Skip to content

Fix dark-theme ComboBox contrast and flatten button appearance Preset ComboBoxes in both control panels drew near-white item text without a matching buttonFill/listFill, so they fell back to SceneryStack's default white chrome — near-invisible against the default (dark) color profile. Give them dark buttonFill/listFill from SolarSystemModelsColors, matching the pattern already used in OscillationsAndChaos. Also add SolarSystemModelsButtonOptions.ts with a FlatAppearanceStrategy bundle (mirroring RotatingSky's RotatingSkyButtonOptions.ts) and apply it to every RectangularPushButton, ResetAllButton, and TimeControlNode play/pause/step button so the sim uses a flat button look instead of SceneryStack's default 3-D bevel. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018svZaRUmD44JWTQJLUYdmx #18

Fix dark-theme ComboBox contrast and flatten button appearance Preset ComboBoxes in both control panels drew near-white item text without a matching buttonFill/listFill, so they fell back to SceneryStack's default white chrome — near-invisible against the default (dark) color profile. Give them dark buttonFill/listFill from SolarSystemModelsColors, matching the pattern already used in OscillationsAndChaos. Also add SolarSystemModelsButtonOptions.ts with a FlatAppearanceStrategy bundle (mirroring RotatingSky's RotatingSkyButtonOptions.ts) and apply it to every RectangularPushButton, ResetAllButton, and TimeControlNode play/pause/step button so the sim uses a flat button look instead of SceneryStack's default 3-D bevel. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018svZaRUmD44JWTQJLUYdmx

Fix dark-theme ComboBox contrast and flatten button appearance Preset ComboBoxes in both control panels drew near-white item text without a matching buttonFill/listFill, so they fell back to SceneryStack's default white chrome — near-invisible against the default (dark) color profile. Give them dark buttonFill/listFill from SolarSystemModelsColors, matching the pattern already used in OscillationsAndChaos. Also add SolarSystemModelsButtonOptions.ts with a FlatAppearanceStrategy bundle (mirroring RotatingSky's RotatingSkyButtonOptions.ts) and apply it to every RectangularPushButton, ResetAllButton, and TimeControlNode play/pause/step button so the sim uses a flat button look instead of SceneryStack's default 3-D bevel. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018svZaRUmD44JWTQJLUYdmx #18

Workflow file for this run

name: CI
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
schedule:
- cron: '30 2 * * 1'
concurrency:
group: ci-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
# Caller must grant the scopes the reusable workflows request (CodeQL needs
# security-events: write, dependency-review needs pull-requests: write). The repo
# default token is read-only, so without this block reusable calls fail at startup.
permissions:
contents: read
actions: read
security-events: write
pull-requests: write
jobs:
ci:
uses: OpenPhysics/Baton/.github/workflows/ci.yml@main
compliance:
uses: OpenPhysics/Baton/.github/workflows/shared-compliance-check.yml@main
dependency-review:
if: github.event_name == 'pull_request'
uses: OpenPhysics/Baton/.github/workflows/shared-dependency-review.yml@main
codeql:
uses: OpenPhysics/Baton/.github/workflows/shared-codeql.yml@main