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player.rb
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76 lines (61 loc) · 1.26 KB
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require 'environment'
require 'condition'
class Player
def initialize
@condition = Condition.new
@environment = nil
end
def play_turn(warrior)
before_turn(warrior)
process(warrior)
after_turn
end
private
def before_turn(warrior)
@environment = Environment.new(warrior)
condition.current_health = warrior.health
end
def after_turn
condition.set_current_health
end
def process(warrior)
warrior.pivot! and return if need_to_pivot?
if environment.nothing_forward?
chase_the_enemy(warrior)
else
save_the_captive(warrior)
end
end
attr_reader :condition, :environment
def need_to_pivot?
environment.wall_forward? || environment.archer_backward?
end
def chase_the_enemy(warrior)
if condition.injured?
reinforce(warrior)
else
offense(warrior)
end
end
def save_the_captive(warrior)
warrior.rescue! if environment.captive_forward?
end
def reinforce(warrior)
if environment.enemy_forward?
warrior.shoot!
elsif condition.not_injuring_now?
warrior.rest!
elsif condition.severe_injured?
warrior.walk!(:backward)
else
warrior.walk!
end
end
def offense(warrior)
if environment.safe_attack?
warrior.shoot!
else
warrior.walk!
end
end
end