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index.js
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164 lines (125 loc) · 4.28 KB
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const gameContainer = document.querySelector(".overallTile");
const timeValue = document.getElementById("timeFrame");
const stopButton = document.getElementById("stopBox");
const result = document.getElementById("resultParagraph");
const startButton = document.getElementById("startBox");
const controls = document.querySelector(".controlBox");
const moves = document.getElementById("totalmoves");
let tiles;
let interval;
let activeTile = false;
let secondTile = false;
const pictures = [
{ name: "apples", image: "./tiles/apples.jpg" },
{ name: "tangerine", image: "./tiles/tangerine.jpg" },
{ name: "orange", image: "./tiles/orange.jpg" },
{ name: "banana", image: "./tiles/banana.jpg" },
{ name: "mixed_fruits", image: "./tiles/mixed_fruits.jpg" },
{ name: "pineapple", image: "./tiles/pineapple.jpg" },
];
const generateRandom = (size = 4) => {
let tempList = [...pictures];
let cardValues = [];
size = (size * 3) / 2;
for (let i = 0; i < size; i++) {
const randomIndex = Math.floor(Math.random() * tempList.length);
cardValues.push(tempList[randomIndex]);
tempList.splice(randomIndex, 1);
}
return cardValues;
};
let seconds = 0,
minutes = 0;
let movesCount = 0,
winCount = 0;
const timeGenerator = () => {
seconds += 1;
if (seconds >= 60) {
minutes += 1;
seconds = 0;
}
let secondsValue = seconds < 10 ? `0${seconds}` : seconds;
let minutesValue = minutes < 10 ? `0${minutes}` : minutes;
timeValue.innerHTML = `<span>Time:</span>${minutesValue}:${secondsValue}`;
};
const matrixGenerator = (cardValues, size = 4) => {
gameContainer.innerHTML = "";
cardValues = [...cardValues, ...cardValues];
cardValues.sort(() => Math.random() - 0.5);
for (let i = 0; i < size * 3; i++) {
gameContainer.innerHTML += `
<div class="card-container" data-card-value="${cardValues[i].name}">
<div class="card-before">*</div>
<div class="tile-after">
<img src="${cardValues[i].image}" class="image"/></div>
</div>
`;
}
const movesCounter = () => {
movesCount += 1;
moves.innerHTML = `<span>Moves:</span>${movesCount}`;
};
gameContainer.style.gridTemplateColumns = `repeat(${4},auto)`;
tiles = document.querySelectorAll(".card-container");
tiles.forEach((card) => {
card.addEventListener("click", () => {
if (!card.classList.contains("matched")) {
card.classList.add("flipped");
if (!activeTile) {
activeTile = card;
activeTileValue = card.getAttribute("data-card-value");
} else {
movesCounter();
secondTile = card;
let secondTileValue = card.getAttribute("data-card-value");
if (activeTileValue == secondTileValue) {
activeTile.classList.add("matched");
secondTile.classList.add("matched");
activeTile = false;
winCount += 1;
if (winCount == Math.floor(cardValues.length / 2)) {
result.innerHTML = `<h2>You Won</h2>
<h4>Moves: ${movesCount}</h4>`;
stopGame();
}
} else {
let [tempFirst, tempSecond] = [activeTile, secondTile];
activeTile= false;
secondTile = false;
let delay = setTimeout(() => {
tempFirst.classList.remove("flipped");
tempSecond.classList.remove("flipped");
}, 900);
}
}
}
});
});
};
startButton.addEventListener("click", () => {
movesCount = 0;
seconds = 0;
minutes = 0;
controls.classList.add("finish");
stopButton.classList.remove("finish");
startButton.classList.add("finish");
interval = setInterval(timeGenerator, 1000);
moves.innerHTML = `<span>Moves:</span> ${movesCount}`;
initializer();
});
const initializer = () => {
result.innerText = "";
winCount = 0;
let cardValues = generateRandom(4);
console.log(cardValues);
matrixGenerator(cardValues,4);
};
stopButton.addEventListener(
"click",
(stopGame = () => {
controls.classList.remove("finish");
stopButton.classList.add("finish");
startButton.classList.remove("finish");
clearInterval(interval);
})
);