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Inquiries regarding DualSense haptic feedback and adaptive triggers when using vibepollo and voidlink
#630
Hi! I’ve been using the assets you created for remote gaming, and they work great. It looks like the latest update adds support for DualSense haptics and adaptive triggers, but I’m having trouble getting them to work properly with the provided 'w2' driver. The vibration isn't behaving as it should—it either gets stuck in a continuous loop after triggering once, or it stops only when a different vibration effect kicks in, after which it resumes the continuous loop. As for the adaptive triggers, I tested them in Battlefield 6: the LT (Left Trigger) stays stiff all the time, while the RT (Right Trigger) seems to be working fine.
I’m using an iPhone with the 'Extreme' version of VoidLink on iOS 27, and my PC is running Windows 11. Could there be any other issues I should look into?
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Hi! I’ve been using the assets you created for remote gaming, and they work great. It looks like the latest update adds support for DualSense haptics and adaptive triggers, but I’m having trouble getting them to work properly with the provided 'w2' driver. The vibration isn't behaving as it should—it either gets stuck in a continuous loop after triggering once, or it stops only when a different vibration effect kicks in, after which it resumes the continuous loop. As for the adaptive triggers, I tested them in Battlefield 6: the LT (Left Trigger) stays stiff all the time, while the RT (Right Trigger) seems to be working fine.
I’m using an iPhone with the 'Extreme' version of VoidLink on iOS 27, and my PC is running Windows 11. Could there be any other issues I should look into?
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