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1 / 11 of 1 issue completedDescription
This issue is quite interesting, and I’m not sure if it aligns with the project's main philosophy.
The goal is to implement a button or task that allows the user to pause the game. However, this introduces a challenge—how do we ensure the user maintains good habits while still giving them the ability to pause? Enforcing consistency while allowing flexibility can be tricky.
Just a thought!
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