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Get random asserts when trying to Lod meshes for StaticGeometry, produced by ogre-procedural primitives #175

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@slapin
what():  RuntimeAssertionException: cost >= 0 && cost != LodData::UNINITIALIZED_COLLAPSE_COST failed. Invalid collapse cost in computeEdgeCollapseCost at /media/slapin/library/ogre3/ogre/Components/MeshLodGenerator/src/OgreLodCollapseCostCurvature.cpp

usually moving mesh a tiny bit in random direction makes assert go away

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