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Oak Video EditorBuild status

Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.

Unfortunately, the original author has not submitted code updates for over 7 months, and no public contact information (email or otherwise) is available to reach them directly.

This project is a community-maintained fork of Olive Video Editor. screen

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.

Binaries

The original author compiled following binaries:

OpenFX Support TODO

  • Implement plugin discovery/loading from a given path and populate the cache (currently creates host/cache only). app/pluginSupport/OliveHost.cpp
  • Wire output clip image storage: allocate a backing buffer, set kOfxImagePropData, and update bounds/rowBytes before render. app/pluginSupport/OliveClip.cpp
  • Provide real input clip image fetches (currently returns an empty Image for inputs). app/pluginSupport/OliveClip.cpp
  • Ensure render path sets per-frame output data and handles ROD/bounds correctly. app/render/plugin/pluginrenderer.cpp
  • Add missing param instance types (String, Double3D/Integer3D, Group/Page, Custom/Bytes) and mapping to node inputs. app/pluginSupport/OlivePluginInstance.cpp, app/node/plugins/Plugin.cpp
  • Implement editBegin/editEnd, progress, and timeline hooks instead of stubs. app/pluginSupport/OlivePluginInstance.cpp, app/pluginSupport/OlivePluginInstance.h
  • Integrate persistent message handling with the app UI (currently TODO placeholders). app/pluginSupport/OlivePluginInstance.cpp
  • Decide and enforce project extent/fielding behavior instead of the current placeholder comment. app/pluginSupport/OlivePluginInstance.cpp
  • Add OpenGL texture render suite support or explicitly disable it (currently loadTexture returns null). app/pluginSupport/OliveClip.h