diff --git a/.github/release-drafter.yml b/.github/release-drafter.yml index 6e489bd27..a0760705a 100644 --- a/.github/release-drafter.yml +++ b/.github/release-drafter.yml @@ -45,7 +45,7 @@ template: | Install with pip: `pip install nle==$RESOLVED_VERSION`. - See [README.md](https://github.com/heiner/nle/blob/v$RESOLVED_VERSION/README.md) and/or [docker/README.md](https://github.com/heiner/nle/blob/v$RESOLVED_VERSION/docker/README.md) for further instructions. + See [README.md](https://github.com/NetHack-LE/nle/blob/v$RESOLVED_VERSION/README.md) and/or [docker/README.md](https://github.com/NetHack-LE/nle/blob/v$RESOLVED_VERSION/docker/README.md) for further instructions. # New in NLE v$RESOLVED_VERSION diff --git a/DATASET.md b/DATASET.md index 15b01b513..157b3da11 100644 --- a/DATASET.md +++ b/DATASET.md @@ -4,7 +4,7 @@ Instructions and Tutorials for the NetHack Learning Dataset ## License -This data is licensed under the NetHack General Public License - based on the GPL-style BISON license. It is the license used for the game of NetHack, and can be found [here](https://github.com/heiner/nle/blob/main/LICENSE). +This data is licensed under the NetHack General Public License - based on the GPL-style BISON license. It is the license used for the game of NetHack, and can be found [here](https://github.com/NetHack-LE/nle/blob/main/LICENSE). ## Accessing the Dataset @@ -120,14 +120,14 @@ $ unzip /path/to/nld-nao-dir-ac.zip -d /path/to/nld-nao ## Using the Dataset ([Colab Demo](https://colab.research.google.com/drive/1GRP15SbOEDjbyhJGMDDb2rXAptRQztUD?usp=sharing)) -The code needed to use the dataset will be distributed in `NLE v0.9.0`. For now it can be found on the `main` branch of [NLE](https://github.com/heiner/nle). You can follow the instructions to install [there](https://github.com/heiner/nle), or try the below. +The code needed to use the dataset will be distributed in `NLE v0.9.0`. For now it can be found on the `main` branch of [NLE](https://github.com/NetHack-LE/nle). You can follow the instructions to install [there](https://github.com/NetHack-LE/nle), or try the below. ``` # With pip: -pip install git+https://github.com/heiner/nle.git@main +pip install git+https://github.com/NetHack-LE/nle.git@main # From source: -git clone --recursive https://github.com/heiner/nle.git +git clone --recursive https://github.com/NetHack-LE/nle.git cd nle && pip install -e . ``` diff --git a/README.md b/README.md index c363ec69b..703ae7dc1 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,9 @@ - + --------------------------------------------------------------------------------
-
+
@@ -24,7 +24,7 @@ You can read more about NLE in the [NeurIPS 2020 paper](https://arxiv.org/abs/20
README](./README.nh), at [nethack.org](https://nethack.org/), and on the
[NetHack wiki](https://nethackwiki.com).
-
+
This version of NLE uses the [Farama Organisation Gymnasium Environment](https://gymnasium.farama.org) APIs.
@@ -75,7 +75,7 @@ $ pip install nle
NOTE: If you want to extend / develop NLE, please install the package as follows:
``` bash
-$ git clone https://github.com/heiner/nle --recursive
+$ git clone https://github.com/NetHack-LE/nle --recursive
$ pip install -e ".[dev]"
$ pre-commit install
```
@@ -84,7 +84,7 @@ $ pre-commit install
## Docker
We have provided some docker images. Please see the [relevant
-README](https://github.com/heiner/nle/blob/main/docker/README.md).
+README](https://github.com/NetHack-LE/nle/blob/main/docker/README.md).
## Trying it out
@@ -187,7 +187,7 @@ for i, mb in enumerate(dataset):
foo(mb) # etc...
```
-For information on how to download NLD-AA and NLD-NAO, see the dataset doc [here](https://github.com/heiner/nle/blob/main/DATASET.md).
+For information on how to download NLD-AA and NLD-NAO, see the dataset doc [here](https://github.com/NetHack-LE/nle/blob/main/DATASET.md).
