From 84720b7b26a8b7a68da2b998baae0b58f37ecdf7 Mon Sep 17 00:00:00 2001 From: Anthony Froissant Date: Sun, 14 May 2023 21:35:02 +0200 Subject: [PATCH] Fix the Layer Mask of SeeBehindSettings_Renderer to use SeeBehind instead of SeeThrough --- .../SeeBehindSettings_Renderer.asset | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/URP-Videos-Complete/Assets/Scenes/Renderer Features See Behind/SeeBehindSettings_Renderer.asset b/URP-Videos-Complete/Assets/Scenes/Renderer Features See Behind/SeeBehindSettings_Renderer.asset index fbf4a90..6d0fd8d 100644 --- a/URP-Videos-Complete/Assets/Scenes/Renderer Features See Behind/SeeBehindSettings_Renderer.asset +++ b/URP-Videos-Complete/Assets/Scenes/Renderer Features See Behind/SeeBehindSettings_Renderer.asset @@ -52,7 +52,7 @@ MonoBehaviour: type: 3} objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3} - m_AssetVersion: 1 + m_AssetVersion: 2 m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 311 @@ -69,6 +69,7 @@ MonoBehaviour: m_ShadowTransparentReceive: 0 m_RenderingMode: 0 m_DepthPrimingMode: 0 + m_CopyDepthMode: 0 m_AccurateGbufferNormals: 0 m_ClusteredRendering: 0 m_TileSize: 32 @@ -93,7 +94,7 @@ MonoBehaviour: RenderQueueType: 0 LayerMask: serializedVersion: 2 - m_Bits: 128 + m_Bits: 64 PassNames: [] overrideMaterial: {fileID: 0} overrideMaterialPassIndex: 0