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Custom PhysicalDevice Selection Logic #61

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@jedjoud10

'Tis my first feature request. Tell me if this is good or if I should add more detail.

Implement a proper interface to allow users to select their PhysicalDevice (with potential fallback if none are selected?).

Two ways this could be done:
Allow users to fetch an iterator of PhysicalDevices somehow, and then force the user to pass a reference of one of those PhysicalDevice to AppSettings``. This forces the user to have a fallback ready when their own GPU selection impl fails.

Have a callback fn (F: Fn(&PhysicalDevice) -> bool) that will loop over all PhysicalDevices internally, and let user select their preferred physical device. This could be further extended by using a scoring system but I'd feel like that's a higher-level thing than what this lib wants to achieve, but I'm not sure. One problem with this method though is that we need to somehow select a fallback PhysicalDevice if the function returns false for all previous iterations.

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