-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathindex.html
More file actions
146 lines (124 loc) · 5.41 KB
/
Copy pathindex.html
File metadata and controls
146 lines (124 loc) · 5.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html" charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="description" content="We make game. We play with functional programming. We are Pixelgebra which is Pixel + Algebra." />
<title>Pixelgebra</title>
<link rel="stylesheet" type="text/css" href="./css/foundation.css" />
<link rel="stylesheet" type="text/css" href="./css/code.css" />
<link rel="stylesheet" type="text/css" href="./css/post.css" />
</head>
<body class="background">
<!-- HEADER -->
<div class="row hide-for-large">
<div class="sidebar logo">
<a href="./index.html"><img src="./img/logo.s.png" /></a>
</div>
<div class="toggle-sidebar-on">
<button type="menu-icon" data-toggle="offCanvas">
<img src="./img/01.png" />
</button>
</div>
<div class="off-canvas position-left" id="offCanvas" data-off-canvas>
<!-- Close button -->
<div class="toggle-sidebar-off">
<button class="close-button" aria-label="Close menu" type="button" data-close>
<img src="./img/03.png" />
</button>
</div>
<!-- Menu -->
<ul class="side-nav">
<li><a href="./about.html">About</a></li>
<li><a href="./tags.html">Tags</a></li>
<li><a href="./archive.html">All Posts</a></li>
</ul>
</div>
</div>
<!-- HEAD -->
<div class="row full-height">
<!-- post -->
<div class="large-9 large-push-3 columns panel">
<div class="panelIdx">
<div class="posts">
<section class="post">
<div class="post-header">
<h1 class="post-title"><a href="./content/posts/2017-05-27-AGreatGoodLooking.html">A Great Good Looking!</a></h1>
<div class="post-meta align-center">
27 May 2017 BY CCT
</div>
</div>
<hr>
<div class="post-description">
<p>Cheers! We have a whole new design for Pixelgebra blog!!</p>
<div class="figure">
<img src="./img/pg_snapshot_0.2.0.png" />
</div>
<p>... <a href="./content/posts/2017-05-27-AGreatGoodLooking.html" id="title">read more</a></p>
</div>
<div class="post-footnote">
<div>Tags: misc</div>
</div>
</section>
<section class="post">
<div class="post-header">
<h1 class="post-title"><a href="./content/posts/2016-12-05-ManageSDL2Component.html">Manage SDL2 Component</a></h1>
<div class="post-meta align-center">
05 Dec 2016 BY CCT
</div>
</div>
<hr>
<div class="post-description">
<p>As we familiar that the allocated resources must be freed once it is unnecessary. In SDL2, creating and destroying resources are managed by ourselves. In other words, we have to write two fragments of code, one for creating, one for destroying. If resources exist, it’ll require lots of effort to handle their dependence and sequence.</p>
<p>... <a href="./content/posts/2016-12-05-ManageSDL2Component.html" id="title">read more</a></p>
</div>
<div class="post-footnote">
<div>Tags: sdl2</div>
</div>
</section>
<section class="post">
<div class="post-header">
<h1 class="post-title"><a href="./content/posts/2016-11-05-SDL2Middleware.html">SDL2 Middle in Haskell</a></h1>
<div class="post-meta align-center">
05 Nov 2016 BY CCT
</div>
</div>
<hr>
<div class="post-description">
<p>We chose <a href="https://www.libsdl.org/">SDL2</a> to develop our game engine after reviewing several graphics libraries. It is a low-level multimedia library via OpenGL and Direct3D in C. It has a few Haskell bindings. The one we use is maintained by Pétursson and Charles, the <a href="https://hackage.haskell.org/package/sdl2">sdl</a>.</p>
<p>... <a href="./content/posts/2016-11-05-SDL2Middleware.html" id="title">read more</a></p>
</div>
<div class="post-footnote">
<div>Tags: sdl2</div>
</div>
</section>
</div>
</div> <!-- end panel-->
</div>
<!-- Sidebar -->
<div class="large-3 large-pull-9 columns sidebar show-for-large">
<a href="./index.html"><img src="./img/logo.s.png" /></a>
<hr />
<ul class="side-nav">
<li><a href="./about.html">About</a></li>
<li><a href="./tags.html">Tags</a></li>
<li><a href="./archive.html">All Posts</a></li>
</ul>
</div>
</div>
<!-- FOOTER -->
<div class="row footer">
<div class="large-6 columns">
<p>Copyright © 2015 Pixelgebra. All rights reserved.</p>
</div>
<div class="large-6 columns text-right">
<p>Powered by <a href="http://jaspervdj.be/hakyll">Hakyll</a>.</p>
</div>
</div>
<script type="text/javascript" src="./js/jquery.js"></script>
<script type="text/javascript" src="./js/foundation.js"></script>
<script type="text/javascript" src="./js/app.js"></script>
<script type="text/javascript" async src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.1/MathJax.js?config=TeX-MML-AM_CHTML"></script>
</body>
</html>