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inSimServ.js
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341 lines (294 loc) · 13.3 KB
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const { InSim } = require('node-insim');
const {
ButtonStyle,ButtonTextColour,
IS_BTN, IS_MSX, IS_ISI_ReqI, IS_ISM, IS_TINY, IS_BFN, IS_NPL, IR_HLR, IS_PLP,
TinyType, PacketType, InSimFlags, ButtonFunction, Language ,
} = require('node-insim/packets');
const fs = require('fs');
const { llm } = require('./llm.js');
const { chat } = require('./chat.js');
const { inSimTools } = require('./inSimTools.js');
const { cmd } = require('./cmd.js');
const { dash } = require('./dash.js');
const { topBar } = require('./topBar.js');
const { sqlite } = require('./sqlite.js');
const { wallet } = require('./wallet.js');
const { spawn } = require('./spawn.js');
class inSimServ {
constructor(name, ip, port, passwd){
this.inSim = new InSim();
this.players = Array();
this.cmd = new cmd(this.inSim, this.players);
this.sqlite = new sqlite();
this.inSimConnect(name, ip, port, passwd);
this.initEvents();
}
inSimConnect(name, ip, port, psswd){
this.inSim.connect({
IName: name,
Host: ip,
Port: port,
ReqI: IS_ISI_ReqI.SEND_VERSION,
Admin: psswd,
Flags: InSimFlags.ISF_RES_0 | InSimFlags.ISF_RES_1 | InSimFlags.ISF_MCI | InSimFlags.ISF_AXM_EDIT | InSimFlags.ISF_AXM_LOAD | InSimFlags.ISF_MSO_COLS | InSimFlags.ISF_CON | InSimFlags.ISF_REQ_JOIN | InSimFlags.ISF_OBH | InSimFlags.ISF_HLV | InSimFlags.ISF_NLP,
});
}
initEvents() {
this.cmd.create('!help', 'draw help', 0, (packet, args) => {
var player = this.players.find(player => player.UCID === packet.UCID)
player.inSimTools.sendSystemToPlayerSync(player, "Welcome !, The server is in development and open for testing.")
player.inSimTools.sendSystemToPlayerSync(player, "he will not ready before some time.")
player.dash.create("Welcome to LFS International server", this.welcomeMessage(), (index, flag) => {
if(flag > 0) player.dash.closeModal(index);
else player.dash.closeModal(index);
});
})
this.cmd.create('!createspawn','create spawn point ( !createspawn {spawn name} )', 1, (packet, args) => {
var player = this.players.find(player => player.UCID === packet.UCID)
if(!player.PLID || !player.position) {
player.inSimTools.sendSystemToPlayerSync(player, "PLID not set, go to pit for set it", 4)
return
}
if(!args) {
player.inSimTools.sendSystemToPlayerSync(player, "Please name you spawn", 4)
return
}
if(player.riding) {
player.inSimTools.sendSystemToPlayerSync(player, "Please stop your car", 4)
return
}
player.spawn.set(args, player.position.x, player.position.y, player.position.z)
player.inSimTools.sendSystemToPlayerSync(player, "Spawn "+args+" set with success")
})
this.inSim.on('connect', () => {
inSimTools.getAllUser(this.inSim)
inSimTools.getAllUserExtra(this.inSim)
inSimTools.createObject(this.inSim) // tryhard mais marche pas
setInterval(() => {
this.players.forEach((player) => {
if(player.extra) {
if(player.chat) player['chat'].draw();
if(player.dash) player['dash'].draw();
if(player.topBar) player['topBar'].draw();
if(Math.floor(new Date().getTime() / 1000) - player.dUpdate >= 600) {
console.log(Math.floor(new Date().getTime() / 1000) - player.dUpdate)
player.dUpdate = Math.floor(new Date().getTime() / 1000)
player.wallet.set(100, "time reward");
player.inSimTools.sendSystemToPlayerSync(player, "Congratulations !, Your game time has earned you 100$")