Otherwise checkout the tutorial Colab notebook [here](https://colab.research.google.com/drive/1GRP15SbOEDjbyhJGMDDb2rXAptRQztUD?usp=sharing).
@@ -201,7 +201,7 @@ Otherwise checkout the tutorial Colab notebook [here](https://colab.research.goo
- Küttler et al. [The NetHack Learning Environment](https://arxiv.org/abs/2006.13760) (FAIR, Oxford, NYU, Imperial, UCL, NeurIPS 2020).
Open a [pull
-request](https://github.com/heiner/nle/edit/main/README.md)
+request](https://github.com/NetHack-LE/nle/edit/main/README.md)
to add papers.
@@ -209,7 +209,7 @@ to add papers.
# Contributing
We welcome contributions to NLE. If you are interested in contributing please
-see [this document](https://github.com/heiner/nle/blob/main/CONTRIBUTING.md).
+see [this document](https://github.com/NetHack-LE/nle/blob/main/CONTRIBUTING.md).
# Architecture
@@ -221,7 +221,7 @@ repeated nethack games, and finally to binding of these games to Python
`gymnasium` environment.
If you want to learn more about the architecture of `nle` and how it works
-under the hood, checkout the [architecture document](https://github.com/heiner/nle/blob/main/doc/nle/ARCHITECTURE.md).
+under the hood, checkout the [architecture document](https://github.com/NetHack-LE/nle/blob/main/doc/nle/ARCHITECTURE.md).
This may be a useful starting point for anyone looking to contribute to the
lower level elements of NLE.
diff --git a/doc/nle/ARCHITECTURE.md b/doc/nle/ARCHITECTURE.md
index b5af502cd..625f5d0d2 100644
--- a/doc/nle/ARCHITECTURE.md
+++ b/doc/nle/ARCHITECTURE.md
@@ -19,10 +19,10 @@ that just feeds back observations. Below we examine these layers from lowest to
### Layer 0: “Original” NetHack Game Logic
- **part of `libnethack.so`**
-- **key directories & files** [`src/`](https://github.com/heiner/nle/blob/main/src),
-[`include/`](https://github.com/heiner/nle/blob/main/include),
-[`dat/`](https://github.com/heiner/nle/blob/main/dat),
-[`src/allmain.c`](https://github.com/heiner/nle/blob/main/src/allmain.c)
+- **key directories & files** [`src/`](https://github.com/NetHack-LE/nle/blob/main/src),
+[`include/`](https://github.com/NetHack-LE/nle/blob/main/include),
+[`dat/`](https://github.com/NetHack-LE/nle/blob/main/dat),
+[`src/allmain.c`](https://github.com/NetHack-LE/nle/blob/main/src/allmain.c)
* The original nethack game is written purely in C, found mainly in `src` and
@@ -31,18 +31,18 @@ that just feeds back observations. Below we examine these layers from lowest to
file to keep track of the internal state of the game, rendering the gamely
utterly un-threadsafe.
* The game logic itself starts in `allmain.c` where the game is started with
-[`void moveloop(bool resuming)`](https://github.com/heiner/nle/blob/main/src/allmain.c#L23).
+[`void moveloop(bool resuming)`](https://github.com/NetHack-LE/nle/blob/main/src/allmain.c#L23).
This function never returns, instead it runs an infinite loop
-[(line 83)](https://github.com/heiner/nle/blob/main/src/allmain.c#L83),
+[(line 83)](https://github.com/NetHack-LE/nle/blob/main/src/allmain.c#L83),
and may be interrupted either by the player or completing the game.
### Layer 1: Interacting with NetHack Game Logic: Windows and Window Procs
- **part of `libnethack.so`**
-- **key directories & files** [`win/rl`](https://github.com/heiner/nle/blob/main/win/rl),
-[`win/tty`](https://github.com/heiner/nle/blob/main/win/tty),
-[`src/windows.c`](https://github.com/heiner/nle/blob/main/src/windows.c),
-[`include/winprocs.h`](https://github.com/heiner/nle/blob/main/include/winprocs.h)
+- **key directories & files** [`win/rl`](https://github.com/NetHack-LE/nle/blob/main/win/rl),
+[`win/tty`](https://github.com/NetHack-LE/nle/blob/main/win/tty),
+[`src/windows.c`](https://github.com/NetHack-LE/nle/blob/main/src/windows.c),
+[`include/winprocs.h`](https://github.com/NetHack-LE/nle/blob/main/include/winprocs.h)
* Periodically the game may need input from the player, or need to return
@@ -50,29 +50,29 @@ something to be displayed to the player. To allow a variety of interfaces to be
exposed to the player (ie tty, mobile, atari etc), a developer must implement
and provide a number functions to the game, as a standard contract.
