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1719 lines (1571 loc) · 96.1 KB
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<!doctype html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Stream Overlay</title>
<link rel="stylesheet" href="overlay.css">
</head>
<body class="overlay-page">
<div class="overlay">
<div class="overlay-safe-zone" id="overlaySafeZone" aria-hidden="true">
<div class="overlay-safe-zone-guide overlay-safe-zone-guide-x" id="overlaySafeZoneGuideX"></div>
<div class="overlay-safe-zone-guide overlay-safe-zone-guide-y" id="overlaySafeZoneGuideY"></div>
</div>
<div class="overlay-hover-controls" id="overlayHoverControls">
<div class="overlay-control-panel">
<div class="overlay-control-tabs" id="overlayControlTabs" role="tablist" aria-label="Settings sections">
<button type="button" class="overlay-control-tab" data-tab="global" role="tab" aria-selected="true" data-i18n="tabGlobal">Общие</button>
<button type="button" class="overlay-control-tab" data-tab="display" role="tab" aria-selected="false" data-i18n="tabDisplay">Элементы</button>
<button type="button" class="overlay-control-tab" data-tab="monsters" role="tab" aria-selected="false" data-i18n="tabMonsters">Монстры</button>
<button type="button" class="overlay-control-tab" data-tab="upgrades" role="tab" aria-selected="false" data-i18n="tabUpgrades">Апгрейды</button>
</div>
<section class="overlay-control-section overlay-control-section-global" data-tab-panel="global" role="tabpanel" aria-labelledby="overlayGlobalGroupTitle">
<div class="overlay-toggle-group-title" id="overlayGlobalGroupTitle" data-i18n="groupGlobal">Глобальные</div>
<div class="overlay-language-row" aria-label="Interface language">
<span data-i18n="languageLabel">Язык</span>
<div class="overlay-language-switch" role="group" aria-label="Interface language">
<button type="button" id="overlayLanguageRuBtn" data-language="ru">RU</button>
<button type="button" id="overlayLanguageEnBtn" data-language="en">EN</button>
</div>
</div>
<div class="overlay-slider-row">
<label for="overlayHoverOpacitySlider" data-i18n="overlayOpacity">Прозрачность ПУ</label>
<input type="range" id="overlayHoverOpacitySlider" min="20" max="100" value="50" step="5">
<span id="overlayHoverOpacityValue">50%</span>
</div>
<div class="overlay-segment-row">
<span data-i18n="alignment">Выравнивание</span>
<div class="overlay-alignment-switch" role="group" aria-label="Overlay alignment">
<button type="button" data-alignment="left" aria-label="Align left">←</button>
<button type="button" data-alignment="center" aria-label="Align center">•</button>
<button type="button" data-alignment="right" aria-label="Align right">→</button>
</div>
</div>
<div class="overlay-toggle-group-items overlay-toggle-group-items-global">
<label class="overlay-toggle-row">
<span data-i18n="compactMode">Компактный режим</span>
<span class="overlay-toggle-switch overlay-compact-switch">
<input type="checkbox" id="overlayCompactModeToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="background">Подложка</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayBgToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="tooltips">Подсказки</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayUpgradeTooltipsToggle">
<span></span>
</span>
</label>
</div>
</section>
<section class="overlay-control-section" data-tab-panel="display" role="tabpanel" aria-labelledby="overlayVisibilityGroupTitle">
<div class="overlay-toggle-group-title" id="overlayVisibilityGroupTitle" data-i18n="groupElements">Отображение</div>
<!-- НОВЫЙ ПОЛЗУНОК МАCШТАБА -->
<div class="overlay-slider-row" style="margin-bottom: 8px;">
<label for="overlayHeaderScaleSlider">Масштаб шапки</label>
<input type="range" id="overlayHeaderScaleSlider" min="50" max="150" value="100" step="5">
<span id="overlayHeaderScaleValue">100%</span>
</div>
<div class="overlay-toggle-group-items">
<label class="overlay-toggle-row">
<span data-i18n="upgrades">Апгрейды</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayUpgradesToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="monsterIcons">Монстры</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayMonsterIconsToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="mapValue">Цена карты</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayMapValueToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="lostValue">Потеряно</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayLostValueToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="valueWrap">Перенос цены (2 строки)</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayValueWrapToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="levelBadge">Уровень</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayLevelBadgeToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="timer">Таймер уровня</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayTimerToggle">
