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dx_setup.cpp
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132 lines (120 loc) · 3.41 KB
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#include "dx_setup.h"
#include <comdef.h>
#include <tchar.h>
static ID3D11Device *g_pd3dDevice = nullptr;
static ID3D11DeviceContext *g_pd3dDeviceContext = nullptr;
static IDXGISwapChain *g_pSwapChain = nullptr;
static ID3D11RenderTargetView *g_mainRenderTargetView = nullptr;
bool CreateDeviceD3D(HWND hWnd)
{
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 2;
sd.BufferDesc.Width = 0;
sd.BufferDesc.Height = 0;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
UINT createDeviceFlags = 0;
D3D_FEATURE_LEVEL featureLevel;
const D3D_FEATURE_LEVEL featureLevelArray[2] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_0,
};
HRESULT hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags,
featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain,
&g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
if (FAILED(hr))
{
_com_error err(hr);
MessageBox(hWnd, err.ErrorMessage(), _T("D3D11CreateDeviceAndSwapChain Failed"), MB_OK | MB_ICONERROR);
CleanupDeviceD3D();
return false;
}
CreateRenderTarget();
if (!g_mainRenderTargetView)
{
CleanupDeviceD3D();
return false;
}
return true;
}
void CleanupDeviceD3D()
{
CleanupRenderTarget();
if (g_pSwapChain)
{
g_pSwapChain->Release();
g_pSwapChain = nullptr;
}
if (g_pd3dDeviceContext)
{
g_pd3dDeviceContext->Release();
g_pd3dDeviceContext = nullptr;
}
if (g_pd3dDevice)
{
g_pd3dDevice->Release();
g_pd3dDevice = nullptr;
}
}
void CreateRenderTarget()
{
if (!g_pSwapChain || !g_pd3dDevice)
return;
if (g_mainRenderTargetView)
{
g_mainRenderTargetView->Release();
g_mainRenderTargetView = nullptr;
}
ID3D11Texture2D *pBackBuffer = nullptr;
HRESULT hr = g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
if (SUCCEEDED(hr) && pBackBuffer)
{
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView);
pBackBuffer->Release();
if (FAILED(hr))
{
_com_error err(hr);
MessageBox(NULL, err.ErrorMessage(), _T("CreateRenderTargetView Failed"), MB_OK | MB_ICONERROR);
g_mainRenderTargetView = nullptr;
}
}
else
{
_com_error err(hr);
MessageBox(NULL, err.ErrorMessage(), _T("GetBuffer Failed"), MB_OK | MB_ICONERROR);
g_mainRenderTargetView = nullptr;
}
}
void CleanupRenderTarget()
{
if (g_mainRenderTargetView)
{
g_mainRenderTargetView->Release();
g_mainRenderTargetView = nullptr;
}
}
ID3D11Device *GetDevice()
{
return g_pd3dDevice;
}
ID3D11DeviceContext *GetImmediateContext()
{
return g_pd3dDeviceContext;
}
IDXGISwapChain *GetSwapChain()
{
return g_pSwapChain;
}
ID3D11RenderTargetView *GetMainRenderTargetView()
{
return g_mainRenderTargetView;
}