In my project I am using the Volume component of Ogre. I ran into two issues with Caelum.
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Fog color of Caelum is grey.
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At night the sky color is the same blue sky as daytime. Also the starfield never shows up. I traced this to the following code:
mShaderGenerator->invalidateScheme(Ogre::RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME);
mViewport->setMaterialScheme(Ogre::RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME);
Removing these lines gives me a night time experience like in the CaelumDemo, however the terrain is without texture.
No fog isn't a game breaker. No texture on my terrain is. I know Caelum was developed with the legacy terrain system in mind. I would like to add support for the Volume component of Ogre. Any advice would be greatly appreciated.
In my project I am using the Volume component of Ogre. I ran into two issues with Caelum.
Fog color of Caelum is grey.
At night the sky color is the same blue sky as daytime. Also the starfield never shows up. I traced this to the following code:
Removing these lines gives me a night time experience like in the CaelumDemo, however the terrain is without texture.
No fog isn't a game breaker. No texture on my terrain is. I know Caelum was developed with the legacy terrain system in mind. I would like to add support for the Volume component of Ogre. Any advice would be greatly appreciated.