<span></span>
</span>
</label>
</div>
</section>
<section class="overlay-control-section" data-tab-panel="monsters" role="tabpanel" aria-labelledby="overlayMonsterGroupTitle">
<div class="overlay-toggle-group-title" id="overlayMonsterGroupTitle" data-i18n="groupMonsters">Монстры</div>
<div class="overlay-slider-row">
<label for="overlaySizeSlider" data-i18n="monsterIconSize">Размер иконок</label>
<input type="range" id="overlaySizeSlider" min="40" max="86" value="64" step="2">
<span id="overlaySizeValue">64</span>
</div>
<div class="overlay-slider-row">
<label for="overlayColumnsSlider" data-i18n="monsterColumns">Монстров в ряд</label>
<input type="range" id="overlayColumnsSlider" min="4" max="12" value="7" step="1">
<span id="overlayColumnsValue">7</span>
</div>
<div class="overlay-toggle-group-items">
<label class="overlay-toggle-row">
<span data-i18n="healthBar">ХП полоска</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayMonsterHealthBarsToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="proximityWaves">Волны приближения</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayMonsterProximityWavesToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="strength">Сила</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayMonsterStrengthToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row" id="overlayRespawnTimerRow">
<span data-i18n="respawnTime">Время респавна</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayRespawnTimerToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row" id="overlayRespawnIndicatorRow">
<span data-i18n="cooldownIndicator">Индикатор КД</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayRespawnIndicatorToggle">
<span></span>
</span>
</label>
<div class="overlay-toggle-subgroup">
<label class="overlay-toggle-row">
<span data-i18n="onlyAliveMonsters">Только живые монстры</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayOnlyAliveMonstersToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row overlay-toggle-row-sub" id="overlayOnlyAliveIncludeUndetectedRow">
<span data-i18n="onlyAliveIncludeUndetected">и необнаруженных</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayOnlyAliveIncludeUndetectedToggle">
<span></span>
</span>
</label>
</div>
</div>
</section>
<section class="overlay-control-section" data-tab-panel="upgrades" role="tabpanel" aria-labelledby="overlayUpgradesGroupTitle">
<div class="overlay-toggle-group-title" id="overlayUpgradesGroupTitle" data-i18n="groupUpgrades">Апгрейды</div>
<div class="overlay-slider-row">
<label for="overlayUpgradeSizeSlider" data-i18n="upgradeIconSize">Размер иконок</label>
<input type="range" id="overlayUpgradeSizeSlider" min="24" max="54" value="32" step="2">
<span id="overlayUpgradeSizeValue">32</span>
</div>
<div class="overlay-segment-row">
<span data-i18n="upgradesAlignment">Позиция</span>
<div class="overlay-alignment-switch" role="group" aria-label="Upgrades alignment">
<button type="button" data-upg-alignment="left" aria-label="Align left">←</button>
<button type="button" data-upg-alignment="center" aria-label="Align center">•</button>
<button type="button" data-upg-alignment="right" aria-label="Align right">→</button>
</div>
</div>
<div class="overlay-segment-row">
<span data-i18n="upgradeRows">Строки</span>
<div class="overlay-layout-switch" role="group" aria-label="Upgrade rows">
<button type="button" data-upgrade-rows="single" aria-label="Show upgrades in one row" data-i18n="upgradeRowsSingle">1 строка</button>
<button type="button" data-upgrade-rows="double" aria-label="Show upgrades in two rows" data-i18n="upgradeRowsDouble">2 строки</button>
</div>
</div>
<div class="overlay-toggle-group-items" style="margin-bottom: 12px;">
<label class="overlay-toggle-row">
<span data-i18n="onlyMyUpgrades">Только мои апгрейды</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayOnlyMyUpgradesToggle">
<span></span>
</span>
</label>
<label class="overlay-toggle-row">
<span data-i18n="showInShop">В магазине</span>
<span class="overlay-toggle-switch">
<input type="checkbox" id="overlayShowInShopToggle">
<span></span>
</span>
</label>
</div>
<div class="overlay-toggle-group-items overlay-toggle-group-items-upgrades" id="overlayUpgradeVisibilityList"></div>
</section>
<div class="overlay-control-footer">
<a class="overlay-version-link" id="overlayVersionLink" href="https://github.com/Dunweir/OverlayHUD-repo" target="_blank" rel="noopener noreferrer">OverlayHUD v26.8.0</a>
</div>
</div>
<div class="overlay-control-hotspot" id="overlayControlHotspot" aria-hidden="true"></div>
<div class="overlay-drag-corner overlay-drag-corner-controls" data-drag-target="controls" aria-hidden="true"></div>
</div>
<div class="overlay-container" id="overlayContainer">
<div class="overlay-drag-corner overlay-drag-corner-main" data-drag-target="overlay" aria-hidden="true"></div>
<div class="overlay-topbar" id="overlayTopbar">