* The full api is described in
-[`doc/window.doc`](https://github.com/heiner/nle/blob/main/doc/window.doc),
+[`doc/window.doc`](https://github.com/NetHack-LE/nle/blob/main/doc/window.doc),
and is defined in `include/winprocs.h`. The object to be provided to the game is the
`struct window_procs`, which is (largely) a struct of pointers to functions.
* Once a developer has implemented this struct, it can be added to the chosen
`window_procs` in `src/windows.c`, via some macros. Our `window_procs` struct
is `extern`'d there under the name `rl_procs`.
* The implementation of `rl_procs` is found in
-[`win/rl/winrl.cc`](https://github.com/heiner/nle/blob/main/win/rl/winrl.cc).
+[`win/rl/winrl.cc`](https://github.com/NetHack-LE/nle/blob/main/win/rl/winrl.cc).
In this C++ file we implement a `class NetHackRL` that will contain all our
functions, and then we declare the struct `rl_procs` to point to the appropriate
methods.
* Our implementation of the `window_procs` wrap heavily around existing tty
`window_procs` found in
-[`win/tty/wintty.c`](https://github.com/heiner/nle/blob/main/win/tty/wintty.c)
+[`win/tty/wintty.c`](https://github.com/NetHack-LE/nle/blob/main/win/tty/wintty.c)
but allows us to control the capture of information and when to send it to the
user.
### Layer 2: Yielding from NetHack Game Logic: Context Switching and the “nethack-stack”
- **part of `libnethack.so`**
-- **key directories & files** [`src/nle.c`](https://github.com/heiner/nle/blob/main/src/nle.c),
-[`include/nle.h`](https://github.com/heiner/nle/blob/main/include/nle.h),
-[`include/nletypes.h`](https://github.com/heiner/nle/blob/main/include/nletypes.h)
+- **key directories & files** [`src/nle.c`](https://github.com/NetHack-LE/nle/blob/main/src/nle.c),
+[`include/nle.h`](https://github.com/NetHack-LE/nle/blob/main/include/nle.h),
+[`include/nletypes.h`](https://github.com/NetHack-LE/nle/blob/main/include/nletypes.h)
* In our case the user “playing” the game is not a terminal, but ultimately a
@@ -123,9 +123,9 @@ user.:
### Layer 3: Dynamic Library Loading: Resetting the Game
- **library:** libnethackdl.a,
-- **key directories & files:** [`sys/unix/nledl.c`](https://github.com/heiner/nle/blob/main/sys/unix/nledl.c),
-[`include/nledl.h`](https://github.com/heiner/nle/blob/main/include/nledl.h),
-[`sys/unix/rlmain.cc`](https://github.com/heiner/nle/blob/main/sys/unix/rlmain.cc)
+- **key directories & files:** [`sys/unix/nledl.c`](https://github.com/NetHack-LE/nle/blob/main/sys/unix/nledl.c),
+[`include/nledl.h`](https://github.com/NetHack-LE/nle/blob/main/include/nledl.h),
+[`sys/unix/rlmain.cc`](https://github.com/NetHack-LE/nle/blob/main/sys/unix/rlmain.cc)
* Now that we have a means of playing the game in `libnethack.so`, we would
@@ -148,11 +148,11 @@ nethack, instead of `nle.h`, and in fact we can test this with the file
### Layer 4: Binding to Python: Exposing the Game
- **libraries:** `_pynethack.cpython-37.*`
-- **key directories & files:**[`pynethack.cc`](https://github.com/heiner/nle/blob/main/win/rl/pynethack.cc),
-[`src/monst.c`](https://github.com/heiner/nle/blob/main/src/monst.c),
-[`src/objects.c`](https://github.com/heiner/nle/blob/main/src/objects.c),
-[`src/decl.c`](https://github.com/heiner/nle/blob/main/src/decl.c),
-[`src/drawing.c`](https://github.com/heiner/nle/blob/main/src/drawing.c)
+- **key directories & files:**[`pynethack.cc`](https://github.com/NetHack-LE/nle/blob/main/win/rl/pynethack.cc),
