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OpenGL Shaders Spam #592

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@3lyrion
14:40:53: Vertex Shader: 100000038VertexShader_vs
Fragment Shader: 100000038PixelShader_ps
 GLSL validation result : 
the set of active program objects contains two active samplers of different types, but refer to the same texture image unit
14:40:53: Vertex Shader: 100000039VertexShader_vs
Fragment Shader: 100000039PixelShader_ps
 GLSL validation result : 
the set of active program objects contains two active samplers of different types, but refer to the same texture image unit

Why do these messages appear in the samples? I also get a lot of shader files in the working directory

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