<div class="overlay-header" id="overlayHeader">
<div class="level-badge" id="levelBadge">
<span class="level-core">
<span class="level-text" data-i18n="level">УРОВЕНЬ</span>
<span class="level-number" id="levelNumber">1</span>
</span>
<span class="timer" id="timer">00:00</span>
</div>
<div class="map-value-pill" id="mapValuePill" aria-live="polite">
<span class="map-value-label" data-i18n="mapValueShort">MAP</span>
<span class="map-value-number" id="mapValueNumber">$0</span>
</div>
<div class="lost-value-pill" id="lostValuePill" aria-live="polite">
<span class="lost-value-label" data-i18n="lostValueShort">LOSS</span>
<span class="lost-value-number" id="lostValueNumber">$0</span>
</div>
</div>
<!-- Возвращаем апгрейды в общий поток -->
<div class="upgrade-row" id="upgradeRow" aria-label="Player upgrades"></div>
</div>
<div class="monsters-squares" id="monstersSquares"></div>
</div>
</div>
<script src="overlay-state.js"></script>
<script>
const overlayContainer = document.getElementById("overlayContainer");
const overlayTopbar = document.getElementById("overlayTopbar");
const overlayHoverControls = document.getElementById("overlayHoverControls");
const levelBadge = document.getElementById("levelBadge");
const levelNumber = document.getElementById("levelNumber");
const timer = document.getElementById("timer");
const upgradeRow = document.getElementById("upgradeRow");
const monstersSquares = document.getElementById("monstersSquares");
const overlaySizeSlider = document.getElementById("overlaySizeSlider");
const overlaySizeValue = document.getElementById("overlaySizeValue");
const overlayUpgradeSizeSlider = document.getElementById("overlayUpgradeSizeSlider");
const overlayUpgradeSizeValue = document.getElementById("overlayUpgradeSizeValue");
const overlayColumnsSlider = document.getElementById("overlayColumnsSlider");
const overlayColumnsValue = document.getElementById("overlayColumnsValue");
const overlayHeaderScaleSlider = document.getElementById("overlayHeaderScaleSlider");
const overlayHeaderScaleValue = document.getElementById("overlayHeaderScaleValue");
const overlayHoverOpacitySlider = document.getElementById("overlayHoverOpacitySlider");
const overlayHoverOpacityValue = document.getElementById("overlayHoverOpacityValue");
const overlaySafeZone = document.getElementById("overlaySafeZone");
const overlaySafeZoneGuideX = document.getElementById("overlaySafeZoneGuideX");
const overlaySafeZoneGuideY = document.getElementById("overlaySafeZoneGuideY");
const overlayAlignmentButtons = [...document.querySelectorAll("[data-alignment]")];
const overlayCompactModeToggle = document.getElementById("overlayCompactModeToggle");
const overlayUpgradeRowsButtons = [...document.querySelectorAll("[data-upgrade-rows]")];
const overlayDragCorners = [...document.querySelectorAll("[data-drag-target]")];
const overlayBgToggle = document.getElementById("overlayBgToggle");
const overlayTimerToggle = document.getElementById("overlayTimerToggle");
const overlayUpgradesToggle = document.getElementById("overlayUpgradesToggle");
const overlayMonsterIconsToggle = document.getElementById("overlayMonsterIconsToggle");
const overlayMapValueToggle = document.getElementById("overlayMapValueToggle");
const overlayLostValueToggle = document.getElementById("overlayLostValueToggle");
const overlayValueWrapToggle = document.getElementById("overlayValueWrapToggle");
const overlayLevelBadgeToggle = document.getElementById("overlayLevelBadgeToggle");
const overlayUpgradeTooltipsToggle = document.getElementById("overlayUpgradeTooltipsToggle");
const overlayMonsterHealthBarsToggle = document.getElementById("overlayMonsterHealthBarsToggle");
const overlayMonsterProximityWavesToggle = document.getElementById("overlayMonsterProximityWavesToggle");
const overlayMonsterStrengthToggle = document.getElementById("overlayMonsterStrengthToggle");
const overlayRespawnTimerToggle = document.getElementById("overlayRespawnTimerToggle");
const overlayRespawnTimerRow = document.getElementById("overlayRespawnTimerRow");
const overlayRespawnIndicatorToggle = document.getElementById("overlayRespawnIndicatorToggle");
const overlayRespawnIndicatorRow = document.getElementById("overlayRespawnIndicatorRow");
const overlayOnlyAliveMonstersToggle = document.getElementById("overlayOnlyAliveMonstersToggle");
const overlayOnlyAliveIncludeUndetectedToggle = document.getElementById("overlayOnlyAliveIncludeUndetectedToggle");
const overlayOnlyAliveIncludeUndetectedRow = document.getElementById("overlayOnlyAliveIncludeUndetectedRow");
const overlayUpgradeVisibilityList = document.getElementById("overlayUpgradeVisibilityList");
const overlayUpgradeVisibilityToggles = new Map();
const overlayLanguageRuBtn = document.getElementById("overlayLanguageRuBtn");
const overlayLanguageEnBtn = document.getElementById("overlayLanguageEnBtn");
const overlayControlTabButtons = [...document.querySelectorAll(".overlay-control-tab")];
const overlayControlTabPanels = [...document.querySelectorAll("[data-tab-panel]")];
const controlTabStorageKey = "overlay-control-active-tab";
const mapValuePill = document.getElementById("mapValuePill");
const mapValueNumber = document.getElementById("mapValueNumber");
const lostValuePill = document.getElementById("lostValuePill");
const lostValueNumber = document.getElementById("lostValueNumber");
const overlayOnlyMyUpgradesToggle = document.getElementById("overlayOnlyMyUpgradesToggle");
const overlayShowInShopToggle = document.getElementById("overlayShowInShopToggle");
const overlayUpgAlignmentButtons = [...document.querySelectorAll("[data-upg-alignment]")];
let latestState = null;
let renderedSquareCount = 0;
let lastTimerText = "";
let currentLanguage = "ru";
let topbarInlineCleanupTimer = 0;
let topbarInlineCleanupVersion = 0;
let layoutReclampTimer = 0;
const monsterImageLoads = new Map();
const playerUpgradeElements = new Map();
const viewportScale = {
baseWidth: 1920,
baseHeight: 1080,
min: 0.45,
max: 1.5,
edgeOffset: 20,
snapDistance: 18
};
let activeDrag = null;
let lastPositionLayoutKey = "";
const upgradeDefinitions = [
{ key: "strength", name: "Strength", image: "assets/upgrades/Strength_Upgrade.webp", color: "#ff9a3d", background: "rgba(255, 106, 22, 0.2)" },
{ key: "tumbleLaunch", name: "Tumble Launch", image: "assets/upgrades/Tumble_Launch_Upgrade.webp", color: "#58bdff", background: "rgba(32, 151, 235, 0.2)" },
{ key: "range", name: "Range", image: "assets/upgrades/Range_Upgrade.webp", color: "#ff9a3d", background: "rgba(255, 106, 22, 0.2)" },
{ key: "sprintSpeed", name: "Sprint Speed", image: "assets/upgrades/Sprint_Speed_Upgrade.webp", color: "#ffe05a", background: "rgba(229, 179, 16, 0.2)" },
{ key: "tumbleWings", name: "Tumble Wings", image: "assets/upgrades/Tumble_Wings_Upgrade.webp", color: "#58bdff", background: "rgba(32, 151, 235, 0.2)" },
{ key: "crouchRest", name: "Crouch Rest", image: "assets/upgrades/Crouch_Rest_Upgrade.webp", color: "#ffe05a", background: "rgba(229, 179, 16, 0.2)" },
{ key: "extraJump", name: "Extra Jump", image: "assets/upgrades/Extra_Jump_Upgrade.webp", color: "#58bdff", background: "rgba(32, 151, 235, 0.2)" },
{ key: "tumbleClimb", name: "Tumble Climb", image: "assets/upgrades/Tumble_Climb_Upgrade.webp", color: "#58bdff", background: "rgba(32, 151, 235, 0.2)" },
{ key: "health", name: "Health", image: "assets/upgrades/Upgrade_Health_Albedo.webp", color: "#8cdb2e", background: "rgba(140, 219, 46, 0.2)" },
{ key: "stamina", name: "Stamina", image: "assets/upgrades/Stamina_Upgrade.webp", color: "#ffe05a", background: "rgba(229, 179, 16, 0.2)" },
{ key: "mapPlayerCount", name: "Map Player Count", image: "assets/upgrades/Upgrade_Map-Player-Count_Albedo.webp", color: "#d9c08a", background: "rgba(203, 177, 140, 0.22)" },
{ key: "deathHeadBattery", name: "Death Head Battery", image: "assets/upgrades/Death_Head_Battery_Upgrade.webp", color: "#e0b878", background: "rgba(203, 158, 90, 0.22)" }
];
const interfaceText = {
ru: {
tabGlobal: "Общие",
tabDisplay: "Элементы",
tabMonsters: "Монстры",
tabUpgrades: "Апгрейды",
proximityWaves: "Волны приближения",
languageLabel: "Язык",
groupGlobal: "Глобальные",
overlayOpacity: "Прозрачность ПУ",
size: "Размер",
upgrades: "Апгрейды",
columns: "Колонки",
opacity: "Прозрачность",
alignment: "Выравнивание",
compactMode: "Компактный режим",
upgradeRows: "Строки",
upgradeRowsSingle: "1 строка",
upgradeRowsDouble: "2 строки",
groupVisibility: "Видимость",
groupBlocks: "Блоки",
groupDetails: "Детали",
groupElements: "Отображение",
groupMonsters: "Монстры",
groupUpgrades: "Апгрейды",
background: "Подложка",
timer: "Таймер уровня",
monsterIcons: "Монстры",
monsterIconSize: "Размер иконок",
monsterColumns: "Монстров в ряд",
mapValue: "Цена карты",
mapValueShort: "КАРТА",
lostValue: "Потеряно",
lostValueShort: "ПОТЕРЯ",
valueWrap: "Перенос цены (2 строки)",
levelBadge: "Уровень",
tooltips: "Подсказки",
upgradeIconSize: "Размер иконок",
healthBar: "ХП полоска",
strength: "Сила",
respawnTime: "Время респавна",
cooldownIndicator: "Индикатор КД",
onlyAliveMonsters: "Только живые монстры",
onlyAliveIncludeUndetected: "и необнаруженных",
onlyMyUpgrades: "Только мои апгрейды",
showInShop: "Показывать в магазине",
upgradesAlignment: "Позиция",
level: "УРОВЕНЬ",
healthUnknown: "ХП: ?",
healthValueUnknown: (health) => `ХП: ${health} / ?`,
healthValue: (health, maxHealth) => `ХП: ${health} / ${maxHealth}`,
strengthUnknown: "Сила: ?",
strengthImpossible: "Сила: нельзя поднять",
strengthValue: (strength) => `Сила: ${strength}`,
cooldownShort: "💀",
upgradesNames: {
strength: "Сила",
tumbleLaunch: "Кувырок: запуск",
range: "Дальность",
sprintSpeed: "Скорость бега",
tumbleWings: "Кувырок: крылья",
crouchRest: "Отдых в приседе",
extraJump: "Доп. прыжок",
tumbleClimb: "Кувырок: подъём",
health: "Здоровье",
