I tried to run the implementaton of PCC in the QUIC framework in ns3 and have some questions:
- In ComputeMonitorDuration fun, is the unit inconsistency? (the unit of the second variable in max fun is second).
- Is the CalculateUtility2 fun the lagency-based utility function introduced in the NSDI'18 paper? and is the CalculateUtility fun the loss-based utility function? If so, why are they different from the function in the paper?
- Is the pacing section very important for PCC?I found that the calculation of utility use the actual send rate as the throughput, so if the actual send rate is far more than the pacing rate(target send rate), what effect does it have on the result? In the QUIC framework, if there is no byte in flight, it also can send datas, so the actual send rate is higher than than the target one.
I tried to run the implementaton of PCC in the QUIC framework in ns3 and have some questions: