diff --git a/Engine/Core/Extensions/Metal/MTLDevice+Extension.swift b/Engine/Core/Extensions/Metal/MTLDevice+Extension.swift index 2034229e..fb19565f 100644 --- a/Engine/Core/Extensions/Metal/MTLDevice+Extension.swift +++ b/Engine/Core/Extensions/Metal/MTLDevice+Extension.swift @@ -13,7 +13,7 @@ extension MTLDevice { // ==================== func failOrMakeDepthStencilState(descriptor: MTLDepthStencilDescriptor) -> any MTLDepthStencilState { guard let state = makeDepthStencilState(descriptor: descriptor) else { - fatalError("Coult not create depth stencil state") + fatalError("Could not create depth stencil state") } return state } @@ -60,7 +60,7 @@ extension MTLDevice { do { return try makeRenderPipelineState(descriptor: descriptor) } catch let error { - fatalError("Coult not create render pipeline state, error \(error.localizedDescription)") + fatalError("Could not create render pipeline state, error \(error.localizedDescription)") } } func makeRPSParticle(library: MTLLibrary) -> MTLRenderPipelineState { @@ -123,7 +123,7 @@ extension MTLDevice { do { return try makeComputePipelineState(function: computeFunction) } catch let error { - fatalError("Coult not create compute pipeline state, error \(error.localizedDescription)") + fatalError("Could not create compute pipeline state, error \(error.localizedDescription)") } } func makeCPSPostprocessMerge(library: MTLLibrary) -> MTLComputePipelineState { @@ -251,7 +251,7 @@ extension MTLDevice { do { return try makeDefaultLibrary(bundle: bundle) } catch let error { - fatalError("Coult not create default library, error \(error.localizedDescription)") + fatalError("Could not create default library, error \(error.localizedDescription)") } } func makePorcelainLibrary() -> MTLLibrary { diff --git a/Engine/Core/Scene/Material/PNIMaterial.swift b/Engine/Core/Scene/Material/PNIMaterial.swift index f0d3cb1e..6efbbea3 100644 --- a/Engine/Core/Scene/Material/PNIMaterial.swift +++ b/Engine/Core/Scene/Material/PNIMaterial.swift @@ -30,7 +30,7 @@ public struct PNIMaterial: PNMaterial { normals: normals, metallic: metallic) guard let argumentBuffer = bufferCreator.create() else { - fatalError("Coult not create argument buffer for the material") + fatalError("Could not create argument buffer for the material") } self.argumentBuffer = argumentBuffer }