stamina: "Выносливость",
mapPlayerCount: "Счётчик игроков",
deathHeadBattery: "Батарея головы"
}
},
en: {
tabGlobal: "General",
tabDisplay: "Elements",
tabMonsters: "Monsters",
tabUpgrades: "Upgrades",
proximityWaves: "Proximity waves",
languageLabel: "Language",
groupGlobal: "Global",
overlayOpacity: "Panel opacity",
size: "Size",
upgrades: "Upgrades",
columns: "Columns",
opacity: "Opacity",
alignment: "Alignment",
compactMode: "Compact mode",
upgradeRows: "Rows",
upgradeRowsSingle: "1 row",
upgradeRowsDouble: "2 rows",
groupVisibility: "Visibility",
groupBlocks: "Blocks",
groupDetails: "Details",
groupElements: "Display",
groupMonsters: "Monsters",
groupUpgrades: "Upgrades",
background: "Background",
timer: "Level timer",
monsterIcons: "Monsters",
monsterIconSize: "Icon size",
monsterColumns: "Monsters per row",
mapValue: "Map value",
mapValueShort: "MAP",
lostValue: "Lost value",
lostValueShort: "LOSS",
valueWrap: "Wrap value (2 lines)",
levelBadge: "Level",
tooltips: "Tooltips",
upgradeIconSize: "Icon size",
healthBar: "HP bar",
strength: "Strength",
respawnTime: "Respawn time",
cooldownIndicator: "CD indicator",
onlyAliveMonsters: "Only alive monsters",
onlyAliveIncludeUndetected: "and undetected",
onlyMyUpgrades: "Only my upgrades",
showInShop: "Show in shop",
upgradesAlignment: "Position",
level: "LEVEL",
healthUnknown: "HP: ?",
healthValueUnknown: (health) => `HP: ${health} / ?`,
healthValue: (health, maxHealth) => `HP: ${health} / ${maxHealth}`,
strengthUnknown: "Strength: ?",
strengthImpossible: "Strength: cannot be lifted",
strengthValue: (strength) => `Strength: ${strength}`,
cooldownShort: "💀",
upgradesNames: {
strength: "Strength",
tumbleLaunch: "Tumble Launch",
range: "Range",
sprintSpeed: "Sprint Speed",
tumbleWings: "Tumble Wings",
crouchRest: "Crouch Rest",
extraJump: "Extra Jump",
tumbleClimb: "Tumble Climb",
health: "Health",
stamina: "Stamina",
mapPlayerCount: "Map Player Count",
deathHeadBattery: "Death Head Battery"
}
}
};
function getText(key) {
return interfaceText[currentLanguage][key] || interfaceText.ru[key] || key;
}
function getUpgradeName(upgrade) {
return interfaceText[currentLanguage].upgradesNames[upgrade.key] || upgrade.name;
}
function formatCurrency(value) {
const rounded = Math.max(0, Math.round(Number(value) || 0));
return `$${rounded.toLocaleString("en-US")}`;
}
function getCurrencyWidthCh(value) {
const rounded = Math.max(0, Math.round(Number(value) || 0));
const digits = String(rounded).length;
const separators = Math.floor(Math.max(0, digits - 1) / 3);
return 0.9 + digits + separators * 0.4;
}
function applyInterfaceLanguage(interfaceLanguage) {
currentLanguage = interfaceLanguage === "en" ? "en" : "ru";
document.documentElement.lang = currentLanguage;
document.querySelectorAll("[data-i18n]").forEach((element) => {
element.textContent = getText(element.dataset.i18n);
});
overlayLanguageRuBtn.classList.toggle("is-active", currentLanguage === "ru");
overlayLanguageEnBtn.classList.toggle("is-active", currentLanguage === "en");
overlayLanguageRuBtn.setAttribute("aria-pressed", String(currentLanguage === "ru"));
overlayLanguageEnBtn.setAttribute("aria-pressed", String(currentLanguage === "en"));
for (const upgrade of upgradeDefinitions) {
const name = getUpgradeName(upgrade);
const visibilityToggle = overlayUpgradeVisibilityToggles.get(upgrade.key);
if (visibilityToggle) visibilityToggle.label.textContent = name;
playerUpgradeElements.forEach((playerBundle) => {
const element = playerBundle.elements.get(upgrade.key);
if (element) {
element.badge.dataset.upgradeName = name;
element.badge.querySelector("img").alt = name;
element.tooltip.textContent = name;
}
});
}
}
function applyViewportScale() {
const baseScale = Math.min(
window.innerWidth / viewportScale.baseWidth,
window.innerHeight / viewportScale.baseHeight
);
const sizingState = latestState || { squareSize: 70, columnsCount: 11 };
const squareSize = Number(sizingState.squareSize) || 64;
const columnsCount = Number(sizingState.columnsCount) || 11;
const gridWidth = columnsCount * squareSize + Math.max(0, columnsCount - 1) * 10;
const containerWidth = Math.max(310, gridWidth + 30);
const fitScale = (window.innerWidth - viewportScale.edgeOffset * 2) / containerWidth;
const scale = Math.min(baseScale, fitScale);
const clampedScale = Math.min(viewportScale.max, Math.max(viewportScale.min, scale));
const availableWidth = Math.max(240, (window.innerWidth - viewportScale.edgeOffset * 2) / clampedScale);
document.documentElement.style.setProperty("--viewport-scale", clampedScale.toFixed(4));
document.documentElement.style.setProperty("--overlay-edge-offset", `${viewportScale.edgeOffset}px`);
document.documentElement.style.setProperty("--overlay-available-width", `${availableWidth}px`);
}
function getSavedPosition(targetName) {
if (!latestState) return null;
const position = targetName === "controls" ? latestState.controlsPosition : latestState.overlayPosition;
