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teller.C
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219 lines (190 loc) · 5.68 KB
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//teller.C
//Brady O'Leary and Amy Vinson
#include "teller.h"
#include <iostream>
#include "customer.h"
#include <stdlib.h>
//Will have thing from Teller, GoodTeller, and BadTeller
//Teller Class
Teller::Teller() {
state = idle;
lastBreak = 0;
bank = NULL;
curr = NULL;
}
Teller::Teller(const Teller& ref) {
}
Teller::~Teller() {
}
//Good Teller Class
GoodTeller::GoodTeller(Bank& b) {
bank = &b;
}
GoodTeller::GoodTeller(const GoodTeller& ref) {
}
GoodTeller::~GoodTeller() {
}
void GoodTeller::run() {
cout << "GoodTeller Ran: " << endl;
//Go home if after closing.
if(key >=28000) return;
if (state == idle) {
//Take in Customer
//cout << "Is Empty: " << bank->customerList.empty() << endl;
if(!bank->customerList.empty()) {
helpCustomer();
} else {
//if not taken a break for 3600s, change state to rest for 300s. else go idle for 30s
if(lastBreak + 3600 < key) {
cout << "Taking a Break" << endl;
lastBreak = key;
state = rest;
key += 300;
bank->pq->push(this);
} else {
cout << "waiting for next Customer" << endl;
key += 30;
bank->pq->push(this);
}
}
} else if (state == rest) {
cout << "Returning From Break" << endl;
//Go Idle
state = idle;
} else {
//busy state, release customer and do Bank Satisfaction Score
if(curr != NULL) {
cout << "Finished With Transaction: Customer was ";
state = idle;
if(curr->isSatisfied()) {
cout << "satisfied" << endl;
bank->goodScore();
} else {
cout << "unsatisfied" << endl;
bank->badScore();
}
//delete curr;
curr = NULL;
} else {
cout << "This shouldn't happen" << endl;
}
if(!bank->customerList.empty()) {
helpCustomer();
} else {
if(lastBreak + 3600 < key) {
cout << "taking a break" << endl;
lastBreak = key;
state = rest;
key += 300;
bank->pq->push(this);
} else {
cout << "waiting for next customer" << endl;
key += 30;
bank->pq->push(this);
}
}
}
//cout << "Key is: " << key << endl;
}
void GoodTeller::helpCustomer() {
curr = bank->customerList.front();
cout << "Helping Customer: " << endl;
state = busy;
key += curr->getTransactionTime();
bank->pq->push(this);
}
//Bad Teller Class
BadTeller::BadTeller(Bank& b) {
bank = &b;
srandom(time(0));
}
BadTeller::BadTeller(const BadTeller&) {
}
BadTeller::~BadTeller() {
}
void BadTeller::run() {
cout << "Bad Teller Ran: " << endl;
//Go home if after closing.
if(key >=28000) return;
if (state == idle) {
//Take in Customer
//cout << "Is Empty: " << bank->customerList.empty() << endl;
if(!bank->customerList.empty()) {
//Do random case where BadTeller waits to help the customer
if(random()%2 == 0) {
cout << "Will wait for 30 seconds before helping customer" << endl;
key += 60;
bank->pq->push(this);
} else {
helpCustomer();
}
//change state to busy
} else {
//if not taken a break for 3600s, change state to rest for 300s. else go idle for 30s
if(!bank->isManagerPresent) {
cout << "taking a small break for 30s" << endl;
lastBreak = key;
state = rest;
key += 600;
bank->pq->push(this);
} else {
cout << "waiting for next customer" << endl;
key += 60;
bank->pq->push(this);
}
}
} else if (state == rest) {
cout << "returning from break" << endl;
//Go Idle
state = idle;
//check for customer in line
//if no customer, change state to idle for 60s
//if customer, dp transaction (2x time)
if(!bank->customerList.empty()) {
helpCustomer();
} else {
state = idle;
key += 30;
bank->pq->push(this);
}
} else {
//busy state, release customer and do Bank Satisfaction Score
if(curr != NULL) {
cout << "Finished With Transaction: Customer was ";
state = idle;
if(curr->isSatisfied()) {
cout << "satisfied" << endl;
bank->goodScore();
} else {
cout << "unsatisfied" << endl;
bank->badScore();
}
//delete curr;
curr = NULL;
} else {
cout << "This shouldn't happen" << endl;
}
if(key > lastBreak + 3600) {
state = rest;
key += 600;
bank->pq->push(this);
} else {
if(random()%2 == 0) {
cout << "BadTeller is taking a small break" << endl;
state = idle;
key += 60;
bank->pq->push(this);
} else {
helpCustomer();
}
}
}
}
void BadTeller::helpCustomer() {
curr = bank->customerList.front();
bank->customerList.pop_front();
cout << "Helping Customer: " << endl;
state = busy;
key += curr->getTransactionTime() * 2;
bank->pq->push(this);
}