As a Game Designer
I want to be able to access and edit all maps in the list even when the map reconversion component is displayed
So that my workflow is not blocked and I can continue working without friction
Context
When maps are modified via Tiled, a component appears at the bottom of the card list to prompt the user to reconvert the modified maps.
This component is displayed as an overlay at the bottom of the list.
Currently, when the component is visible, it covers the last maps in the list. As a result, users cannot view, select, or edit those maps unless the component disappears. This creates a blocking UX situation, especially when working with long card lists.
The component must remain visible and contextually linked to the cardmap list, as it communicates an important action to the user.
Acceptance Criteria
UX Proposals
- Add bottom spacing or dynamic padding to the map list when the component is displayed, so content is not hidden
- Make the component “push” the list content upward instead of overlapping it
- Allow the component to be collapsible/minimizable while keeping a visible indicator (e.g. badge or compact bar)
As a Game Designer
I want to be able to access and edit all maps in the list even when the map reconversion component is displayed
So that my workflow is not blocked and I can continue working without friction
Context
When maps are modified via Tiled, a component appears at the bottom of the card list to prompt the user to reconvert the modified maps.
This component is displayed as an overlay at the bottom of the list.
Currently, when the component is visible, it covers the last maps in the list. As a result, users cannot view, select, or edit those maps unless the component disappears. This creates a blocking UX situation, especially when working with long card lists.
The component must remain visible and contextually linked to the cardmap list, as it communicates an important action to the user.
Acceptance Criteria
UX Proposals