if (!position || !Number.isFinite(Number(position.left)) || !Number.isFinite(Number(position.top))) return null;
return {
left: Number(position.left),
top: Number(position.top),
anchorX: ["left", "center", "right"].includes(position.anchorX) ? position.anchorX : null,
anchorY: ["top", "center", "bottom"].includes(position.anchorY) ? position.anchorY : null
};
}
function getPositionMetrics(element) {
const safe = viewportScale.edgeOffset;
const rect = element.getBoundingClientRect();
const width = Math.min(rect.width || element.offsetWidth || 0, window.innerWidth - safe * 2);
const height = Math.min(rect.height || element.offsetHeight || 0, window.innerHeight - safe * 2);
return {
safe,
width,
height,
left: safe,
centerX: Math.round((window.innerWidth - width) / 2),
right: window.innerWidth - safe - width,
top: safe,
centerY: Math.round((window.innerHeight - height) / 2),
bottom: window.innerHeight - safe - height
};
}
function clampPosition(element, left, top) {
const metrics = getPositionMetrics(element);
return {
left: Math.min(Math.max(metrics.safe, left), Math.max(metrics.safe, metrics.right)),
top: Math.min(Math.max(metrics.safe, top), Math.max(metrics.safe, metrics.bottom))
};
}
function resolveAnchoredPosition(element, position) {
if (!position) return null;
const metrics = getPositionMetrics(element);
const left = position.anchorX === "left" ? metrics.left
: position.anchorX === "center" ? metrics.centerX
: position.anchorX === "right" ? metrics.right
: position.left;
const top = position.anchorY === "top" ? metrics.top
: position.anchorY === "center" ? metrics.centerY
: position.anchorY === "bottom" ? metrics.bottom
: position.top;
return { ...position, ...clampPosition(element, left, top) };
}
function snapPosition(element, left, top) {
const metrics = getPositionMetrics(element);
const snapDistance = viewportScale.snapDistance;
const targets = {
left: [
{ anchor: "left", value: metrics.left },
{ anchor: "center", value: metrics.centerX },
{ anchor: "right", value: metrics.right }
],
top: [
{ anchor: "top", value: metrics.top },
{ anchor: "center", value: metrics.centerY },
{ anchor: "bottom", value: metrics.bottom }
]
};
let snappedLeft = left;
let snappedTop = top;
let anchorX = null;
let anchorY = null;
for (const target of targets.left) {
if (Math.abs(left - target.value) <= snapDistance) {
snappedLeft = target.value;
anchorX = target.anchor;
break;
}
}
for (const target of targets.top) {
if (Math.abs(top - target.value) <= snapDistance) {
snappedTop = target.value;
anchorY = target.anchor;
break;
}
}
return { ...clampPosition(element, snappedLeft, snappedTop), anchorX, anchorY };
}
function updateSafeZoneGuides(anchorX, anchorY) {
overlaySafeZoneGuideX.classList.toggle("is-visible", Boolean(anchorX === "center"));
overlaySafeZoneGuideY.classList.toggle("is-visible", Boolean(anchorY === "center"));
}
function positionElement(element, targetName, position) {
if (element.classList.contains("is-dragging")) return;
element.classList.toggle("is-positioned", Boolean(position));
element.classList.toggle("is-anchor-center-x", Boolean(position && position.anchorX === "center"));
element.classList.toggle("is-anchor-center-y", Boolean(position && position.anchorY === "center"));
if (!position) {
element.style.removeProperty("--overlay-left");
element.style.removeProperty("--overlay-top");
return;
}
const resolved = resolveAnchoredPosition(element, position);
element.style.setProperty("--overlay-left", position.anchorX === "center" ? "50%" : `${Math.round(resolved.left)}px`);
element.style.setProperty("--overlay-top", position.anchorY === "center" ? "50%" : `${Math.round(resolved.top)}px`);
}
function applySavedPositions() {
positionElement(overlayContainer, "overlay", getSavedPosition("overlay"));
positionElement(overlayHoverControls, "controls", getSavedPosition("controls"));
}
function reclampPositionedElement(element) {
if (!element.classList.contains("is-positioned")) return;
if (element.classList.contains("is-anchor-center-x") || element.classList.contains("is-anchor-center-y")) return;
const left = parseFloat(element.style.getPropertyValue("--overlay-left"));
const top = parseFloat(element.style.getPropertyValue("--overlay-top"));
if (!Number.isFinite(left) || !Number.isFinite(top)) return;
const clamped = clampPosition(element, left, top);
element.style.setProperty("--overlay-left", `${Math.round(clamped.left)}px`);
element.style.setProperty("--overlay-top", `${Math.round(clamped.top)}px`);
}
function scheduleLayoutReclamp() {
window.clearTimeout(layoutReclampTimer);
layoutReclampTimer = window.setTimeout(() => {
applySavedPositions();
reclampPositionedElement(overlayContainer);
reclampPositionedElement(overlayHoverControls);
}, 330);
}
function getPositionLayoutKey(state) {
return JSON.stringify({
width: window.innerWidth,
height: window.innerHeight,
squareSize: state.squareSize,
upgradeSize: state.upgradeSize,
columnsCount: state.columnsCount,
bgEnabled: state.bgEnabled,
timerVisible: state.timerVisible,
upgradesVisible: state.upgradesVisible,
monsterIconsVisible: state.monsterIconsVisible,
mapValueVisible: state.mapValueVisible,
mapValue: state.mapValue,
lostValueVisible: state.lostValueVisible,
lostValue: state.lostValue,
valueWrapEnabled: state.valueWrapEnabled,
onlyAliveMonstersVisible: state.onlyAliveMonstersVisible,
onlyAliveIncludeUndetected: state.onlyAliveIncludeUndetected,
monsterRosterAliveFingerprint: (Array.isArray(state.roster) ? state.roster : []).map((slot) => `${slot.id}:${slot.alive}`).join("|"),
levelBadgeVisible: state.levelBadgeVisible,
overlayAlignment: state.overlayAlignment,
compactModeEnabled: state.compactModeEnabled,
upgradeRows: state.upgradeRows,
upgradeVisibility: state.upgradeVisibility,
tabHidden: state.tabHidden,
overlayPosition: state.overlayPosition,
controlsPosition: state.controlsPosition
});
}
function applySavedPositionsWhenLayoutChanges(state) {
const positionLayoutKey = getPositionLayoutKey(state);
const needsInitialPosition = Boolean(
(state.overlayPosition && !overlayContainer.style.getPropertyValue("--overlay-left")) ||
(state.controlsPosition && !overlayHoverControls.style.getPropertyValue("--overlay-left"))
);
if (!needsInitialPosition && positionLayoutKey === lastPositionLayoutKey) return;
lastPositionLayoutKey = positionLayoutKey;
applySavedPositions();
}
function startOverlayDrag(event) {
const targetName = event.currentTarget.dataset.dragTarget;
const element = targetName === "controls" ? overlayHoverControls : overlayContainer;
if (!element || event.button !== 0) return;
const rect = element.getBoundingClientRect();
const startPosition = clampPosition(element, rect.left, rect.top);
activeDrag = {
targetName,
element,
handle: event.currentTarget,
pointerId: event.pointerId,
startX: event.clientX,
startY: event.clientY,
startLeft: startPosition.left,
startTop: startPosition.top
};
element.classList.add("is-dragging", "is-positioned");
element.classList.remove("is-anchor-center-x", "is-anchor-center-y");
document.documentElement.dataset.overlayDragging = targetName;
element.style.setProperty("--overlay-left", `${Math.round(startPosition.left)}px`);
element.style.setProperty("--overlay-top", `${Math.round(startPosition.top)}px`);
overlaySafeZone.classList.add("is-visible");
updateSafeZoneGuides(null, null);
event.currentTarget.setPointerCapture(event.pointerId);
window.addEventListener("pointermove", moveOverlayDrag, true);
window.addEventListener("pointerup", stopOverlayDrag, true);
window.addEventListener("pointercancel", stopOverlayDrag, true);
event.preventDefault();
}
function moveOverlayDrag(event) {
if (!activeDrag || event.pointerId !== activeDrag.pointerId) return;
const nextPosition = snapPosition(
activeDrag.element,
activeDrag.startLeft + event.clientX - activeDrag.startX,
activeDrag.startTop + event.clientY - activeDrag.startY
);
activeDrag.element.style.setProperty("--overlay-left", `${Math.round(nextPosition.left)}px`);
activeDrag.element.style.setProperty("--overlay-top", `${Math.round(nextPosition.top)}px`);
updateSafeZoneGuides(nextPosition.anchorX, nextPosition.anchorY);
event.preventDefault();
}
function stopOverlayDrag(event) {
if (!activeDrag || event.pointerId !== activeDrag.pointerId) return;
const finalPosition = snapPosition(activeDrag.element, activeDrag.element.getBoundingClientRect().left, activeDrag.element.getBoundingClientRect().top);
const draggedElement = activeDrag.element;
try {
activeDrag.handle.releasePointerCapture(event.pointerId);
} catch {
}
if (activeDrag.targetName === "controls") {
OverlayApp.setControlsPosition(finalPosition);
} else {
OverlayApp.setOverlayPosition(finalPosition);
}
draggedElement.classList.remove("is-dragging");
draggedElement.style.transition = "none";
positionElement(draggedElement, activeDrag.targetName, finalPosition);
requestAnimationFrame(() => {
draggedElement.style.transition = "";
});
overlaySafeZone.classList.remove("is-visible");
updateSafeZoneGuides(null, null);
lastPositionLayoutKey = "";
activeDrag = null;
delete document.documentElement.dataset.overlayDragging;
window.removeEventListener("pointermove", moveOverlayDrag, true);
window.removeEventListener("pointerup", stopOverlayDrag, true);
window.removeEventListener("pointercancel", stopOverlayDrag, true);
event.preventDefault();
}
function stringToColor(str) {
let hash = 0;
for (let i = 0; i < str.length; i++) {
hash = str.charCodeAt(i) + ((hash << 5) - hash);
}
const hue = Math.abs(hash % 360);
return `hsl(${hue}, 70%, 65%)`;
}
function getPlayerUpgradeElements(steamId, playerName) {
if (!playerUpgradeElements.has(steamId)) {
const elements = new Map();
const playerContainer = document.createElement("div");
playerContainer.className = "player-upgrade-container";
const playerColor = stringToColor(steamId);
playerContainer.style.setProperty("--player-color", playerColor);
const nameLabel = document.createElement("div");
nameLabel.className = "player-name-label";
nameLabel.textContent = playerName || "Player";
playerContainer.appendChild(nameLabel);
const lines = [document.createElement("div"), document.createElement("div")];
lines[0].className = "upgrade-line upgrade-line-primary";
lines[1].className = "upgrade-line upgrade-line-secondary";
playerContainer.appendChild(lines[0]);
playerContainer.appendChild(lines[1]);
for (const upgrade of upgradeDefinitions) {
const badge = document.createElement("div");
badge.className = "upgrade-stat";
badge.dataset.upgradeName = getUpgradeName(upgrade);
badge.style.setProperty("--upgrade-color", upgrade.color);
badge.style.setProperty("--upgrade-background", upgrade.background);
const img = document.createElement("img");
img.src = upgrade.image;
img.alt = getUpgradeName(upgrade);
badge.appendChild(img);
const value = document.createElement("span");
value.textContent = "0";
badge.appendChild(value);
const tooltip = document.createElement("span");
tooltip.className = "upgrade-tooltip";
tooltip.textContent = getUpgradeName(upgrade);
badge.appendChild(tooltip);
elements.set(upgrade.key, { badge, value, tooltip });
lines[0].appendChild(badge);
}
playerUpgradeElements.set(steamId, { container: playerContainer, nameLabel, lines, elements });
upgradeRow.appendChild(playerContainer);
}
const bundle = playerUpgradeElements.get(steamId);
bundle.nameLabel.textContent = playerName || "Player";
return bundle;
}
function layoutUpgradeRow(state) {
const upgradeVisibility = state.upgradeVisibility || {};
const players = state.players || {};
let totalVisibleUpgrades = 0;
for (const steamId of Object.keys(players)) {
const playerData = players[steamId];
const playerBundle = getPlayerUpgradeElements(steamId, playerData.name);
if (state.onlyMyUpgrades && state.localSteamId && steamId !== state.localSteamId) {
playerBundle.container.style.display = "none";
continue;
}
let playerVisibleCount = 0;
const orderedUpgrades = upgradeDefinitions
.map((upgrade, index) => ({
upgrade,
index,
value: Number(playerData[upgrade.key]) || 0,
isVisible: upgradeVisibility[upgrade.key] !== false
}))
.sort((left, right) => right.value - left.value || left.index - right.index);
const visibleItems = orderedUpgrades.filter((item) => item.isVisible && item.value > 0);
let targetLines = state.upgradeRows === "double"
? [visibleItems.slice(0, Math.ceil(visibleItems.length / 2)), visibleItems.slice(Math.ceil(visibleItems.length / 2))]
: [visibleItems, []];
for (const line of playerBundle.lines) line.replaceChildren();
for (let i = 0; i < targetLines.length; i++) {
for (const item of targetLines[i]) {
playerBundle.lines[i].appendChild(playerBundle.elements.get(item.upgrade.key).badge);
}
}
for (const item of orderedUpgrades) {
const elements = playerBundle.elements.get(item.upgrade.key);
elements.value.textContent = item.value;
elements.badge.classList.toggle("is-zero", !item.isVisible || item.value <= 0);
if (!item.isVisible || item.value <= 0) {
playerBundle.lines[0].appendChild(elements.badge);
} else {
playerVisibleCount++;
}
}
playerBundle.container.style.display = playerVisibleCount === 0 ? "none" : "flex";
totalVisibleUpgrades += playerVisibleCount;
}
upgradeRow.classList.toggle("is-empty", totalVisibleUpgrades === 0);
}
function buildUpgradeVisibilityList() {
for (const upgrade of upgradeDefinitions) {
const row = document.createElement("label");
row.className = "overlay-toggle-row";
const label = document.createElement("span");
label.textContent = getUpgradeName(upgrade);
row.appendChild(label);
const switchWrapper = document.createElement("span");
switchWrapper.className = "overlay-toggle-switch";
const input = document.createElement("input");
input.type = "checkbox";
input.checked = true;
input.addEventListener("change", () => OverlayApp.setUpgradeVisibility(upgrade.key, input.checked));
switchWrapper.appendChild(input);
switchWrapper.appendChild(document.createElement("span"));
row.appendChild(switchWrapper);
overlayUpgradeVisibilityList.appendChild(row);
overlayUpgradeVisibilityToggles.set(upgrade.key, { input, label });
}
}
function preloadMonsterImage(src) {
if (!monsterImageLoads.has(src)) {
monsterImageLoads.set(src, new Promise((resolve) => {
const preload = new Image();
let finished = false;
const finish = () => {
if (finished) return;
finished = true;
if (typeof preload.decode === "function") {
preload.decode().catch(() => { }).finally(() => resolve(src));
} else {
resolve(src);
}
};
preload.onload = finish;
preload.onerror = () => resolve(src);
preload.src = src;
if (preload.complete) finish();
}));
}
return monsterImageLoads.get(src);
}
function clearSquare(square) {
square.dataset.monsterKey = "";
square.dataset.imagePending = "";
square.dataset.monsterHealthKey = "";