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Refactor Cosmos compatibility layer for idiomatic Rust design #119

@conr2d

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@conr2d

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The current implementation of the Cosmos compatibility layer closely mirrors the structure of the Cosmos SDK, that is written in Go. However, due to the inherent differences between Rust and Go, the organization of the Cosmos-related packages does not adhere to idiomatic Rust designs.

It requires a comprehensive refactor to ensure the compatibility layer aligns with Rust conventions and best practices, enhancing maintainability and usability across all components.

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