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Saturn causing issues with seeded run #52

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@B1aZ3n

Been working on mapping out a seeded run for a few months now a finally decided to try using mods as it was starting to take between 1-15 minutes for a given hand, however I'm finding that the mod is breaking the "controlled" rng of the run among other issues

  1. Moving the positioning of tarot cards changes which ones get copied by perkeo
  2. Trying to use a negative fool while having all of your consumable slots filled makes the fool do nothing (although this one seems to have mixed results, as there are 2 times I've tried this and in one scenario the interaction works as intended however in the other the generated card doesn't appear)

Notes : This is my first time using mods so it is possible that I'm missing something obvious. currently using balatro mod manager to run the mods

have tried repeating this using various combinations of mods, including just steammodded, steammoded + Saturn, and Steammodded + Saturn + Cartomancer and it seems to be specifically saturn that is causing the issues

All of these issues are repeatable and are done with using only the remove animations feature

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