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ScreenManager.cpp
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78 lines (69 loc) · 1.38 KB
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#include "ScreenManager.h"
ScreenManager* ScreenManager::sInstance = NULL;
ScreenManager* ScreenManager::Instance()
{
if (sInstance == NULL)
{
sInstance = new ScreenManager();
}
return sInstance;
}
void ScreenManager::Release()
{
delete sInstance;
sInstance = NULL;
}
ScreenManager::ScreenManager()
{
mInput = InputManager::Instance();
mBackgroundStars = BackgroundStars::Instance();
mStartScreen = new StartScreen();
mPlayScreen = new PlayScreen();
mCurrentScreen = SCREENS::start;
}
ScreenManager::~ScreenManager()
{
mInput = NULL;
BackgroundStars::Release();
mBackgroundStars = NULL;
delete mStartScreen;
mStartScreen = NULL;
delete mPlayScreen;
mPlayScreen = NULL;
}
void ScreenManager::Update()
{
mBackgroundStars->Update();
switch (mCurrentScreen)
{
case SCREENS::start:
mStartScreen->Update();
if (mInput->KeyPressed(SDL_SCANCODE_RETURN))
{
mCurrentScreen = SCREENS::play;
mStartScreen->ResetAnimation();
mPlayScreen->StartNewGame();
}
break;
case SCREENS::play:
mPlayScreen->Update();
if (mPlayScreen->GameOver())
{
mCurrentScreen = SCREENS::start;
}
break;
}
}
void ScreenManager::Render()
{
mBackgroundStars->Render();
switch (mCurrentScreen)
{
case SCREENS::start:
mStartScreen->Render();
break;
case SCREENS::play:
mPlayScreen->Render();
break;
}
}