Skip to content

How to export mesh without shared vertices #273

Description

@BurpBurp

How does one export a mesh that does not use shared vertices.

Something like this format

<submeshes>
<submesh material="base_material" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
<faces count="1019">
...
</faces>

<geometry vertexcount="3057">
...
</geometry>

<boneassignments>
...
</boneassignments>
</submesh>
</submeshes>

Am working on modding Emergency 5, the issue I am having is that the engine "softlocks" when importing meshes with animations with models from blender, but works with those exported with 3ds max.

Looking at the differences between the .skeleton and .mesh files, only noticeable difference is that 3ds max exports without shared vertices, maybe this is what is causing the issue. Would like to export without shared vertices to see if that is what the engine is expecting

Desired result (from 3ds max)
light_mast_mesh.mesh.xml

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions