14:40:53: Vertex Shader: 100000038VertexShader_vs
Fragment Shader: 100000038PixelShader_ps
GLSL validation result :
the set of active program objects contains two active samplers of different types, but refer to the same texture image unit
14:40:53: Vertex Shader: 100000039VertexShader_vs
Fragment Shader: 100000039PixelShader_ps
GLSL validation result :
the set of active program objects contains two active samplers of different types, but refer to the same texture image unit
Why do these messages appear in the samples? I also get a lot of shader files in the working directory
Why do these messages appear in the samples? I also get a lot of shader files in the working directory