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Copy pathpatcher_paths.json
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170 lines (170 loc) · 4.82 KB
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{
"Lobby": {
"More Starting Point Options": {
"desc": "This adds more starting points options to the lobby settings.",
"paths": [
"MapPoints.xml"
]
},
"More Income Options": {
"desc": "This removes all the reduced income options from the lobby settings to make larger income settings. Income settings are now +0%, +50%, +100%, +300%, +800%",
"paths": [
"IncreasedIncome.xml"
]
},
"More Time Options": {
"desc": "Unlocks more time options for the length of the game.",
"paths": [
"TimeOptions.xml"
]
},
"10 vs 10 Maps Unlocked": {
"desc": "This is going to unlucky the 10vs10 maps in normal lobbys",
"paths": [
"10Vs10Unlock.xml"
]
},
"Naval Maps Unlocked": {
"desc": "Make naval maps playable with land units.",
"paths": [
"NavalMapUnlock.xml"
]
},
"Easy AI Gets No Bonuses": {
"desc": "AI difficulty in W:RD just means that harder AI get more starting points and income and more unit availability. This makes Easy AI not have any bonuses at all.",
"paths": [
"EasyAiNoBonus.xml"
]
}
},
"Deck": {
"Every Deck Gets 900 Activation Points": {
"desc": "Gives all you decks 900 Activation points.",
"paths": [
"DefaultActivationPoints.xml"
]
},
"Noone Get Activation Bonuses": {
"desc": "Non of the Countries/Coalitions get extra deployment points.",
"paths": [
"NoDeckApBonus.xml"
]
},
"15 Slots per Category": {
"desc": "Decks get 15 deck slots by default. Conflicts with '9 Slots per Category'",
"paths": [
"FifteenSlotsPerCategory.xml"
]
},
"9 Slots per Category": {
"desc": "Decks get all 9 deck slots by default. Conflicts with '15 Slots per Category'.",
"paths": [
"NineSlotsPerCategory.xml"
]
},
"Make all unit veterancy available": {
"desc": "Unlocks all veterancy options for all units.",
"paths": [
"MaxPacks.xml"
]
},
"Every Unit has 9999 Availibility": {
"desc": "All of your units will have 9999 Availability.",
"paths": [
"UnitAvailability.xml"
]
},
"No Units are Prototypes": {
"desc": "Self explanatory, setes all prototype units to normal units.",
"paths": [
"NoPrototypes.xml"
]
}
},
"Gameplay": {
"All FOBs Have Unlimited Supplies": {
"desc": "All FOBs has near-unlimited supplies.",
"paths": [
"InfiniteFobSupply.xml"
]
},
"All Logistic Vehicles Have Unlimited Supplies": {
"desc": "All Logistic Trucks and helicopters has near-unlimited supplies.",
"paths": [
"InfiniteSupplyAllVehicles.xml"
]
},
"Ground/Sea Units Reload and Refuel Faster": {
"desc": "All Ground and Naval units resupply and refuel faster.",
"paths": [
"SupplySpeedGround.xml"
]
},
"Planes Reload and Refuel Faster": {
"desc": "All planes resupply and refuel faster.",
"paths": [
"SupplySpeedAirport.xml"
]
},
"All Units Have 1 Second Spawn Time": {
"desc": "This affects all units, not just player units.",
"paths": [
"SpawnTime.xml"
]
},
"All Planes Fly Higher": {
"desc": "This affects all units, not just player units.",
"paths": [
"PlaneAltitude.xml"
]
},
"Naval Supply Ships Speed Buff": {
"desc": "Makes the resupply ships (LCU 1610 and Muna) sail faster.",
"paths": [
"MunaLcuSpeed.xml"
]
},
"All Ground Vehicles Are Slower": {
"desc": "Road speeds are significantly slower, off-road speeds are 20% slower.",
"paths": [
"VehicleSpeeds.xml"
]
},
"All Weapons Are Less Accurate": {
"desc": "Weapons become around 20% less accurate.",
"paths": [
"AccuracyReduction.xml"
]
},
"Unlimited Campaign Political Points": {
"desc": "Players get 999 political points when starting any campaign.",
"paths": [
"CampaignStartingPoliticalPoints.xml"
]
},
"Display Realistic Ranges In Game": {
"desc": "Divides all displayed ranges by 3.5 to reflect realistic values but does not effect gameplay",
"paths": [
"DisplayRealRanges.xml"
]
},
"All Units Have Unlimited Fuel": {
"desc": "This affects all units, not just player units.",
"paths": [
"InfiniteFuel.xml"
]
},
"All Units Have Unlimited Health": {
"desc": "This affects all units, not just player units.",
"paths": [
"InfiniteHealth.xml"
]
},
"All Units Have Unlimited Ammo": {
"desc": "This affects all units, not just player units.",
"paths": [
"InfiniteAmmo.xml"
]
}
}
}