Skip to content

Imposters not affected by light #7

Description

@Belsnickle

In my application I noticed a circular area around the camera that gets rendered differently. I am guessing this is the best quality detail level since you are closest to the geometry.

When I added Caelum to my project this effect is very obvious at night as trees that are not in the close proximity to the camera are rendered bright green. Those in the close proximity are rendered dark at night as they should be.

The effect is visible using a regular light instead of Caelum as well.

Edit:

It seems the problem is the imposters detail level. Removing them removes all the bright trees in a night scene.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions