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Megathread: Bug Reports & Feature Suggestions #242

Description

@NicoRuedaA

Megathread: Bug Reports & Feature Suggestions

Collection of all known bugs and feature suggestions for OLManager (reported on v0.1.2).
Checkboxes can be ticked as items are implemented/fixed.


🐛 Bugs

Data Persistence

  • PERSIST-001 Champion meta tier list progress resets on game close/reopen
  • PERSIST-002 Player training targets reset to "no target" on game close/reopen

UI/UX

  • UI-001 Currency setting doesn'''t work (always shows EUR regardless of setting)
  • UI-002 Team profiles show "points" in standings (football stat that doesn'''t apply to LoL)
  • UI-003 Some menus show opponent OVR as "??" but other menus reveal it anyway (inconsistent)
  • UI-004 Transfer center back button loses navigation state (throws you to "my transfer list")
  • UI-005 Scouting center back button loses navigation state (same as UI-004)
  • UI-006 Linked photo only shows on player profile, not on menus (shows default silhouette)
  • UI-007 No way to transfer list players (missing functionality)
  • UI-008 Legacy icons not cleaned up / replaced
  • UI-009 Expiring contract notification appears every single day (notification spam)

Player Management

  • PLAYER-001 Player nationality missing from search (113, spooky, mxe, tao, zorenous)
  • PLAYER-002 Player nationality and residency (EMEA, NA, KR, CN) not shown on profile
  • PLAYER-003 Player profile shows top 4 mastery champs instead of match history (most have 0 games played)
  • PLAYER-004 Scouting own players doesn'''t show potential anymore (0.1.2 regression)

Draft / Pick & Ban

  • DRAFT-001 AI bans champs from roles it knows have already been picked (less frequent but still happens)
  • DRAFT-002 Assistant manager suggests roles it knows have already been picked
  • DRAFT-003 Ban phase shows your players''' mastery instead of the enemy'''s
  • DRAFT-004 Skip pick/ban doesn'''t work properly; skip match day should auto-sim but doesn'''t

Match Simulation

  • MATCH-001 Players assigned to wrong roles (mid laner plays ADC, ADC plays mid)
  • MATCH-002 Rival team energy consistently too low before matches (~100% vs very low)
  • MATCH-003 Patch year mismatch (rosters are 2026 but shows patch 2025)

Coaching Staff

  • COACH-001 Coaching staff shows wrong names/roles in draft (top/jungle listed as coaches)
  • COACH-002 No coaching staff market (can'''t hire/fire coaches, analysts, etc.)

World Editor / Dev Features

  • DEV-001 Player creator doesn'''t let you pick role (must edit DB file manually)
  • DEV-002 Support role in player creator defaults to jungle when loaded

Economy / Balance

  • ECON-001 Gold leads are inconsistent — especially mid lane (math doesn'''t add up with LoL values)
  • ECON-002 Gold difference doesn'''t decrease after baron/kills when losing team makes a play
  • ECON-003 Mid and top end with full build while others don'''t reach third item

Balance / Gameplay

  • BAL-001 ADC players farm insufficiently
  • BAL-002 Top laners end with too much CS
  • BAL-003 Jungler performance too inconsistent (OP one game, irrelevant the next, no middle ground)
  • BAL-004 Sides don'''t change often enough (red side almost entire season)
  • BAL-005 Can have more than 2 imports in roster (violates Riot rules)

Data / Roster Accuracy

  • DATA-001 Signed player still shows at old team after transfer
  • DATA-002 Wrong role/nationality for players (Grizzly → JNG listed as TOP, TolanD → MID listed as JNG, Envyy → ADC Korean listed as JNG USA)
  • DATA-003 Several players missing from free agent market (Phantasm, Agurin, Solokill, Shad0w, Pungyeon, Ellim, DICE, Calix, LazyFeel, Reptile, Aiming, Bvoy, Prince)

Press / Media

  • PRESS-001 Press conference questions don'''t match game result (asked about loss after winning and vice versa)

💡 Feature Suggestions

Player Progression & Mastery System

  • PROGRESS-001 Slower player progression towards potential (hitting potential before winter split ends)
  • PROGRESS-002 Potential shouldn'''t be guaranteed — should depend on form and results
  • PROGRESS-003 Potential should fluctuate based on age and results (veterans decline, young players can rise)
  • PROGRESS-004 Players should lose mastery from inactivity (mastery decay over time)
  • PROGRESS-005 Any champion should be learnable (15+ unlearnable picks including Swain top/mid/bot, Varus top, Akshan top, Ryze top, Tristana mid, Poppy top, Warwick top, Camille support, Olaf jungle, Vel'''Koz mid, Aurora top, Malphite jungle, Karthus jungle, Qiyana jungle, Maokai jungle)
  • PROGRESS-006 Player development system to learn new champs/styles over weeks/months (FIFA position change style)
  • PROGRESS-007 Personalized signature picks (not just role defaults — specific champs per player like Busio→Bard, BB→Kled, Myrwn→Varus/ranged)
  • PROGRESS-008 Champion-archetype synergy (e.g. split pusher performs better with Yorick than a roamer)
  • PROGRESS-009 Define players by playstyles (lane abuser, scaler, roamer, split pusher, objective player)
  • PROGRESS-010 Set short/medium/long term goals for academy players ("reach top 10 challenger in 2 weeks") with success/failure outcomes affecting stats
  • PROGRESS-011 Mastery training UI improvements (sort by mastery/alphabetical/tier, minimize players, pin selected role)

Academy & Youth Development

  • ACADEMY-001 Academy game mode similar to main team for better control and knowledge
  • ACADEMY-002 Negotiation system for academy player acquisitions (negotiate with club before completing)
  • ACADEMY-003 More depth for academy matches (EMEA Masters, LEC Rivals-style events)

Draft & Tactics

  • DRAFT-101 Turn-based draft instead of sequential top→jgl→mid→bot→sup
  • DRAFT-102 See both teams''' drafts during tactics planning phase
  • DRAFT-103 Show champion photos instead of player photos during strategy phase (easier to remember comp)
  • DRAFT-104 Reset filters after picking a champion
  • DRAFT-105 Champion counter value in draft (some champs like Trundle have zero counter value)
  • DRAFT-106 More tactical coherence options (currently only 2 ways for +2, should depend on draft)
  • DRAFT-107 Show champion stats on click (winrates, counters, etc.)
  • DRAFT-108 Staff recommendations during ban phase based on staff quality (good staff gives better advice)
  • DRAFT-109 Check counters during draft even after enemy has picked
  • DRAFT-110 Side selection after losing a game in BO3/BO5 series

Champions System

  • CHAMP-001 Composition style system with percentage compatibility (Malphite: 100% dive, 80% front-to-back, 30% splitpush)
  • CHAMP-002 Early/mid/late game champion influence on match progression
  • CHAMP-003 Champion mastery rework integration with composition styles and player stats

Game Modes

  • MODE-001 Career mode starting from ERL and progressing to top leagues
  • MODE-002 Create/promote/move organization (like NIP moving regions)
  • MODE-003 Sandbox mode: pick 10 players, choose sides, simulate to test match engine

Scouting & Transfers

  • SCOUT-001 List of already-scouted players in scouting tab
  • SCOUT-002 Regional ladders (EUW, NA, KR) to scout young talents
  • SCOUT-003 Customizable skip interval in calendar (not just "next match")
  • SCOUT-004 Player swaps to reduce transfer costs + player loans (especially to ERL teams)
  • SCOUT-005 Coaching staff market (hire/fire coaches, analysts)
  • SCOUT-006 Leaguepedia integration/API for up-to-date staff and free agent data

Simulation & Live Games

  • SIM-001 In-game mechanics for live games (split push button, 1-3-1 formation, bush trap, focus objectives, player commands like "play aggressive/safe")
  • SIM-002 More action in simulation view (rotations, fights, plays — not just players in lane)
  • SIM-003 Side selection balance (should alternate more frequently)
  • SIM-004 Player trajectory / commentator during matches for immersion

Organization Management

  • ORG-001 Sponsor system at start of each split (choose 3 sponsors with objectives/penalties)
  • ORG-002 Team marketability value that increases with wins, attracting better sponsors
  • ORG-003 Offseason bootcamps in other regions (cost varies by region, affects budget)
  • ORG-004 Pre/post-match talks with players (Football Manager style — motivate, criticize, influence performance)

UI/UX Improvements

  • UI-101 Upload photos directly from computer instead of URL linking
  • UI-102 Show nationality and residency on player profile
  • UI-103 Show match history / current split stats on player profile instead of top 4 mastery
  • UI-104 Save UI navigation state (return to where you were, not start)
  • UI-105 Clickable player names in messages that link to their profile
  • UI-106 Show champions actually used in match summary

Social & Sharing

  • SOCIAL-001 Share roster / league ranking on social media

Onboarding & Tutorial

  • TUTORIAL-001 First week / first match tutorial explaining all tabs and actions

Depth & Stats System

  • STATS-001 More granular base stats: positioning, reflexes, APM, map awareness, wave management, communication, vision control (role-specific, e.g. jungler has "ganking" instead of "laning")
  • STATS-002 Random events system (player toxic behavior in soloQ → choose to punish or let slide with consequences)
  • STATS-003 World editor improvements: role selection, support role fix, direct photo upload

Data Integration

  • DATA-101 Leaguepedia scrapping for coaching staff names and free agents
  • DATA-102 Additional free agent players (Phantasm, Agurin, Solokill, Shad0w, Pungyeon, Ellim, DICE, Calix, LazyFeel, Reptile, Aiming, Bvoy, Prince)

Development

  • DEV-101 Task manager for contributors (GitHub/Discord) to avoid overlapping work on same bugs

Activity

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