Just a weird bug (Hoping it's a bug and not a feature) but most guests/visitors that come can't even get into my buildings or claim beds. They visit, lounge outside, sleep outside, "socially relaxing" outside. They literally cannot come into anything with doors, not even the dining or recreational area. All beds are free (Just had to add that in, in case the usual "Are you beds free or charged?" questions.
This is what pops up when I use auto open on the logs
Created 3 new pawns for 488th Assault Convoy.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Hospitality.IncidentWorker_VisitorGroup/d__21:MoveNext ()
System.Collections.Generic.List1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable1<Verse.Pawn>)
System.Collections.Generic.List1<Verse.Pawn>:InsertRange (int,System.Collections.Generic.IEnumerable1<Verse.Pawn>)
System.Collections.Generic.List1<Verse.Pawn>:AddRange (System.Collections.Generic.IEnumerable1<Verse.Pawn>)
Hospitality.IncidentWorker_VisitorGroup:GetPawnsToSpawn (RimWorld.IncidentParms)
Hospitality.IncidentWorker_VisitorGroup:SpawnPawns (RimWorld.IncidentParms,System.Collections.Generic.List`1<Verse.Pawn>)
Hospitality.IncidentWorker_VisitorGroup:SpawnGroup (RimWorld.IncidentParms,Verse.Map)
Hospitality.IncidentWorker_VisitorGroup:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass7_1:b__3 ()
LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug)
LudeonTK.Dialog_Debug:DoButton (LudeonTK.DebugActionNode,single,bool)
LudeonTK.Dialog_Debug:DrawNode (LudeonTK.DebugActionNode,single,bool)
LudeonTK.DebugTabMenu:ListOptions (int,single)
LudeonTK.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Just a weird bug (Hoping it's a bug and not a feature) but most guests/visitors that come can't even get into my buildings or claim beds. They visit, lounge outside, sleep outside, "socially relaxing" outside. They literally cannot come into anything with doors, not even the dining or recreational area. All beds are free (Just had to add that in, in case the usual "Are you beds free or charged?" questions.
This is what pops up when I use auto open on the logs
Created 3 new pawns for 488th Assault Convoy.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Hospitality.IncidentWorker_VisitorGroup/d__21:MoveNext ()
System.Collections.Generic.List
1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable1<Verse.Pawn>)System.Collections.Generic.List
1<Verse.Pawn>:InsertRange (int,System.Collections.Generic.IEnumerable1<Verse.Pawn>)System.Collections.Generic.List
1<Verse.Pawn>:AddRange (System.Collections.Generic.IEnumerable1<Verse.Pawn>)Hospitality.IncidentWorker_VisitorGroup:GetPawnsToSpawn (RimWorld.IncidentParms)
Hospitality.IncidentWorker_VisitorGroup:SpawnPawns (RimWorld.IncidentParms,System.Collections.Generic.List`1<Verse.Pawn>)
Hospitality.IncidentWorker_VisitorGroup:SpawnGroup (RimWorld.IncidentParms,Verse.Map)
Hospitality.IncidentWorker_VisitorGroup:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass7_1:b__3 ()
LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug)
LudeonTK.Dialog_Debug:DoButton (LudeonTK.DebugActionNode,single,bool)
LudeonTK.Dialog_Debug:DrawNode (LudeonTK.DebugActionNode,single,bool)
LudeonTK.DebugTabMenu:ListOptions (int,single)
LudeonTK.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)