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by FMS_Cat

馃崳

WebGL Demo
9,105 bytes

2nd Place @ TokyoDemoFest Combined PC Compo

馃嵒馃毃馃殌 Play now! 馃殌馃毃馃嵒
馃尩馃懢馃摷 Watch on YouTube 馃摷馃懢馃尩
馃敠馃崠馃挅 Pouet prod 馃挅馃崠馃敠


Raymarching WordArt!

  • I achieve the greetings part on small intro! yay!
    • did any attempt there?
  • make distance field texture of words using canvas2D and shader

Super Glitch!

  • audio-visual sync sick glitch fx
  • procedural music using shader, so that I could use same glitch timing function on both shaders
  • also String.fromCharCode( pow( random(), 4 ) * 65536 ) is fun

And so many other features!

  • IFS fractal geometry
  • edge detection using gap of normals
    • red line on blue background is reallllly cool
  • wtf blue portally something (spins with snare shot!)
  • gooooood snare sound

minifier hell!

  • "To minify, you have to code it longer (means more beautiful)"
  • because beautiful code is easy to pattern matching
  • while( true ) { say( "Thank You" ); }: Shader Minifier by Ctrl+Alt+Test
  • also /packer/ is good (but finally it did only 5% compression...馃檧)
  • I had no time! if I have plenty of time, I can minify it more...

Drink!

  • i am addicted for gin and kahlua
  • chai tea is also good, but hard to find

Food!

  • which do you like?
    • doritos
    • cheetos
  • btw i like chips

Greetings!

var greetings = [
  'ASD',
  'Ctrl-Alt-Test',
  'doxas',
  'gyabo',
  'MetroGirl',
  'nikq::club',
  'orange',
  'primitive',
  'quite',
  'Radium Software',
  'rgba',
  'RTX1911',
  'SystemK',
  'xplsv'
];

// and everyone who participated in TokyoDemoFest2016!! Thank you thank you!!
// and apologize to fukuchi-sensei, I will immediately start make the poster to symposium