var > 3) {
picAusgabe.Image = Connect4.Properties.Resources.Beispiel1;
i = 1;
}
if (var < 1) {
picAusgabe.Image = Connect4.Properties.Resources.Beispiel3;
i = 3;
}
}
}
}