+[`src/monst.c`](https://github.com/NetHack-LE/nle/blob/main/src/monst.c),
+[`src/objects.c`](https://github.com/NetHack-LE/nle/blob/main/src/objects.c),
+[`src/decl.c`](https://github.com/NetHack-LE/nle/blob/main/src/decl.c),
+[`src/drawing.c`](https://github.com/NetHack-LE/nle/blob/main/src/drawing.c)
* Now that we have a means of playing the game, we need to bind our commands to
@@ -168,9 +168,9 @@ These include items found in `src/monst.c`, `src/decl.c`, `src/drawing.c`,
### Layer 5: Calling from Python: Playing A Copy of the Game
-- **libraries:** [`nle`](https://github.com/heiner/nle/blob/main/nle)
-- **key directories & files:** [`nle/nethack/*.py`](https://github.com/heiner/nle/blob/main/nle/nethack),
-[`nle/env/*.py`](https://github.com/heiner/nle/blob/main/nle/env)
+- **libraries:** [`nle`](https://github.com/NetHack-LE/nle/blob/main/nle)
+- **key directories & files:** [`nle/nethack/*.py`](https://github.com/NetHack-LE/nle/blob/main/nle/nethack),
+[`nle/env/*.py`](https://github.com/NetHack-LE/nle/blob/main/nle/env)
* The `class nle.nethack.Nethack` is our Python interface to the game. It does
diff --git a/doc/nle/source/getting_started.rst b/doc/nle/source/getting_started.rst
index 8330b8513..597b8b8dc 100644
--- a/doc/nle/source/getting_started.rst
+++ b/doc/nle/source/getting_started.rst
@@ -47,7 +47,7 @@ Optionally, one can clone the repository and install the package manually.
.. code-block:: bash
- $ git clone https://github.com/heiner/nle --recursive
+ $ git clone https://github.com/NetHack-LE/nle --recursive
$ conda activate nledev
$ pip install .
diff --git a/docker/README.md b/docker/README.md
index a0db3321c..11bdcc574 100644
--- a/docker/README.md
+++ b/docker/README.md
@@ -15,7 +15,7 @@ To build and run an image (e.g. `Dockerfile-jammy`) for your local
architecture do:
```bash
-$ git clone https://github.com/heiner/nle --recursive
+$ git clone https://github.com/NetHack-LE/nle --recursive
$ cd nle
$ docker build --file docker/Dockerfile-jammy . --tag nle
$ docker run -it --gpus all --rm --name nle nle
diff --git a/nle/tests/test_converter.py b/nle/tests/test_converter.py
index 393d85e58..70ca6f98a 100644
--- a/nle/tests/test_converter.py
+++ b/nle/tests/test_converter.py
@@ -88,7 +88,7 @@ def test_is_loaded(self):
def test_no_memleak(self):
pytest.skip(
"Test is flaky "
- "(https://github.com/heiner/nle/actions/runs/8943546654/job/24568502821)"
+ "(https://github.com/NetHack-LE/nle/actions/runs/8943546654/job/24568502821)"
)
chars = np.zeros((SEQ_LENGTH, ROWS, COLUMNS), dtype=np.uint8)
diff --git a/setup.py b/setup.py
index 9253bf268..56c0d9a4e 100644
--- a/setup.py
+++ b/setup.py
@@ -148,7 +148,7 @@ def build_extension(self, ext):
long_description=long_description,
long_description_content_type="text/markdown",
author="The NLE Dev Team",
- url="https://github.com/heiner/nle",
+ url="https://github.com/NetHack-LE/nle",
license="NetHack General Public License",
entry_points=entry_points,
packages=packages,
diff --git a/third_party/converter/converter.c b/third_party/converter/converter.c
index 4b51c96a8..eae901f7d 100644
--- a/third_party/converter/converter.c
+++ b/third_party/converter/converter.c
@@ -61,7 +61,7 @@ void callback(tmt_msg_t, TMT *, const void *, void *);
#define BRIGHT 8
-/* Taken from nle.c -- github.com/heiner/nle */
+/* Taken from nle.c -- github.com/NetHack-LE/nle */
signed char
vt_char_color_extract(TMTCHAR *c)
{