When Overflow and Cartomancer are enabled, the game crashes when selecting a planet card.
Crashlog
Oops! The game crashed:
34485:744: attempt to index field 'states' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: OS X
Steamodded Mods:
1: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.16, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua field 'can_mass_use' at line 744 of chunk '"34485"]'
Local variables:
e = table: 0x0128df5f48 {config:table: 0x0128d43a98}
card = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
(*temporary) = nil
(*temporary) = boolean: false
(*temporary) = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
(*temporary) = number: 1
(*temporary) = string: "attempt to index field 'states' (a nil value)"
(4) Lua method 'highlight' at file 'modules/ui.lua:292' (from lovely module overflow/ui)
Local variables:
self = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
is_highlighted = boolean: true
y = number: 0.3
(5) Lua method 'add_to_highlighted' at file 'cardarea.lua:175'
Local variables:
self = table: 0x012cbd7c28 {offset:table: 0x012875fd40, under_overlay:false, card_w:2.0487804878049, STATIONARY:true, shuffle_amt:0, original_T:table: 0x0128ea54c0, velocity:table: 0x01289b9dc0 (more...)}
card = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
silent = nil
(6) Lua method 'click' at file 'card.lua:5017'
Local variables:
self = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
(7) Lua method 'update' at file 'engine/controller.lua:380'
Local variables:
self = table: 0x011ed5a9c8 {interrupt:table: 0x011ed98370, locks:table: 0x011ed983f0, locked:false, axis_buttons:table: 0x011ed98438, axis_cursor_speed:20, button_registry:table: 0x011ed674c0 (more...)}
dt = number: 0.0166999
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2717'
Local variables:
self = table: 0x01182751f8 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, PROGRESS:table: 0x012863c5c8, C:table: 0x011ec1a4e8, SEED:1757995573, PROFILES:table: 0x011ec167d0, animation_atli:table: 0x011f07b3e0 (more...)}
dt = number: 0.0166999
(9) Lua upvalue 'gameUpdateRef' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x01182751f8 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, PROGRESS:table: 0x012863c5c8, C:table: 0x011ec1a4e8, SEED:1757995573, PROFILES:table: 0x011ec167d0, animation_atli:table: 0x011f07b3e0 (more...)}
dt = number: 0.0166999
(10) Lua method 'update' at line 32 of chunk '"5060"]'
Local variables:
self = table: 0x01182751f8 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, PROGRESS:table: 0x012863c5c8, C:table: 0x011ec1a4e8, SEED:1757995573, PROFILES:table: 0x011ec167d0, animation_atli:table: 0x011f07b3e0 (more...)}
dt = number: 0.0166999
(11) Lua field 'update' at file 'main.lua:1016'
Local variables:
dt = number: 0.0166999
(12) Lua function '?' at file 'main.lua:946' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
When Overflow and Cartomancer are enabled, the game crashes when selecting a planet card.
Crashlog
Oops! The game crashed:
34485:744: attempt to index field 'states' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: OS X
Steamodded Mods:
1: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.16, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua field 'can_mass_use' at line 744 of chunk '"34485"]'
Local variables:
e = table: 0x0128df5f48 {config:table: 0x0128d43a98}
card = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
(*temporary) = nil
(*temporary) = boolean: false
(*temporary) = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
(*temporary) = number: 1
(*temporary) = string: "attempt to index field 'states' (a nil value)"
(4) Lua method 'highlight' at file 'modules/ui.lua:292' (from lovely module overflow/ui)
Local variables:
self = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
is_highlighted = boolean: true
y = number: 0.3
(5) Lua method 'add_to_highlighted' at file 'cardarea.lua:175'
Local variables:
self = table: 0x012cbd7c28 {offset:table: 0x012875fd40, under_overlay:false, card_w:2.0487804878049, STATIONARY:true, shuffle_amt:0, original_T:table: 0x0128ea54c0, velocity:table: 0x01289b9dc0 (more...)}
card = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
silent = nil
(6) Lua method 'click' at file 'card.lua:5017'
Local variables:
self = table: 0x0128fadf58 {ability_UIBox_table:table: 0x012853ea68, created_on_pause:false, hover_tilt:1, params:table: 0x0128fadea8, RETS:table: 0x0128fae110, sort_id:87 (more...)}
(7) Lua method 'update' at file 'engine/controller.lua:380'
Local variables:
self = table: 0x011ed5a9c8 {interrupt:table: 0x011ed98370, locks:table: 0x011ed983f0, locked:false, axis_buttons:table: 0x011ed98438, axis_cursor_speed:20, button_registry:table: 0x011ed674c0 (more...)}
dt = number: 0.0166999
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2717'
Local variables:
self = table: 0x01182751f8 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, PROGRESS:table: 0x012863c5c8, C:table: 0x011ec1a4e8, SEED:1757995573, PROFILES:table: 0x011ec167d0, animation_atli:table: 0x011f07b3e0 (more...)}
dt = number: 0.0166999
(9) Lua upvalue 'gameUpdateRef' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x01182751f8 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, PROGRESS:table: 0x012863c5c8, C:table: 0x011ec1a4e8, SEED:1757995573, PROFILES:table: 0x011ec167d0, animation_atli:table: 0x011f07b3e0 (more...)}
dt = number: 0.0166999
(10) Lua method 'update' at line 32 of chunk '"5060"]'
Local variables:
self = table: 0x01182751f8 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, PROGRESS:table: 0x012863c5c8, C:table: 0x011ec1a4e8, SEED:1757995573, PROFILES:table: 0x011ec167d0, animation_atli:table: 0x011f07b3e0 (more...)}
dt = number: 0.0166999
(11) Lua field 'update' at file 'main.lua:1016'
Local variables:
dt = number: 0.0166999
(12) Lua function '?' at file 'main.lua:946' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])