}
}
})
}, 200);
});
this.inSim.on('disconnect', () => { console.log('Disconnected'); });
for (var a in PacketType){
this.inSim.on(a, (packet) => {
if (typeof this.inSimRecev()[packet.constructor.name] === "function") {
this.inSimRecev()[packet.constructor.name](packet)
}
else console.log(Math.floor(new Date().getTime() / 1000) , "Packet not supported", packet)
});
}
}
inSimRecev() {
return {
//version
IS_VER: (packet) => {
},
//new connexion
IS_NCN: (packet) => {
if(this.playerExist(packet)) return;
packet.inSimTools = new inSimTools(this.inSim)
packet.dCreate = Math.floor(new Date().getTime() / 1000);
packet.dUpdate = Math.floor(new Date().getTime() / 1000);
this.players.push(packet);
},
//extra new connexion
IS_NCI: (packet) => {
this.players.forEach((player, index) => {
if (player.UCID == packet.UCID && !player.extra) {
player.extra = packet;
var strLanguage = player.inSimTools.getLanguageStr(player.extra.Language);
player.extra.str_langue = strLanguage;
this.sqlite.req('select count(*) as count, * from penality where UserID = ?' , [player.extra.UserID], (e, r) => {
if(r.count > 0 && r.loop) {
var text = ""
for (var a = 0; a != 50; a++)
player.inSimTools.sendSystemToPlayer(player, r.raison, false, false, 4)
player.inSimTools.sendSystemToPlayer(player, `┌∩┐(>﹏<)┌∩┐`, false, false, 4)
player.inSimTools.textCommand("/" + r.type + " "+player.UName)
} else
this.sqlite.req('select * from langues where langue_nom like ?' , ["%" + strLanguage +"%"], (e, r) => {
player.extra.code_langue = r.code_langue
player.chat = new chat(this.inSim, player);
player.chat.newChatTable("Global", false, false, 'translatorIn', 'translatorOut');
player.chat.newChatTable(strLanguage, true, false, 'translatorIn', 'translatorOut');
player.chat.newChatTable("System", false, false, "system");
player.wallet = new wallet(player);
player.wallet.get(() => {});
player.topBar = new topBar(player);
player.topBar.create("Wallet : ", () => { return player.wallet.curAmount+"$"})
player.topBar.create("Jobs : ", () => {/*return player.jobs.current*/})
player.topBar.create("Spawn : ", () => {/*return player.jobs.current*/})
player.topBar.create("Wanted level : ", () => {return 0;})
player.dash = new dash(player)
player.spawn = new spawn(player);
if(packet.ReqI != 99) {
setTimeout(()=>{
player.dash.create("Welcome to LFS International server", this.welcomeMessage(), (index, flag) => {
if(flag > 0) player.dash.closeModal(index);
else player.inSimTools.textCommand("/kick "+ player.PName)
})
}, 500)
}
/* player.wallet.get((r) => {
if (r > 0) player.inSimTools.sendSystemToPlayer(player, "You have " + r + "$ in your wallet")
});*/
this.sqlite.playerExist(player.extra.UserID, (err, row) => {
if(row.count == 0) {
player.inSimTools.sendSystemToPlayerSync(player, "Welcome !, Your account has been created")
player.inSimTools.sendSystemToPlayerSync(player, "The server is in development and open for testing.")
player.inSimTools.sendSystemToPlayerSync(player, "he will not ready before some time.")
this.sqlite.createPlayer(player, () => {
player.wallet.set(5000, "Starter Park");
player.inSimTools.sendSystemToPlayerSync(player, "To start well on our server, we sent you $5000.")
})
} else {
player.inSimTools.sendSystemToPlayerSync(player, "Welcome !, The server is in development and open for testing.")
player.inSimTools.sendSystemToPlayerSync(player, "he will not ready before some time.")
}
})
})
})
}
})
},
//connexion left
IS_CNL: (packet) => {
this.players.forEach((player, index) => {
if (player.UCID == packet.UCID)
this.players.splice(index, 1);
})
},
// reception message du chat
IS_MSO: (packet) => {
if(this.cmd.parse(packet)) return;
var curPlayer = this.players.find(player => player.UCID === packet.UCID)
this.players.forEach((player, index) => {
if(player.UCID && player.chat) {
if (packet.UCID || packet.PLID)
player.chat.userMessage(packet, curPlayer);
else
player.chat.systemMessage(packet);
}
})
},
//reception des bouton text
IS_BTT: async (packet) => {
this.players.forEach((player, index) => {
if(player.UCID == packet.UCID) {
player.chat.buttonAction(packet, (wIndex) => {
this.players.forEach((pl) => {
//canal regions
if(pl.UCID != 0 && ((pl.extra.Language == player.extra.Language) && pl.UCID != player.UCID)) {
pl.chat.addToWindw(pl.chat.windw[wIndex], [player.PName, [packet.Text]])
pl.chat.addToWindwHistory(pl.chat.windw[wIndex], [player.PName, packet.Text]);
pl.chat.addToWindwHistory(pl.chat.windw[wIndex], ["assistant", packet.Text]);
pl.chat.initChatTimer(pl.chat.windw[wIndex])
}
})
});
}
})
},
//reception des bouton click
IS_BTC: async (packet) => {
this.players.forEach((player, index) => {
if(player.UCID == packet.UCID) {
/// appel dynamic
for(var a in player) {
console.log(player[a], a)
if(player[a] && typeof player[a].clickAction === "function") player[a].clickAction(packet)
}
//chat static a changer
player.chat.buttonAction(packet, (wIndex) => {
this.players.forEach((pl) => {
// canal region
if(pl.UCID != 0 && ((pl.extra.Language == player.extra.Language) && pl.UCID != player.UCID)) {
pl.chat.addToWindw(pl.chat.windw[wIndex], [player.PName, [packet.Text]])
pl.chat.addToWindwHistory(pl.chat.windw[wIndex], [player.PName, packet.Text]);
pl.chat.addToWindwHistory(pl.chat.windw[wIndex], ["assistant", packet.Text]);
pl.chat.initChatTimer(pl.chat.windw[wIndex])
}
})
});
}
})
},
//sorti de stand
IS_NPL: (packet) => {
console.log("sortie 2", packet)
var player = this.players.find(player => player.UCID === packet.UCID)
player.PLID = packet.PLID;
//si le plid a changer on le met a jours
/*this.players.forEach((pl) => {
if(pl.UCID != 0 && pl.UCID != packet.UCID) {
pl.PLID = packet.PLID;
}
})*/
//insert tout les voiture en db
this.sqlite.req('select count(*) as count from car where CName like ?' , ["%"+packet.CName+"%"], (e, r) => {
if (r && r.count == 0) this.sqlite.req('INSERT INTO car VALUES (?, 0, 0)', [packet.CName])
})
},
//player left pit
IS_PLP: (packet) => {
//rien d'interessant ici
//console.log("sortie de stand", packet)
},
IS_TINY: (packet) => {
if(packet.Type == 3) return console.log("LFS Ping " + new Date().toISOString().slice(0, 19).replace('T', ' '))
console.log("Packet not supported", packet)
},
//player start / stop car with position
IS_CSC: (packet) => {
var player = this.players.find(player => player.PLID === packet.PLID)
console.log(this.players, packet)
if(!player) return;
if(typeof player.position == "undefined") player.position = {}
player.position.x = packet.C.X
player.position.y = packet.C.Y
player.position.z = packet.C.Zbyte
player.riding = packet.CSCAction
player.time = packet.Time
//console.log(packet)
},
//player interect with objet
IS_UCO: (packet) => {
console.log(packet)
},
//mode edition
IS_CIM: (packet) => {
}
}
}
playerExist(packet){
var exist = false;
this.players.forEach((player, index) => {
if(packet.UCID == 0) return true;
if(player.UCID == packet.UCID)
exist = true;
})
return exist;
}
welcomeMessage(){
try {
return fs.readFileSync('./welcome.txt', 'utf8');
} catch (err) {
console.log(err);
process.exit()
}
}
}
var server = new inSimServ('Node this.inSim App', '188.122.74.156', 54722, 'fast&nigloo');
module.exports = { inSimServ: inSimServ };